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Writing With Style: An Editor's Advice for RPG Writers
by Rogue Genius Games
A Style Guide with Style

Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of simple ways to make your roleplaying game writing cleaner and clearer. In this guide, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered in over twenty years of editing RPGs.

Tighten and polish your text with these easy tip
Writing With Style: An Editor's Advice for RPG Writers
 
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Solo Game Master's Guide (PDF)

Solo Game Master's Guide (PDF)


An exhilarating pathway to becoming a seasoned RPG soloist.” – Martin Knight, creator of D100 Dungeon Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do. Over...   [click here for more]
Modiphius  $15.00

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MNEME World Generator

MNEME World Generator


Mneme World Generator is a book made to help in the generation of complex star systems for Sci-fi games. With the system contained in this book, you can add considerably more detail to your star systems to help increase player immersion. You can generate stars and multi-star systems with Worlds that are not limited to terrestrial planets. You can have details such as planetary distances, habitability,...   [click here for more]
Game in the Brain  $10.00 $5.00

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The Anatomy of Adventure

The Anatomy of Adventure


"It's a lovely read and hugely helpful." "Tons of great advice for an aspiring adventure writer." "Inspiring!" In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he...   [click here for more]
M.T. Black Games  $4.95

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Fate Plus Dark Fantasy

Fate Plus Dark Fantasy


In a world covered in shadows... ... heroes shine like the splendor of hope. It takes courage and wisdom not only to overcome challenges, but to not be corrupted by the darkness that plagues the world. This is a decaying place that needs to be raised from the ashes of its own destruction. Fate Plus Dark Fantasy...   [click here for more]
Rolepress  $8.97 $7.06

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered...   [click here for more]
Rogue Genius Games  $4.95

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Fate Plus Cyberpunk

Fate Plus Cyberpunk


The future will not bring hope... ... only the struggle for survival. You have to be active, or the world will run over you mercilessly. Be determined and smart. Maybe you don’t need strength, but everyone needs a little luck. The world is very big and full of uncertainty, dark streets, neon lights, and violence;...   [click here for more]
Rolepress  $8.56 $7.05

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Homebrew and Hacking: Crafting Heritages and Cultures

Homebrew and Hacking: Crafting Heritages and Cultures


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games. You can design and make a huge variety of heritages using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also allow for mixed heritage to allow you...   [click here for more]
Homebrew and Hacking  $11.00

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Fate Plus Power Systems (Compilation)

Fate Plus Power Systems (Compilation)


This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus. The power... ... runs through our veins! The characters are ready to release that energy. Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting. Get ready for the adventure!...   [click here for more]
Rolepress  $4.48 $3.49

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Homebrew and Hacking: Crafting Personalised Feats

Homebrew and Hacking: Crafting Personalised Feats


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs. You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also...   [click here for more]
Homebrew and Hacking  $11.00

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Fate Plus Allies and Monsters (Compilation)

Fate Plus Allies and Monsters (Compilation)


This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus. Allies and creatures... ... they are everywhere. NPCs cross characters' paths as aids or obstacles. Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path....   [click here for more]
Rolepress  $5.20 $4.32

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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Fate Plus Equipment (Compilation)

Fate Plus Equipment (Compilation)


This zine is a compilation of articles about equipment published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus. Equipment... ... you will need it! Characters need to be well equipped to live their adventures. Fate Plus Compilation Equipment is a 78-pages featuring lots of ideas for using equipment besides pre-made item to speed up your game session. Get ready for...   [click here for more]
Rolepress  $5.08 $4.03

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Standardcat Template Pack

Standardcat Template Pack


Standardcat is a 24-page Affinity Publisher template suitable for self-publishing roleplaying games. The template includes: a pdf version of the template for universal access 2 page sizes (A5 and 5.5 x 8.5in) complete set of heading, body, table, header and footer text styles alternating row colour table format several styles to help format stat blocks designed with two freely available fonts: Alegreya...   [click here for more]
WTF Studio  Pay What You Want

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Write Better Factions

Write Better Factions


Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $2.00 $1.25

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun!  It's your game, too.  Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be.  Could be the system, might be the GM, or possibly it's you - the player.  I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kortthalis Publishing  $3.00

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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Legwork and Larceny

Legwork and Larceny


Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback...   [click here for more]
EDGE Studio  $2.95

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Baron's Storyteller Roundtable

