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The Anatomy of Adventure

The Anatomy of Adventure


"It's a lovely read and hugely helpful." "Tons of great advice for an aspiring adventure writer." "Inspiring!" In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he...   [click here for more]
M.T. Black Games  $4.95

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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95 $3.71

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Legwork and Larceny

Legwork and Larceny


Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback...   [click here for more]
EDGE Studio  $2.95 $2.51

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95 $4.46

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99 $11.24

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kort'thalis Publishing  $3.00 $2.25

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $1.00 $0.75

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95 $2.96

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Buried Bones: Creating in the Realms of Pugmire

Buried Bones: Creating in the Realms of Pugmire


"Is Pugmire a joke? No. Because it can be so much more." - Eddy Webb Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible? Collecting a variety of internal documents, email exchanges, blog posts,...   [click here for more]
Onyx Path Publishing  $3.99 $2.99

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Motif Toolkit SRD (Motif Open License Reference)

Motif Toolkit SRD (Motif Open License Reference)


Open License Motif SRD As requested, an open license system reference document for Built Using the Motif Framework tools and Runs On Motif licensed games! Create your own system neutral tools or brand new TTPRGs based on Motif! Uses the very open terms of the Creative Commons Attribution license. You may create and publish your own Motif products, as a fan or as a publisher,...   [click here for more]
Thought Police  Pay What You Want

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys skills...   [click here for more]
EDGE Studio  Pay What You Want

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100 MYTHOS ADVENTURE SEEDS

100 MYTHOS ADVENTURE SEEDS


100 MYTHOS ADVENTURE SEEDS   Looking for an idea for your next scenario, but you haven't prepared anything? Do you need a starting point for an adventure? Want to find inspiration or a new idea to get your campaign started? This list is for you! 100 MYTHOS ADVENTURE SEEDS contains 100 descriptions of adventure ideas and strange places to use in your games based on modern settings...   [click here for more]
Doppelgänger Publishing  $1.00 $0.85

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector logo usable in 24XX compatible...   [click here for more]
Pretendo Games  Pay What You Want

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100 Cyberpunk NPC

100 Cyberpunk NPC


100 CYBERPUNK NPC 100 CYBERPUNK NPC contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK NPC...   [click here for more]
Doppelgänger Publishing  $0.99 $0.84

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95 $2.51

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100 Cyberpunk Traps

100 Cyberpunk Traps


100 CYBERPUNK TRAPS 100 CYBERPUNK TRAPS contains 100 traps in Night City or in any Cyberpunk building. Need to fill a corporate building with traps before your players break into it? 100 CYBERPUNK TRAPS is for you!   Example of outcome : 2. Hardening foam 35. Anti-cybernetic sound boom 48. Popup turrets in the floor     If you liked this volume, you might be interested...   [click here for more]
Doppelgänger Publishing  $0.99 $0.84

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MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS)

MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS)


MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS) Do your players know the monster manual by heart? Of course, they tell you that they only flipped through a few pages, just to admire the illustrations. But in reality you know that they have mentally photographed all the stats of the monsters! Good for you! That means they are captivated by the game! But on the other hand, the encounters turn into...   [click here for more]
Doppelgänger Publishing  $1.30 $1.11

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CORIOLIS Combat and Space Combat Action Cards

CORIOLIS Combat and Space Combat Action Cards


To speed up combat in Free League’s award winning RPG CORIOLIS, a have created 58 shortcut rule-cards that can be used both as a quick way to read rules, and also as “command”-cards players can use in a session to put on the table or reveal in a VTT online.  The cards contain all rules from the core rulebook that covers ground...   [click here for more]
Free League Publishing  $2.99 $2.54

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $9.99 $7.49

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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
WMB Saltworks  $1.95

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Writing Fate Content

Writing Fate Content


Want to write something for Fate Core, Condensed, or Accelerated, but don't know where to start? This book contains observations, methods, and advice from the author's experience writing for Fate. Taking an approach that focuses on process, this book will help you take your Fate setting from a home game to a published product.  ...   [click here for more]
Silver Lantern Games  $8.00 $6.80

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99 $7.49

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Tutorial: Versatile InDesign Book Covers

Tutorial: Versatile InDesign Book Covers


A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats! Easily resize the spine without having to manipulate as many elements. Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use. ...   [click here for more]
Adam Jury  $4.99 $2.50

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Cyberpunk Data fortress Generator

Cyberpunk Data fortress Generator


Cyberpunk Data fortress Generator   Load up your cyberdeck and assault the data fortress! Cyberpunk Data fortress Generator is a companion volume to create exciting data fortresses for any system.  This book is based on the premise that a computer system can be more than just a succession of uni-dimensional "door/monster/treasure" levels. Each data system should be built according...   [click here for more]
Doppelgänger Publishing  $1.49 $1.27

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50 $1.13

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100 Cyberpunk Corporations

100 Cyberpunk Corporations


100 CYBERPUNK CORPORATIONS 100 CYBERPUNK CORPORATIONS contains 100 corporations that fit into futuristic or cyberpunk settings. Roll 1d100 and read the corresponding entry. Each entry is quick to read and easy to develop. Each entry includes the name of the corporation, an industry sector, and a seed of adventure/trouble that currently affects the corporation and that you can easily...   [click here for more]
Doppelgänger Publishing  $1.00 $0.85

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99 $2.99

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00 $3.75

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HAUNTED HOUSE GENERATOR

HAUNTED HOUSE GENERATOR


HAUNTED HOUSE GENERATOR Looking for a haunted house? Haunted House Generator is a tool that will help you to quickly create a mysterious place for your players. Using the charts included in the chapters of this book, you will be able to easily determine the essential aspects of your haunted house: type of haunted place name of the area or the previous owners general atmosphere of...   [click here for more]
Doppelgänger Publishing  $1.49 $1.27

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20 Min Prep Time Method

20 Min Prep Time Method


Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too.  I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the...   [click here for more]
Steampop Games  Pay What You Want

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [click here for more]
Larcenous Designs, LLC  $0.99 $0.74

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100 Cyberpunk NPC vol2

100 Cyberpunk NPC vol2


100 CYBERPUNK NPC vol.2 100 CYBERPUNK NPC vol.2 contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK...   [click here for more]
Doppelgänger Publishing  $0.99 $0.84

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $9.99 $7.49

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99 $0.74

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OSR Rosetta Stone

OSR Rosetta Stone


OSR Rosetta Stone So many versions of dungeons and dragons! Wouldn't it be easy if there was a one page conversion guide? There is! It's PWYW! check it out.  ...   [click here for more]
Hack & Slash Publishing  Pay What You Want

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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100 Pulp Mythos Characters

100 Pulp Mythos Characters


100 PULP MYTHOS CHARACTERS  Sometimes you need to create a character "on the fly". Whether it's an NPC that your players are about to meet or to help you create scenarios, all you need is a spark of lightning to stimulate your imagination.   100 Pulp Mythos Characters is a generic companion volume to roleplaying games with a modern/1920 background (Call of Cthulhu, Kids on bikes...)....   [click here for more]
Doppelgänger Publishing  $1.00 $0.85

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Fate Plus #11—Steampunk (PDF+EPUB+MOBI)

Fate Plus #11—Steampunk (PDF+EPUB+MOBI)


Welcome to tomorrow! This product contains files in PDF, EPUB, and MOBI format. The steam era is a magical period with scientists, new gadgets, and adventures. This era inspires fantastic campaigns in a unique style. In this issue, we have an article on Airships, how to create and use it on adventures. Zimbro is a one-shot adventure written by Tiago...   [click here for more]
Pluma Press  $4.00

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