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Dungeons & Dragons: Frost Giant’s Fury #1
by IDW Publishing

Mighty giants stir across the land and, before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur’s Gate heroes will be tested like never before.

Roll for initiative, a new Dungeons & Dragons adventure begins!

Dungeons & Dragons: Frost Giant’s Fury #1
 
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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled upon...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #178 (4e)

Dungeon #178 (4e)


Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures. The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #179 (4e)

Dungeon #179 (4e)


Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane. Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert J....   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #181 (4e)

Dungeon #181 (4e)


Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a Campaign Workshop: Hero’s Battle: Elminster by Chris Sims:...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
Wizards of the Coast  $4.99

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Zine-O-Morph #2

Zine-O-Morph #2


The second issue of Zine-O-Morph serves as a primer for playing military-themed games, particularly in a Science Fiction setting. The focus is on infantry-level play, but with some ideas that are universal to any military RPG. Inside you will find details on command structure, rank, jargon and lingo, and the Phonetic Alphabet. Also included is a section on running mercenaries and a mercenary game,...   [click here for more]
Tom Doolan  Pay What You Want

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Dragon #379 (4e)

Dragon #379 (4e)


The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community. Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider. Assassin by Mike Mearls:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #380 (4e)

Dragon #380 (4e)


What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule. Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! Abyssal Genasi by Peter Schaefer: While most genasi are...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in the...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older even...   [click here for more]
Wizards of the Coast  $4.99

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NUELOW Earth Day [BUNDLE]

NUELOW Earth Day [BUNDLE]


This special bundle product contains the following titles. Judy of the Jungle: Murder Goes Native Regular price: $2.25 Bundle price: $1.00 Format: Watermarked PDF MURDER FOLLOWS WHEN SUPERSTITION CHALLENGES SCIENCE Judy, the jungle-dwelling daughter of an American naturalist, confronts the lethal effects of out-of-control egoes when she crosses paths with a...   [click here for more]
NUELOW Games  $22.50 $10.00

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Mythic Hero's Handbook

Mythic Hero's Handbook


Heroes Ready to Make History! The Mythic Hero's Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You'll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You'll find options galore to suit any...   [click here for more]
Legendary Games  $29.99

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Mythic Spell Compendium

Mythic Spell Compendium


Master Mythic Magic! The Mythic Spell Compendium brings you over 2000 mythic spells for your Pathfinder campaign! This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! These spells are not just an exercise in bigger numbers (though you'll find...   [click here for more]
Legendary Games  $29.99

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Dragon #384 (4e)

Dragon #384 (4e)


I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3. Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #388 (4e)

Dragon #388 (4e)


Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial. Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero...   [click here for more]
Wizards of the Coast  $4.99

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Dynamic Man

Dynamic Man


"The power of steel, the speed of an eagle, the wisdom of the sages... all combined in one body!" When a group of mystics began targeting the world's scientific geniuses or eradication, Dr. Moore gave life to his greatest creation--Dynamic Man! The product of cutting edge science and technology, this superpowred android now stands forever...   [click here for more]
NUELOW Games  $2.25

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The Curse of Egypt

The Curse of Egypt


FROM THE ANCIENT TOMBS, IT RISES... The Curse of Egypt features three classic horror shorts (one illustrated by the great Steve Ditko) that draw their inspiration from the legends and iconic cursed tombs and mummies of Egypt. Each relates a chilling tale of the ancient mystical forces of Egypt colliding with and crushing those of the modern world. In addition, In addition to the...   [click here for more]
NUELOW Games  $1.50

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The Gift

The Gift


Bienvenido a este estercolero al que llamamos vida. Eres un punk, lo que significa que eres un perfecto hijo de puta, o más te valdría serlo. Tanto da que seas un bárbaro bajado de las montañas que ha aumentado su ya de por sí fuerza inusitada gracias a unos nuevos brazos prostéticos, o un bardo que malvive en las calles tocando su laúd eléctrico...   [click here for more]
J.J.Alonso  Pay What You Want

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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #191 (4e)

Dungeon #191 (4e)


Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10. Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5. Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99

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The Crystalline Caves of Black Leaf Forest (5e)

The Crystalline Caves of Black Leaf Forest (5e)


In the Crystalline Caves of Black Leaf Forest there is rumoured to be an entrance to the dark elf city of Ithilanx, a city radiant with precious gems and minerals far beneath the earth. The entrance is protected by one of the dark elf houses of Ithilanx, nobody knows which one. Find the entrance and then escape the caves - if you can! This is a fifth edition Dungeons and Dragons adventure for level...   [click here for more]
Nectar of the Gods  $5.00

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Volton

Volton


He stands a solitary vigil against forces outside the law! In 1942, while still in his early teens, Joe Kubert published his first professional solo work--the superhero series “Volton.” He did four episodes, which appeared in the pages ofHolyoke Publishing's Catman 8 – 11, before he moved onto other projects... and a career that spanned seven decades and...   [click here for more]
NUELOW Games  $1.99

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How To Build A Bell Tower

How To Build A Bell Tower


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Large House

How To Build A Large House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Medium House

How To Build A Medium House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Small House

How To Build A Small House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Market Hall

How To Build A Market Hall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Leathersmith Shop

How To Build A Leathersmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Weaponsmith Shop

How To Build A Weaponsmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Gate

How To Build An Upgraded Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Corner

How To Build An Upgraded Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall

How To Build An Upgraded Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall

How To Build A Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Gate

How To Build A Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Corner

How To Build A Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Wizard's Keep

How To Build A Wizard's Keep


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group. Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids. How can you bring the catacombs...   [click here for more]
Framily Game Knights  Pay What You Want

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