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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [pulse aquí para ver más]
Pluma Press  Paga lo que quieras

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [pulse aquí para ver más]
Pluma Press  Paga lo que quieras

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [pulse aquí para ver más]
Pluma Press  Paga lo que quieras

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Exemplars & Eidolons

Exemplars & Eidolons


Tales of Thundering Heroism Welcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far...   [pulse aquí para ver más]
Sine Nomine Publishing   FREE 

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A Brief Study of TSR Book Design

A Brief Study of TSR Book Design


For many of us in the hobby there's always been a deep and abiding love for the classic modules and manuals of TSR-era Dungeons & Dragons. Out of affection for those mighty days of yore, I've conducted a light typographic analysis of Original D&D, Basic/Expert D&D, First Edition AD&D, BECMI D&D, and the early-era module designs of the late seventies and early eighties. For each...   [pulse aquí para ver más]
Sine Nomine Publishing   FREE 

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [pulse aquí para ver más]
Cumberland Games & Diversions   FREE 

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [pulse aquí para ver más]
Kobold Press  $18.95 $14.95

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons &...   [pulse aquí para ver más]
Kobold Press  $18.95 $14.95

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [pulse aquí para ver más]
Draken Games  $1.50

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [pulse aquí para ver más]
Rogue Genius Games  $4.95

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [pulse aquí para ver más]
Pluma Press  Paga lo que quieras

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [pulse aquí para ver más]
Skirmisher Publishing  $14.99

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The Smoking Pillar of Lan Yu

The Smoking Pillar of Lan Yu


On the island of Kai Besil the earth trembles with the threat of a terrible fire to come. The forbidding Pillar of Lan Yu plumes white with new smoke, and the warning flames in the village of Talamau burn red and blue with dire promise. Can heroes be found to restore the volcano’s ancient binding, or are the islanders doomed to perish in fire and choking ash? The...   [pulse aquí para ver más]
Sine Nomine Publishing   FREE 

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [pulse aquí para ver más]
Evil Hat Productions, LLC  Paga lo que quieras

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights...   [pulse aquí para ver más]
Kobold Press  $18.99 $9.99

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [pulse aquí para ver más]
Draken Games  $3.95

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as:...   [pulse aquí para ver más]
Raging Swan Press  $4.99

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Be Awesome At Dungeon Design

Be Awesome At Dungeon Design


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology,...   [pulse aquí para ver más]
Raging Swan Press   FREE 

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ePublisher Guide

ePublisher Guide


Note that this guide was last updated in 2004. It contains tons of useful advice for new publishers so we continue to offer it. The definitive guide to electronic publishing for the RPG/Game Industry. With over 80 pages packed (no art) of information on how to startup and run your new business from many well known names in the industry. Detailed information on how to be successfully...   [pulse aquí para ver más]
OneBookShelf, Inc.   FREE 

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Actual Factual: Dracula - A Compendium of Vampires

Actual Factual: Dracula - A Compendium of Vampires


One-of-a-kind reference book for authors, publishers, game designers, researchers, vampire enthusiasts, and historians worldwide "An amazing collection of vampires and vampire lore, and a fantastic resource for fans, researchers, and writers. I love it!" -Rosemary Ellen Guiley Author, The Encyclopedia of Vampires, Werewolves, and Other Monsters   "This book...   [pulse aquí para ver más]
Scaldcrow Games  $39.95 $17.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [pulse aquí para ver más]
Kobold Press  $14.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [pulse aquí para ver más]
ThinkDifferent  $0.90

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ePublisher D20/OGL Guide

ePublisher D20/OGL Guide


ZIP file version contains copies of the licenses and SRDs. The official supplement of the highly regarded ePublisher Guide. This book contains everything you need to know about the D20 and Open Gaming Licenses to produce a quality product. Licenses are translated to plain English by our staff lawyer. The pitfalls and common mistakes of beginning publishers are presented to prevent you...   [pulse aquí para ver más]
OneBookShelf, Inc.   FREE 

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Arcane Icons

Arcane Icons


Arcane Icon Custom Art for Publishers! Arcane Icons is a specific need filling gap for Publishers. You have a huge collection of RPG clip art and you still have gaps in what you need. Lets face it, not every artist can anticipate the potential need for any style of art or every genre. 1 (one) of ANY kind of art, comic, Sci-Fi, Fantasy illustration !! This is where V Shane's Arcane...   [pulse aquí para ver más]
V Shane  $10.00

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Echelon Explorations: Polyhedral Pantheons

Echelon Explorations: Polyhedral Pantheons


The gods create the world... and you create the gods. Whether you need only a small pantheon with a few deities, or a larger pantheon with dozens of deities, Polyhedral Pantheons gives you tools to make pantheon creation easy. This book also contains three pantheons and over seventy deities as examples you can use in your game. The Shu-shi Pantheon, venerated by Chinese halflings who seek...   [pulse aquí para ver más]
Echelon Game Design  $3.99

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DragonArt

DragonArt


Nothing makes your imagination catch fire like a dragon! And now you can breathe fire with the best of them as you create dragons and other mythical beasts that will awe, delight, and disturb. More than 30 lessons break down each creature into simple color-coded steps, from basic shapes, to details including claws and wings, to spectacular finished dragons and beasts. All you need is a pencil,...   [pulse aquí para ver más]
F+W Media  $19.99 $11.99

