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ARP in 2017

ARP in 2017


ARP Publication plans for 2017. It has been a few years since our last publication and now we're planning to come back with a vengeance. The product lines mentioned in this document rise from the ashes during the remainder of the year. ...   [click here for more]
Alternate Realities Publications   FREE 

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ARP in 2018

ARP in 2018


ARP Publication plans for 2018. But we're still planning to come back with a vengeance! While many say "revenge is a dish best served cold", I can tell you from personal experience, it needs to be served up quite healthy, too. And healthy I haven't been. The product lines mentioned in this document rise from the ashes during the remainder of the year. Matter of fact, one has already been delivered....   [click here for more]
Alternate Realities Publications   FREE 

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ARP Newsletter, Fall 2018

ARP Newsletter, Fall 2018


ARP Publication changes coming in the Fall of 2018. It mostly concerns product alterations in the Big Bang Shootout line, starting with the next new product to be released a few days from now. Also, a little exposition on why we never really did any books focused on specific "gun families" and likely never will. With these various changes in style and production methods, the series can finally truly...   [click here for more]
Alternate Realities Publications   FREE 

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Inner Worlds: Love, Politics, and Role-Playing Games

Inner Worlds: Love, Politics, and Role-Playing Games


Does it sometimes seem that nothing is OK? Are you fed up of being made to feel guilty? Do you just want to enjoy games without all the politics? In these eight essays on social interaction, ­politics, ­magic, ­mental health, conflict and sex in ­role-playing games, game designer ­Howard Ingham talks around the politics and ethics of creating fictional...   [click here for more]
Howard David Ingham  Pay What You Want

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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My 1st Character

My 1st Character


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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Old-School Essentials: Author's Notes on the Rules

Old-School Essentials: Author's Notes on the Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome   FREE 

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To...   [click here for more]
Corvid Sun   FREE 

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So You've Never Played An RPG?

So You've Never Played An RPG?


The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish...   [click here for more]
Obsessive Compulsive Design   FREE 

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Cutting Edge of Nordic Larp

The Cutting Edge of Nordic Larp


Welcome to Nordic larp! This is one of two books written for the Knutpunkt conference 2014. Where this book tries to be the ‘cutting edge’, the new, and the vision for the future; the other book builds the ‘foundation stone’ that the edge can be sharpened upon. The other book is a reprint of older, often cited material, making it easier for the new in the Knutpunkt audience...   [click here for more]
Knutpunkt   FREE 

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The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp


Welcome to Nordic larp! The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and...   [click here for more]
Knutpunkt   FREE 

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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Tsunami Quarterly Review Issue #1

Tsunami Quarterly Review Issue #1


In the first issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises! Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game. Tsunami City Project: Fourteen fantastic city locations discussed on...   [click here for more]
PT Publishing   FREE 

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first,...   [click here for more]
BOSS mod  $0.99

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors....   [click here for more]
Avalon Classic  $4.95 $1.00

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #11

Game Geek Issue #11


Musing of the Avalon Stogie Behind the Game, Dark Dungeon Map of the Month Coral Thrown, Interlude IV Maps by Claudio Junkyard Wars, Strip #11 Geek Profile Multi-Verse, Net Warriors Scenario Avalon Pathfinder, New Spells Battle Axe, Grog One eye Raging Swan Gaming Arcana, Clans of Black Mountain Cool Stuff Reviews What’s New Avalon Promotions Free...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Ameritrash and Eurogames Map of the Month Junkyard Wars Avalon Pathfinder, Fire Mage Coral Thrown, Chapter 1 Geek Profile Multi-Verse S&G Scenario – Dept. 13, Monster Hunters Shuffler Map and Tiles by Claudio Battle Axe, Elven Wood Elf Ranger Lord Arcana, Giant...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Titan Map of the Month Junkyard Wars, Strip #3 Coral Thrown, Chapter 2 Geek Profile Avalon Pathfinder Wind Sister Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character More Shuffler Maps and Tiles by Claudio Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Warhammer Map of the Month Junkyard Wars An Open Letter in Defense of Gamers by WJ MacGuffin Coral Thrown, Chapter 3 Geek Profile Multi-Verse, New Battle Tiles Origins of Twilight by Sean Wilt Shuffler Map and Tiles by Claudio Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #5

Game Geek Issue #5


The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Web of Tears Map of the Month Junkyard Wars Building a Balanced Character by Ramsey “Tome Wyrm” Lundock Geek Profile Coral Thrown, Interlude I Artist Spotlight, Bradley K. McDevitt Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Graveyard Dash, New Map Board and Rules Junkyard Wars, Geek Profile Map of the Month Coral Thrown Avalon Pathfinder, Life Beyond 1st Level, Part 1 Favors as Treasure by Sean Wilt Multi-Verse, Zombie Mash Sonja Saga Shuffler Map and Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #7

Game Geek Issue #7


This month in Game Geek we have… Behind the Game, Me and D&D Mark’s Musings by Mark L. Chance Junkyard Wars Bedrock Games Map of the Month Coral Thrown Geek Profile Artist Spotlight, Miguel Santos Avalon Pathfinder, Life Beyond 1st Level, Part 2 Multi-Verse, Lizardmen Shuffler Map and Tiles by Claudio Battle Axe, Dragon Princes Arcana, Planes and the Multiverse...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #8

