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Goblin Journals: Book of Towns & Cities

Goblin Journals: Book of Towns & Cities


Book #3 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Towns and Cities  will walk the Game Master through the creation of their own settlements. It takes them step by step asking questions and giving tips on brainstorming their content. From...   [click here for more]
GoblinsNest Games  $2.99

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Guide to Naked Geomorphs

Guide to Naked Geomorphs


The Guide to Naked Geomorphs provides tips, suggestions and examples of how to use the Naked Geomorph products.  It includes two free full products: Cavern Basic Set D (C1-15D) and Cavern-Tunnel Passage Set C (M1-12C) so you can try out actual product content before buying anything. Additionally, it includes an archive of supplementary textures for digital editing of the map tiles, and an archive...   [click here for more]
Safatti Games   FREE 

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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun

Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun


Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. Hard...   [click here for more]
John Freeman  Pay What You Want

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Hard S.F. Worldbuilding Cookbooks #3: Rogue Planets

Hard S.F. Worldbuilding Cookbooks #3: Rogue Planets


Hard SF Worldbuilding Cookbook #3: Rogue Planets A how-to guide for writers and roleplayers   Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks: Written...   [click here for more]
John Freeman  Pay What You Want

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Hexbox

Hexbox


Emergent storytelling through wilderness exploration! Hexbox is a systemic approach to sandbox hexcrawling designed for use with 5th Edition Dungeons and Dragons but easily adaptable for use with any fantasy role-playing game. This book lays out the systems and procedures used to streamline the process with an eye towards minimizing GM bookkeeping and keeping the nuts and bolts largely off-screen...   [click here for more]
Taoscordian Games   FREE 

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Homebrew and Hacking: Crafting Heritages and Cultures

Homebrew and Hacking: Crafting Heritages and Cultures


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games. You can design and make a huge variety of heritages using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also allow for mixed heritage to allow you...   [click here for more]
Homebrew and Hacking  $11.00

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Homebrew and Hacking: Crafting Personalised Feats

Homebrew and Hacking: Crafting Personalised Feats


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs. You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also...   [click here for more]
Homebrew and Hacking  $11.00

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Homemade Lighting Made Easy: For Live-Action Role-Playing Games

Homemade Lighting Made Easy: For Live-Action Role-Playing Games


The hardest part for many LARP organizers is knowing how to set up Mood Lighting for their events. Below are instructions that if followed, to allow you to create Homemade Set Lamps that will help to immerse your Players in their environment. ...   [click here for more]
Stardust Publications  $0.99

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How to be a Master GM

How to be a Master GM


  Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.  And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting.  Instead, the tools of Mastery are about making the game memorable.    Any...   [click here for more]
Avalon Game Company  $5.99

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How to Be an Awesome Game Master

How to Be an Awesome Game Master


So you want to run a tabletop role-playing game. There are a lot of options, and a lot of choices you need to make before you sit down to play. Things like the genre, the game system, and the style of play are just as important as choosing when, where, and with whom to play. The purpose of this book is to provide an overview of the role- playing universe and insights into establishing and maintaining...   [click here for more]
Rantings of a Wandering Mind  $20.00

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master...   [click here for more]
Avalon Game Company  $23.96 $19.96

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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How to Make a Fantasy Sandbox

How to Make a Fantasy Sandbox


How to Make a Fantasy Sandbox! Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting.  Now that the blog posts are completed, I combined and rewrote these posts into a single book.  In addition to advice about creating your setting, the post fleshs out the Isle of Pyade into a small setting that...   [click here for more]
Bat in the Attic Games  $14.99

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How to Run a Game

How to Run a Game


How to Run a Game In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether. No this isn't a cook book. I was hungry when...   [click here for more]
DM Studios  $0.50

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How to Run Games

How to Run Games


How to Run Games is a booklet that shows you how to run rpgs and storytelling games. ...   [click here for more]
Shadowstar Games, Inc.  $2.00 $1.00

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games.  This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get...   [click here for more]
BOSS mod  $0.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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How to Survive

How to Survive


To celebrate Free RPG Day 2018, here is a free, system-neutral little zine with loads of advice,(almost none of it guaranteed to be useful or helpful.) Contents include: Tips Tricks Checklists A Map Comix Rumination Illumination Consternation Defenestration Probably some other 'tions too. ...   [click here for more]
Knight Owl Publishing   FREE 

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How to Tell a Story

How to Tell a Story


How to Tell a Story is a quick guide to the basics of storytelling.     ...   [click here for more]
Shadowstar Games, Inc.  $2.00 $1.00

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."  This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Hunter: The Reckoning 5th Edition Templates