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FREE Solar Echoes Orientation Guide

FREE Solar Echoes Orientation Guide


Catch a glimpse of the Solar Echoes universe with the free Orientation Guide! Inside are details about the setting and a quick example of the fast-paced combat system. In the setting info, learn about the Inter-Stellar Union, the Union Guard, and your role as a Union Guard agent. Also included is historical info about the part of the galaxy you are in, some history...   [pulse aquí para ver más]
Corefun Studios, LLC   FREE 

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FREE Overnight Elite Pack

FREE Overnight Elite Pack


The Overnight Elite Pack includes details about how to level characters quickly and easily for play at higher levels. This quick-leveling system is recommended for player use with the permission of their Mission Controller. MC's are advised to use this system to make it easier to run higher-level missions without having to adjust the contents of the mission to fit lower level characters....   [pulse aquí para ver más]
Corefun Studios, LLC   FREE 

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25 Quick & Dirty Map Tutorials Guide Book - GPS2001

25 Quick & Dirty Map Tutorials Guide Book - GPS2001


25 Quick & Dirty Map Tutorials Guide Book is the first in a series of tutorials guides that intend to teach you how to create stunning, photo-realistic maps for games using any standard graphics application - Photoshop, GIMP, Illustrator, Inkscape, Xara Photo & Graphic Designer, and many other similar applications. These are techniques used by a professional RPG cartographer....   [pulse aquí para ver más]
Gamer Printshop  $19.99

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [pulse aquí para ver más]
Larcenous Designs, LLC  Paga lo que quieras

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [pulse aquí para ver más]
Raging Swan Press  $3.99

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [pulse aquí para ver más]
Kort'thalis Publishing  $3.00

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [pulse aquí para ver más]
ThinkDifferent  $0.90

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ePublisher PDF Creator

ePublisher PDF Creator


Note that his title was last updated in 2004. While some PDF specifications and practices have changed since then, most of the advice in this book are still valuable. This whopping 100 page official supplement of the highly regarded ePublisher Guide is jammed packed with excellent advice and great product reviews. This book is designed to help you create professional looking products...   [pulse aquí para ver más]
OneBookShelf, Inc.   FREE 

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 200-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world, from the initial brainstorming to the niggling details. Each chapter ends with an example, demonstrating the advice of that chapter...   [pulse aquí para ver más]
5 Minute Workday Publishing  $4.00

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Echelon Expansions: Draconic Bloodlines

Echelon Expansions: Draconic Bloodlines


Great-grandma was seduced by a dragon, When she became the dragon’s reeve. You might think there’s no such thing as dragons, But as for me and my dad, we believe. — The Wyrmish Rovers While direct, if distant, descent from a dragon is a common explanation for a sorcerer’s draconic bloodline, others are possible. Long association...   [pulse aquí para ver más]
Echelon Game Design  $4.99

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [pulse aquí para ver más]
Stone Box Press  $5.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [pulse aquí para ver más]
Gameplaywright  $7.99

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Great GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master...   [pulse aquí para ver más]
Avalon Game Company  $23.96 $19.96

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Unhallowed Metropolis, Revised Combat Reference Sheet

Unhallowed Metropolis, Revised Combat Reference Sheet


The Unhallowed Metropolis, Revised Combat Reference Sheet is intended to help players more readily engage in their favored form of violence against both the living and the animate dead. If you already have your copy of Unhallowed Metropolis, Revised, this presents an invaluable resource in culling whatever threats may present themselves in the streets of the London,...   [pulse aquí para ver más]
New Dark Age   FREE 

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Star Fleet Battles: Module T 2012 Tournament Rulebook

Star Fleet Battles: Module T 2012 Tournament Rulebook


Planning on running a tournament at a convention? Is it based on the Star Fleet Universe? Then this is the guide for you! Newly updated for 2012, Module T-2012 is the replacement for Module T-2000 first released in 2000. This book does focus primarily on Star Fleet Battles, providing rules, scenarios, a campaign, and tactics. However it also has information for conducting...   [pulse aquí para ver más]
Amarillo Design Bureau  $12.00

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome… to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were...   [pulse aquí para ver más]
Game Designers' Workshop (GDW)  $2.99

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [pulse aquí para ver más]
Conflict Games, LLC  $1.99 $0.99

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [pulse aquí para ver más]
Larcenous Designs, LLC  $0.99

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One Page Dungeon Contest Submission Guide

One Page Dungeon Contest Submission Guide


Everything you need to know about submitting a One Page Dungeon Contest entry, along with resources, two playable sample dungeons, and a few tips to make your next entry stronger. ...   [pulse aquí para ver más]
Shattered Pike Studio   FREE 

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [pulse aquí para ver más]
Galactic Baroque Publishing  $10.00

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [pulse aquí para ver más]
Raging Swan Press  $5.95

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Alien Body Plans: Hexapods and Other Ecdysozoa

Alien Body Plans: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [pulse aquí para ver más]
WMB Saltworks  $2.95

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Advanced Fast Initiative

Advanced Fast Initiative


Interested to run more advanced and tactical initiative system but without added overhead and downtime? Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is...   [pulse aquí para ver más]
ThinkDifferent  $0.90

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [pulse aquí para ver más]
ThinkDifferent  $0.90

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