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The Anatomy of Adventure

The Anatomy of Adventure


"It's a lovely read and hugely helpful." "Tons of great advice for an aspiring adventure writer." "Inspiring!" In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he...   [click here for more]
M.T. Black Games  $4.95

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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95 $3.71

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Encounter Theory

Encounter Theory


Write or publish better adventures! Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help...   [click here for more]
Plot Points Publishing  $12.99 $9.99

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T&T Solo Design Guidelines: HOW TO WRITE A SOLO

T&T Solo Design Guidelines: HOW TO WRITE A SOLO


Years ago, Flying Buffalo employee Michael Stackpole and the rest of the editorial staff wrote several detailed guidelines and primers on how to create, manage and write good solitaire adventures for Tunnels & Trolls. They were filled with tips on how to plot a solo, how to develop NPCs and keep track of all the paragraph connections. Many would-be-authors and T&T fans tried to get a copy,...   [click here for more]
Flying Buffalo  $3.99

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Legwork and Larceny

Legwork and Larceny


Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback...   [click here for more]
EDGE Studio  $2.95 $2.51

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95 $4.46

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Horror in Elwyn

Horror in Elwyn


A dark, deadly 5e horror adventure suitable for 4-6 characters of 5th level From the mind of game designer and voice actor Jerry Gee, this adventure is sprinkled with mystery and grim discovery. Severed limbs and horrid abominations are finding their way into the village of Elwyn. A ghoulish witch has sent these monstrosities into the river from upstream. Fueled by grief and revenge, she seeks to create...   [click here for more]
Terry Herc  $2.49 $2.12

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99 $11.24

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kort'thalis Publishing  $3.00 $2.25

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $1.00 $0.75

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Applefest

Applefest


Prior to the Ulerian holy week, the peaceful community of Apple Lane comes together to celebrate the upcoming harvest with a festival of thanks. The children of the community recreate the classic Lightbringer Quest under the watchful eye of the local Thane. This year however, something is different. The children chosen for the quest seem to resemble the gods, important digntaries from Clearwine and...   [click here for more]
Chaosium  $4.95 $4.21

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95 $2.96

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CYBERPUNK MOB MAKER

CYBERPUNK MOB MAKER


Do you ever feel your fallback mobs are lacking in originality? Do they sound more like Fat Tony than Tony Montana? Have you had your fill of Italian and are perhaps considering Thai or Mexican instead? Erm … I’m feeling a little … be back in a minute … *SMACKS LIPS* Right, where were we? This Frankenstein Bee Cyberpunk Mob Maker is intended to take some of the legwork...   [click here for more]
Frankenstein Bee  $2.74 $2.33

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Buried Bones: Creating in the Realms of Pugmire

Buried Bones: Creating in the Realms of Pugmire


"Is Pugmire a joke? No. Because it can be so much more." - Eddy Webb Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible? Collecting a variety of internal documents, email exchanges, blog posts,...   [click here for more]
Onyx Path Publishing  $3.99 $2.99

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Motif Toolkit SRD (Motif Open License Reference)

Motif Toolkit SRD (Motif Open License Reference)


Open License Motif SRD As requested, an open license system reference document for Built Using the Motif Framework tools and Runs On Motif licensed games! Create your own system neutral tools or brand new TTPRGs based on Motif! Uses the very open terms of the Creative Commons Attribution license. You may create and publish your own Motif products, as a fan or as a publisher,...   [click here for more]
Thought Police  Pay What You Want

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Near Space

Near Space


The area of space surrounding Sol warrants a proper sci-fi role-playing game adaptation. Indeed, many games adopted the region, either as a two-dimensional abstraction or as some representation of the real three-dimensional space. However, currently, there is little in the way of an up-to-date, concrete star-maps of Sol's immediate neighborhood for the various older-school sci-fi RPGs, such as the...   [click here for more]
Stellagama Publishing  Pay What You Want

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CYBERPUNK STREET GANGS GENERATOR

