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CS-12 Gold Publisher License

CS-12 Gold Publisher License


CS-12 SYSTEM LICENSE We all know that building a new system from the ground up, takes time. Then when it is finished it will require playtests to get it firmly balanced, in turn this would take up more time. You have the option to take the development time out of the picture by acquiring a license, but this can turn out to be very costly. So we created CS-12, an affordable Dynamic...   [click here for more]
Cobra Games  $139.95

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master...   [click here for more]
Avalon Game Company  $23.96 $19.96

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The White Box Essays PDF/EPUB/Mobi + Audiobook [BUNDLE]

The White Box Essays PDF/EPUB/Mobi + Audiobook [BUNDLE]


This special bundle product contains the following titles. The White Box Essays Regular price: $7.99 Bundle price: $6.59 Format: Multiple File Formats They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards,...   [click here for more]
Gameplaywright  $22.98 $18.95

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Play Smart

Play Smart


Play Smart is a fascinating take on running RPGs, told through the experience and knowledge of a humorous and dedicated GM who goes out of his way for the enjoyment of his players. At it’s best, it is a smart guidebook to help GMs approach their game sessions with a pocket full of ideas for the many problems that may occur in their role-playing games. ...   [click here for more]
Portal Games  $20.00

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25 Quick & Dirty Map Tutorials Guide Book - GPS2001

25 Quick & Dirty Map Tutorials Guide Book - GPS2001


25 Quick & Dirty Map Tutorials Guide Book is the first in a series of tutorials guides that intend to teach you how to create stunning, photo-realistic maps for games using any standard graphics application - Photoshop, GIMP, Illustrator, Inkscape, Xara Photo & Graphic Designer, and many other similar applications. These are techniques used by a professional RPG cartographer....   [click here for more]
Gamer Printshop  $19.99

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Freelance Client Queue & Rate Calculator

Freelance Client Queue & Rate Calculator


Stop guessing at what to charge your clients. This Freelance Client Queue & Rate Calculator will help you: Track the average time spent on up to 30 different types of projects Monitor the average time spent on up to 6 phases of each product Mark your progress, pay status, & due dates on client commissions Set your hourly pay, tax rate, transaction costs, and licensing fees ...   [click here for more]
Jeshields  Pay What You Want

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Actual Factual: Dracula - A Compendium of Vampires

Actual Factual: Dracula - A Compendium of Vampires


One-of-a-kind reference book for authors, publishers, game designers, researchers, vampire enthusiasts, and historians worldwide "An amazing collection of vampires and vampire lore, and a fantastic resource for fans, researchers, and writers. I love it!" -Rosemary Ellen Guiley Author, The Encyclopedia of Vampires, Werewolves, and Other Monsters   "This book...   [click here for more]
Scaldcrow Games  $39.95 $17.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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The White Box Essays Audiobook

The White Box Essays Audiobook (audio product)


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $14.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $18.95 $14.95

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons &...   [click here for more]
Kobold Press  $18.95 $14.95

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun. Vous y trouverez notamment des conseils pour : - gagner du temps lors de la préparation et l’écriture...   [click here for more]
Footbridge  $38.27 $13.31

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La Torre de Salfumán

La Torre de Salfumán


La Torre de Salfumán es un libro dirigido a profesores que deseen disponer de un ejemplo práctico de cómo introducir el concepto de la gamificación en sus aulas. La gamificación es el uso de técnicas del mundo de los juegos para motivar a los alumnos y apoyar el aprendizaje en el aula. En La Torre de Salfumán...   [click here for more]
77Mundos  $13.31

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Las Mazmorras de Salfumán

Las Mazmorras de Salfumán


Las Mazmorras de Salfumán es un libro donde se amplía el proyecto de gamificación en las aulas que se explicó en La Torre de Salfumán. En La Torre de Salfumán se presentaba un ejemplo completo de gamificación que utilizar en las aulas, convirtiendo a los alumnos en duendes a las órdenes del mago Salfumán....   [click here for more]
77Mundos  $13.31

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Accessible Publishing [BUNDLE]

Accessible Publishing [BUNDLE]


This special bundle product contains the following titles. Accessible Guide to RPG Layout Regular price: $7.99 Bundle price: $4.99 Format: PDF Accessible Guide to RPG Layout In this guide, you’ll get an introduction to accessible layout techniques and best practices presented in a step-by-step, easy to read format. These tutorials take you through the process...   [click here for more]
Accessible Games  $12.94 $9.94

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Star Fleet Battles: Module T 2012 Tournament Rulebook

Star Fleet Battles: Module T 2012 Tournament Rulebook


Planning on running a tournament at a convention? Is it based on the Star Fleet Universe? Then this is the guide for you! Newly updated for 2012, Module T-2012 is the replacement for Module T-2000 first released in 2000. This book does focus primarily on Star Fleet Battles, providing rules, scenarios, a campaign, and tactics. However it also has information for conducting...   [click here for more]
Amarillo Design Bureau  $12.00

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Tanks & Yanks World War I The Late War Notes Vol. II

