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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous...   [click here for more]
Little Dreamer  Pay What You Want

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys...   [click here for more]
Fantasy Flight Games  Pay What You Want

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kort'thalis Publishing  $3.00

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Fantasy Potions Random Generator

Fantasy Potions Random Generator


Fantasy Potion Random Generator Fantasy Potion Random Generator is a tool that will help you to quickly create potions for your adventurers. This tool is generic and works with any fantasy game world. Do you think all potions look the same? Do potions become random objects? Using the tables included in the chapters of this book, you can quickly create unique and mysterious potions:...   [click here for more]
Doppelgänger Publishing  $1.99 $1.49

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $0.90

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $9.99 $5.99

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Tutorial: Versatile InDesign Book Covers

Tutorial: Versatile InDesign Book Covers


A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats! Easily resize the spine without having to manipulate as many elements. Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use. ...   [click here for more]
Adam Jury  $4.99

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $9.99

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $19.99 $9.99

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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Fate Plus #6—Space Colony (PDF)

Fate Plus #6—Space Colony (PDF)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  Pay What You Want

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Galactics Bounties Random Generator

Galactics Bounties Random Generator


Galactics Bounties Random Generator Galactics Bounties Random Generator is a tool that will help you to quickly create bounties to hunt for your players. You're playing bounty hunters? You need a bounty and you haven't prepared anything? Out of inspiration? With the help of the tables included in the chapters of this book, you will be able to quickly determine the essential...   [click here for more]
Doppelgänger Publishing  $1.99 $1.49

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [click here for more]
Larcenous Designs, LLC  $0.99

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Fantasy Kingdom Random Generator

Fantasy Kingdom Random Generator


Fantasy Kingdom Random Generator Fantasy Kingdom Random Generator is a tool that will help you create game worlds quickly. You didn't prepare for the session? You want to take the players to a nearby one-shot kingdom? Running out of ideas? Fantasy Kingdom Random Generator is the perfect tool to create a setting. With the help of the tables...   [click here for more]
Doppelgänger Publishing  $1.99 $1.50

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains  the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create...   [click here for more]
Pinnacle Entertainment  $4.99

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome… to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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VeX's Guide to Map Making, Part III

VeX's Guide to Map Making, Part III


Tyrannosaurus VeX Presents VeX's Guide to Map Making, Part III Have you ever wished you knew how to make your own maps? Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically...   [click here for more]
Tyrannosaurus VeX  $3.99

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture...   [click here for more]
5 Minute Workday Publishing  $4.00

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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VeX's Guide to Map Making, Part I

VeX's Guide to Map Making, Part I


Tyrannosaurus VeX Presents VeX's Guide to Map Making Have you ever wished you knew how to make your own maps? Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically leads...   [click here for more]
Tyrannosaurus VeX  $3.99

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VeX's Guide to Map Making, Part II

VeX's Guide to Map Making, Part II


Tyrannosaurus VeX Presents VeX's Guide to Map Making, Part II Have you ever wished you knew how to make your own maps? Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically...   [click here for more]
Tyrannosaurus VeX  $3.99

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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What type of Dungeon Master are YOU? Quiz

What type of Dungeon Master are YOU? Quiz


A quick and insightful quiz to help discover what type of Dungeon Master YOU are! Too often, we categorize our players, but do not take enough time to look at ourselves as masters of our groups. This 34-question quiz will help you understand your DM style and how that impacts your players. After the quiz, you can view your style according to how you answer the questions....   [click here for more]
Remedial Dungeoneering  $0.99

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Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination


Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling...   [click here for more]
Starwarp Concepts  $12.99 $4.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world." This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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The Mosaic Oracle

The Mosaic Oracle


If you're interested in Game Design, Lurianic Kabbalah, or Lambda Calculus, Mosaic may be of interest. It's gonzo. From the Mind of a madman... This game will teach you Real Magic (tm). This package contains two pdfs, and some images. Previously code-named Tribute, this is the playable Game Design Tool/Kit you've probably never heard about. It's a gonzo take on some serious Truths. Don't...   [click here for more]
Yetzirah Games  $3.51

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Thistle Games  $9.99 $5.99

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