Title |
Publisher |
Price |
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
 "...an urban fantasy thrill ride." --San Francisco Book Review
2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of NIGHT, a paramilitary force created... [click here for more] |
Nightpath Publishing |
$2.99
|
 The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can save the city against the schemes... [click here for more] |
Nightpath Publishing |
$1.99
|
 The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing the former NIGHT agent and his... [click here for more] |
Nightpath Publishing |
$1.99
|
In 2004, the World of Darkness Rulebook introduced a concept that intrigued, tantalized and inspired readers and players, and left them with the question:
What is the God-Machine?
You hold in your hands the book that might answer that question...or might simply complicate it. The God-Machine Chronicle Anthology contains new fiction by Justin Achilli, Eddy Webb, Stew Wilson, David... [click here for more] |
Onyx Path Publishing |
$2.99
|
We are like you. We live in your cities, we laugh at your jokes, we share your good times and your bad ones. We meet you in clubs and back alleys, at glamorous parties and dive bars. We need you, to sate our endless hunger. We are your Kindred.
They are the smoke and the darkness, things that could have been you or us, creatures of hunger that humanity stole the night from. They are the Strix.... [click here for more] |
Onyx Path Publishing |
$2.99
|
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas,... [click here for more] |
Graham Walmsley |
$6.00
|
Food is Life
We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.
Enchanting... [click here for more] |
Onyx Path Publishing |
$4.99
|
Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more] |
Onyx Path Publishing |
$6.99
|
The Unchained don't take anything for granted.
They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories... [click here for more] |
Onyx Path Publishing |
$4.99
|
AN APPENDIX FOR THE FOUR-VOLUME SET!
Designers & Dragons: The Platinum Appendix is a collection of additional essays and indices to enhance and expand the material found in the Designers & Dragons series by author-historian Shannon Appelcline.
In this appendix, you’ll find:
Essays on women in the roleplaying industry, the Auriana Gang, the Hero Auxiliary Corps, and the Runequest... [click here for more] |
Evil Hat Productions, LLC |
$5.00
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Gameplaywright |
$7.99
|
The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [click here for more] |
Onyx Path Publishing |
$4.99
|
Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls of the world,... [click here for more] |
Catalyst Game Labs |
$1.99 $1.49
|
 One Ship, Two Captains
Lieutenant Simon Crowe is the temporary commanding officer of CSS Stormshadow, a new design of patrol frigate forming part of the Iron Gate strategy. A former engineering officer, his mission is simple: patrol the backwaters, show the flag and work Stormshadow up ready for service.
Lieutenant-Commander Alice Browning is Political Officer... [click here for more] |
Mongoose |
$4.99
|
Johnson Meets Street
Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when... [click here for more] |
Catalyst Game Labs |
$1.99 $1.49
|
The Created wake with a flash of lightning, a gush of water, or a mouthful of air. They stumble into life, knowing barely enough to play at being human.
But human is exactly what they must become. The urges in their alchemical bodies, the marks left by the Prometheans preceding, and every instinct they possess, tells them that Humanity is the goal. Strive, learn, struggle, and reach the New Dawn.... [click here for more] |
Onyx Path Publishing |
$2.99
|
Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller.
These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can.... [click here for more] |
Arc Dream Publishing |
$9.99
|
Something Stirs…
The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….
The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment... [click here for more] |
Onyx Path Publishing |
$3.99
|
 Lost in Infinity
In helping to save San Francisco from eldritch evil, members of the Sentinels, premier hero team of Emerald City, are lost among the infinite dimensions of the multiverse. The rest of their team are on a quest to find them, no matter what it takes.
Aided by the rogue magician Thomas Rhymer and his allies, the mystic Gatekeeper and the Shadow Knights, the heroes must... [click here for more] |
Green Ronin Publishing |
$9.99
|
 Visions of Doom
Thomas Rhymer is blessed—or burdened—with the Sight, and the mystic investigator knows something terrible is coming to the city of San Francisco. The Bay Area has its own mystic protector, the young hero known as Gatekeeper, chosen guardian of the Dimension of Doors, but then why is Rhymer experiencing visions of impending doom for the city and its protector?
Across... [click here for more] |
Green Ronin Publishing |
$9.99
|
THE LIFE OF A LIFESAVER
DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort.
Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers,... [click here for more] |
Catalyst Game Labs |
$2.99 $2.24
|
Rules for the Breaking
Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.
