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Elemental Evil Player’s Companion (5e)
by Wizards of the Coast
Now available in Softcover!

Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companionprovides everything players need to build a character that is tied directly into the Elemental Evil storyline.

Elemental Evil Player’s Companion (5e)
 
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 Title    Publisher    Price  
101 4th Level Spells (PFRPG)

101 4th Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 4th Level Spells gives you – yes, you guessed it – 101 4th level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as move, swift and immediate actions to a spell that lets curse your opponets special ability so he cannot use it, or have your spirit...   [click here for more]
Rite Publishing  $5.99 $4.01

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101 6th Level Spells

101 6th Level Spells


Eleventh Level Player Characters. After a long career of exotic danger, very few things surprise them. No longer. With 101 6th Level Spells, we bring back the magic—offering you more ways to enchant, abjure, conjure, evoke, and just plain sling spells the likes of which have never been seen. Don’t settle for 26 spells. Don’t settle...   [click here for more]
Rite Publishing  $5.99 $4.01

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101 7th Level Spells (PFRPG)

101 7th Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 7th Level Spells gives you – yes, you guessed it – 101 7th level spells, that will help you realize the vision you’ve had for your spellcaster. Wholly compatible with the Pathfinder RolePlaying Game, 101 7th Level Spells adds new agonizing choices to the creation of your character’s spell list...   [click here for more]
Rite Publishing  $5.99 $4.01

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101 8th Level Spells (PFRPG)

101 8th Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 8th Level Spells gives you – yes, you guessed it – 101 8th level spells, that will help you realize the vision you’ve had for your spellcaster. Wholly compatible with the Pathfinder RolePlaying Game, 101 8th Level Spells adds new agonizing choices to the creation of your character’s spell list...   [click here for more]
Rite Publishing  $5.99 $4.01

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Quid Novi? Perilous Penguin Edition (PFRPG)

Quid Novi? Perilous Penguin Edition (PFRPG)


Do you know what's Quid Novi? Well, now you can find out with this free PDF. The Perilous Penguin Edition presents the complete contents of one of Spes Magna's Quid Novi? e-letters. Twice a month, Quid Novi? arrives in in-boxes free of charge, bringing with it new crunch for your game. Included in the Perilous Penguin Edition are a strange disease, a magical...   [click here for more]
Spes Magna Games  Pay What You Want

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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments. KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,...   [click here for more]
Kobold Press  $4.49 $3.01

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Book of Magic: Pirate Spells (PFRPG)

Book of Magic: Pirate Spells (PFRPG)


Command the high seas with eldritch power and divine might! Wield arcane power designed for your pirate campaign with the Book of Magic: Pirate Spells. From grappling ships to shadowy magical sails to knowing the depth of water under a ship, these new spells for every Pathfinder class are sure to surprise your foes and your friends. Book of Magic: Pirate Spells...   [click here for more]
Jon Brazer Enterprises  $2.95 $1.98

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Book of Magic: Signature Spells 2 (PFRPG)

Book of Magic: Signature Spells 2 (PFRPG)


Eldritch Power from Master Spellcasters Created by some of the world's best spellcasters, the Book of Magic bears their unique magical creations. From the tools of Riyal the Abjurer to favorites of Tamis the undead hunting priestess and Rostov the snake-loving druid, these spells for every Pathfinder class are sure to surprise your foes and your friends.. Signature...   [click here for more]
Jon Brazer Enterprises  $2.95 $1.98

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Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #39: Dream Powers

Mutants & Masterminds Power Profile #39: Dream Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Sketchbook SUPERS!

Sketchbook SUPERS!


Sketchbook SUPERS #1, Superion contains images of a powerhouse hero to use in your personal and professional ventures. The product contains: A pencil Sketch of the hero Inked illustrations of one stock shot and one action shot Multiple color illustrations of the inked versions. Fully stated out Character Sheet for SUPERS! The RPG to use as a Hero or Villain Tips and tricks to use Superion...   [click here for more]
HAZARD Studio  $1.99 $1.33

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $16.99 $11.38

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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents...   [click here for more]
Wizards of the Coast  $14.99 $10.04

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Midgard: Player's Guide to the Seven Cities

Midgard: Player's Guide to the Seven Cities


Fall In, Soldier! Plunder and Glory Await! In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and...   [click here for more]
Kobold Press  $4.99 $3.34

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PHBR4 The Complete Wizard's Handbook (2e)

PHBR4 The Complete Wizard's Handbook (2e)


If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them figured out. The Complete Wizard's Handbook will put a whole new twist on wizards, from personality and dress codes to schools of magic to building that dream laboratory. Look out, world - you'll never look...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Amazing Races: Dwarves!

Amazing Races: Dwarves!


