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Elemental Evil Player’s Companion (5e)
by Wizards of the Coast
Now available in Softcover!

Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companionprovides everything players need to build a character that is tied directly into the Elemental Evil storyline.

Elemental Evil Player’s Companion (5e)
 
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Minimal Playbooks Plus - Dungeon World

Minimal Playbooks Plus - Dungeon World


UPDATE - 2.0 2 versions of the playbooks! One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players: Vanilla Playbooks: While keeping all of the quality of life tweaks (stats, XP tracker, etc.) these playbooks bring back the name, look, race, alignment, and bond suggestions that...   [click here for more]
Sentinel Sheets  $3.00

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Unknown Armies: Breaking Through: The Strygomancer

Unknown Armies: Breaking Through: The Strygomancer


Breaking Through contains all the information necessary to introduce the new Strygomancy adept school to your Unknown Armies 3rd Edition campaign. Designed for players and GMs hoping to mix bodily and psychological horror, Strygomancers or 'Cronenbergs' use magick to transform mental traumas into hideous physical mutations. Cronenbergs subject themselves to ever-stranger acts of psychic mortification...   [click here for more]
Atlas Games  $1.50

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Deadlands D20: Way of the Righteous

Deadlands D20: Way of the Righteous


Faith and a .44! That's what the blessed use to overcome the forces of darkness. Those with true faith and the blessing of the Almighty can walk on water, call down holy fire from the Heavens, and sometimes even raise the dead! Of course a .44 is handy for dealing with more mundane threats, such as the followers of the Enemy. Way of the Righteous is the Deadlands D20 class book for the Blessed. Inside...   [click here for more]
Pinnacle Entertainment  $15.00 $4.99

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Spells & Magic v3.0

Spells & Magic v3.0


Spells & Magic by Sam Witt, with Lee Hammock and Joe Crow Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their...   [click here for more]
Bastion Press  $9.99

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Book of Eldritch Might III: The Nexus

Book of Eldritch Might III: The Nexus


By Monte Cook 96-page arcane sourcebook Free preview Table of Contents Art gallery Free web enhancement: "Draconic Dictionary" Other links for this book: http://www.montecook.com/archive_mpress.html#BOEM3 More than 250 new spells, feats, magical items, and locations infused with primal power Discover Sites of Timelost Magic The world is riddled with sites of arcane power, and...   [click here for more]
Malhavoc Press  $18.95 $9.00

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Hyperconscious: Explorations in Psionics

Hyperconscious: Explorations in Psionics


Hyperconscious: Explorations in Psionics By Bruce R. Cordell A 160-page adventure-sourcebook Preview http://www.montecook.com/mpress_Hyper_TOC.html Art Gallery http://www.montecook.com/mpress_Hyper_art.html Other links for this book http://www.montecook.com/archive_mpress.html#Hyper Dream is the gate, Mind the fuel, and Time an illusion...   The institution known as the...   [click here for more]
Malhavoc Press  $23.99 $11.00

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Spellbound

Spellbound


A Codex of Ritual Magic Over 160 fully detailed rituals, ranging from simple to epic An entirely new form of power to be wielded by any arcane or divine caster Ritual skills, feats, magic items, and prestige classes A complete system of magic suitable for any campaign setting...   [click here for more]
Living Imagination  $19.95 $9.95

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Ultimate Divine Spellbook

Ultimate Divine Spellbook


From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. It is a connection to an older, greater essence...   [click here for more]
Mongoose  $34.95 $5.99

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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart...   [click here for more]
Mongoose  $14.95 $3.99

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Mekton Techbook

Mekton Techbook


"There was nothing between Lathrin and the command post. Suddenly, from out of thin air, a Kargan Shaitan appeared off his right flank. Lathrin spun and blind-fired, hoping to disturb Kargan's aim. Luck smiled upon him, as two of the plasma boltshit the Shaitan's torso. A raw-plasma fireball lit the evening sky where Kargan had been. Lucky shot, thought Lathrin to himself as he continued...   [click here for more]
R. Talsorian Games Inc.  $12.00 $6.00