Game Geek Issue #8


This month in Game Geek we have… Musing of the Avalon Stogie Behind the Game Junkyard Wars, Map of the Month Coral Thrown Avalon Pathfinder Fiction by Ramsey Multi-Verse Battle Axe Sonja Sage Geek Profile Arcana Maps by Claudio Reviews What’s New Cool Stuff Avalon Promotions Free Stuff ...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #14

Game Geek Issues #14


This month we are giving away a free copy of our great little gaming e-zine. <o:p> </o:p> This issue has all sorts of goodies in it. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, Talisman Coral Thrown, Chapter VIII Junkyard Wars Raging Swan Gaming Multi-Verse, New Zero-G Weapons Geek Profile Avalon Pathfinder, Trem & Joloch Mark’s...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #15

Game Geek Issues #15


THis issue is free, so get a copy right away. Musing of the Avalon Stogie . <o:p></o:p> Behind the Game, S&G <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, Strip #15 <o:p></o:p> Coral Thrown, Chapter IX.<o:p></o:p> Artist Spotlight <o:p></o:p> Mark’s Musings<o:p></o:p> Geek...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issues #16

Game Geek Issues #16


Now free E-zine each and every monmth. Issue 16 offers... Musing of the Avalon Stogie <o:p></o:p> Behind the Game, Robot Jocks <o:p></o:p> Coral Thrown, <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, <o:p></o:p> Raging Swan Gaming <o:p></o:p> Avalon Pathfinder, Unseelie Rings.<o:p></o:p>...   [click here for more]
Avalon Classic  $1.00

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Infinite Horizons, Issue #1

Infinite Horizons, Issue #1


This first issue of Avalon Game’s great Sci-Fi e-zine, Infinite Horizons will bring to you all the great Sci-Fi stuff you have been wanting, and more. Each issue is packed full of great gaming, fiction, comics and review. Did we mention that it’s free!!! Gaming Infinite Futures, Heritage Infinite Futures, New Prestige...   [click here for more]
Avalon Game Company  $1.00

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The Art of the Book of Terniel

The Art of the Book of Terniel


Get an exclusive glimpse into the artwork behind The Book of Terniel adventure. Inside you'll find: 34 pages of beautiful artwork and related concept art Interviews with each of our artists A "behind the scenes" look at what went into each piece ...   [click here for more]
Embers Design Studios  Pay What You Want

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The Other Side of the Table

The Other Side of the Table


A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings. ...   [click here for more]
Chromatic Chameleon  $1.00

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Tsunami Quarterly Review Issue #2

Tsunami Quarterly Review Issue #2


In the second issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Friendships On The Fly: How to use the "yes, and..." philosophy to build PC backgrounds and relationships during the game. Be An Interesting Player: Phil Vecchione offers tips to enrich your gaming experience by being more interesting at...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #3

Tsunami Quarterly Review Issue #3


In the third issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers. Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #4

Tsunami Quarterly Review Issue #4


In the fourth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Devils in the Details: Tips for adding roleplaying flavor by fashioning behavioral routines unique to your PC. Creating the Mood: JiB from Happy Jacks suggests ways to enhance your horror gaming experience by engaging the senses of your players. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #5

Tsunami Quarterly Review Issue #5


In the fifrth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic. Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #6

Tsunami Quarterly Review Issue #6


In the sixth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Ashamed of Yourself: Tips for adding roleplaying flavor by exploring potentially comlpex regrets that can inform character development. Exploring Character - A Qualified Rant: George from RPG Circus discusses the fundamental difference between...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #7

Tsunami Quarterly Review Issue #7


In the seventh issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Part of That World: Tips for adding roleplaying depth by engaging details of your character's setting while designing a backstory. Tools, Companions, and Gods - Using Computers in your SciFi Game: Writer/designer Phil Vecchione explores the use...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #8

Tsunami Quarterly Review Issue #8


In the eighth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character's past and timing their reveal in game. Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs. Mercy Hospital:...   [click here for more]
PT Publishing  $1.95

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A Better Game With Dice and Chips 2010

A Better Game With Dice and Chips 2010


Since the beginning of such additions to the DriveThruRPG/RPGNow Weekly Newsletter as A Better Game and the comic strip Bring Dice and Chips, we've received hundreds of requests for an archive or to make "back issues" available. While that's still in the works, what we've decided to do here is collect each an every one of the click here for more]
OneBookShelf, Inc.  $1.99

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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The Fiendish Primer

The Fiendish Primer


A must-have for the children of all us fantasy gamers. With these 29 pages of full color illustrations you can entertain and educate your baby on the monstrous dangers inherent in the worlds we adventure in. This is a must have for educating your child early about fantasy creatures while also providing a platform to begin teaching the essential ABCs. This alphabet book will walk your child from...   [click here for more]
J. J. Sloane  $1.99

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A GM's Tarot Guide: NPC Generation

A GM's Tarot Guide: NPC Generation


There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are...   [click here for more]
Mad Pierrot Games  $2.00

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Prisms #1

Prisms #1


PRISMS is our community's newest quartlery periodical, focusing on system-agnostic, one-shot scenarios perfect for convention play or a single evening of fun. In our first issue of PRISMS, you will find the following adventure scenarios: Section Six: A mind-bending psychic horror scenario in which the PCs attempt to escape from an underground government research facility,...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #10

Tsunami Quarterly Review Issue #10


In our tenth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool. Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios. Changing...   [click here for more]
PT Publishing  $2.49

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