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Complete Craftsman
by Mage Hand Press

The Complete Craftsman is the book you need to play a master crafter! Not only does the book contain a new base class and more subclasses than your hands have fingers, it introduces exotic equipment to 5e, and provides advanced crafting rules for magic items, golems, and anything else you could possibly imagine!

Complete Craftsman
 
 Hottest Pets & Vehicles, Sci-Fi
 
 Hottest Community Pets & Vehicles, Sci-Fi
 
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 Title    Publisher    Price ▼ 
Tigress Exploration Vehicle

Tigress Exploration Vehicle


Roughly two centuries ago, the Miodellian Army concluded that the militarized civilian trucks in use no longer satisfied their requirements. A requirement was posted for a versatile light transport unit. Mioakima Training Asteroid was the main testing grounds of the Tigress VLTU-A. The Tigress became the vehicular backbone of the Miodellian Army as it defended its resource-rich, small moons. The...   [click here for more]
Starbright  $3.95

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Ship Book:Pukharra

Ship Book:Pukharra


Ship Book: Pukharra Fast Scout is a supplement to the Mongoose Traveller system which details a 100-ton scout ship. Designed to go fast, this is an ideal vessel for players and NPCs alike. Although this is designed for the 3rd Imperium setting, it could easily fit in any other. Features: Detailed description of the layour of the Pukharra Game stats for the ship and the Grandjagoo sealed air raft...   [click here for more]
Moon Toad Publishing  $3.81

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Technology Reference Guide

Technology Reference Guide


The Technology Reference Guide (TRG; this book) is designed to simplify the process of dealing with and adding technological items to your Pathfinder Roleplaying GameTM. The “official” guidebook of technological items from Paizo Inc. cannot be referenced (by name) in products carrying the Pathfinder Compatibility Logo so this book is intended to stand in as a replacement....   [click here for more]
d20pfsrd.com  $4.95 $3.71

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Spaceship Owner's Manual 14 Iron Dart

Spaceship Owner's Manual 14 Iron Dart


Hundreds, if not thousands, of these cheap and versatile spaceships have been produced over the years. They were intended for use as workhorse spaceships for freight companies. Unfortunately, the manufacturer cut too many corners to produce an entry-level spaceship. The Iron Dart has a reputation for unreliability and defects in design that is second to none in human space. The spaceship is so unreliable...   [click here for more]
Starbright  $3.50

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The Hades Aerospace ASF-09 Firefly

The Hades Aerospace ASF-09 Firefly


The Hades Aerospace ASF-09 Firefly by Ben Mowbray (additional material by Kevin Scott) The Hades Aerospace Firefly ASF-09 line of fighters contains 2 Variant Aerospace fighters(block I and II) with 5 different package variants, Future d20 stats and new devices and weapons. This is the first in a line of D20 future products from Ben Mowbray...   [click here for more]
UKG Publishing  $3.50

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Variant Psionics for the Cepheus Engine

Variant Psionics for the Cepheus Engine


Bend the universe with the power of your mind! Psychic abilities are a staple of science fiction in general and space opera in particular. Therefore, the Cepheus Engine Core Rules include rules for psionics. These core rules use a skill-throw mechanic for psionics, which, while being reasonable given the Cepheus Engine mechanics, greatly limit the use of psionics. This bookletpresents...   [click here for more]
Stellagama Publishing  $3.49

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Ship Book:A2L Far Trader

Ship Book:A2L Far Trader


The A2 Far Trader; a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. Perhaps the most recognisable far trader design, the Empress Marava and the Jayhawk class provide the basis for a bigger and more capable class of far trader, the A2L and the A3L.This publication provides details for these new far trader designs. Contains: A Description...   [click here for more]
Moon Toad Publishing  $5.81 $3.23

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Ship Book:Type S Scout/Courier

Ship Book:Type S Scout/Courier


Standard Imperial classification for a small starship purposed specifically for use within the Imperial interstellar Scout Service or operated by detached scouts of said service. These ships are typically of one hundred displacement tonnes and capable of a two parsec jump. Source: A Guide for Interstellar Ships within the Third Imperium, Consolidated Press of Regina 1101. The Type...   [click here for more]
Moon Toad Publishing  $6.39 $3.23

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Bones and Starlight

Bones and Starlight


Bones and Starlight © Benjamin Martinali - Space Potato Productions Do you need spaceships, or anything spaceship related in your Pathfinder game? Then this supplement, and the main book - Between Chains and Starlight version 2.0, are for you - pay what you want! This supplement contains four starships, each with its own history, description, illustrations, and floorplan:...   [click here for more]
Space Potato Productions  Pay What You Want