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HeroQuest: Thunder Rebels

HeroQuest: Thunder Rebels


The barbarians prepare their rebellion! Imperial troops and enemy gods can not crush the Orlanthi. Thunder Rebels tells what every one of them knows about their land, their gods, and their ways. The men and women worship Orlanth and Ernalda, a great god and goddess whose influences permeate everything. Thunder Rebels is necessary for anyone who wants to play an Orlanthi hero from the Heortling people...   [click here for more]
Chaosium  $19.95 $4.95

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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
Catalyst Game Labs  $34.99 $12.00

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HeroQuest: ILH2 - Imperial Lunar Handbook v2

HeroQuest: ILH2 - Imperial Lunar Handbook v2


Imperial Lunar Handbook - Volume 2 Under the Red Moon takes you inside the glorious Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides and the Son...   [click here for more]
Chaosium  $21.95 $4.95

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Castles & Crusades: 100 More Calamitous Curses

Castles & Crusades: 100 More Calamitous Curses


100 More Calamitous Curses follows the original 100 Calamitous Curses product with 100 new unusual and interesting curses the Castles & Crusades Castle Keeper can use in his campaign. These can be bestowed upon player characters through mischance and misfortune or used by player character clerics and wizards on hapless non-player enemies. While designed for use with Castles...   [click here for more]
Troll Lord Games  $2.99 $0.99

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Blood of the Innocent: A Savage Worlds mission set in the jungles of Evil

Blood of the Innocent: A Savage Worlds mission set in the jungles of Evil


Vietnam 1968: As the Tet Offensive pushes forward and casualties mount, dark secrets are at play. Amongst the bloodshed, an ancient evil struggles to be reborn deep in the jungles. They say that in war innocence is the first to die... but it's certainly not the last. Blood of the Innocent is a Savage Worlds adventure of grim horror set in the chaos...   [click here for more]
StoryWeaver  $7.50

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Azagar's Book of Rituals

Azagar's Book of Rituals


If there is anything I’ve learned in my sixty years on this godsforsaken plane, it’s that you can never be too prepared. Sometimes all the spells and steel in the world won’t pull your arse from the fire when a well-laid plan has gone belly up. What you need then is a good ritual to turn disaster into victory – or at least into something that doesn’t resemble your...   [click here for more]
Goodman Games  $9.99

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101 2nd Level Spells (PFRPG)

101 2nd Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 2nd Level Spells gives you – yes, you guessed it – 101 2nd level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as move, swift and immediate actions to a curses for each stat, or spells that makes DCs random, 101 2nd Level Spells brings a host of...   [click here for more]
Rite Publishing  $5.99

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Ultimate Spell Decks: Obsidian Twilight Spell Cards (PFRPG)

Ultimate Spell Decks: Obsidian Twilight Spell Cards (PFRPG)


Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Obsidian Twilight Spell Cards. For use with the Pathfinder Roleplaying...   [click here for more]
LPJ Design  $3.99

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101 7th Level Spells (PFRPG)

101 7th Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 7th Level Spells gives you – yes, you guessed it – 101 7th level spells, that will help you realize the vision you’ve had for your spellcaster. Wholly compatible with the Pathfinder RolePlaying Game, 101 7th Level Spells adds new agonizing choices to the creation of your character’s spell list...   [click here for more]
Rite Publishing  $5.99

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101 0-Level Spells (PFRPG)

101 0-Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 0-Level Spells gives you – yes, you guessed it – 101 0-level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as swift and immediate actions to a spell that lets you remove a target's pants, or create a guardian mote that protects you form minor daamge,...   [click here for more]
Rite Publishing  $5.99

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Quid Novi? Perilous Penguin Edition (PFRPG)

Quid Novi? Perilous Penguin Edition (PFRPG)


Do you know what's Quid Novi? Well, now you can find out with this free PDF. The Perilous Penguin Edition presents the complete contents of one of Spes Magna's Quid Novi? e-letters. Twice a month, Quid Novi? arrives in in-boxes free of charge, bringing with it new crunch for your game. Included in the Perilous Penguin Edition are a strange disease, a magical...   [click here for more]
Spes Magna Games  Pay What You Want

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Magic & Miracles

Magic & Miracles


Introducing Magic & Miracles, an alternative magic system for use with the OpenD6 role playing system. Inside you'll find three alternate systems; one for Arcane Magic, one for Faith based Prayer, and one for Conjuration. Each system has its own unique feel, and offers something more than simple "Extranormal" abilities. Inside you'll find over 140 spells, prayers, and tricks, and three...   [click here for more]
Keck Publishing  $4.00 $2.25

