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The Evolution of Fantasy Role-Playing Games
by McFarland

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.

The Evolution of Fantasy Role-Playing Games
 
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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee...   [click here for more]
Encoded Designs  $19.95 $9.95

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $19.95 $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Encoded Designs  $24.95 $11.95

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $19.99 $9.99

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  $9.99 $4.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises


Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook...   [click here for more]
Kent David Kelly  $7.99 $0.99

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $7.49 $4.99

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $9.99

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $19.99 $9.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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The Art of Journey To Ragnarok

The Art of Journey To Ragnarok


The Art of Journey To Ragnarok Artbook contains all the original concept art designed for Journey To Ragnarok - Adventure and Setting. ...   [click here for more]
Mana Project Studio  $4.99 $3.99

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [click here for more]
Brent P. Newhall's Musaeum  $9.99 $6.99

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95

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Level UP: A Book of Fantasy Gaming Lists

Level UP: A Book of Fantasy Gaming Lists


Do you feel a bit intimidated by Dungeons & Dragons? Would you like to impress your gaming group and feel more confident when playing? Then check out Level UP: the fully illustrated fantasy gaming book of lists, answering all of D&D's most pressing questions. Why do wizards live in towers? What are the biggest news stories in the history of Dungeons & Dragons(r)? What don't you know...   [click here for more]
Hack & Slash Publishing  $9.99

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
Chaosium  Pay What You Want

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $5.99

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors....   [click here for more]
Avalon Classic  $4.95 $1.00

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How to Create a Great Campaign

How to Create a Great Campaign


If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!” Session after session of tense and exciting role-playing and combat that created such fascinating stories you re-tell them for years to come. Often times it is easy to think that these people are just lucky enough to played...   [click here for more]
Avalon Game Company  $5.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $18.95 $14.95

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How to be a Great GM

How to be a Great GM


Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master means; being diverse and flexible. You have to be ready for any possibility and you need to be able to visualize things in your head that some people have trouble doing...   [click here for more]
Avalon Game Company  $5.99

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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."...   [click here for more]
Purple Duck Games  $5.00

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A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."...   [click here for more]
Wizards of the Coast  $4.99

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How to be an Exceptional GM

How to be an Exceptional GM


Part two in the four part How to Be a GM is here. To become an exceptional Gamemaster, you have to take a step back from Role-Playing Games and take a close look at the elements that make up those games, looking beyond the basics of rules, dice, and mood to the very heart of the game – the heart that most people never even look at. So, we take a closer look, and see that Role-Playing Games...   [click here for more]
Avalon Game Company  $5.99

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground? The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time. ...   [click here for more]
Avalon Game Company  $5.99

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Gomo Guide: Thoneport (Reboot)

Gomo Guide: Thoneport (Reboot)


A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF. Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and...   [click here for more]
Oak and Lotus  $10.00

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How to be a Great Player

How to be a Great Player


What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it or not. You’ve played role playing games since you were too short to get your own stuff...   [click here for more]
Avalon Game Company  $5.99

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $5.00 $2.50

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: How The Hobbit and The Lord of the Rings helped shape fantasy...   [click here for more]
McFarland  $35.00 $8.70

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $5.00 $2.50

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How to Use Romance in Your Game

How to Use Romance in Your Game


Love. It happens. We’re flesh and blood with one simple program...to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In early history, marriage was for...   [click here for more]
Avalon Game Company  $4.99

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How to Run a Business in Your Game Setting

How to Run a Business in Your Game Setting


Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You have to make money somehow, whether it be paper notes, silver coins, or gold bars. Some decide the only thing they can do is go out and risk their lives one more time, hoping to retire. Others… well, they settle...   [click here for more]
Avalon Game Company  $4.99

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Classic  $1.00

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How to Spice Up Combat

How to Spice Up Combat


Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics are complicated, and can take a long time to resolve at the table. This can lead to lots of downtime,...   [click here for more]
Avalon Game Company  $5.99

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first,...   [click here for more]
BOSS mod  $0.99

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Best of Fenix - Volume 1

Best of Fenix - Volume 1


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian,...   [click here for more]
Askfageln  $14.95

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Titan Map of the Month Junkyard Wars, Strip #3 Coral Thrown, Chapter 2 Geek Profile Avalon Pathfinder Wind Sister Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character More Shuffler Maps and Tiles by Claudio Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles...   [click here for more]
Avalon Classic  $1.00

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