Title |
Publisher |
Price |
How to Make a Fantasy Sandbox!
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that... [click here for more] |
Bat in the Attic Games |
$14.99
|
“An exhilarating pathway to becoming a seasoned RPG soloist.” – Martin Knight, creator of D100 Dungeon
Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
Over... [click here for more] |
Modiphius |
$15.00
|
A Style Guide with Style
Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered... [click here for more] |
Rogue Genius Games |
$4.95
|
Great Table-Top Role-Playing sessions grow out of 8 things:
Players - MANIFOLD has a seductive range of options which encourage players’ imagination and creativity. It’s a game full of twists and turns. But these are allocated via die rolls. Quieter or newer players are encouraged to participate whilst the more experienced don’t get to dominate.
The... [click here for more] |
Simon Burley Productions |
$25.00
|
Cthulhu Text: TTF Font File
Can also be purchased via my website www.thevaultsofmctavish.com
Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied... [click here for more] |
The Vaults of McTavish |
$3.90
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
NEED TO GET YOUR GENESYS GAME IN THE ZONE?
Do you struggle tracking movement in the abstract range band rules when playing Genesys?
Are you looking for something a touch more concrete?
Well now you can, all within the pages of The Forge Collection: Encounter Zones!
Encounter Zones are an exciting new rule choice that adds movement rules using an optional hex grid system to... [click here for more] |
EDGE Studio |
$5.00
|
 Introduction: The Magic of Solo RPG’ing
Welcome, fellow adventurer, to the wondrous world of solo RPG gaming. Whether you’ve stumbled upon this guide out of curiosity, a longing for adventure, or a deep-seated love for storytelling, know that you are in the right place. Here, you will discover the joy, freedom, and endless possibilities that solo RPG gaming offers.
In a world that often feels... [click here for more] |
Original Frontiers |
$2.99
|
So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on:
Host star
Planet orbit
Planet size
Axial tilt
Moons
Planet rotation
Magnetosphere
Geological activity
Atmosphere
Hydrosphere
Climate
Plus,... [click here for more] |
Draken Games |
$3.95
|
WRITE STRUCTURED RPG ADVENTURES
Is this your fastest guide on how to create great, structured adventures for any role-playing game, using simple but powerful techniques? It might be! 11,000+ words, 76 pages—a complete guide to develop, write, and creatively mold your adventures and campaigns.
The book consists of these sections (and a few more):
How to Structure an Adventure
What... [click here for more] |
PenguinComics |
$14.95
|
Here 25+ year veteran game writer, developer, designer, and publisher Owen K.C. Stephens has selected some of his best essays about freelancer writing for (and, later in the book, publishing in), the tabletop RPG industry. These essays have been lightly updated and edited, but largely still take the form they had when first published on his blog.
This product is an ashcan, compiled version of eventual... [click here for more] |
Rogue Genius Games |
$4.95
|
Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!!
There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start.
How... [click here for more] |
Kortthalis Publishing |
$3.00
|
A New, Quarterly, Fan-Produced Zine to Enhance Your Gameplay in the World of the Vaesen Roleplaying Game
Thomas Bailey, Johnell Hipol, and David Wartmann have put together what we hope will be a great resource for fans and players of the Vaesen Nordic Horror Roleplaying game by Free League.
In the inaugural issue we have several articles ready to help you improve... [click here for more] |
Free League Publishing |
$5.00
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business.
Topics the Game Retailer Guide covers include:
* Administration & Planning
* Building and Equipping the Store
* Competitive Analysis
* Products and Services
* Marketing & Advertising... [click here for more] |
Skirmisher Publishing |
$9.99
|
A FAIRYTALE ON THE VISTULA: PART THREE.
In the final thrilling instalment of ‘A FAIRYTALE ON THE VISTULA,’ the characters face the leader of the East German Legion, Elric Voss. He is a twisted man, mercilessly driven by his Nazi past and dreams of a Leninist future, determined to unleash the chemical weapon stockpile he and his followers have stolen. Can the characters survive... [click here for more] |
Free League Publishing |
$3.95
|
“The Most Merciful Thing in the World is the Inability of the Human Mind to Correlate all its Contents.”
H.P. Lovecraft coined the term "Yog-Sothothery" to refer to the fictional myth cycle he invented for his tales -- what subsequently became known as the "Cthulhu Mythos" (after other writers had added their own original horrors to sit beside... [click here for more] |
Cthulhu Reborn |
$14.99 $12.99
|
A FAIRYTALE ON THE VISTULA: PART TWO
In the thrilling next instalment of ‘A Fairy Tale on the Vistula,’ the characters are taken to the slave holdings of Castle Mozbork. Here, they will need to decide who can be trusted, as they race to save Rasalind Kwoleck and reunite mother and daughter.
This instalment, ‘The Tower,’ can be played as part of the mini-campaign,... [click here for more] |
Free League Publishing |
$3.95
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games.
You can design and make a huge variety of heritages using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also allow for mixed heritage to allow you... [click here for more] |
Homebrew and Hacking |
$11.00
|
Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback... [click here for more] |
EDGE Studio |
$2.95
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99 $4.79
|
This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity.
