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Forgotten Realms Player's Guide (4e)
by Wizards of the Coast

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

Forgotten Realms Player's Guide (4e)
 
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Convergent Paths: Fey Archetypes (PFRPG)

Convergent Paths: Fey Archetypes (PFRPG)


Come and see the true power of fairy tales! The Faerie Knight cavalier archetype makes you a stalwart champion of the faerie realm who rides a mystical fey mount, while gaining the ability to call upon the fair folk for inspiration rather than relying upon tactical genius. This allows you to charge into the rescue while maintaining the otherworldly sense of enchantment offered...   [click here for more]
Rite Publishing  $2.95

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Direlock Base Class

Direlock Base Class


Dare with Dire Deeds! Forest Guardian Press brings you this new Base Class for the Pathfinder Roleplaying Game that puts the "fell" in your fellowship and the "dire" in your direction... The Direlock functions as a foil to spellcasters or as a competent eldritch empowered combatant, taking advantage of her perilous dire zone and confounding...   [click here for more]
Forest Guardian Press  $3.99

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Libris Mortis: The Book of Undead (3.5)

Libris Mortis: The Book of Undead (3.5)


Nightmares from beyond the grave: Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)

Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)


Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you? In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their...   [click here for more]
Kobold Press  $4.99 $3.99

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Divine Favor Series (Pathfinder RPG) [BUNDLE]

Divine Favor Series (Pathfinder RPG) [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Divine Favor: the Cleric (Pathfinder RPG) Regular price: $3.99 Bundle price: $3.00 Divine Favor: the Cleric The cleric has a vital yet complex role within a party: healer, wizard, fighter, and bane of the undead. Divine...   [click here for more]
Kobold Press  $19.95 $14.99

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Lords of Madness: The Book of Aberrations (3.5)

Lords of Madness: The Book of Aberrations (3.5)


Unnatural Creatures of Unspeakable Evil Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement for the D&D game presents a comprehensive look at some...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Dragonmarked (3.5)

Dragonmarked (3.5)


The Mark of Dragons - A Sign of Destiny You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige...   [click here for more]
Wizards of the Coast  $9.99

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Advanced Races 6: Kobolds (Pathfinder RPG)

Advanced Races 6: Kobolds (Pathfinder RPG)


Small but Fierce! For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws! For reasons which must be obvious, we are VERY pleased...   [click here for more]
Kobold Press  $12.99 $5.99

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Advanced Races 8: Lamia (Pathfinder RPG)

Advanced Races 8: Lamia (Pathfinder RPG)


Sinister Serpents! Lamia tread a strange path of violence and magic -- and for a tiny few, redemption. Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…...   [click here for more]
Kobold Press  $3.99

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Convergent Paths: Clerics of the Cloth (PFRPG)

Convergent Paths: Clerics of the Cloth (PFRPG)


Come and see the true power of Faith! The Unarmored Cleric simple archetype lets you ditch the armor for the divine protection of your deity. The Devoted Exemplar cleric archetype makes you rely on perfecting your ties to your deity using strict adherence to their deity’s teachings and physical training. By combining prayer...   [click here for more]
Rite Publishing  $3.95

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Codex Mysterium (Sovereign Stone)

Codex Mysterium (Sovereign Stone)


Spellcasters enter into battle in full armor, wielding spells that can fell cities. Wizards pool their energies and efforts together to unleash magic of unbelievable might and power. Mages cast spells from memory without the need to restudy them. Arcane scholars research and create their own unique spells. The Codex Mysterium introduces alternate rules for magic and spellcasting, as well as a system...   [click here for more]
Timeout Diversions  $12.95

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Advanced Races 10: Gnolls (Pathfinder RPG)

Advanced Races 10: Gnolls (Pathfinder RPG)


Run with the Pack! Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)


Slip Through the Shadows! Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long. With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,...   [click here for more]
Kobold Press  $4.99 $3.99

