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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kort'thalis Publishing  $3.00

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Image Portfolio Platinum Edition 50: Storn Cook

Image Portfolio Platinum Edition 50: Storn Cook


Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned them. This is due to the limited licensing agreement of Image Portfolio....   [click here for more]
LPJ Design  $8.00

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Fate Plus #6—Space Colony (PDF+EPUB+MOBI)

Fate Plus #6—Space Colony (PDF+EPUB+MOBI)


Exploring the unknown. This issue will be available ono PDF as PWYW on February 14, 2019. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus...   [click here for more]
Pluma Press  $4.00

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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Stock Art: Blackmon King of the Kaiju

Stock Art: Blackmon King of the Kaiju


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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Near Space

Near Space


The area of space surrounding Sol warrants a proper sci-fi role-playing game adaptation. Indeed, many games adopted the region, either as a two-dimensional abstraction or as some representation of the real three-dimensional space. However, currently, there is little in the way of an up-to-date, concrete star-maps of Sol's immediate neighborhood for the various older-school sci-fi RPGs, such as the...   [click here for more]
Stellagama Publishing  Pay What You Want

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $0.90

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty...   [click here for more]
PenguinComics.com  $2.00

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Knights & Legends NPC Compendium and Character Creation Aid

Knights & Legends NPC Compendium and Character Creation Aid


Knights & Legends NPC Compendium and Character Creation Aid for those Game Masters needing some quick ideas and inspirations to craft a quest or campaign to a more immersive playable character creation. Take advantage of 42 original NPCs including details such as race, gender and occupation. Feel free to mix and match as you desire and save precious time. Never a dull moment...   [click here for more]
Knights & Legends Tabletop RPG  $1.99

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HexPaper Pro

HexPaper Pro


HexPaper Pro is a mapping font with 62 different glyphs for composing and printing sheets of specialized graph paper (especially hex paper, but also isometric and others), and for applying grids to existing maps. Because it's a font, the grids are immediately available in all your graphics, layout, and word-processing programs, and you can scale and combine the grids...   [click here for more]
Cumberland Games & Diversions  $5.95

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Fateful Concepts: Character Aspects

Fateful Concepts: Character Aspects


Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated: Why Five Aspects? Unpacking the Aspect Economy This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying...   [click here for more]
Ryan Macklin  $2.99

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for a steampunk action? In this issue you will find: A one-shot steampunk adventure for Fate Core and Fate Accelerated (FAE). Fate Adventures and Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated). Adventure Plus...   [click here for more]
Pluma Press  Pay What You Want

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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The Miskatonic Collection – Volume 6 – Telegrams

The Miskatonic Collection – Volume 6 – Telegrams


Many an amazing Call of Cthulhu adventure begins with one, or more, of the investigators receiving a telegram asking them for aid, or letting them know that a distant relative has died, ushering in the story (and horror) to follow. Created by Dean Engelhardt, this pack gives you three such telegrams that you can use for your campaign, or put into a supplement. The package contains the following...   [click here for more]
Chaosium  $1.95

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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The Miskatonic Collection – Volume 2 – City of Arkham Forms

The Miskatonic Collection – Volume 2 – City of Arkham Forms


A collection of forms and play aids for the City of Arkham. They are great for player handouts that and wonderful flavor to an Arkham-based scenario. Created by Dean Engelhardt, the package contains the following pieces: Arkham Rail Tickets (3 kinds) City of Arkham – Mayoral Letterhead City of Arkham – Seal City of Arkham Police – Arrest Form City of Arkham Police –...   [click here for more]
Chaosium  $3.95

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Stock Art: Courts Barbarian Tea Time

Stock Art: Courts Barbarian Tea Time


Quality artwork from RGG illustrator, Liz Courts! Full color illustration. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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The Miskatonic Collection – Volume 5 – Miskatonic University

The Miskatonic Collection – Volume 5 – Miskatonic University


Miskatonic University. The Orne Library. These locations are mainstays of many an Arkham-based scenario or horror story. This collection brings them to life. Your investigators can have their own student cards, and track down clues off writing found on the letterhead of the Law department. Created by Dean Engelhardt, the package contains the following pieces: Letterhead – Business and Law Letterhead...   [click here for more]
Chaosium  $3.95

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The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms

