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One Page Dungeon Compendium 2018 Tenth Anniversary Edition

One Page Dungeon Compendium 2018 Tenth Anniversary Edition


The 2018 Tenth Anniversary Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between. A retrospective on the contest, written by Michael Curtis, is also included. Two files are...   [click here for more]
Shattered Pike Studio  $3.00

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One Page Dungeon Compendium 2018 Tenth Anniversary Print Edition

One Page Dungeon Compendium 2018 Tenth Anniversary Print Edition


The 2018 Tenth Anniversary Print Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between. A retrospective on the contest, written by Michael Curtis, is also included. 175 pages...   [click here for more]
Shattered Pike Studio  $13.25

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Midlands Low Magic Sandbox Setting

Midlands Low Magic Sandbox Setting


THE MIDLANDS The Midlands PDF (original version softcover/hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system (free PDF via DTRPG or the LFG site), a d20 variant under the OGL, but is easily adapted to any fantasy RPG. The Midlands...   [click here for more]
Pickpocket Press  $10.00

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Interface Zero 2.0 GM screen

Interface Zero 2.0 GM screen


Looking for a handy GM screen to run your Interface Zero 2.0 game? Here it is! This product has four panels filled with quick references for attack options, gritty damage, injury tables, a step by step process for hacking, sysop countermeasures, Hyper Object difficulty ratings, engrams, Network stats, Street Cred bonuses and penalties, job payouts, and the full list of cybernetic augments, so you...   [click here for more]
Gun Metal Games  $2.49

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5e Hardmode

5e Hardmode


Does your 5e game suffer from cakewalk syndrome? Players routinely steamrolling what should be deadly encounters? Downed adventurers dancing the whack-a-mole jig? Attacking dying PCs to claw back a modicum of danger? You’re not alone. Standard 5e is notoriously safe and survivable. But don’t fire up the furnace just yet. Hardmode is here to inject more peril into your campaign....   [click here for more]
Pickpocket Press  $2.00

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Mass Battle Toolkit

Mass Battle Toolkit


Thirsting to drink from the skulls of your enemies, but uncertain how? Hunger no more. Assembled within these pages are all the rules and tables you’ll ever need to let slip the dogs of war with unabashed ease. How about twenty abstract, PC focused scenarios, the results of which directly impact the final outcome? Or sudden combat twists to test your party as they battle their way through the...   [click here for more]
Pickpocket Press  $3.00

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Adventure Framework 32: Cultists in Crow's Keep

Adventure Framework 32: Cultists in Crow's Keep


Danger: Low to Moderate. Pages: 9 (exc cover & credits). Map: Yes A missing "orphan", a concerned lord in need of discrete inquiries, and a dark night full of terrors - man made or otherwise. Can the party find their quarry before it's too late?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
Pickpocket Press  $1.00

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One Page Dungeon Compendium: 2012 Edition

One Page Dungeon Compendium: 2012 Edition


---This PDF is Not Watermarked--- 102 “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and crypts to derelict space freighters and decomissioned air bases. The dungeons/ adventures were produced by members of the gaming community as entries in the 2012 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share...   [click here for more]
Shattered Pike Studio  $3.00

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Adventure Framework 46: Fane of the Frog God

Adventure Framework 46: Fane of the Frog God


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes An Elven relic, a wealthy explorer to babysit, and a tribe of frogmen lurking in the flooded tunnels of a lost temple... Will the PCs find and recover the artifact, or perish in the dank waters of the amphibian lair? Time to play and find out :)   Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.00

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Hirelings Toolkit

Hirelings Toolkit


Behold ye the Hirelings Toolkit; an astounding gatherment of tables bold, drawing together the whys and wherefores of your players’ scabby gang of wily retainers. Lighten your load and brighten your foxy mug with tables for names, past occupations, quizzical quirks, physical traits, carry gear, and curious catchphrases. But that’s not all, gentle master! What’s more...   [click here for more]
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Adventure Framework 49: Nest Beyond the Stars