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Ossuarite Druid Archetype

Ossuarite Druid Archetype


Join the Skeleton Crew!!! Forest Guardian Press brings you the Ossuarite, a new Druid Archetype Class for the Pathfinder Roleplaying Game The Ossuarite offers players a truly undead-themed druid - dedicated to using the skeletons of interred sacrificial creatures, accompanied by a bony animal companion and even assuming their own skeletal aspect. Presented as a full color, illustrated...   [click here for more]
Forest Guardian Press  $0.99

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Far Realms

Far Realms


Old School just got Cooler! Far Realms is a supplement compatible with AD&D 1st edition, 2nd Edition, OSRIC, and virtually all other Old School Renaissance (OSR) games. But, unlike other OSR rules, it has the benefit of 30 Years of Playtesting!! Rick Stump has been playtesting not just his own rules...   [click here for more]
Harbinger Games  $9.99

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Deep Magic (13th Age Compatible)

Deep Magic (13th Age Compatible)


An Age of Wizardy has arrived! Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours! Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular...   [click here for more]
Kobold Press  $14.99

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MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)

MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)


Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these...   [click here for more]
Wizards of the Coast  $9.99

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The Onmyoji - A Japanese Occult Diviner [PFRPG]

The Onmyoji - A Japanese Occult Diviner [PFRPG]


The onmyōji is a practitioner of onmyōdō, which is best described to the western layman as a sort of occult druidism with a focus on communication with spirits, whose advice and protection provides powerful abjuration and divination abilities. An adept onmyōji is in touch with the natural world, as well as the spirits that tend to it. Historically, onmyōji were retained by rulers and other...   [click here for more]
Interjection Games  $3.99

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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character...   [click here for more]
Wizards of the Coast  $4.99

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The Basic Illusionist

The Basic Illusionist


The Basic Illusionist is a 34-page sourcebook for illusions and illusionists in Swords & Wizardry and other OSR-style games. Everything you need to play or GM an illusionist is included in one book. The Basic Illusionist includes: the illusionist class; the montebank class variant; types of illusions and their effects; guidelines for running illusions for both players and...   [click here for more]
Darkwater Press   FREE 

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Goody White's Book of Folk Magic

Goody White's Book of Folk Magic


Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual...   [click here for more]
Sean K Reynolds Games  $15.99 $14.99

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Aperita Arcana for Monsters & Magic

Aperita Arcana for Monsters & Magic


Take Your Game Where It's Never Been Before An expansion for the Monsters & Magic roleplaying game, Aperita Arcana for Monsters & Magic features 26 new classes, 15 new races, over 100 magic items, and over 200 spells. But it's much more than that! Aperita Arcana expands the Monsters & Magic rules with chapters...   [click here for more]
Ebon Gryphon Games  $10.00 $8.00

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Lucien's Guide: Legends & Lies (Diceless)

Lucien's Guide: Legends & Lies (Diceless)


If every myth has a kernel of truth, then every mythos is bursting with deceit. Lucien is back again and he is sick and tired of answering the same questions over and over again. Apparently just because you are borderline transcendent beings capable of striding across the cosmos, you are not immune to Legends & Lies. Some of these stories are...   [click here for more]
Rite Publishing  $4.99

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101 Subterranean Spells (PFRPG)

101 Subterranean Spells (PFRPG)


Before You Go Underground Again... 101 Subterranean Spells widens the spellcasting choices for players seeking adventure in the deep places of the earth, putting new and unexpected opportunities in the hands of GMs looking for ways to challenge characters eager to explore the world below. Cultures and races from across the globe entomb their dead in the earth; what nefarious...   [click here for more]
Rite Publishing  $5.99

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Advanced Races 15: Tosculi (Pathfinder RPG)

Advanced Races 15: Tosculi (Pathfinder RPG)


Whir of Wings, Clash of Steel! The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as...   [click here for more]
Kobold Press  $3.99 $2.99

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Awesome Powers Vol. 6 Tech Powers

