Title |
Publisher |
Price |
Adventure Crucible
Building Stronger Scenarios for any RPG
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The... [click here for more] |
Tentacles Press |
$8.00
|
“An exhilarating pathway to becoming a seasoned RPG soloist.” – Martin Knight, creator of D100 Dungeon
Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
Over... [click here for more] |
Modiphius |
$15.00
|
"It's a lovely read and hugely helpful."
"Tons of great advice for an aspiring adventure writer."
"Inspiring!"
In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he... [click here for more] |
M.T. Black Games |
$4.95
|
A Style Guide with Style
Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered... [click here for more] |
Rogue Genius Games |
$4.95
|
 CORIOLIS THIRD HORIZON
INTRODUCTION. A closer look at the religious aspect of Order of Pariah as a powerful faction that will once again - as in the times of the Portal Wars - carry the maelstrom on its shoulders, which will soon sweep across the entire Horizon. And when the Darkness Between the Stars comes, a time of sacrifice, blood and ruthless fight for survival, believe me - you want these guys... [click here for more] |
Free League Publishing |
$3.00
|
"...a masterclass in adventure design..."
"...a fantastic and inspiring read..."
"Solid gold!"
A best-selling RPG author shares the secrets of superb adventure design
M.T. Black is one of the most successful indie-creators on the D&D scene, with more than fifty platinum best-sellers and over a hundred thousand book sales. In this practical and engaging... [click here for more] |
M.T. Black Games |
$9.95
|
The future will not bring hope...
... only the struggle for survival. You have to be active, or the world will run over you mercilessly. Be determined and smart. Maybe you don’t need strength, but everyone needs a little luck. The world is very big and full of uncertainty, dark streets, neon lights, and violence;... [click here for more] |
Rolepress |
$12.49
|
 Overview
"Mneme Space Combat" is designed to enhance your experience with the Cepheus Engine's Chapter 10: Space Combat. This comprehensive guide introduces streamlined mechanics, a 2D-Map system, Thrust Points, Character Functions, and much more to provide a richer, more tactical space combat experience.
Book Launch Sale ends at Nov 23, 2023!
Extended to Monday Nov 27, 2023!... [click here for more] |
Game in the Brain |
$20.00 $10.00
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
Solo Roleplaying - A brief introduction
This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started.
Reasons to play by yourself
The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms... [click here for more] |
Little Dreamer |
$2.00 $1.25
|
A New, Quarterly, Fan-Produced Zine to Enhance Your Gameplay in the World of the Vaesen Roleplaying Game
Thomas Bailey, Johnell Hipol, and David Wartmann have put together what we hope will be a great resource for fans and players of the Vaesen Nordic Horror Roleplaying game by Free League.
In the inaugural issue we have several articles ready to help you improve... [click here for more] |
Free League Publishing |
$5.00
|
So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on:
Host star
Planet orbit
Planet size
Axial tilt
Moons
Planet rotation
Magnetosphere
Geological activity
Atmosphere
Hydrosphere
Climate
Plus,... [click here for more] |
Draken Games |
$3.95
|
In a world covered in shadows...
... heroes shine like the splendor of hope. It takes courage and wisdom not only to overcome challenges, but to not be corrupted by the darkness that plagues the world. This is a decaying place that needs to be raised from the ashes of its own destruction.
Fate Plus Dark Fantasy... [click here for more] |
Rolepress |
$12.34
|
Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!!
There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start.
How... [click here for more] |
Kortthalis Publishing |
$3.00
|
Have you ever wanted to create your own art?
Do you want it be amazing and beautiful?
This step-by-step beginner’s guidebook has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites.
This book details everything you need to know, from login information, the interface, effective commands, art styles,... [click here for more] |
Kent David Kelly |
$12.99 $4.99
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games.
You can design and make a huge variety of heritages using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also allow for mixed heritage to allow you... [click here for more] |
Homebrew and Hacking |
$11.00
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun
A how-to guide for writers and roleplayers
Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.
Inspiration first, then worldbuilding.
Hard... [click here for more] |
John Freeman |
Pay What You Want
|
 Have you ever wanted to create your own art?