Adventure Framework 49: Nest Beyond the Stars


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes Master Ballard, scholar and artefact hunter, has a problem. The last expedition he sent searching for the Quotaal Ziggurat in the Suurat Jungle vanished without a trace, and he's in need of a second crew to go find them (and the pyramid, not...   [click here for more]
Pickpocket Press  $2.00

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Traps Toolkit

Traps Toolkit


Traps. Traps should be fun, right? Hell yeah they should! And this toolkit makes them so. Need a drop-in hazard for a door or chest? Maybe a complex set piece for an entire room? You’ve come to the right place my friend! There’s more traps here than you can poke a hireling at. This tribulant tome contains everything you need to improvise deathtraps of the most devious kind, including...   [click here for more]
Pickpocket Press  $3.00

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Blackpowder Toolkit

Blackpowder Toolkit


Never heard of the Blackpowder Toolkit, ye say? Well now, open yer buccaneers and listen close. Tis boats and barnacles, pistols and pirates, crow’s nests and cannons; a crisp assemblage of rules and tables for all manner o’ seafarin’ mischief. Want fast n’ furious ship combat, with abstract positioning, meaningful PC roles, and crackin’ artillery effects? Of...   [click here for more]
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Adventure Framework 02: Riveraxe Village

Adventure Framework 02: Riveraxe Village


Danger: Low to Moderate. Pages: 4 (exc cover & credits). Map: Yes Lord Bergolt of Northgate is dying of the White Ash Rot. He believes the healers of Riveraxe Village in Drelnor Forrest have a cure for him, and is willing to pay handsomely to get it.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 51: Assault on Dunmark

Adventure Framework 51: Assault on Dunmark


Danger: Moderate to High. Pages: 15 (exc cover & credits). Map: Yes "Aye, you heard it right; Lady Petria slew young Moson in a drunken duel – now Lord Foster is rallying his army to march on Dunmark, raze the keep, and execute his son’s killer. Word is they’re after sellswords to bolster their ranks. Good time to be a mercenary, I guess?"  ...   [click here for more]
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Adventure Framework 38: Curse of the Salt Queen

Adventure Framework 38: Curse of the Salt Queen


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes An exiled witch, trapped in an abandoned mine, awakens from stasis in a strange and terrible form, half human, half serpent, with writhing snake hair and a gaze that renders flesh into salt... Can the PCs prevail against the Salt Queen?    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 50: Night at the Green Goblin

Adventure Framework 50: Night at the Green Goblin


Danger: Low to Moderate. Pages: 15 (exc cover & credits). Map: Yes "The Green Goblin Inn & Taphouse? Yeah, I ‘eard of it, down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn’t think so. Well, luck o’ the Silver Wolf to you my friend. You’ll be needin’ it."  ...   [click here for more]
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Adventure Framework 01: Tomb of Horutep

Adventure Framework 01: Tomb of Horutep


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes High atop a tall plateau, hidden deep in the elder forest, lies the Tomb of Horutep. Marked by a gigantic, bestial statute, the tomb is said to be the final resting place of a bygone prince.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 18: Halls of the Dwarf Lord

Adventure Framework 18: Halls of the Dwarf Lord


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes A young but cowardly archaeologist believes he has deduced the location of the lost Fortress of Dûmora; a dwarven hall of the Second Age. He wants someone to comb part of the Viridian Woods looking for it, and report back to him.    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 30: Last of the Longbeards

Adventure Framework 30: Last of the Longbeards


Danger: Low to Moderate. Pages: 10 (exc cover & credits). Map: Yes Dwarven slaves have escaped into the Lost Roads of the mountain fortress of Dol-Karok... and their albino masters want their servitors back. For a handsome fee, of course.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 33: Folds Between Worlds