Yuri doesn’t have much left from his shadowrunning days except his cyberears, but that’s enough... [click here for more] |
Catalyst Game Labs |
$1.99 $1.49
|
Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse:
"The Color of Dust" by Laurel Halbany.
"PAPERCLIP" by Kenneth Hite.
"A Spider With Barbed-Wire Legs" by Davide Mana.
"Le Pain Maudit" by Jeff C. Carter.
"Cracks in the Door" by Jason Mical.
"Ganzfeld Gate" by Cody Goodfellow.
"Utopia" by David Farnell.
"The Perplexing Demise of Stooge Wilson" by David... [click here for more] |
Arc Dream Publishing |
$9.99
|
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are... [click here for more] |
Mindjammer Press |
$4.00
|
Songs of the Sun
Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own.
Songs of the Moon
Each dusk brings new dangers well. The Changing Breeds do not have the strength of... [click here for more] |
Onyx Path Publishing |
$2.99
|
Unseen. The Kindred Move Among Us
Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures... [click here for more] |
Onyx Path Publishing |
$3.99
|
The Coldest Shadows
Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner.
He and his own... [click here for more] |
Catalyst Game Labs |
$0.99 $0.74
|
THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|
Savannah is under siege.
For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city.
It’s not enough.
Every night, the Wyrm grows stronger, its forces... [click here for more] |
Onyx Path Publishing |
$3.99
|
THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...
30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble...
Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation... [click here for more] |
Catalyst Game Labs |
$0.99
|
THE MEANEST STREETS...
James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city’s dingy streets... [click here for more] |
Catalyst Game Labs |
$0.99 $0.74
|
“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley
You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.
Here's the problem: there are dozens of old school rule sets. So which one should you try?... [click here for more] |
Brent P. Newhall's Musaeum |
$6.99
|
Novel-length branching path interactive fiction in the Choose Your Own Adventure vein! You'll get a mobi file, an epub, and a pdf.
You work for the Time Travel Investigation Agency, a job which, to be honest, is mind-meltingly dull. That is, until a raving lunatic in a lab coat breaks the laws of physics and drastically alters the space-time continuum (changing your... [click here for more] |
Chooseomatic Books |
$3.99
|
John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.
It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.
Learn the worst, most despicable, dastardly... [click here for more] |
John Wick Presents |
$9.99
|
Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more] |
Onyx Path Publishing |
$3.99
|
DEADLY DANGER ON UNFAMILIAR STREETS...
When Magic Returns to the Earth its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail... [click here for more] |
Catalyst Game Labs |
$2.99 $2.24
|
Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship.
With no power, no weapons and no prospect... [click here for more] |
Mongoose |
$3.49
|
He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful.
But instead of anything that even remotely resembled help, an unexpected... [click here for more] |
Catalyst Game Labs |
$4.99 $3.74
|
DOWN THESE DARK STREETS...
Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool.
Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only a... [click here for more] |
Catalyst Game Labs |
$2.99 $2.24
|
WHAT IS THE BLUE NILE?
An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.
A very special child who violates the natural laws of the living and the dead alike.
An ancient sculpture that opens pathways of glory to anyone who dares possess it.
An instrument of profound sound... [click here for more] |
Onyx Path Publishing |
$2.99
|
THE TAROT HAS AWAKENED…
…And nothing will ever be the same again.
The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more... [click here for more] |
Catalyst Game Labs |
$3.34 $2.51
|
Out of Time, Out of Options
JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves... [click here for more] |
Catalyst Game Labs |
$4.99 $3.74
|
WHERE NO ONE KNOWS YOUR NAME...
Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger.
Red begins piecing together what had happened during his lost time—and who put him under in the first... [click here for more] |
Catalyst Game Labs |
$2.99 $2.24
|
There is only one law on the pirate world of Theev. The Blacksand Widows enforce that law with brutal efficiency and remorselessness. Sharing one consciousness, one mind, and through their cybernetic enhancements, the Widows are all but unassailable. But where there is a computer, there is a hack. An attempt to crash the Widows’ network results in one sole unit of the collective, Q2,3nrpi2, being... [click here for more] |
Mongoose |
$3.49
|
SOME SECRETS CAN KILL YOU...
Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth... [click here for more] |
Catalyst Game Labs |
$2.99 $2.24
|
15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book.
Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier.
Take a tour through twelve new chapters, each designed... [click here for more] |
John Wick Presents |
$9.99
|