The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
Basic and Expert rules seamlessly combined.
Streamlined presentation optimised for ease of reference during play.
Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
Carefully... [click here for more]
For nearly 1,500 years, the Elder King reigned over his kingdom with wisdom, compassion, and justice. Alas, he disappeared 14 years ago, and the Elder Kingdom is in disarray. The nobility grow corrupt and forget their duties to the commonfolk. Outlaws and pagans prowl at the borders of the kingdom. And in the wildest depths of the Blackwood, the strange and dangerous spirits known as elves emerge... [click here for more]
You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters.
The pages in this book invite you to become one of these incredible people, to write your own story.
Who will you be? What Monsters... [click here for more]
By popular demand, we are continuing publishing our compilation of Farland materials compatible with D&D 5e. This time we give you something for Game Masters!
The World of Farland Game Master's Handbook presents all of the compiled material for GMs from the World of Farland website (www.farlandworld.com). This 159-page manual is intended to be used in a campaign set... [click here for more]
Ambrosia is a unique fantasy role-playing game, inspired by the history and the folklore of the Low Countries. with streamlined yet versatile and open game mechanics, just as accessible for veterans and new players, as well as a living, interactive setting, Ambrosia tries to assert itself as a fresh breeze of originality in the realm of role-playing games. This book contains the core rules... [click here for more]
Geremiah walked toward the door. “Let’s do it then.” He tapped on the control box to open the door, then stepped back to allow Sthol to fire through.Sthol let out a long burst of flames to cut through the mist. The noise had its intended effect as the larger creatures turned to investigate. Sthol released his handflamer and waited for them to approach. Upon seeing... [click here for more]
REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,... [click here for more]