Adventure Framework 33: Folds Between Worlds


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes The fauna of Yellow Cliffs grove are growing increasingly aggressive, and the local druid wants to know why. But he's not the only one; a rival priestess also wants to know what's happening, but for very different reasons. Can the party navigate the religious factions, escort the old druid to the cliffs, sort...   [click here for more]
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One Page Dungeon Compendium: 2010 Edition

One Page Dungeon Compendium: 2010 Edition


62 “one page dungeons” are contained within the compendium ranging from the Post-Apocalytpic wastelands and wilderness hex crawls to forlorn mines and crashed star ships. The dungeons/ adventures were produced by members of the gaming community as entries in the 2010 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By design,...   [click here for more]
Shattered Pike Studio  $3.00

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One Page Dungeon Compendium: 2011 Edition

One Page Dungeon Compendium: 2011 Edition


62 “one page dungeons” are contained within the compendium ranging from the Gullet of a dead Space-God and wild west murder mysteries to classic fantasy delves and warehouse raids. The dungeons/ adventures were produced by members of the gaming community as entries in the 2011 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By...   [click here for more]
Shattered Pike Studio  $3.00

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Adventure Framework 03: Pillar Pass

Adventure Framework 03: Pillar Pass


Danger: Moderate. Pages: 4 (exc cover & credits). Map: Yes A contingent of hill giants have descended from the high mountains and are lurking in the hills, causing trouble for nearby civilization. Workers from the local silver mine are refusing to go back to work until the giants are removed.   Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 04: Caverns of Melusiah

Adventure Framework 04: Caverns of Melusiah


Danger: Low to Moderate. Pages: 7 (exc cover & credits). Map: Yes A historian named Ebernook, a resident of Dol-Karok is seeking the Sceptre of Melusiah, said to be buried in a shallow grave in a cave complex in the northern mountains. Ebernook is willing to pay generously for the sceptre’s retrieval.    Every Adventure Framework is set in a...   [click here for more]
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Adventure Framework 36: Den of Thieves

Adventure Framework 36: Den of Thieves


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes The gangs are going to war, and Jester, bosslady of the Dungart Dukes, needs the PCs' help. Her crew are dropping like flies, and now an assassin is targeting their best lieutenants. Will the PCs find the hitman and keep her alive? Will they take her gold and kill her themselves? Will they wander around frustrated...   [click here for more]
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Frontiers of Space

Frontiers of Space


Out in the deepest regions of space humanity has begun colonizing worlds. These regions of space are wild and untamed. Alien species control many of these worlds and have their own ambitions. Pirates operate with impunity. There is no empire to control the space lanes. Worlds fight amongst themselves for control of small regions of space. For adventurous souls this wild frontier is a place to carve...   [click here for more]
Old School Role Playing  Pay What You Want

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Adventure Framework 05: Ark of Phobos

Adventure Framework 05: Ark of Phobos


Danger: High. Pages: 5 (exc cover & credits). Map: Yes A rare text from the Lost Ages refers to the Ark of Phobos; a once in 433 year planetary alignment that triggers a portal in the Ironhull ranges. The celestial conjunction is due to occur in the next week/month/season/year. It is said that the portal leads to the greatest prize known to man.   Every...   [click here for more]
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Adventure Framework 12: Rooftop Rumble

Adventure Framework 12: Rooftop Rumble


Danger: Moderate. Pages: 6 (exc cover & credits). Map: Yes It’s a cold night in Northgate, lit by a full moon when the party suddenly hear a horrible, gurgling death wail from the baron’s keep. Looking up, they spot notorious assassin, Skanta Claws, fleeing across the rooftops! If the party can catch him, he’ll fetch a fat bounty.   ...   [click here for more]
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Adventure Framework 37: Shadows & Dust

Adventure Framework 37: Shadows & Dust


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes Ortu Menon; part citadel, part temple, last known resting place of the exiled necromancers of the Old Ramorans, keepers of the Altar of Resurrection. Does the city exist any longer? What about the altar? And if so, what manner of creatures defend it?    Every Adventure Framework...   [click here for more]
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Adventure Framework 42: Whitestone Tower