In addition, the notebook includes:
Checklists of all published Genesys skills... [click here for more] |
EDGE Studio |
$2.95
|
It Was a Dark Time for the Galaxy
In the late 1980s, Star Wars was becoming a fading memory. The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying Game and... [click here for more] |
Rogue Genius Games |
$7.95
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Pelgrane Press |
$9.95
|
Isle of Lore 2: Hex Tiles is fully packed with hex tiles, icons and overlays to create stunning fantasy maps for your video games, tabletop rpgs or print projects, be it a commercial endeavour or just to spice up your pen and paper roleplaying campaign!
This is the DriveThruRPG version of the assets, which contains all the content described here. If you want a version of the... [click here for more] |
Steven Colling |
$9.99 $5.99
|
To speed up combat in Free League’s award winning RPG CORIOLIS, a have created 58 shortcut rule-cards that can be used both as a quick way to read rules, and also as “command”-cards players can use in a session to put on the table or reveal in a VTT online.
The cards contain all rules from the core rulebook that covers ground... [click here for more] |
Free League Publishing |
$2.99 $1.79
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99 $2.39
|
Prior to the Ulerian holy week, the peaceful community of Apple Lane comes together to celebrate the upcoming harvest with a festival of thanks. The children of the community recreate the classic Lightbringer Quest under the watchful eye of the local Thane.
This year however, something is different. The children chosen for the quest seem to resemble the gods, important digntaries from Clearwine and... [click here for more] |
Chaosium |
$4.95
|
Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced.
=GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates... [click here for more] |
Galactic Baroque Publishing |
$5.00
|
Put the visual “oomph” in your Savage Worlds Customizable GM Screen with the Savage Worlds Deluxe Screen Inserts!
This downloadable PDF has a dozen pieces of art (including an updated throwback of Smiling Jack) spanning the genres and handy references for the most frequently-used rules—you’ll have everything you want at your fingertips in high style!
Artwork Preview (Does not Show Tables)... [click here for more] |
Pinnacle Entertainment |
$2.99
|
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction... [click here for more] |
McFarland |
$9.99
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00 $6.60
|
 GREETINGS DENIZENS OF THE DARK FUTURE …
The humble (or not so humble) street gang is such a good way to add flavour to your cyberpunk city, but it can sometimes take up a lot of time to create something new. That’s where this generator comes in. As with our other random generators for Cyberpunk Mobs, Upscale Cyberpunk Parties and Cyberpunk Corporations, this is intended as a way for GMs to quickly... [click here for more] |
Frankenstein Bee |
$3.30
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
 Do you ever feel your fallback mobs are lacking in originality? Do they sound more like Fat Tony than Tony Montana? Have you had your fill of Italian and are perhaps considering Thai or Mexican instead? Erm … I’m feeling a little … be back in a minute …
*SMACKS LIPS*
Right, where were we? This Frankenstein Bee Cyberpunk Mob Maker is intended to take some of the legwork... [click here for more] |
Frankenstein Bee |
$3.30
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design.
This book covers such subjects as:
What's... [click here for more] |
Raging Swan Press |
$4.99
|
Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments.... [click here for more] |
Starwarp Concepts |
$4.99
|
 Unleash your tabletop RPG adventures with the Roleplayer's Guide to ChatGPT! This manual is your key to transforming game nights. It gives you practical advice and tools to boost your storytelling. Whether you're a seasoned dungeon master or new to roleplaying, this guide helps you make the most of ChatGPT. Dive into the world of AI, unlock new narratives, and elevate your storytelling. Get ready for... [click here for more] |
Christian Amauger |
$4.95 $3.96
|
 Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book... [click here for more] |
Thunderegg Productions |
$19.99 $15.99
|
d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color book presents content from all your favorite writers and game designers.
Here's some of the articles and columns!
16 WorldCraft: Grigoria
Perry Fehr brings us the first location in our 100% shared setting!
26 Briarborn
Complete race... [click here for more] |
d20pfsrd Publishing |
$5.21
|
These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school.
Here’s a few topics we cover:
Ability Scores
Alignment
Classes
Encumbrance
Healing
Stealth
Initiative
Undead
Broken Spells
Cantrips
Magic Items
Called Shots
Morale
Critting/Fumbling
Shield Walls
Mounted Combat
And much more!
All the rules have one... [click here for more] |
Castle Clark |
$5.99
|
d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers.
Here's some of the articles and columns!
Featured P18 Merchants & Margins If there’s one thing that can be said for the average adventurer,... [click here for more] |
d20pfsrd Publishing |
$5.21
|
 Build the Store Your Community Deserves.
Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you.
In Friendly Local Game Store, you’ll learn what you need to know... [click here for more] |
Pelgrane Press |
$9.95
|
d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers.
Here's some of the articles and columns!
Features 18 Describing The Colors Out of Space and Time Skeeter Green brings us our first article... [click here for more] |
d20pfsrd Publishing |
$5.21
|
Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species.
Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native... [click here for more] |
Galactic Baroque Publishing |
$10.00
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
Over 700 System Neutral Ways to Describe Combat Strikes.
Too often we see combat being run with just a hit/don't hit binary, plus damage. With these cards, you can infuse combat with story.
Three decks are included, organized by Weapon Types, Blunt, Slashing and Piercing.
This storytelling tool:
•Encourages writers to show the effects of strikes, not just say it was painful.
•Adds depth and drama to any of your story's... [click here for more] |
Conflict Games, LLC |
$12.99 $9.99
|