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Fathom Sourcebook #1
by Aspen Comics

Jam-packed from cover to cover with detailed character profiles, in-depth power charts, revealing story elements and so much more--this is the definitive source to learn about all things Fathom!

Fathom Sourcebook #1
 
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 Title    Publisher    Price  
Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99 $4.99

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The Terrain Randomizer

The Terrain Randomizer


No more boring fights! How many times have your combats happened in a bland 2D map with no interesting tactical options? If you have time to prepare an encounter, you can craft a detailed map with flavorful options and a varied environment. If you're improvising or playing solo, you won't have that luxury. Usually, in this kind of games we don’t plan our encounters (or almost anything) in advance,...   [click here for more]
Crimson Scholar Press  $2.37

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The Black Hack Second Edition

The Black Hack Second Edition


Black is Back! New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition adds over 90 more pages of NPCs, monsters, dungeons, traps, magic items and much more. The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base,...   [click here for more]
Gold Piece Publications  $6.00

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Infinigrad: The Weird City Toolkit

Infinigrad: The Weird City Toolkit


Infinigrad roils over a corrupted and mutated plane of intersecting multiverses, a situation brought on by wanton abuse of magically weaponry during the Alleyway Conflagration.   After long eons of fighting, The Law was introduced. The Law is a curse that prevents any of The Guilds directly raising arms against one another.   Only The Adventurers, those vagabonds...   [click here for more]
Gorgzu Games  $8.88

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Guns and Super-Guns

Guns and Super-Guns


During World War I, development of artillery reached unprecedented levels of lethality, and the most powerful armaments of this sort were truly the super weapons of their day. “Guns and Super-Guns” was written during the last year of the Great War and examines weapons capable of firing huge shells 75 miles on arcs that took them 24 miles over the surface of the earth. This edition of “Guns and...   [click here for more]
Skirmisher Publishing  $0.99 $0.74

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The Black Hack

The Black Hack


The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further! The Black Hack is a fast playing game and the rules can be picked...   [click here for more]
Gold Piece Publications  $2.00

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SoRoPlay GamTools Zine: Mecha Ref

SoRoPlay GamTools Zine: Mecha Ref


This 96-page issue is a Mecha Reference (Ref). Giant robotic or machines controlled by people fight other mecha, giant monsters, and invaders. Fill your science fiction or even fantasy game with the iron, steel, or special alloy creations. This even has a reference tool suggested to help generate random adventure story scene synopsis or...   [click here for more]
Ken Wickham  $3.00 $2.50

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SoRoPlay GamTools Zine: Western Ref

SoRoPlay GamTools Zine: Western Ref


This 107-page issue is a Western Reference (Ref). From gunslingers & outlaws to lawmen & cowboys, Western fiction and media explores the freedom, frontier, and adventures of unexploited wilderness far from the urban cities. So holster your revolvers, grab a shotgun, and saddle up to ride off into the spirit of the Wild West. This even has a...   [click here for more]
Ken Wickham  $3.00 $2.50

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The Complete Guide to Creating Epic Campaigns

The Complete Guide to Creating Epic Campaigns


For use with ALL SYSTEMS AND GENRES OF PLAY. Join Guy - host and creator of the highly popular YouTube channel - How to be a Great GM as he takes you through, step by step, how to create your own RPG Campaign from scratch. For novice Game Masters and Experienced Game Masters alike, this 140-page tome contains everything...   [click here for more]
Geekstable  $10.95

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INDEX CARD RPG Vol. 1

INDEX CARD RPG Vol. 1


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! SECOND EDITION...   [click here for more]
RUNEHAMMER GAMES  $6.50

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Ironclads: The Story of the Merrimac & the Monitor

Ironclads: The Story of the Merrimac & the Monitor


When the American Civil War broke out in 1861, it sparked an arms race between the Union and the Confederacy, some of the most dramatic episodes of which involved the development of heavily armed and armored ironclad warships. Two of the first and most famous of such vessels were the USS Monitor and CSS Virginia, which engaged in a brutal hull-to-hull battle off the coast of Virginia...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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A Christmas Dinner with the Man in the Moon

A Christmas Dinner with the Man in the Moon


“All aboard for the Moon!” This good-natured early science fiction story describes a near future where humanity coexists with people from other worlds and postulates regular flights between the Earth and the Moon and technological advances like breathing devices that use solid pellets of compressed oxygen. It is a fun and thought-provoking read that will resonate with fans of Victorian-era stories,...   [click here for more]
Skirmisher Publishing  $0.99 $0.74

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SoRoPlay GamTools Zine: Sword and Sorcery Ref

SoRoPlay GamTools Zine: Sword and Sorcery Ref


This 141-page issue is a Sword and Sorcery Reference (Ref). From barbarians, beast masters, albino fallen kings to those in search of a great swords, mighty battle axe, or mythical greatstaff, the flawed heroes of sword and sorcery are in search of excting and violent adventures—sometimes in exotic places—often involving romantic flings, strange magic,...   [click here for more]
Ken Wickham  $3.00

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99 $4.49

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $9.99 $7.49

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee...   [click here for more]
Encoded Designs  $9.95 $7.46