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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments. KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,...   [click here for more]
Kobold Press  $8.99 $4.49

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Book of Magic: Pirate Spells (PFRPG)

Book of Magic: Pirate Spells (PFRPG)


Command the high seas with eldritch power and divine might! Wield arcane power designed for your pirate campaign with the Book of Magic: Pirate Spells. From grappling ships to shadowy magical sails to knowing the depth of water under a ship, these new spells for every Pathfinder class are sure to surprise your foes and your friends. Book of Magic: Pirate Spells...   [click here for more]
Jon Brazer Enterprises  $2.95

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Dark Roads & Golden Hells (Pathfinder RPG)

Dark Roads & Golden Hells (Pathfinder RPG)


The Outer Planes Beckon! "Dark Roads and Golden Hells is one hell of an achievement… or perhaps eleven of them. Every chapter offers a world of ideas, every paragraph a vision. Open this to any page, and see if it doesn't draw you in. Open Design has created a dazzlingly worthy successor to the Planescape legacy."   - Colin McComb, Planescape designer...   [click here for more]
Kobold Press  $24.99 $9.99

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Book of Magic: Signature Spells 2 (PFRPG)

Book of Magic: Signature Spells 2 (PFRPG)


Eldritch Power from Master Spellcasters Created by some of the world's best spellcasters, the Book of Magic bears their unique magical creations. From the tools of Riyal the Abjurer to favorites of Tamis the undead hunting priestess and Rostov the snake-loving druid, these spells for every Pathfinder class are sure to surprise your foes and your friends.. Signature...   [click here for more]
Jon Brazer Enterprises  $2.95

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Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #39: Dream Powers

Mutants & Masterminds Power Profile #39: Dream Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Sketchbook SUPERS!

Sketchbook SUPERS!


Sketchbook SUPERS #1, Superion contains images of a powerhouse hero to use in your personal and professional ventures. The product contains: A pencil Sketch of the hero Inked illustrations of one stock shot and one action shot Multiple color illustrations of the inked versions. Fully stated out Character Sheet for SUPERS! The RPG to use as a Hero or Villain Tips and tricks to use Superion...   [click here for more]
HAZARD Studio  $1.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents...   [click here for more]
Wizards of the Coast  $14.99

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Midgard: Player's Guide to the Seven Cities

Midgard: Player's Guide to the Seven Cities


Fall In, Soldier! Plunder and Glory Await! In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and...   [click here for more]
Kobold Press  $9.99 $4.99

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PHBR4 The Complete Wizard's Handbook (2e)

PHBR4 The Complete Wizard's Handbook (2e)


If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them figured out. The Complete Wizard's Handbook will put a whole new twist on wizards, from personality and dress codes to schools of magic to building that dream laboratory. Look out, world - you'll never look...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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The Tinker: Master of Modular Mechanical Mayhem [PFRPG + OGL 3.5]

The Tinker: Master of Modular Mechanical Mayhem [PFRPG + OGL 3.5]


Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions. BECOME THE SQUAD COMMANDER! For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars...   [click here for more]
Interjection Games  $5.00 $4.00

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Amazing Races: Dwarves!

Amazing Races: Dwarves!


The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)! Amazing Races: Dwarves! includes new racial feats, dwarf character traits, and alternate racial...   [click here for more]
Fat Goblin Games  $1.50

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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Tinkering 201: 27 Inventions for the Tinker Base Class

Tinkering 201: 27 Inventions for the Tinker Base Class


Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions. Logic dictates that being able to have flying robots and swimming robots is better than just having walking robots. Unlock your inventive prowess in the wild blue yonder, on the high seas, and deep within the earth with Tinkering 201! This set of 27 brand...   [click here for more]
Interjection Games  $1.27 $1.25

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Trapsmith (Pathfinder RPG)

Trapsmith (Pathfinder RPG)


You Hear a Little "Click" Sound... The great tradition of traps in roleplaying games continues — because traps create that freak-out moment when things really, really go wrong! Traps make your game better and they add a sting of surprise to any encounter. The Trapsmith sourcebook provides you with original, easy-to-run traps for many Challenge Ratings, and each trap...   [click here for more]
Kobold Press  $19.99 $9.99

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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin   FREE 

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