A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable... [click here for more]
Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign.
Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can... [click here for more]
The Unsung Heroes of Ansalon...
No one knows their names. There are no Sturm Brightblades or Tanis Half-Elvens among them. Yet for as long as Good has struggled against Evil, they have fought alongside the heroes famed of song and story.
They are the rogues, spies, diplomats, and scouts of Ansalon, the heroes whose coming goes unheralded and whose passing goes unnoticed. Although... [click here for more]
Discover the Power of the Mystics!
The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism.
Shapechangers, healers, necromancers, mentalists: Mystic heroes come in a broad array of character types and wield... [click here for more]
Primordial Power At Your Command!
Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery.... [click here for more]
Those the tower invites may enter, All others...beware!
Millennia ago, the Wizards of High Sorcery created five magical Towers to serve as centers of arcane knowledge and to protect their fellowship of sorcerers from those who would see magic destroyed. Throughout the centuries, however, mages across the land of Ansalon were persecuted until today, in the Fifth Age, only one of these remarkable bastions... [click here for more]