The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms


The Arkham Sanitarium, a trusted place to regain your sanity. Check in and let our caring doctors and nurses ease you back into the real world. This is a collection of forms and a map for Arkham Sanitarium. They are great for player handouts - especially if they are the ones getting submitted! The package contains the following pieces: Floor Plan for Arkham Sanitarium (pdf) Incident Report...   [click here for more]
Chaosium  $1.95

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The Miskatonic Collection – Volume 4 – Medical Forms

The Miskatonic Collection – Volume 4 – Medical Forms


When investigating in Arkham, it isn’t surprising when clues lead you to examine medical records, be it a strange death certificate or record of why a grave is empty. This pack gives you amazing handouts your players will love! Imagine the impact when the player of a tired investigator is handed the “Scarlet Fever” card when visiting an Arkham-based doctor! Created by Dean Engelhardt,...   [click here for more]
Chaosium  $3.95

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Stock Art: Blackmon Lion-Themed Super

Stock Art: Blackmon Lion-Themed Super


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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Stock Art: Blackmon Long-Clawed Super

Stock Art: Blackmon Long-Clawed Super


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Fateful Concepts: Hacking Contests

Fateful Concepts: Hacking Contests


Fateful Concepts: Hacking Contests is a collection of five articles about understanding and changing the contest system in Fate Core and Fate Accelerated. Understanding Contests There’s more to contests that you might think. The inherent pacing of victories and sense of passive competition can surprise you the first few times you use contests. Understanding how to tweak these dials...   [click here for more]
Ryan Macklin  $2.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Fate Plus #5—Espionage (PDF+EPUB+MOBI)

Fate Plus #5—Espionage (PDF+EPUB+MOBI)


You are trained to be the best. To do the impossible ... and you can not fail. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How...   [click here for more]
Pluma Press  $4.00

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Fate Adventures #1—The Search (PDF)

Fate Adventures #1—The Search (PDF)


Will you survive? In this issue you will find: A one-shot survival-style adventure for Fate Core and Fate Accelerated (FAE). Fate Adventures and Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated). Adventure Plus and Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Stock Art: Blackmon Flesh Golem 03

Stock Art: Blackmon Flesh Golem 03


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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Stock Art: Blackmon Gremlin

Stock Art: Blackmon Gremlin


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Knights & Legends Gridded Battle Maps

Knights & Legends Gridded Battle Maps


Check out the Knights & Legends Collection! (Original campaign books and more) Knights & Legends Gridded Maps A quality 3D rendered map pack, for those looking to enhance their game experience. Created to aid Knights & Legends Players, but it may also be used with other games of your choice. Simply print the map you'd...   [click here for more]
Knights & Legends Tabletop RPG  Pay What You Want

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Defining A Galaxy

Defining A Galaxy


It Was a Dark Time for the Galaxy In the late 1980s, Star Wars was becoming a fading memory. The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying...   [click here for more]
Rogue Genius Games  $7.95

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Fate Adventures #2—The Heart of Fire (PDF+EPUB+MOBI)

Fate Adventures #2—The Heart of Fire (PDF+EPUB+MOBI)


Are you ready for a steampunk action? This product contains files in PDF, EPUB and MOBI format. In this issue you will find: A one-shot steampunk adventure for Fate Core and Fate Accelerated (FAE). Fate Adventures and Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core...   [click here for more]
Pluma Press  $2.00

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Savage Worlds GM Screen Inserts

Savage Worlds GM Screen Inserts


Put the visual “oomph” in your Savage Worlds Customizable GM Screen with the Savage Worlds Deluxe Screen Inserts! This downloadable PDF has a dozen pieces of art (including an updated throwback of Smiling Jack) spanning the genres and handy references for the most frequently-used rules—you’ll have everything you want at your fingertips in high style! Artwork Preview (Does...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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ACE Adventure Design Method

ACE Adventure Design Method


The ACE Adventure Design Method is useful for RPG adventure designers and authors alike. It uses four acronyms: ACE, AIMS, LAND and WHAT to aid in the design of an adventure from a purely fictional point-of-view, allowing you to leave the "crunch" of mechanics behind while you focus of the conflict, npcs, locations and encounters. Used to design The Destroyer of Ages (available now on Patreon) and...   [click here for more]
Brian Holland  Pay What You Want

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome… to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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