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DSL-7A Lyssna Class Resupply Station

DSL-7A Lyssna Class Resupply Station


Deep space resupply station, or something else. The Lyssna Class Resupply Station is the first in a series of smaller space stations similar to that produced in the Pegasus 29 Product. Designed as small trading bases, or incidental encounters, these small stations will prove invaluable to any sci-fi campaign. This 26 page pdf is the latest d20 station including the background,...   [click here for more]
UKG Publishing  $3.00

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Galactic Ship Ops

Galactic Ship Ops


This book is designed for players and GMs alike to create their very own ships as quickly as a couple minutes. It's fully compatible with the White Star Roleplaying Game, and ports easily over to any other OSR system, if it's not already 100% compatible. It goes beyond the basics of starships presented in the White Star core rulebook to allow deeper customization with a standardized point-buy system....   [click here for more]
Thunderegg Productions  $3.00

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Nova Wars - Vehicle Compendium 1

Nova Wars - Vehicle Compendium 1


The Nova Wars Vehicle Compendium 1 brings together 7 vehicles from the Nova Wars Universe (as penned by Tim Willard) , previously released as individual files. This 15 page pdf includes: Hornet Class DropshipCygnus Corp Harsh Environment UAV – “Turtle”Orion Arms MAHB-5514 “Scorpion”CWS-346 “Chipper” Anti-Infantry...   [click here for more]
UKG Publishing  $3.00

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Sail Wagons

Sail Wagons


Deep in the Gobi desert, there lies the Kingdom Agarthi. Once a powerful empire ruled by ruthless snakemen and their human underlings, the snakemen are now a distant memory, and the humans mostly feud and plot among themselves. Only now and then, one or another of the factions sends out an expedition to trade with the humans out there, the Mongol steppe nomads...   [click here for more]
Pyromancer Publishing  $3.00

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Solar Echoes Vehicle Pack

Solar Echoes Vehicle Pack


The Solar Echoes Vehicle Pack includes basic rules for terrestrial vehicle and starship battles, sample car chases, detailed skimcar and starship designs with ready-to-play stat sheets, vehicle cards, and map icons. This system can be easily integrated into most RPG's. Inside the vehicle pack: Basic rules for terrestrial vehicle combat, including exciting car chases Basic...   [click here for more]
Corefun Studios, LLC  $3.00

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VEN-DS: Venturer Deepspace Explorer

VEN-DS: Venturer Deepspace Explorer


The VEN-DS: Venturer Deepspace Explorer is one of the staple ships of Interplanetary Survey and Explorations. This document details the ship, background, crew and Future d20 statistics for this vessel, including full 25mm deck plans. This product includes: Full Future d20 background and stats for the VEN-DS: Venturer Deepspace Explorer. The DS NEEDLE-THREADER, a sample VEN-DS...   [click here for more]
UKG Publishing  $3.00

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Autoduel Quarterly #1/1

Autoduel Quarterly #1/1


This is the very first Autoduel Quarterly, the Car Wars magazine, published in March, 1983. It features "Convoy," a scenario by Steve Jackson and David Ladyman, plus Aaron Allston's look at Midville, OH, the home of the Sunday Drivers supplement. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #1/2

Autoduel Quarterly #1/2


Autoduel Quarterly is the official Car Wars magazine; Issue 1/2 was published in July, 1983. It features "Nightstrike," a complete scenario, plus Aaron Allston's look at Austin, TX, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert, letters, columns, and rules answers in ADQ&A. Drive Offensively!...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #1/3

Autoduel Quarterly #1/3


Autoduel Quarterly is the official Car Wars magazine; Issue 1/3 was published in September, 1983. It features "Chassis & Crossbow," a look at the early days of autoduelling with a complete scenario, Autoduel Champions designer's notes from Aaron Allston, plus John M. Ford's look at Floral Gulch, IN, for the North American Road Atlas and...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #1/4

Autoduel Quarterly #1/4


Autoduel Quarterly is the official Car Wars magazine; Issue 1/4 was published in November, 1983. It features "Maniac," a complete solo adventure, Aaron Allston's advice on anti-cycle gang tactics, plus a look at New Tulsa, OK, for the North American Road Atlas and Survival Guide. All that and vehicle designs, new equipment courtesy of Uncle Albert, letters, columns,...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #2/1