CYBERPUNK STREET GANGS GENERATOR


GREETINGS DENIZENS OF THE DARK FUTURE … The humble (or not so humble) street gang is such a good way to add flavour to your cyberpunk city, but it can sometimes take up a lot of time to create something new. That’s where this generator comes in. As with our other random generators for Cyberpunk Mobs, Upscale Cyberpunk Parties and Cyberpunk Corporations, this is intended as a way for GMs to quickly...   [click here for more]
Frankenstein Bee  $2.76

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys skills...   [click here for more]
EDGE Studio  Pay What You Want

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100 MYTHOS ADVENTURE SEEDS

100 MYTHOS ADVENTURE SEEDS


100 MYTHOS ADVENTURE SEEDS   Looking for an idea for your next scenario, but you haven't prepared anything? Do you need a starting point for an adventure? Want to find inspiration or a new idea to get your campaign started? This list is for you! 100 MYTHOS ADVENTURE SEEDS contains 100 descriptions of adventure ideas and strange places to use in your games based on modern settings...   [click here for more]
Doppelgänger Publishing  $1.00 $0.85

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector logo usable in 24XX compatible...   [click here for more]
Pretendo Games  Pay What You Want

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100 Cyberpunk NPC

100 Cyberpunk NPC


100 CYBERPUNK NPC 100 CYBERPUNK NPC contains 100 characters that you can meet in Night City or in any Cyberpunk atmosphere. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. 100 CYBERPUNK NPC...   [click here for more]
Doppelgänger Publishing  $0.99 $0.84

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Character Stock for Tiny Trove

Character Stock for Tiny Trove


Greetings Tiny Trove Creators! Fat Goblin Games has brought you a selection of new stock art to use in your Tiny Trove products featuring your favorite Heritage!!! In this collection, you will find high-quality images in both color and B&W, tiff files, at 300dpi or better. You'll also see our standard license covering using the artwork. Remember, this is a Tiny Trove release and in addition...   [click here for more]
Gallant Knight Games  $6.00 $4.50

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95 $2.51

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100 Cyberpunk Traps

100 Cyberpunk Traps


100 CYBERPUNK TRAPS 100 CYBERPUNK TRAPS contains 100 traps in Night City or in any Cyberpunk building. Need to fill a corporate building with traps before your players break into it? 100 CYBERPUNK TRAPS is for you!   Example of outcome : 2. Hardening foam 35. Anti-cybernetic sound boom 48. Popup turrets in the floor     If you liked this volume, you might be interested...   [click here for more]
Doppelgänger Publishing  $0.99 $0.84

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Fateful Concepts: Character Aspects

Fateful Concepts: Character Aspects


Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated: Why Five Aspects? Unpacking the Aspect Economy This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying...   [click here for more]
Ryan Macklin  $2.99

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MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS)

MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS)


MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS) Do your players know the monster manual by heart? Of course, they tell you that they only flipped through a few pages, just to admire the illustrations. But in reality you know that they have mentally photographed all the stats of the monsters! Good for you! That means they are captivated by the game! But on the other hand, the encounters turn into...   [click here for more]
Doppelgänger Publishing  $1.30 $1.11

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $9.99 $7.49

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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
WMB Saltworks  $1.95

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Writing Fate Content

Writing Fate Content


Want to write something for Fate Core, Condensed, or Accelerated, but don't know where to start? This book contains observations, methods, and advice from the author's experience writing for Fate. Taking an approach that focuses on process, this book will help you take your Fate setting from a home game to a published product.  ...   [click here for more]
Silver Lantern Games  $8.00 $6.80

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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The Miskatonic Collection – Volume 6 – Telegrams

The Miskatonic Collection – Volume 6 – Telegrams


Many an amazing Call of Cthulhu adventure begins with one, or more, of the investigators receiving a telegram asking them for aid, or letting them know that a distant relative has died, ushering in the story (and horror) to follow. Created by Dean Engelhardt, this pack gives you three such telegrams that you can use for your campaign, or put into a supplement. The package contains the following...   [click here for more]
Chaosium  $1.95 $1.46

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Gold&Glory: Old School Gaming

