Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
Walkthrough: World of Warcraft MMORPG
Even if you aren't a member of a current raid team, this is a great chance to gear yourself up and apply to a raid, to kick your character’s power level up a notch, or to dose that Alt of yours item level on the cheap.
I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one... [click here for more]
Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [click here for more]
Grab the AEIOUS SPC features and get to know Stories, Places, and Creatures that are found in the World of AEIOUS.
This issue contains a story about a father and his tale of growing up amidst the hatred and bigotry of his time. It features a place called the Monolith Spine, an organic yet mystical structure of a deceased monster that helped the Liloch people avoid extinction. It also contains information... [click here for more]