Autoduel Quarterly #2/1


Autoduel Quarterly kicked off its second year with Issue 2/1 in early 1984. The issue featured the first details on the official American Autoduel Association, the club for Car Wars fans, plus a complete solo adventure, Car Wars fiction from Jim Lowerre, new vehicle designs, weapons, and gadgets, and a look at Twin Cities, MN, for the North...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #2/2

Autoduel Quarterly #2/2


Autoduel Quarterly Issue 2/2 was published in July, 1984. The issue featured Car Wars referee hints from Steve Jackson; "Badlands Run," a complete multi-encounter scenario by Scott Haring and Jim Gould; an article on Amateur Night tactics; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Arlington, TX, for the North American Road...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #2/3

Autoduel Quarterly #2/3


Autoduel Quarterly Issue 2/3 was published in the fall of 1984. The issue featured three Car Wars mini-scenarios; advanced optional rules for fire; "Serendipity," a Car Wars short story; the debut of ten-wheeled trucks; advice on triple-scaling your game components for more visually exciting game; plus the usual new vehicle designs, AADA...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #2/4

Autoduel Quarterly #2/4


Autoduel Quarterly Issue 2/4 was published in the winter of 1984. The issue featured "Telethon," a complete scenario by Scott Haring; Car Wars fiction from John Nowak; articles on trailers in Car Wars, critical hits, and tournament duelling strategy; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and a look at Canada...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #3/1

Autoduel Quarterly #3/1


Autoduel Quarterly is the official Car Wars magazine; Issue 3/1 was published in the spring of 1985. It features "Grand Theft Autoduel," a complete scenario, plus articles on grenades and driving off semi assault ramps, and a look at Boulder, CO, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert,...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #3/2

Autoduel Quarterly #3/2


Autoduel Quarterly Issue 3/2 was published in the summer of 1985. The issue featured "Doppelganger," Car Wars fiction from John Nowak; a sneak peak at the upcoming Deluxe Car Wars; an article on biker tactics; an interview with Uncle Albert about his new catalog; four mini-scenarios; plus the usual new vehicle designs, AADA news, new weapons...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #3/3

Autoduel Quarterly #3/3


Autoduel Quarterly Issue 3/3 was published in the fall of 1985. The issue featured "Alkahest," one of the best pieces of Car Wars fiction ever, from John M. Ford, complete with gaming notes; articles on kamicars and tow trucks; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and two chapters from the North American Road Atlas and Survival...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #3/4

Autoduel Quarterly #3/4


Autoduel Quarterly Issue 3/4 was published in the winter of 1985. The issue featured "First BLUD," a Car Wars scenario from Scott Haring that introduced Blg League Unlimited Duelling, a splinter group out to wipe out the AADA; "Checker's Pizza, Car Wars fiction from Brian Upton; articles on ramps and racetrack arenas; plus the usual new vehicle...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #4/1

Autoduel Quarterly #4/1


Autoduel Quarterly Issue 4/1 was published in the spring of 1986. The issue featured "Midwest Passage," a Car Wars scenario by Scott Haring; a second scenario left out of Car Wars Expansion Set 8: Chopper Challenge, "Search and Destroy"; an article on bandit tactics and an interview with Origin Systems' Lord British and Chuckles about the...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #4/2

Autoduel Quarterly #4/2


Autoduel Quarterly Issue 4/2 was published in the summer of 1986. The issue featured Designer's Notes for the new Dueltrack supplement for Car Wars by Scott Haring, along with two mini-scenarios; Car Wars fiction from Andrew Egan; an article on the Death Scouts; and a look at the District of Columbia for the North...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #4/3

Autoduel Quarterly #4/3


Autoduel Quarterly Issue 4/3 was published in the fall of 1986. This was the special Texas Bicentennial issue, and it featured a whole set of Texas-themed autoduelling scenarios by Allen Varney, plus Car Wars fiction from John Nowak, and Scott Haring's look at Houston, TX for the North American Road Atlas and Survival Guide. All that and letters, columns, rules answers...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #4/4

Autoduel Quarterly #4/4


Autoduel Quarterly Issue 4/4 was published in the winter of 1986. It featured Designer's Notes for GURPS Autoduel by co-author (and ADQ editor) Scott Haring), five mini-scenarios for Car Wars, rules for hospitalization and recovery from injury and playing an entire corporate team instead of a single duellist, plus a look...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #5/1

Autoduel Quarterly #5/1


Autoduel Quarterly Issue 5/1 was published in the spring of 1987. It's a special variant issue as editor Scott Haring turned loose all those crazy articles for very ununofficial ideas that have been begging to be published! Snowmobiles! Airships! Mortars! Weapon durability and maintenance rules! Advanced maneuvering system! Stretch limos! And some ideas that are just plain crazy ....   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #5/2