Awesome Powers Vol. 6 Tech Powers


Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns. Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. You can use these powers for inspiration, or you can even create your...   [click here for more]
Basic Action Games  $5.99

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Ultimate Antipodism - Drawn from Light and Darkness

Ultimate Antipodism - Drawn from Light and Darkness


How many roads will you walk down? Just as at home stalking the shadows for their prey as they are bringing luminescent wrath down upon their foes in a display of pyrotechnics, those who walk the edge come across as walking paradoxes to most observers, most observers being defined as those who haven't just been shown, in excruciating detail, mind you, that both approaches are just...   [click here for more]
Interjection Games  $10.99

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Player Paraphernalia #36 The Highwayman (hybrid class)

Player Paraphernalia #36 The Highwayman (hybrid class)


Player Paraphernalia #36 The Highwayman (Hybrid Class) This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
The Knotty-Works  $1.49

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Pirate Aspects for the Animist Base Class

Pirate Aspects for the Animist Base Class


Happy Talk Like a Pirate Day! Ahoy, mateys! By popular request, Interjection Games is happy to offer up this nautically-themed expansion to the animist base class free of charge. The animist base class functions as a “druidic incarnum”. Rather than junctioning the self with the souls of the dead, the animist becomes one with the various aspects of...   [click here for more]
Interjection Games   FREE 

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101 Shadow and Darkness Spells (PFRPG)

101 Shadow and Darkness Spells (PFRPG)


You’ll never see it coming, So fear your own shadow. 101 Shadow and Darkness Spells gives spellcasters new options to utilize the cover of darkness and the concealment of shadows to cast spells in new and exciting ways. Whether you're playing an illusionist tapping the Shadow Plane, a diviner seeking to scry on others through their shadows, or an enchanter willing to curse...   [click here for more]
Rite Publishing  $5.99

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The Rifter® #64

The Rifter® #64


The Rifter® #64 is our annual horror issue. This one presents chills and monsters for Beyond the Supernatural™, Dead Reign™, Nightbane® and even for the Palladium Fantasy RPG®. There is a ‘Giant’ adventure (as in an adventure about Giants) for Palladium Fantasy® and Black-Malice Legacy Part Two with more details about...   [click here for more]
Palladium Books  $11.95 $6.99

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Gothnog's Exceptional Spells & Rituals - Fifth Edition

Gothnog's Exceptional Spells & Rituals - Fifth Edition


It's Magic! Spells and rituals are perhaps the most iconic aspects to most fantasy role playing games. The purpose of this book is to expand upon the standard magical repertoire, giving spell casters over 100 unique spells. In addition to the obvious benefits that these spells provide, many also offer rich opportunities for character and story development. In some cases, a brief...   [click here for more]
Critical Hit Publishing  $8.95

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Mutants & Masterminds Atlas of Earth-Prime: East Asia

Mutants & Masterminds Atlas of Earth-Prime: East Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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The Convocation (5E)

The Convocation (5E)


Shadows linger in the land of Erenoth. But there is a flame in the darkness – an unwavering light that stands against evil and tyranny in all of its twisted forms: The Convocation. Take wing as a legendary Convoker, a griffon-riding warrior of justice and protector of the realm. With enchanted weaponry and armor, and a swath of superhuman abilities at your disposal, you must do what common mortal...   [click here for more]
Absolute Tabletop  $6.95

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Water Spell Cards

Water Spell Cards


Spells from the Water tradition control and shape liquids, move them around, produces them, and changes their states. This deck of 11 spell cards for Shadow of the Demon Lord includes: Freeze Produce Water Drown Ice Blast Wellspring of Life Geyser Wave Sphere of Water Tidal Forces Cold Snap Bind Water Genie ...   [click here for more]
Schwalb Entertainment  $0.50

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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes: Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ...   [click here for more]
Schwalb Entertainment  $0.50

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $0.50

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $0.50

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $0.50

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $0.50

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