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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
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47 Quirks and Personality Traits for PCs and NPCs

47 Quirks and Personality Traits for PCs and NPCs


Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly.   None of them were close enough to stop whatever...   [click here for more]
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47 Holidays, Festivals, and Special Events for Your Campaign

47 Holidays, Festivals, and Special Events for Your Campaign


It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father....   [click here for more]
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47 Key Concepts for Inventing a Fantasy Race or Culture

47 Key Concepts for Inventing a Fantasy Race or Culture


Men, dwarves, elves, orcs, trolls, and goblins. These races, and many more like them, populate nearly every fantasy world ever created. Their societies, cultures, and histories have been covered in countless books, movies, video and role playing games. Sometimes though, when DM/GMs decide to build their own fantasy world, they realize they need to populate it with their own creations; races, cultures...   [click here for more]
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47 Critical Hit Tables to Spice Up Your Game

47 Critical Hit Tables to Spice Up Your Game


As gamers, our Saturday nights often revolve around dice. Sometimes, those dice are our tormentors - letting us down at the worst possible moment, or keeping us from succeeding in our endeavors time after time. Thankfully, this is not one of those times! The Critical Success is one of the highlights of any gaming night, and no great story is complete without the well-timed and much needed Crit....   [click here for more]
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47 System-Neutral Artifacts and Magical Items for Your Campaigns

47 System-Neutral Artifacts and Magical Items for Your Campaigns


The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...    47...   [click here for more]
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