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How to Draw Fantasy Art and RPG Maps
by F+W Media

Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created.

This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps.

How to Draw Fantasy Art and RPG Maps
 
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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95

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Witch

Witch


Three digital hand drawn images of a Witch. Inside the download you'll find the art (three 300 dpi png files: grayscale, color and black and white quarter page images) and the Royalty Free Licence as txt file. This illustration was first released through Patreon. The Stock art is released under Royalty Free Licence. The author grants the Licensee a perpetual, worldwide, non-transferable, non-assignable,...   [click here for more]
Artikid Arts  $6.00

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Dyson Logos Commercial Map Pack 2018

Dyson Logos Commercial Map Pack 2018


71 hand-drawn maps by Dyson Logos, all available for your commercial use under a royalty-free license. Every single commercially-licensed map released on Dyson's Dodecahedron in 2018 - the majority of which are 1200 dpi PNG graphics perfect for high resolution publication work. All are available for royalty-free commercial use, including the right to edit, mash, mangle, convert, change and modify...   [click here for more]
ZERObarrier  $9.99

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kort'thalis Publishing  $3.00

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Cthulhu Text: TTF Font File

Cthulhu Text: TTF Font File


Cthulhu Text: TTF Font File Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied translation. The strange text appears on a number of recently discovered papyrus, thought to...   [click here for more]
The Vaults of McTavish  $3.89

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Near Space

Near Space


The area of space surrounding Sol warrants a proper sci-fi role-playing game adaptation. Indeed, many games adopted the region, either as a two-dimensional abstraction or as some representation of the real three-dimensional space. However, currently, there is little in the way of an up-to-date, concrete star-maps of Sol's immediate neighborhood for the various older-school sci-fi RPGs, such as the...   [click here for more]
Stellagama Publishing  Pay What You Want

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Fate Plus #6—Space Colony (PDF+EPUB+MOBI)

Fate Plus #6—Space Colony (PDF+EPUB+MOBI)


Exploring the unknown. This issue will be available ono PDF as PWYW on February 14, 2019. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus...   [click here for more]
Pluma Press  $4.00

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $0.90

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Tutorial: Versatile InDesign Book Covers

Tutorial: Versatile InDesign Book Covers


A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats! Easily resize the spine without having to manipulate as many elements. Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use. ...   [click here for more]
Adam Jury  $4.99

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Knights & Legends NPC Compendium and Character Creation Aid

Knights & Legends NPC Compendium and Character Creation Aid


Knights & Legends NPC Compendium and Character Creation Aid for those Game Masters needing some quick ideas and inspirations to craft a quest or campaign to a more immersive playable character creation. Take advantage of 42 original NPCs including details such as race, gender and occupation. Feel free to mix and match as you desire and save precious time. Never a dull moment...   [click here for more]
Knights & Legends Tabletop RPG  $1.99

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $0.90

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Fateful Concepts: Character Aspects

Fateful Concepts: Character Aspects


Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated: Why Five Aspects? Unpacking the Aspect Economy This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying...   [click here for more]
Ryan Macklin  $2.99

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Publisher's Choice - Equipment Subscription 2

Publisher's Choice - Equipment Subscription 2


Publisher's Choice Quality Stock Art - Equipment Subscription 2 Equipment Subscription This line of stock art aims to bring you a huge variety of equipment inspired by fantasy and history! Each set includes 4+ 300dpi Tiff images 4x6 or larger with transparent backgrounds featured in full color! A new set added every 1-2 weeks! All sets have a theme that ties them together. Current Equipment...   [click here for more]
Fat Goblin Games  $295.00 $75.00

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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Filler spot colour - character: shadow creature - RPG Stock Art

Filler spot colour - character: shadow creature - RPG Stock Art


This stock art image by Dean Spencer depicts a shadow creature. In RGB colour, 4 inches on the longest side @ 300dpi. This purchase includes one PNG file. If you need this in any other format please feel free to contact me. All art files are bundled in a ZIP file. ...   [click here for more]
Dean Spencer Art  $3.25

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The Miskatonic Collection – Volume 6 – Telegrams

The Miskatonic Collection – Volume 6 – Telegrams


Many an amazing Call of Cthulhu adventure begins with one, or more, of the investigators receiving a telegram asking them for aid, or letting them know that a distant relative has died, ushering in the story (and horror) to follow. Created by Dean Engelhardt, this pack gives you three such telegrams that you can use for your campaign, or put into a supplement. The package contains the following...   [click here for more]
Chaosium  $1.95

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The Miskatonic Collection – Volume 2 – City of Arkham Forms

The Miskatonic Collection – Volume 2 – City of Arkham Forms


A collection of forms and play aids for the City of Arkham. They are great for player handouts that and wonderful flavor to an Arkham-based scenario. Created by Dean Engelhardt, the package contains the following pieces: Arkham Rail Tickets (3 kinds) City of Arkham – Mayoral Letterhead City of Arkham – Seal City of Arkham Police – Arrest Form City of Arkham Police –...   [click here for more]
Chaosium  $3.95