Adventure Framework 42: Whitestone Tower


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes In the skies above Vorngard, a winged beast is causing trouble, killing messenger ravens and scouts that wander too far west. Scouts say the monster lairs in a fallen tower, once home to a long dead sorceress. But if that's true, what's causing the glow in the highest window by night?    Every...   [click here for more]
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Adventure Framework 48: Tower of Baal

Adventure Framework 48: Tower of Baal


Danger: Low to Moderate. Pages: 11 (exc cover & credits). Map: Yes The Tower of Baal, high on the Rock of Gorzat, is a monument to fallen warriors of old. Abandoned for long centuries, the dead have begun to rise, resuming their ancient patrols and threatening the nearby outpost of Fronbury. What is causing the necromantic disturbance? Can it be stopped? And precisely...   [click here for more]
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Adventure Framework 27: Betrayal at Siradorn

Adventure Framework 27: Betrayal at Siradorn


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Something smells at the mining outpost of Siradorn, and it's not just blood, sweat and tears. Raven messengers have abruptly ceased, and the miners appear to be ... going mad? What the hell is going on? And where exactly do the poor sods keep their gold, anyway? (Asking for a friend).    Every...   [click here for more]
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Interface Zero Game Masters Screen

Interface Zero Game Masters Screen


Looking for a solid GM resource for your Interface Zero game? Well look no further! Gun Metal Games are proud to release the IZ game master screen! These inserts come with the following: Three full color panels featuring art from Interface Zero All the new hacking rules for Interface Zero Savage Worlds Deluxe combat rules, Cybertrauma and Biotrauma rules, Rules for movement Stealth rules Rules...   [click here for more]
Gun Metal Games  $5.98

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Adventure Framework 15: The Iron God Cometh

Adventure Framework 15: The Iron God Cometh


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Lord Aldred, a winter warrior of advanced years and genuine devotee of Graxus, is on his death bed. He wishes to be laid to rest in a hidden shrine to the Iron God. Can the adventurers find it before he passes?    Every Adventure Framework is set in a generic medieval or ancient fantasy...   [click here for more]
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Adventure Framework 22: Varn Karagoss

Adventure Framework 22: Varn Karagoss


Danger: High. Pages: 8 (exc cover & credits). Map: Yes In an old, wax sealed tube is a map to Varn Karagoss (translation in old Varnori: Place of Ending). The location is leagues to the distant north, surely encased in ice and snow. Some rare texts suggest the site is an ancient burial ground of the giants.   Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 45: Hanging City of Nenchagi

Adventure Framework 45: Hanging City of Nenchagi


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The Mask of Distant Suns, an artifact of mental power, is said to be lost in the underground Hanging City of Nenchagi. But reaching the complex is no easy task - a gruelling five day trek in perfect darkness. Not to mention the cursed urgot residents, and their aberrant "god"...   Every...   [click here for more]
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Adventure Framework 07: Old Bengart's Mill

Adventure Framework 07: Old Bengart's Mill


Danger: Low. Pages: 4 (exc cover & credits). Map: Yes Unusual numbers of sheep are going missing from farms, dragged away and devoured by ferocious beasts. But the tracks suggest something other than wolves or bears... Solving this mystery is an opportunity to build goodwill with the local villagers.    Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 11: The Lake Below

Adventure Framework 11: The Lake Below


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Two years ago, a church was erected on the frontier shores of Lake Argos. Unknown forces set upon the building, slaying or stealing away the priestesses within. Abandoned shortly thereafter, some say a great evil lingers over the site.   Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 34: Carnifexum

