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Pyramid #3/054: Social Engineering

Pyramid #3/054: Social Engineering


Master the Social Arts! You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include: "The Civil Arts in GURPS," an optional expansion for Social...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS Line...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/015: Transhuman Space

Pyramid #3/015: Transhuman Space


This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are: "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/062: Transhuman Space II

Pyramid #3/062: Transhuman Space II


The Future Is Back! The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes: "Three Offices, Port Lowell" explores a handful of the factions active...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian England....   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/048: Secret Magic

Pyramid #3/048: Secret Magic


Good Magicians Never Reveal the Secret Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/086: Organizations

Pyramid #3/086: Organizations


Get Organized! It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid – the PDF magazine for roleplayers – as we look at all things group-related. This issue features: "What's in a Lair?,"...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/102: Epic

Pyramid #3/102: Epic


The impossible is all in a day's work. Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month's epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy....   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/068: Natural Magic

Pyramid #3/068: Natural Magic


Nature Is Magic! Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's Pyramid – the PDF magazine for roleplayers – looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents: "The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The Edge of Reality...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/070: Fourth Edition Festival

Pyramid #3/070: Fourth Edition Festival


A Decade of Greatness? Go, Fourth! It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's Pyramid – the PDF magazine for roleplayers – celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material....   [click here for more]
Steve Jackson Games  $9.00

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  Fathom Sourcebook #1