Hey out there cats kittens!
Welcome to the world of Devil Day's, the rocking, demonically imbued, fifties hellscape. Join the ranks of the Damned, join a gang of your fellow devils, and learn how to use your demonic powers to keep the big bosses downstairs happy, and keep those weak humans off of your back. Devil's Day's is a world book that works with the CHRONOS Universal LARP system. ... [click here for more]
Magic has always been real, you just had to know where to find it.
Those proficient in these elusive arts soon became feared and revered by “the Silent,” those who could not wield Ætheric Power. To save themselves from the Silent and each other, the Arcanum was founded; Four Leagues who each protect and harness one of the four elemental Æthers of magical power. They entered... [click here for more]
Welcome to the magic filled world of Sleepy Hollow! Sleepy Hollow is a magic spinning, dark humor filled, and uniquely strange take on being a practitioner of the arcane arts. Based in modern day America, this in character student handbook outlines the over-the-top experience that a student should expect to experience in the bizarre world of Sleepy Hollow. In this world players can participate as... [click here for more]
The system that every theater LARPer has been waiting for.
The CHRONOS Player Book is the guide for using CHRONOS cards to make a character, handle conflict resolution, determine success and failure; as well as how to apply the CHRONOS Universal LARP system across a multitude of worlds. The CHRONOS book also explains the game concepts and terminology, such as Aether, Fonts, Thresholds, Skeins, and... [click here for more]
The system that every story teller and LARP organizer has been waiting for.
The CHRONOS Game Organizer’s Guide is the guide for using CHRONOS cards to make your game come to life. With guidelines on character development, world design, plot crafting, experience point scale, and NPC creation tools, this rule book handles all of the details that a game organizer or story teller needs. Providing... [click here for more]
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more]