Title |
Publisher |
Price |
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
Legends Never Die
Across the centuries, the fate of the Inner Sphere changed time and again with the actions of one MechWarrior and one 'Mech fighting at the crux of history. There stories became legends passed down through the years, and now these legends and their 'Mechs stand revealed as never before.
BattleTech: Legends depicts fifty-two of the universe's most famous--and... [click here for more] |
Catalyst Game Labs |
$19.99
|
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The One Page Dungeon Compendium
A collection of dungeons with all of the 2021 One Page Dungeon Contest entries. This contains all of the dangerous dungeons, exciting encounters, amazing adventures, and wonderous worlds. Each one is contained on a single page of the compendium.
There are 74 entries to this year's contest. You get the compiled compendium and a zip file containing each of the individual... [click here for more] |
Spiel Knights |
$5.99 $4.99
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
“All aboard for the Moon!”
This good-natured early science fiction story describes a near future where humanity coexists with people from other worlds and postulates regular flights between the Earth and the Moon and technological advances like breathing devices that use solid pellets of compressed oxygen. It is a fun and thought-provoking read that will resonate with fans of Victorian-era stories,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Listen Carefully
They say everyone’s got a devil on one shoulder and an angel on the other, giving them advice and trying to influence them. Well, in the Sixth World, the angel’s drunk in a gutter somewhere, and the devil Just. Won’t. Shut. Up. What’s worse, three-quarters of the time, that devil’s advice sounds downright reasonable and even moral compared to the drek the powers of the world... [click here for more] |
Catalyst Game Labs |
$0.99
|
"Do you know who I am?"
“I don’t, sir. I don’t. And that’s not the best way to ask for special—”
“No, no, I mean, do you know who I am? I’m having trouble remembering right now.”
Thus begins these excerpts from the columns of the Nova Age's most opinionated freelance journalist. Swine and Cheese Party contains... [click here for more] |
Onyx Path Publishing |
$2.99
|
In an age of augmented reality, love is found in the most dangerous places. Stranded on Mars, megacorp programmer Derek Tobbit drowns his sorrows in augmented reality sex, only to have his drug-fueled midlife crisis hijacked by a conspiracy that threatens the solar system. It will take all his hacker skill, the friendship of a rogue AI, and the redemptive power of an impossible love to save them.... [click here for more] |
Gun Metal Games |
$4.97
|
Gillian Jericho is a young blogger with the interview of a lifetime: the mysterious Antaeus of Team Tomorrow. He’s a nova, one of the superpowered beings that started to appear in the world ten years ago.
But the interview takes a bizarre twist, and Gillian soon learns why Antaeus wants to speak to her... and some of the hidden secrets about the world of Trinity Continuum: Aberrant.
This comic... [click here for more] |
Onyx Path Publishing |
$1.99
|
Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls of the world,... [click here for more] |
Catalyst Game Labs |
$1.99
|
Rifts®: Duty's Edge™
300 years after the Great Cataclysm and the Coming of the Rifts, humankind struggles against inhuman invaders, dark magic and demon plagues.
A barren and empty land. The civilizations of the Middle East and much of the world have been long-since destroyed. Here, only lakes of glass and fading radiation remain of the region's once great cities, shrines,... [click here for more] |
Palladium Books |
$12.99 $7.99
|
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most... [click here for more] |
Kent David Kelly |
$4.99
|
THE DANGEROUS GAMES WE PLAY...
Earth has become a truly troubled place, ruled over by hypercorporations and CEOs rather than politicians and royalty. Not all of the old world powers have gone quietly into the night however, and one in particular holds onto his grasp. A team of operators (Lucky Mack, Corruption, LANrefn1, and Override) have taken on a job that may well threaten this... [click here for more] |
Legendary Games |
$4.99
|
“People don’t need a reason to be awful to each other. They just need to survive. But people don’t need a reason to survive, either. They just need each other.”
— Tribeca Rockaway, sniper of the Dead Heroes gang
No one knows how long it’s been since the world was blasted with nuclear radiation and became infested with undead. The survivors of the Fall were the first... [click here for more] |
Onyx Path Publishing |
$4.99
|
Final report, the commercial star-ship Nostromo. Third officer reporting. The other members of the crew—Kane, Lambert, Parker, Brett, Ash, and Captain Dallas—are dead. Cargo and ship destroyed. I should reach the frontier within six weeks. With a little luck the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off. - Ellen Ripley
The Wretched is... [click here for more] |
Loot The Room |
$15.00
|
Johnson Meets Street
Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when... [click here for more] |
Catalyst Game Labs |
$1.99
|
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.
Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more] |
Onyx Path Publishing |
$2.99
|
Rules for the Breaking
Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.
Yuri doesn’t have much left from his shadowrunning days except his cyberears, but that’s enough... [click here for more] |
Catalyst Game Labs |
$1.99
|
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are... [click here for more] |
Mindjammer Press |
$4.00
|
Hammer of the Forge™
Volume One: The Cosmo-Knight™
Tales of Phase World® & The Three Galaxies™
Imagine the world transformed by magic and dimensional energies ...
The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural. Thus begins the saga of Rifts®.... [click here for more] |
Palladium Books |
$13.99 $7.99
|
Prepare to Fire
If you’re a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast.
Shadowrun Gear Cards, Series 1provide quick reference to 54 different pieces of gear,... [click here for more] |
Catalyst Game Labs |
$5.99
|
THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|
Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.
- Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones.... [click here for more] |
Onyx Path Publishing |
$6.99
|
Hammer of the Forge™
Volume Two: The Reckoning™
Tales of Phase World® & The Three Galaxies™
Imagine the world transformed by magic and dimensional energies ...
The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural. Thus begins the saga of Rifts®.
Now... [click here for more] |
Palladium Books |
$14.99 $8.99
|
Novel-length branching path interactive fiction in the Choose Your Own Adventure vein! You'll get a mobi file, an epub, and a pdf.
You work for the Time Travel Investigation Agency, a job which, to be honest, is mind-meltingly dull. That is, until a raving lunatic in a lab coat breaks the laws of physics and drastically alters the space-time continuum (changing your... [click here for more] |
Chooseomatic Books |
$3.99
|
Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.
Issue #1 contains the following articles:
Cthulhu as Patron Why choose the lesser... [click here for more] |
Blind Visionary Publications |
$10.00 $7.00
|
Rifts® Sonic Boom™
A novel set in the Rifts® RPG world, the first in a trilogy
The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural.
300 years after the Great Cataclysm and the Coming of the Rifts, humankind struggles against inhuman invaders and dark... [click here for more] |
Palladium Books |
$7.99
|
Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship.
With no power, no weapons and no prospect... [click here for more] |
Mongoose |
$3.49
|
The Rifter® Number Seventy
The Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the... [click here for more] |
Palladium Books |
$13.95 $7.49
|
Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.
Issue #2 contains the following articles:
King of Beasts A patron for those... [click here for more] |
Blind Visionary Publications |
$10.00 $7.00
|

This PDF features color KoDT strips and color throughout.
64 pages ... [click here for more] |
Kenzer & Company |
$4.99
|
Rifts® Treacherous Awakenings™
A novel set in the Rifts® RPG world, the third in a trilogy
The fabric of space and time is torn asunder and the Earth becomes a nexus — a stepping stone — to countless alien worlds.
300 years later, humankind struggles against inhuman invaders and dark magic from the Rifts. Alien beings from other dimensions, known as “D-Bees,” share our planet,... [click here for more] |
Palladium Books |
$9.99
|
There is only one law on the pirate world of Theev. The Blacksand Widows enforce that law with brutal efficiency and remorselessness. Sharing one consciousness, one mind, and through their cybernetic enhancements, the Widows are all but unassailable. But where there is a computer, there is a hack. An attempt to crash the Widows’ network results in one sole unit of the collective, Q2,3nrpi2, being... [click here for more] |
Mongoose |
$3.49
|
Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.
Issue #3 contains the following articles:
Dor Nyvs A patron for those with their... [click here for more] |
Blind Visionary Publications |
$10.00 $7.00
|

This PDF features color KoDT strips and color throughout.
64 pages ... [click here for more] |
Kenzer & Company |
$4.99
|
The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It... [click here for more] |
Palladium Books |
$8.49
|
The Rifter® Number Seventy-Nine
This Rifter® is all about pushing the envelope, trying new things and alternative methods, rules and approaches to create epic adventure! Role-playing games (and The Rifter®) are all about expressions of your imagination. Of making ideas, characters and stories come to life. RPGs are flexible. Malleable. Alive and changing. There is no... [click here for more] |
Palladium Books |
$13.95 $7.49
|
The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas... [click here for more] |
Palladium Books |
$6.99
|
Rifts® Deception’s Web™
A novel set in the Rifts® RPG world, the second in a trilogy
The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural.
300 years after the Great Cataclysm and the Coming of the Rifts, humankind struggles against inhuman invaders and dark magic... [click here for more] |
Palladium Books |
$7.99
|
The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas... [click here for more] |
Palladium Books |
$6.99
|
Power in Your Hands
Everyone in the Sixth World wants to geek the mage first. Your job is to
make sure that won’t happen by being faster, deadlier, and more powerful
than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier,
with easy-to-reference game statistics for 54 different spells.
Grab a pack and use it to call down a whole hellstorm of... [click here for more] |
Catalyst Game Labs |
$5.99
|
The Rifter® Number 71 & 72 Double Issue
Welcome to the 224 page Double Issue of The Rifter® #71 & #72, packed with source material from across the Megaverse®. There are adventure settings, monsters of Japan, ninjas, superspies, the Town of Semjaw, the floating haven called the Pearl, Game Master tips, and a short story that is a prelude to the Disavowed, two full adventures... [click here for more] |
Palladium Books |
$13.49
|
Welcome to the Rocket Age!
Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!
Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not... [click here for more] |
Why Not Games |
$1.99
|
The King of Drinax is dead.
His son Oleb must take the throne.
But Oleb is missing. The prince has not returned from his tour of the outer systems and he must be brought home to his throne and his kingdom. The quest is entrusted to Asaj, a knight of the Star Guard. His mission: ensure the hotblooded young prince returns to the dusty throne of a vanished empire.
The old Empire is gone. The kingdom... [click here for more] |
Mongoose |
$3.49
|
This 196-page issue is a Science Fiction Reference (Ref). It has new material built around several questions.
Is a science fiction a genre?
What fiction sources my serve as a companion to science fiction RPG gaming?
What type of random d1000 tool may help to create a science fiction story?
What is a brief timeline of highlights for science fiction novels, movies, TV shows, and video... [click here for more] |
Ken Wickham |
$4.99
|
WAKING SPIRITS
The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s what... [click here for more] |
Catalyst Game Labs |
$2.99
|