An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums... [click here for more]
This document provides a simple set of generic solo tools that can be included in any Caltrop-derived game.
These rules use the native Caltrop d4 mechanic for its oracle and for adventure flow control. Generic open-question prompt words are provided, and instructions for how these should be modified as you build your Caltrop game.
These solo rules are covered by the same... [click here for more]
The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older.
Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play.
Bringing RPGs into education is teaching narrative, critical... [click here for more]
The Motif SRD Quickstart is a simple plug & play roleplaying game system build. It also includes a customizable but ready to use story oracle to use as a GM assistant or enable solo play!
It is a companion to the Motif Toolkit SRD, which describes the broad framework of Motif. This title focuses on enabling fast pickup play with custom concepts and rapid game... [click here for more]