Hunter: The Reckoning 5th Edition Templates


This file includes all of the Word (Indesign coming soon) files, fonts, and graphics to create products in the style of the Storyteller's Vault for Hunter: The Reckoning 5th Edition. For more information on creating and publishing your own community content titles visit the Content Guidelines and Creator FAQ at StorytellersVault.com. Hunter: The Reckoning 5th Edition A...   [click here for more]
White Wolf   FREE 

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Inner Sanctum Rules

Inner Sanctum Rules


Inner Sanctum Preview Rules Book ...   [click here for more]
New Comet Games  Pay What You Want

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $1.00

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The...   [click here for more]
Cristian S. Aluas  $4.99

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &...   [click here for more]
5 Minute Workday Publishing  $4.00

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll.  You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the...   [click here for more]
Kobold Press  $12.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights won...   [click here for more]
Kobold Press  $9.99

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons & Dragons...   [click here for more]
Kobold Press  $14.95

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.  Vous y trouverez notamment des conseils pour : -       gagner du temps lors de la préparation et l’écriture de vos scénarios...   [click here for more]
Footbridge  $36.70 $12.76

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La Torre de Salfumán

La Torre de Salfumán


La Torre de Salfumán es un libro dirigido a profesores que deseen disponer de un ejemplo práctico de cómo introducir el concepto de la gamificación en sus aulas. La gamificación es el uso de técnicas del mundo de los juegos para motivar a los alumnos y apoyar el aprendizaje en el aula. En La Torre de Salfumán se explica cómo crear una actividad...   [click here for more]
77Mundos  $14.18

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Las Mazmorras de Salfumán

Las Mazmorras de Salfumán


Las Mazmorras de Salfumán es un libro donde se amplía el proyecto de gamificación en las aulas que se explicó en La Torre de Salfumán. En La Torre de Salfumán se presentaba un ejemplo completo de gamificación que utilizar en las aulas, convirtiendo a los alumnos en duendes a las órdenes del mago Salfumán. Usando técnicas del mundo de los juegos se conseguía...   [click here for more]
77Mundos  $14.18

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Literary RPG Structure

Literary RPG Structure


In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ...   [click here for more]
Taoscordian Games  $4.99

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Making a Tabletop RPG for YOUR Particular Kid

Making a Tabletop RPG for YOUR Particular Kid


Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid can help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create...   [click here for more]
TTRPGkids LLC  $8.00

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Master

Master


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator! Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days...   [click here for more]
Noah Kastin  Pay What You Want

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Master Caffè Manifesto

Master Caffè Manifesto


Il Master Caffè Manifesto è un'iniziativa rivolta ai master e agli appassionati di giochi di ruolo nata per creare un luogo di incontro e scambio di esperienze che possa aiutare tutti i partecipanti ad affrontare avventure sempre più avvincenti. ...   [click here for more]
Born2BPlayer  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Pelgrane Press  $9.95

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Minieuro v0.5

Minieuro v0.5


Make your own minieuro to play PaperTown or everything you want! Print the pages of this pdf in black and white on paper of different colors. You can use some different material and size washers to represent the 1 and 2 euro coins, as you can see from the picture. In this case...   [click here for more]
PaperTown  $1.06

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Misfit Marketing Methods Episode 1, Intro to Marketing

Misfit Marketing Methods Episode 1, Intro to Marketing


In his Facebook Live series, Misfit Marketing Methods, Steven Trustrum explores marketing techniques, including the methods, strategies, tactics, and tools of content marketing. Although generally applicable to any business, he does so with a focus on the context and perspective of small press and gaming publishers. The series is intended to provide a starting point and on-going assistance...   [click here for more]
Misfit Studios   FREE 

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Misfit Marketing Methods Episode 2, Social Media Basics

Misfit Marketing Methods Episode 2, Social Media Basics


In his Facebook Live series, Misfit Marketing Methods, Steven Trustrum explores marketing techniques, including the methods, strategies, tactics, and tools of content marketing. Although generally applicable to any business, he does so with a focus on the context and perspective of small press and gaming publishers. The series is intended to provide a starting point and on-going assistance...   [click here for more]
Misfit Studios   FREE 

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Mneme Space Combat full

Mneme Space Combat full


Overview "Mneme Space Combat" is designed to enhance your experience with the Cepheus Engine's Chapter 10: Space Combat. This comprehensive guide introduces streamlined mechanics, a 2D-Map system, Thrust Points, Character Functions, and much more to provide a richer, more tactical space combat experience. Book Launch Sale ends at Nov 23, 2023! Extended to Monday Nov 27,...   [click here for more]
Game in the Brain  $20.00

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