Adventure Framework 34: Carnifexum


Danger: Low to High (depending on what events the PCs enter). Pages: 7 (exc cover & credits). Map: Yes Carnifexum, the Great Games, are upon the shackled city of Melek once more! Perhaps the PCs will compete in the Ogorien Fighting Pits, the chariot races, or brave wild beasts from across the realm? Fame and fortune are up for grabs, not to mention old Rebus' will...   [click here for more]
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Adventure Framework 21: Eventide Isle

Adventure Framework 21: Eventide Isle


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The adventurers have been invited to dinner on a mysterious island with a reclusive sage. But what exactly is on the menu? Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt...   [click here for more]
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Adventure Framework 41: Vault of Goblin Dreams

Adventure Framework 41: Vault of Goblin Dreams


Danger: Low to Moderate. Pages: 12 (exc cover & credits). Map: Yes A secret dwarven text refers to the Druvtog, or goblins, twisted reflections of the longbeards themselves, slumbering in their underground vault in the depths of Wistwood. Can the PCs sneak into the complex for some stealthy looting, or will they awaken the Jawjacks, the Gryndersnouts, the Eargoffs......   [click here for more]
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Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth

Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth


Danger: NA see below. Pages: 13 (exc cover & credits). Map: Yes Warning! This is no ordinary Adventure Framework. Inspired by 2e's Reverse Dungeon, this scenario flips the usual setup on its head: players control the monsters, and their underground lair, whilst being invaded by a band of merciless, treasure hunting NPC adventurers!   Will Brugmaw...   [click here for more]
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Adventure Framework 09: Red Hooks Tourney

Adventure Framework 09: Red Hooks Tourney


Danger: Moderate to High. Pages: 11 (exc cover & credits). Map: Yes Once every four years, the Red Hooks Thieves Guild organises a contest of wits, agility and grit, open to all brave brethren of the underworld, known as the Red Hooks Tourney. Word on the street suggests the next tourney is imminent, and preparations are already underway. The location is said to be...   [click here for more]
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Adventure Framework 20: Spire of the Void Caller

Adventure Framework 20: Spire of the Void Caller


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Ley lines in the Jungle, dead warlocks and a ruinous tome...? It's more magic than you can poke a snake at.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices....   [click here for more]
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Adventure Framework 08: Silverfane Cove

Adventure Framework 08: Silverfane Cove


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Master Elsberry, of the Port Brax Textiles Guild, is offering a generous bounty to dispose of the pirate ship Silverfane and her crew, hidden somewhere in the inlets of eastern Lake Argos.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
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Adventure Framework 28: Ruins of Ashabat

Adventure Framework 28: Ruins of Ashabat


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: No A ruined city, a magical gem, and three vying, monstrous factions... perhaps some unlikely allies might be made? Course that would mean less treasure. It's a hard call.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the...   [click here for more]
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Adventure Framework 47: Blight Over Brynderwold

Adventure Framework 47: Blight Over Brynderwold


Danger: Low. Pages: 16 (exc cover & credits). Map: Yes Pinkscab Palsy is spreading throughout the isolated outpost of Brynderwold, bringing death and debilitation to inhabitants. Can the party uncover the source of infection, defeat the plague bringers, and save the settlement? Probably not. But for 400 gold crowns, it's worth a try... Isn't it?    Blight...   [click here for more]
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Adventure Framework 23: Red Moon Harvest

Adventure Framework 23: Red Moon Harvest


Danger: Moderate. Pages: 14 (exc cover & credits). Map: Yes Close encounters of the tentacled kind? It's time to chew gum and kick ass, and we're all outta gum. We've mixed a tiny bit of sci-fi into your fantasy fun with this one; hope you enjoy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
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Adventure Framework 31: Vengeance at Trollbridge

Adventure Framework 31: Vengeance at Trollbridge


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes Thraani, the last of her tribe, wants only one thing: vengeance against the trolls that slew her kin. But she can't do it alone. Do the PCs have mighty thews enough to aid her? And just how much is a quart of troll blood worth these days, anyway?   Every Adventure Framework is set in a generic...   [click here for more]
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