The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)! Amazing Races: Dwarves! includes new racial feats, dwarf character traits, and alternate racial...   [click here for more]
Fat Goblin Games  $1.50 $1.01

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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Tinkering 201: 27 Inventions for the Tinker Base Class

Tinkering 201: 27 Inventions for the Tinker Base Class


Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions. Logic dictates that being able to have flying robots and swimming robots is better than just having walking robots. Unlock your inventive prowess in the wild blue yonder, on the high seas, and deep within the earth with Tinkering 201! This set of 27 brand...   [click here for more]
Interjection Games  $1.25 $0.84

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Trapsmith (Pathfinder RPG)

Trapsmith (Pathfinder RPG)


You Hear a Little "Click" Sound... The great tradition of traps in roleplaying games continues — because traps create that freak-out moment when things really, really go wrong! Traps make your game better and they add a sting of surprise to any encounter. The Trapsmith sourcebook provides you with original, easy-to-run traps for many Challenge Ratings, and each trap...   [click here for more]
Kobold Press  $9.99 $6.69

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Direlock Base Class

Direlock Base Class


Dare with Dire Deeds! Forest Guardian Press brings you this new Base Class for the Pathfinder Roleplaying Game that puts the "fell" in your fellowship and the "dire" in your direction... The Direlock functions as a foil to spellcasters or as a competent eldritch empowered combatant, taking advantage of her perilous dire zone and confounding...   [click here for more]
Forest Guardian Press  $3.99 $2.67

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Divine Favor Series (Pathfinder RPG) [BUNDLE]

Divine Favor Series (Pathfinder RPG) [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Divine Favor: the Cleric (Pathfinder RPG) Regular price: $2.67 Bundle price: $3.00 Divine Favor: the Cleric The cleric has a vital yet complex role within a party: healer, wizard, fighter, and bane of the undead. Divine...   [click here for more]
Kobold Press  $19.95 $14.99

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Lords of Madness: The Book of Aberrations (3.5)

Lords of Madness: The Book of Aberrations (3.5)


Unnatural Creatures of Unspeakable Evil Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement for the D&D game presents a comprehensive look at some...   [click here for more]
Wizards of the Coast  $16.99 $11.38

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99 $10.04

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Faiths & Avatars (2e)

Faiths & Avatars (2e)


What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars. Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Advanced Races 6: Kobolds (Pathfinder RPG)

Advanced Races 6: Kobolds (Pathfinder RPG)


Small but Fierce! For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws! For reasons which must be obvious, we are VERY pleased...   [click here for more]
Kobold Press  $5.99 $4.01

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Mysteries of the Moonsea (3.5)

Mysteries of the Moonsea (3.5)


The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a...   [click here for more]
Wizards of the Coast  $14.99 $10.04

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Advanced Races 8: Lamia (Pathfinder RPG)

Advanced Races 8: Lamia (Pathfinder RPG)


Sinister Serpents! Lamia tread a strange path of violence and magic -- and for a tiny few, redemption. Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…...   [click here for more]
Kobold Press  $3.99 $2.67

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Convergent Paths: Clerics of the Cloth (PFRPG)

Convergent Paths: Clerics of the Cloth (PFRPG)


Come and see the true power of Faith! The Unarmored Cleric simple archetype lets you ditch the armor for the divine protection of your deity. The Devoted Exemplar cleric archetype makes you rely on perfecting your ties to your deity using strict adherence to their deity’s teachings and physical training. By combining prayer...   [click here for more]
Rite Publishing  $3.95 $2.65

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Codex Mysterium (Sovereign Stone)

Codex Mysterium (Sovereign Stone)


Spellcasters enter into battle in full armor, wielding spells that can fell cities. Wizards pool their energies and efforts together to unleash magic of unbelievable might and power. Mages cast spells from memory without the need to restudy them. Arcane scholars research and create their own unique spells. The Codex Mysterium introduces alternate rules for magic and spellcasting, as well as a system...   [click here for more]
Timeout Diversions  $12.95

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The Kobold: A Dungeon World Playbook

The Kobold: A Dungeon World Playbook


Are you sick of Kobolds getting the short end of the stick? Sick of being considered cannon fodder? Well with this playbook you can be the Kobold you have always wanted to be! Will you become what they see you as? Will you prove them wrong? Will you take over the world for a dragon cult? All these questions can be answered, or you could steal that really shiny sword the fighter has... The...   [click here for more]
Shadi Alhusary  Pay What You Want

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Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)


Slip Through the Shadows! Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long. With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,...   [click here for more]
Kobold Press  $3.99 $2.67

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Ossuarite Druid Archetype

Ossuarite Druid Archetype


Join the Skeleton Crew!!! Forest Guardian Press brings you the Ossuarite, a new Druid Archetype Class for the Pathfinder Roleplaying Game The Ossuarite offers players a truly undead-themed druid - dedicated to using the skeletons of interred sacrificial creatures, accompanied by a bony animal companion and even assuming their own skeletal aspect. Presented as a full color, illustrated...   [click here for more]
Forest Guardian Press  $0.99 $0.66

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