“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley
You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.
Here's the problem: there are dozens of old school rule sets. So which one should... [click here for more]
During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation... [click here for more]
Beginning a new era in Dungeons & Dragons history!
The genre-defining roleplaying game gets its first ongoing comic series in years!
Join writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) as they bring us a tale of high adventure and deep secrets. Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid... [click here for more]
The post-apocalyptic Dungeons & Dragons setting's first-ever comic!
Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread. Welcome to Athas!
When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the... [click here for more]
The world of Krynn is under siege by the dark goddess Takhisis.
Led by the renegade wizard Galan Dracos, Takhisis' forces of evil threaten to conquer all. The only resistance to the Dark Queen are the Knights of Solamnia and their few allies. One Knight rises from their ranks–a Knight destined to become the greatest hero of Krynn.
This is his story... the Legend of Huma. Adapts the the novel... [click here for more]
Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur’s Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins!
Originally published as DUNGEONS & DRAGONS: FROST... [click here for more]
This second volume of the acclaimed Dungeons & Dragons comic reveals how our favorite band of adventurers first came together!
But in present day, Fell's Five has found itself stranded in the mystical realm known as the Feywild, with few options for returning home.
Join the party as John Rogers and Andrea Di Vito bring us a new chapter in their thrilling adventures of swords and sorcery!
Collects... [click here for more]
The adventures in the magical world of Krynn, where the evil Dragonlords rule continue.
Collects issues #9–16 of the DC Comics series.
All Rights Reserved.Note: This digital edition includes the PDF and EPUB versions of the book. ... [click here for more]
Tierflin and Doum’weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid’hea—the Cutter!
Their father, the Drow renegade Tos’un—a veteran of battles against the Kingdom of Many-Arrows—is forced to choose his heir… but what does the powerful sword have to say on the subject?
Collects Dungeons & Dragons:... [click here for more]