Gold&Glory: Old School Gaming


This can be found for free on our site. Buying it here you support both OBS and us! Gold & Glory - Old School Gaming in Savage Worlds is a guide aimed at explaining the core concepts of “Classic Dungeon Games” and how they interact with the Savage Worlds rules through the Gold & Glory book! So what’s...   [click here for more]
SpaceOrange42  $0.90 $0.68

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The Miskatonic Collection – Volume 2 – City of Arkham Forms

The Miskatonic Collection – Volume 2 – City of Arkham Forms


A collection of forms and play aids for the City of Arkham. They are great for player handouts that and wonderful flavor to an Arkham-based scenario. Created by Dean Engelhardt, the package contains the following pieces: Arkham Rail Tickets (3 kinds) City of Arkham – Mayoral Letterhead City of Arkham – Seal City of Arkham Police – Arrest Form City of Arkham Police –...   [click here for more]
Chaosium  $3.95 $2.96

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HexPaper Pro

HexPaper Pro


HexPaper Pro is a mapping font with 62 different glyphs for composing and printing sheets of specialized graph paper (especially hex paper, but also isometric and others), and for applying grids to existing maps. Because it's a font, the grids are immediately available in all your graphics, layout, and word-processing programs, and you can scale and combine the grids...   [click here for more]
Cumberland Games & Diversions  $5.95

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The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms

The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms


The Arkham Sanitarium, a trusted place to regain your sanity. Check in and let our caring doctors and nurses ease you back into the real world. This is a collection of forms and a map for Arkham Sanitarium. They are great for player handouts - especially if they are the ones getting submitted! The package contains the following pieces: Floor Plan for Arkham Sanitarium (pdf) Incident Report...   [click here for more]
Chaosium  $1.95 $1.46

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The Miskatonic Collection – Volume 4 – Medical Forms

The Miskatonic Collection – Volume 4 – Medical Forms


When investigating in Arkham, it isn’t surprising when clues lead you to examine medical records, be it a strange death certificate or record of why a grave is empty. This pack gives you amazing handouts your players will love! Imagine the impact when the player of a tired investigator is handed the “Scarlet Fever” card when visiting an Arkham-based doctor! Created by Dean Engelhardt,...   [click here for more]
Chaosium  $3.95 $2.96

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The Miskatonic Collection – Volume 5 – Miskatonic University

The Miskatonic Collection – Volume 5 – Miskatonic University


Miskatonic University. The Orne Library. These locations are mainstays of many an Arkham-based scenario or horror story. This collection brings them to life. Your investigators can have their own student cards, and track down clues off writing found on the letterhead of the Law department. Created by Dean Engelhardt, the package contains the following pieces: Letterhead – Business and Law Letterhead...   [click here for more]
Chaosium  $3.95 $2.96

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95 $2.21

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Defining A Galaxy

Defining A Galaxy


It Was a Dark Time for the Galaxy In the late 1980s, Star Wars was becoming a fading memory. The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying...   [click here for more]
Rogue Genius Games  $7.95 $5.96

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Cyberpunk Data fortress Generator

Cyberpunk Data fortress Generator


Cyberpunk Data fortress Generator   Load up your cyberdeck and assault the data fortress! Cyberpunk Data fortress Generator is a companion volume to create exciting data fortresses for any system.  This book is based on the premise that a computer system can be more than just a succession of uni-dimensional "door/monster/treasure" levels. Each data system should be built according...   [click here for more]
Doppelgänger Publishing  $1.49 $1.27

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50 $1.13

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100 Cyberpunk Corporations

100 Cyberpunk Corporations


100 CYBERPUNK CORPORATIONS 100 CYBERPUNK CORPORATIONS contains 100 corporations that fit into futuristic or cyberpunk settings. Roll 1d100 and read the corresponding entry. Each entry is quick to read and easy to develop. Each entry includes the name of the corporation, an industry sector, and a seed of adventure/trouble that currently affects the corporation and that you can easily...   [click here for more]
Doppelgänger Publishing  $1.00 $0.85

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99 $2.99

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00 $3.75

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