Do you want it be amazing and beautiful?
This step-by-step guidebook – a sequel to the author’s acclaimed Beginning with Midjourney book, in the AI Empowerment series – has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites.
This book details... [click here for more] |
Kent David Kelly |
$12.99 $4.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Gameplaywright |
$7.99
|
Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap.
Inside you'll find:
An overview of the differences between the Core and Accelerated defaults for Fate Core.
A method for converting skills... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
|
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
|
24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
Pay What You Want
|
An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums... [click here for more] |
GRAmel |
$9.99 $2.49
|
Pick up your sword and get ready to fight!
Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery.
In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering.
Watch out for the... [click here for more] |
Rolepress |
$12.70
|
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more] |
Draken Games |
$1.50
|
These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school.
Here’s a few topics we cover:
Ability Scores
Alignment
Classes
Encumbrance
Healing
Stealth
Initiative
Undead
Broken Spells
Cantrips
Magic Items
Called Shots
Morale
Critting/Fumbling
Shield Walls
Mounted Combat
And much more!
All the rules have one... [click here for more] |
Castle Clark |
$5.99
|
The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to... [click here for more] |
Geekstable |
$24.99
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00
|
Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by Scum and Villainy, Band of Blades, and many indie games.
This is a guide for anyone... [click here for more] |
Small Cool Games |
Pay What You Want
|
In the dark corners of the world...
... monsters watch over humanity with hunger for flesh and thirst for blood — others wish to devour their spirits. You have to be active, or the they will get you, and your loved ones. Be brave, or you won't get very far, be smart about who you can really trust, and hope... [click here for more] |
Rolepress |
$12.24
|
A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats!
Easily resize the spine without having to manipulate as many elements.
Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use.
... [click here for more] |
Adam Jury |
Pay What You Want
|
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more] |
ThinkDifferent |
Pay What You Want
|
Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more] |
ThinkDifferent |
Pay What You Want
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
What can change a person's very nature?
How can the broken be made whole?
What does it mean to be a hero?
In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just... [click here for more] |
Larcenous Designs, LLC |
Pay What You Want
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Gameplaywright |
$7.95
|
This zine is a compilation of articles about equipment published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Equipment...
... you will need it! Characters need to be well equipped to live their adventures.
Fate Plus Compilation Equipment is a 78-pages featuring lots of ideas for using equipment besides pre-made item to speed up your game session.
Get ready for... [click here for more] |
Rolepress |
$5.08 $4.03
|
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction... [click here for more] |
McFarland |
$9.99
|
This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
The power...
... runs through our veins! The characters are ready to release that energy.
Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting.
Get ready for the adventure!... [click here for more] |
Rolepress |
$4.48 $3.49
|
Introducing the ultimate companion for every avid roleplayer: The Roleplaying Guide! Unleash your creativity, dive into captivating narratives, and bring your characters to life like never before. With its comprehensive sections on character development, party dynamics, and invaluable insights into the art of roleplaying, this guide is an essential tool for both seasoned veterans and newcomers to... [click here for more] |
Dark Eagle Games |
$6.00 $5.00
|
This PDF includes handouts from Baron’s Storyteller Roundtable, a workshop about social and group-dynamic aspects of social deception game Blood On The Clocktower. Now, for the first time, you can get all 65+ handouts in one book.
Storyteller Roundtable draws from twenty-five years studying, working with, and teaching small-group dynamics. Roundtable helps your group... [click here for more] |
Baron Ted |
Pay What You Want
|
In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,... [click here for more] |
Stone Box Press |
$5.99
|
 It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Allies and creatures...
... they are everywhere. NPCs cross characters' paths as aids or obstacles.
Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path.... [click here for more] |
Rolepress |
$8.73
|

This 53-page issue is for AI Fuel™: Essential AI Art Mediums for RPG Gamemasters.
This book covers 3 essential types of art mediums: drawing, painting, and digital art.
And 17 specific art mediums are explored.
3 subects are used: orc, spaceship, and cosmic horror.
How well does current AI image technology generate essential art mediums into usable images?
AI... [click here for more] |
Ken Wickham |
$4.99 $4.98
|