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Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap.
Inside you'll find:
An overview of the differences between the Core and Accelerated defaults for Fate Core.
A method for converting skills... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
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Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
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A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
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24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
Pay What You Want
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Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by Scum and Villainy, Band of Blades, and many indie games.
This is a guide for anyone... [click here for more] |
Small Cool Games |
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Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
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Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
Pay What You Want
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What can change a person's very nature?
How can the broken be made whole?
What does it mean to be a hero?
In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just... [click here for more] |
Larcenous Designs, LLC |
Pay What You Want
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This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
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The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
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So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator!
Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days... [click here for more] |
Noah Kastin |
Pay What You Want
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This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".
This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination.
Lucky 7 Enticements: Explore seven captivating... [click here for more] |
DMDU |
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Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ... [click here for more] |
Anachromystic |
Pay What You Want
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Let's Make Testing Easy!
Testing turns good products into great ones. Every product benefits from it, from the biggest system books to the smallest gazetteers, but too often, products go without testing because their creators feel that they don’t have the time or know-how to run tests.
It doesn't have to be that way!
Pesto's Guide to Testing is a comprehensive guide to TTRPG testing aimed... [click here for more] |
Spencer Hibnick |
Pay What You Want
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Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
Pay What You Want
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This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ... [click here for more] |
JacobtheGM |
Pay What You Want
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A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ... [click here for more] |
Anachromystic |
Pay What You Want
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Have you ever thought about publishing your own Tabletop RPG products for your favorite system? I’ll take you through the steps to do just that with the Savage Worlds Adventurer’s Guild (SWAG) program on DriveThruRPG and get you that first sale. This guide provides need-to-know information that will make the process as easy as possible for an absolute beginner. ... [click here for more] |
Pinnacle Entertainment |
Pay What You Want
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Quick Worldbuilding is a one page guide on how to create a world and scenario for you to set your story for a one-shot or small campaign in Tabletops Roleplaying Games (TTRPG). This file contains one page filled with specific questions which answers will be the details of your world, and a second page which is a fillable sheet for you to take proper note of these questions.
To use this guide it is... [click here for more] |
Target Role |
Pay What You Want
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This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
Pay What You Want
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This is a one page guide on how to organize an one-shot story in an easy structure so anyone can easily come up with great ideas for Tabletop Roleplaying Games (TTRPG) without much effort. Note that the stories that come from this structure are very limited, superficial and not focused on any specific genre, this is merely to break the idea of being the Game Master (GM) as something hard for just a... [click here for more] |
Target Role |
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FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
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Il Master Caffè Manifesto è un'iniziativa rivolta ai master e agli appassionati di giochi di ruolo nata per creare un luogo di incontro e scambio di esperienze che possa aiutare tutti i partecipanti ad affrontare avventure sempre più avvincenti. ... [click here for more] |
Born2BPlayer |
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