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GEBB 109 – Hello, Goodbye

GEBB 109 – Hello, Goodbye


An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies. If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt –...   [click here for more]
Joseph A. McCullough  $5.00

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KoDT #284

KoDT #284


This PDF features color KoDT strips and color throughout. 64 pages ...   [click here for more]
Kenzer & Company  $4.99

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SoRoPlay GamTools Zine: Post-Apocalypse Ref

SoRoPlay GamTools Zine: Post-Apocalypse Ref


This 127-page issue is a Post-Apocalypse Reference (Ref). From nuclear holocaust, killer robots, prophetic end-times, and zombie apocalypse to pandemic near extinction, post-apocalyptic fiction has entertain and warn of the potential collapse, destruction, or decline of human civilization. For over 100 years, writers and film makers have been speculating...   [click here for more]
Ken Wickham  $3.00

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The Dragon and the Dragoon

The Dragon and the Dragoon


When a timid Dragon accidentally despoils a merchant caravan of its wares on the road to a prosperous trading town, a series of unintended events are set in motion and a pair of young adventurers is prompted to take advantage of it.  “The Dragon and the Dragoon” is an amusing short story by author, poet, and editor Tudor Jenks that was originally published in 1895 and which includes a half-dozen...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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To The Dragon Apeiron

To The Dragon Apeiron


Once, it is said, the Dragon Apeiron rained fire and terror over Kos and the lands around it. Once, but no longer, and so long ago it is in the realm of fables. It is said that the wisest of the wise, the magos, the priests, struck with it a bargain. It waited in its lair in the rocky pinnacle-isle of Stongyli in the Karpathian Sea, and was sent such tribute as adventurers could only dream of. But...   [click here for more]
Skirmisher Publishing  $1.49 $1.27

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Tomb of Dreams an Exalted 3rd Edition Jumpstart

Tomb of Dreams an Exalted 3rd Edition Jumpstart


Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all...   [click here for more]
Onyx Path Publishing  $1.99 $1.49

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Medieval Origins Volume 1

Medieval Origins Volume 1


Buy the Bundle, get all 3 volumes for 50% off! A simplified history of Europe leading up to the Middle Ages in 3 volumes.   Blame Gary Gygax. He’s the one that started me down this path. If he hadn’t drawn so much inspiration from real-world history, and chucked it wholesale into 1st Edition Advanced Dungeons & Dragons, I might not have been sucked into using...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79 $0.59

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Spellcaster: The Frostgrave Magazine #2

Spellcaster: The Frostgrave Magazine #2


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Rules for Dragons in Frostgrave, including a co-operative scenario. * Traps in Ghost Archipelago, including a solo scenario. * Frostgrave Mech War, rules and a scenario for fighting...   [click here for more]
Joseph A. McCullough  $6.00

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99 $11.24

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95 $7.46

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Encoded Designs  $11.95 $8.96

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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Early Middle Ages Volume 1

Early Middle Ages Volume 1


Buy the Bundle, get both volumes for 50% off! A system-agnostic sourcebook in two volumes, for any historical or fantasy game. Early Middle Ages presents a real-world account of Europe from the dawn of the 9th century through the 11th century. Based on the academic work of Henry Osborn Taylor, it focuses on the effect of Christianity on scholarship and culture,...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Vampire: The Masquerade, Winter's Teeth #9

Vampire: The Masquerade, Winter's Teeth #9


Cecily is in the lobby of a high rise tower filled with a horde of vampire hunters. The Camarilla Court is trapped on the top floor. There are only minutes until dawn. Even if she makes it to Calder, she might find truths there that are harder to face than final death itself. Meanwhile, King Rat realizes the time has come to reforge old alliances, if any of them intend to make it through another night....   [click here for more]
Vault Comics  $3.99 $3.39

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The Sword of the Bastard Elf

The Sword of the Bastard Elf


Kicked out of home at the cruelly young age of 60, you're left to fend for yourself in the wilds surrounding Bilgeton. You are the Bastard Elf: embark on an epic quest in search of your human father and his fabled couch upon which you might crash, or blow that off as soon as something better comes along. Can you survive in this strange and vicious fantasy realm? The Sword of the...   [click here for more]
Two-Fisted Fantasy  $4.99 $3.74

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The Black Hack - Classic Monsters

The Black Hack - Classic Monsters


Classic Monsters is designed to support and enhance your Black Hack Second Edition games. It features over 240 monsters, drawn from B/X and First Edition sources of the The World's Most Popular Fantasy Role Playing Game, all converted for use with The Black Hack. This will allow Black Hack GMs to easily use original or OSR modules in their games without...   [click here for more]
Gold Piece Publications  $5.00

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Neon Nights

Neon Nights


In Jeriko City, everybody wants to be somebody. Who do you wanna be? Neon Nights is a cyberpunk/dystopian tabletop RPG set on Earth after a nuclear war devastated the entire planet. After hundreds of years roaming the desolate, irradiated Great Wastes, megacities emerged from the dust of deserts. Where there was once crumbling roads and dancing dust devils stand skyscapers towering...   [click here for more]
Ethan H. Reynolds  $4.99