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The Miskatonic Collection – Volume 5 – Miskatonic University

The Miskatonic Collection – Volume 5 – Miskatonic University


Miskatonic University. The Orne Library. These locations are mainstays of many an Arkham-based scenario or horror story. This collection brings them to life. Your investigators can have their own student cards, and track down clues off writing found on the letterhead of the Law department. Created by Dean Engelhardt, the package contains the following pieces: Letterhead – Business and Law Letterhead...   [click here for more]
Chaosium  $3.95

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How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps


Step by Step Cartography for Gamers and Fans The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step...   [click here for more]
F+W Media  $22.99 $11.99

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The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms

The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms


The Arkham Sanitarium, a trusted place to regain your sanity. Check in and let our caring doctors and nurses ease you back into the real world. This is a collection of forms and a map for Arkham Sanitarium. They are great for player handouts - especially if they are the ones getting submitted! The package contains the following pieces: Floor Plan for Arkham Sanitarium (pdf) Incident Report...   [click here for more]
Chaosium  $1.95

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The Miskatonic Collection – Volume 4 – Medical Forms

The Miskatonic Collection – Volume 4 – Medical Forms


When investigating in Arkham, it isn’t surprising when clues lead you to examine medical records, be it a strange death certificate or record of why a grave is empty. This pack gives you amazing handouts your players will love! Imagine the impact when the player of a tired investigator is handed the “Scarlet Fever” card when visiting an Arkham-based doctor! Created by Dean Engelhardt,...   [click here for more]
Chaosium  $3.95

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Publisher's Choice - Fantasy Characters: Kobolds

Publisher's Choice - Fantasy Characters: Kobolds


Publisher's Choice -Quality Stockart Fantasy Characters: Kobolds This new line of stock art aims to bring you a huge variety of popular and diverse fantasy characters. This file includes a 300dpi Tiff with a transparent, background featuring a full-color depiction of a Kobolds(or whatever you want it to be)! Publisher's Choice Stockart is provided to aid new publishing companies...   [click here for more]
Fat Goblin Games  $9.95 $6.00

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Fateful Concepts: Hacking Contests

Fateful Concepts: Hacking Contests


Fateful Concepts: Hacking Contests is a collection of five articles about understanding and changing the contest system in Fate Core and Fate Accelerated. Understanding Contests There’s more to contests that you might think. The inherent pacing of victories and sense of passive competition can surprise you the first few times you use contests. Understanding how to tweak these dials...   [click here for more]
Ryan Macklin  $2.99

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $19.99 $9.99

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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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RPG Safety Cards

RPG Safety Cards


All proceeds (excluding platform fees) are donated directly to RAINN. RAINN (Rape, Abuse & Incest National Network) is the USA's largest anti-sexual violence organization. RAINN created and operates the National Sexual Assault Hotline in partnership with more than 1,000 local sexual assault service providers across the country and operates the DoD Safe Helpline for the Department of Defense....   [click here for more]
Luciella Elisabeth Scarlett  $5.00

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Fantasy Furniture Tokens II

Fantasy Furniture Tokens II


This package is aimed at expanding our first Fantasy Furniture pack with a wealth of new Props and Objects to give Game Masters access to an expanded pallet of accessories that can be added into existing adventure maps, or employed as an Art Asset pack during map construction. This package continues the fantasy Props and Objects theme with items such as coffins, piles of bones, alters, weapons,...   [click here for more]
WyldFurr  $9.95

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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Cityographer High Seas City Map Icons (Any Editor)

Cityographer High Seas City Map Icons (Any Editor)


Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through our Patreon. (Something like a monthly subscription.) This icon set includes the icons we created in December 2018 for Cityogapher. They have a High Seas theme. All of the icons are in the thumbnail/contact sheet product image. (Click it for a larger version.) You...   [click here for more]
Inkwell Ideas  $1.99

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Fate Plus #5—Espionage (PDF+EPUB+MOBI)

Fate Plus #5—Espionage (PDF+EPUB+MOBI)


You are trained to be the best. To do the impossible ... and you can not fail. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How...   [click here for more]
Pluma Press  $4.00

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Pluma Press  Pay What You Want

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Fate Adventures #1—The Search (PDF)

Fate Adventures #1—The Search (PDF)


Will you survive? This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a...   [click here for more]
Pluma Press  Pay What You Want

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Savage Worlds GM Screen Inserts

Savage Worlds GM Screen Inserts


Put the visual “oomph” in your Savage Worlds Customizable GM Screen with the Savage Worlds Deluxe Screen Inserts! This downloadable PDF has a dozen pieces of art (including an updated throwback of Smiling Jack) spanning the genres and handy references for the most frequently-used rules—you’ll have everything you want at your fingertips in high style! Artwork Preview (Does...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty...   [click here for more]
PenguinComics.com  $2.00

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