Tanks & Yanks World War I The Late War Notes Vol. II


This book is Volume II and is about the First World War’s technological advances and the related tactics ex-emplified through a historical game system. Tanks & Yanks (Deluxe and Volume I) focus on the later part of the war, circa 1917-1918, for the miniature historical gamer. Specifically Tanks and Yanks Volume II contains the materials used to research the two last great offensives of the...   [click here for more]
LMW Works  $30.00 $12.00

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Arcane Icons

Arcane Icons


Arcane Icon Custom Art for Publishers! Arcane Icons is a specific need filling gap for Publishers. You have a huge collection of RPG clip art and you still have gaps in what you need. Lets face it, not every artist can anticipate the potential need for any style of art or every genre. 1 (one) of ANY kind of art, comic, Sci-Fi, Fantasy illustration !! This is where V Shane's Arcane...   [click here for more]
V Shane  $10.00

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $19.99 $9.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $9.99

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How To Self-Publish Comics Not Just Create Them Master Edition

How To Self-Publish Comics Not Just Create Them Master Edition


Josh Blaylock's ultimate guide to self-publishing is updated to include the newest conditions in the industry, most notably the rise of digital comics, changes in the book store landscape, and crowd source funding. This guide is a must for anyone seeking the real scoop on just what it takes to get your comic book ideas out into the world. ...   [click here for more]
Devil's Due Entertainment  $9.99

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Ibu: The Emerald Canopy

Ibu: The Emerald Canopy


A new land. New creatures. New hope. Ibu: The Emerald Canopy is the first wilderness hexcrawl sandbox campaign designed for use with Taoscordian Games's Hexbox system. Sent on a mission of exploration and discovery to a new land across the sea, the PCs find themselves in a mysterious jungle inhabited by strange creatures. Ibu: The Emerald Canopy includes: A 5,000 square...   [click here for more]
Taoscordian Games  $9.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights...   [click here for more]
Kobold Press  $18.99 $9.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need...   [click here for more]
Gameplaywright  $9.95

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy...   [click here for more]
WMB Saltworks  $8.85 $7.08

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Accessible Guide to RPG Layout

Accessible Guide to RPG Layout


Why This Book Exists Less than 10% of all printed material is available in an alternate format accessible to people with print disabilities. With the increasing dependence on digital tools for creating books and publishing digital formats, that simply isn't an acceptable number. The good news is: if you're a publisher, you can be part of the solution. It's easier than you might think, and we've...   [click here for more]
Accessible Games  $7.99

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Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books


Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different...   [click here for more]
Caliber Comics  $14.99 $7.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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How to be a Master GM

How to be a Master GM


Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable. Any...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $5.99

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Adventure Design - The Basic Structure

Adventure Design - The Basic Structure


Whether you're a seasoned, professional writer or a neophyte, adventure writing can be tricky. This book is the first in a series, and it takes the approach of writing adventures for publication. However, even those who simply want to write adventures for their personal game tables, for shop game days, or for conventions can all find some great information with in these pages. This book addresses...   [click here for more]
Silver Gryphon Games  $5.00

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Torn From the Pages of Curtiss Wright Flyleaf & History

Torn From the Pages of Curtiss Wright Flyleaf & History


From the Introduction In 1966 or there about, Tom Vivirit was closing his lumber yard and he was gracious enough to give me many different turn of the century (circa 1914 to 1919) Frank Leslie’s Magazines. In this batch of printed treasure was a Curtiss Wright Flyleaf from about 1917. At least that is the date often used in these pages. The Flyleaf included pages 5 through 18. No cover was...   [click here for more]
LMW Works  $8.00 $5.00

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create PDFs...   [click here for more]
Pinnacle Entertainment  $4.99

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as:...   [click here for more]
Raging Swan Press  $4.99

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Echelon Expansions: Draconic Bloodlines

Echelon Expansions: Draconic Bloodlines


Great-grandma was seduced by a dragon, When she became the dragon’s reeve. You might think there’s no such thing as dragons, But as for me and my dad, we believe. — The Wyrmish Rovers While direct, if distant, descent from a dragon is a common explanation for a sorcerer’s draconic bloodline, others are possible. Long association...   [click here for more]
Echelon Game Design  $4.99

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Fantasy Map Making - a step-by-step guide for worldbuilders

Fantasy Map Making - a step-by-step guide for worldbuilders


Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature. This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers....   [click here for more]
Jesper Schmidt - Fantasy Publishing  $4.99

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Literary RPG Structure

Literary RPG Structure


In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ...   [click here for more]
Taoscordian Games  $4.99

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Renegade Rules for PDF Publishing: #1 - The Short PDF: Revolution to Evolution

Renegade Rules for PDF Publishing: #1 - The Short PDF: Revolution to Evolution


From the company that brought you the RPG publishing Gauntlet series, comes the next evolution of the PDF publisher resource and development. Renegade Rules for PDF Publishing are ideas and concepts that will put you on the "bleeding edge" of RPG Publishing development and marketing. Many of the ideas in concepts in Renegade Rules for PDF Publishing are the unorthodox and unconventional...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #1

RPG Publishing Gauntlet #1


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the "bleeding edge" of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #2

RPG Publishing Gauntlet #2


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the “bleeding edge” of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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