Baron's Storyteller Roundtable


This PDF includes handouts from Baron’s Storyteller Roundtable, a workshop about social and group-dynamic aspects of social deception game Blood On The Clocktower. Now, for the first time, you can get all 65+ handouts in one book. Storyteller Roundtable draws from twenty-five years studying, working with, and teaching small-group dynamics. Roundtable helps your group...   [click here for more]
Baron Ted  Pay What You Want

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.  We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,...   [click here for more]
Gameplaywright  $7.99

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Write Better Encounters

Write Better Encounters


A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Fate Plus Vikings

Fate Plus Vikings


Pick up your sword and get ready to fight! Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery. In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering. Watch out for the...   [click here for more]
Rolepress  $8.26 $6.76

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Buried Bones: Creating in the Realms of Pugmire

Buried Bones: Creating in the Realms of Pugmire


"Is Pugmire a joke? No. Because it can be so much more." - Eddy Webb Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible? Collecting a variety of internal documents, email exchanges, blog posts,...   [click here for more]
Onyx Path Publishing  $3.99

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RPG Design Zine

RPG Design Zine


The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.  It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out...   [click here for more]
ndp design  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys skills...   [click here for more]
EDGE Studio  $2.95

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector logo usable in 24XX compatible...   [click here for more]
Pretendo Games  Pay What You Want

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.95

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums...   [click here for more]
GRAmel  $9.99 $5.99

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CORIOLIS Combat and Space Combat Action Cards

CORIOLIS Combat and Space Combat Action Cards


To speed up combat in Free League’s award winning RPG CORIOLIS, a have created 58 shortcut rule-cards that can be used both as a quick way to read rules, and also as “command”-cards players can use in a session to put on the table or reveal in a VTT online.  The cards contain all rules from the core rulebook that covers ground...   [click here for more]
Free League Publishing  $2.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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Tutorial: Versatile InDesign Book Covers

Tutorial: Versatile InDesign Book Covers


A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats! Easily resize the spine without having to manipulate as many elements. Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use. ...   [click here for more]
Adam Jury  Pay What You Want

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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100 Cyberpunk NPC

100 Cyberpunk NPC


100 CYBERPUNK NPC 100 CYBERPUNK NPC contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK NPC...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [click here for more]
Larcenous Designs, LLC  $0.99

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Lars Christiansen’s Tabletop World Layout And History Generator

Lars Christiansen’s Tabletop World Layout And History Generator


Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ...   [click here for more]
Lars Christiansen  Pay What You Want

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Gameplaywright  $7.95

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Motif Toolkit SRD (Motif Open License Reference)

Motif Toolkit SRD (Motif Open License Reference)


Open License Motif SRD As requested, an open license system reference document for Built Using the Motif Framework tools and Runs On Motif licensed games! Create your own system neutral tools or brand new TTPRGs based on Motif! Uses the very open terms of the Creative Commons Attribution license. You may create and publish your own Motif products, as a fan or as a publisher,...   [click here for more]
Thought Police  Pay What You Want

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100 Cyberpunk Traps

100 Cyberpunk Traps


100 CYBERPUNK TRAPS 100 CYBERPUNK TRAPS contains 100 traps in Night City or in any Cyberpunk building. Need to fill a corporate building with traps before your players break into it? 100 CYBERPUNK TRAPS is for you!   Example of outcome : 2. Hardening foam 35. Anti-cybernetic sound boom 48. Popup turrets in the floor     If you liked this volume, you might be interested...   [click here for more]
Doppelgänger Publishing  $1.25 $0.99

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Trudno jest być złym Mistrzem Gry

Trudno jest być złym Mistrzem Gry


RPG to nie "sztuka", to zabawa. Ale zawsze można bawić się lepiej. Trudno jest być złym Mistrzem Gry to poradnik dla osób chcących wiedzieć więcej na temat prowadzenia gier fabularnych, często wychodzący naprzeciw fandomowym stereotypom. Jakub Osiejewski, doświadczony MG, bloger, tłumacz i autor gier fabularnych spotyka się z czytelnikiem jak z kumplem, w swoim niepowtarzalnym,...   [click here for more]
GRAmel  $4.00 $1.04

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Board Game Publisher

Board Game Publisher


Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric...   [click here for more]
Flatlined Games  $10.19

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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  Rifts® Coalition Manhunters™ Sourcebook