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Medieval Origins Volume 2

Medieval Origins Volume 2


Buy the Bundle, get all 3 volumes for 50% off! A simplified history of Europe leading up to the Middle Ages in 3 volumes.   Blame Gary Gygax. He’s the one that started me down this path. If he hadn’t drawn so much inspiration from real-world history, and chucked it wholesale into 1st Edition Advanced Dungeons & Dragons, I might not have been sucked into using...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Medieval Origins Volume 3

Medieval Origins Volume 3


Buy the Bundle, get all 3 volumes for 50% off! A simplified history of Europe leading up to the Middle Ages in 3 volumes.   Blame Gary Gygax. He’s the one that started me down this path. If he hadn’t drawn so much inspiration from real-world history, and chucked it wholesale into 1st Edition Advanced Dungeons & Dragons, I might not have been sucked into using...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Brukesian Duchy Hexcrawl - OSR

Brukesian Duchy Hexcrawl - OSR


The Brukesian Duchy Hexcrawl by Elven Tower Go Here for the Free Preview The Brukesian Duchy is a human territory by the northern border of a kingdom. The kingdom’s capital is so far south that the crown’s influence is negligible. It is surrounded by dangerous forests that a court of cruel fey princes rule. The regional map is generic in its contents and geography. It requires little effort...   [click here for more]
Elven Tower  $4.95 $4.21

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,...   [click here for more]
Skirmisher Publishing  $0.99 $0.74

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The Jewel Of Need- A Titan's Vow Story

The Jewel Of Need- A Titan's Vow Story


A Novella to bring life to the setting of the upcoming arena combat and management game - Titan's Vow _________________________________________________ Jump into the world of Arena Combat & Management with this Titan’s Vow story. Pit life may appear unforgiving and unfair for those who take a back seat in their own destiny, but where fortune favours the bold, so too do actions have consequences....   [click here for more]
Frontier Gaming  $4.99 $4.24

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of investigators...   [click here for more]
Bayt al Azif  $6.00 $4.50

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Spellcaster: The Frostgrave Magazine #3

Spellcaster: The Frostgrave Magazine #3


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign. * Rules for making deals with thieves’ guilds in...   [click here for more]
Joseph A. McCullough  $6.50

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00

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Wayward Stars: An Orbital Blues Artbook

Wayward Stars: An Orbital Blues Artbook


This is the rock and roll future of yesteryear that never was—and nobody wanted.  It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage. It is a time of hyper-capitalism and a cut-throat gig economy. Unreliable trash-heaps carry scrappy underdogs to their next gig, and corporation freighters lumber across the horizon laden with an empire’s...   [click here for more]
SoulMuppet Publishing  $13.96

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Frontier Explorer - Issue 32

Frontier Explorer - Issue 32


Hello Explorers! Welcome to issue 32 of the Frontier Explorer. We start off with a “Blast from the Past” and a play report of an old Star Frontiers game from decades ago.  The “Blast from the Past” series presents articles found on dead Star Frontiers websites or other places from before the magazine started and the early days of the game.  This issue has three such articles, the a-ready...   [click here for more]
Frontier Explorer  Pay What You Want

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Vampire: The Masquerade, Winter's Teeth #8

Vampire: The Masquerade, Winter's Teeth #8


A member of the Twin Cities Court is destroyed, and vampire hunters are running rampant. The Court wants Cecily Bain and her fake fledgling, Ali, to find out who's behind it all. The only problem? Cecily is starting to think Ali might be the one responsible, as blood and betrayal fill the icy Minnesota night. Intended for readers 15+ Also available now from Vault Comics: Interceptor Poli...   [click here for more]
Vault Comics  $3.99 $3.39

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Codex - Gold (Aug. 2019)

Codex - Gold (Aug. 2019)


Codex is the monthly RPG magazine published by The Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Gold: True Beauty Gold An expansion for True Beauty, originally published in Codex - Joy 2. True Beauty is a campaign framework for Monsterhearts 2 that sets the game in the...   [click here for more]
The Gauntlet  $9.00

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Vampire: The Masquerade, Winter's Teeth #6

Vampire: The Masquerade, Winter's Teeth #6


Lick the blood off your lips...the next arc of Vampire: The Masquerade is here! After learning a disturbing fact about her fake childe’s past, Cecily must keep her secrets close and Ali at arm’s length. As she searches the streets of the Twin Cities for answers, a terrifying possibility surfaces: perhaps Ali has learned the Masquerade better than Cecily herself. Intended for readers 15+...   [click here for more]
Vault Comics  $3.99 $3.39

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Vampire: The Masquerade, Winter's Teeth #1

Vampire: The Masquerade, Winter's Teeth #1


From the internationally bestselling World of Darkness universe, Vault brings readers a brand-new VAMPIRE: THE MASQUERADE comic series, WINTER’S TEETH! When Cecily Baine, a courier for the Twin Cities Camarilla, takes a mysterious young vampire under her wing, she’s dragged into an insidious conspiracy. Will she be able to escape with her unlife and protect her aging, Alzheimer’s afflicted...   [click here for more]
Vault Comics  $3.99 $3.39

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