This product is a collection of map files and resources suitable to be used with adventure module The Haunting of Larvik Island by Stephen Newton.
For the judge playing with minifigs...
14 "battlemap" scaled maps (suitable for printing out and using with minifigs). The maps were originally published in the 4E D&D version of The Haunting of Larvik Island.
For the... [click here for more]
"In ages past, a mad wizard kept all sorts of strange beasts as pets and playthings..."
Puzzles are a mainstay of classic fantasy adventures, and when you can include one in your own adventure, your players face another challenge to enjoy and overcome. Unfortunately, not everyone has the ability/time to create their own puzzles and many commercial adventures simply don't include... [click here for more]
Ever come to a city that you have no map for? Maybe some small hamlet mentioned in an adventure? A town with businesses you know about but nothing about the town itself? Crossroads to Valor is the answer for your needs.<o:p></o:p>
Crossroads to Valor series has several towns and villages with at least three versions for you to chose from.<o:p></o:p>... [click here for more]
These ain't your folks critical hit and fumble cards. Due to the great interest in this sample pack, we are going to keep it free until.......forever. That's right, we are keeping this pack of 10 oversized cards free. Why you may ask, it is simple. We want you to try before you buy. These cards are 3.75x2.75, if we could make them a little bigger we would. These cards have been updated to reflect... [click here for more]
Fate is a fickle thing.
When a player rolls a natural 1, they draw from the Fate Deck. The cards in the deck range from -3 to +3. The player can spend points to gain bonuses to reroll saving throws, attacks, etc. The DM can spend negitive points to allow monsters to reroll attacks, force players to reroll attack, etc. The DM can take out positive, or negitive cards depending on whether fate favors... [click here for more]