Autoduel Quarterly #5/2


Autoduel Quarterly Issue 5/2 was published in the summer of 1987. It featured complete rules for boats in the Car Wars system, and "Daddy's Girl," Car Wars fiction from Ramona Richards. Steve Jackson also contributed an article on how to design solo adventures for Car Wars that could also be used for other games....   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #5/3

Autoduel Quarterly #5/3


Autoduel Quarterly Issue 5/3 was published in the fall of 1987. The cover story was a new set of rules for autoduelling on ice and snow, complete with new equipment and four complete mini-scenarios using the new rules. The issue also has Car Wars fiction from Douglas Carey, rules for overloaded vehicles, and complete results from the 1987 Car Wars...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #5/4

Autoduel Quarterly #5/4


Autoduel Quarterly Issue 5/4 marks the beginning of the Stephen Beeman era as editor of ADQ, and was published in the winter of 1987. A special section on highway duelling had articles on long-distance racing, variant power consumption rules, highway survival, and highway encounters. There were also two pieces of Car Wars fiction, plus a look at the Buffalo/Niagara...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #6/1

Autoduel Quarterly #6/1


Autoduel Quarterly Issue 6/1 was published in the spring of 1988. The "Special Arena Duelling Issue" had articles on parimutuel wagering on arena combats, two articles on arena vehicle design, extremely unofficial rules on dragons in Car Wars, Designer's Notes for Vehicle Guide 2, an interview with the man behind Gold Cross, and...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #6/2

Autoduel Quarterly #6/2


Autoduel Quarterly Issue 6/2 was published in the summer of 1988. It featured "When Duty Calls," Car Wars fiction with gaming stats, plus a complete alternate maneuvering system, and "Magic in Car Wars, a much-requested compilation of goofy ideas from old issues of the much-beloved Space Gamer magazine. All that, plus...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #6/3

Autoduel Quarterly #6/3


Autoduel Quarterly Issue 6/3 was published in the fall of 1988. It featured "Brothers in Arms," a huge solo adventure that takes up nearly half the issue, along with some new arenas, a detailed report of the 1998 AADA World Championships complete with photos of the action, and articles on the tactics of deception and what your opponent can tell about your vehicle from a visual inspection....   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #6/4

Autoduel Quarterly #6/4


Autoduel Quarterly Issue 6/4 was published in the winter of 1988. It featured three mini-scenarios ready to play and two new arenas ready for duelling action, advanced tactics articles for convoys and cyclists, designer's notes for the newest vehicle type in Car Wars - hovercraft - tips on duelling on a budget, and "Don't Kill the Messenger," Car...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/1

Autoduel Quarterly #7/1


Autoduel Quarterly Issue 7/1 was published in the spring of 1989. The cover story was "Microplanes," an article introducing a new vehicle type to Car Wars, but this first-ever full-size issue of Autoduel Quarterly was full of all kinds of great articles, including: "Black Gold Blues," a complete scenario, and three more mini-scenarios,...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/2

Autoduel Quarterly #7/2


Autoduel Quarterly Issue 7/2 was published in the summer of 1989. It featured the scenarios "Mutant Zone," "Hoverball," and "Air Raiders," and the Car Wars story, "Rise of the Phoenix." "ObRacing" is a look at another death sport of the autoduelliing age, and "State of the Art" takes a look at just how the...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/3

Autoduel Quarterly #7/3


Autoduel Quarterly Issue 7/3 was published in the fall of 1989. It featured articles on pedestrian combat tactics and racing tips, a detailed report of the 1999 AADA World Championships, a Car Wars short story called "And, Of Course, It Was Black," more on the latest technology in autoduelling in 2039, rules for strafing and rocket fire from aircraft, and...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/4

Autoduel Quarterly #7/4


Autoduel Quarterly Issue 7/4 was published in the winter of 1989. It featured "Full Moon Over Midville," a complete scenario with a horror theme using the Midville map and zombies, werewolves, and creepy monsters galore! Other articles covered cybernetics in Car Wars, the winning entries in the design contest for obstacle racing, "Death From Above,"...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #8/1

Autoduel Quarterly #8/1


Autoduel Quarterly Issue 8/1 was published in the spring of 1990, and features two pieces of Car Wars fiction: "Amateur Night Rerun" by Leslie Fish, and "Right of Way" by Dan Lambert. The rest of the magazine was filled with the usual new vehicle designs, letters, columns, rules answers in ADQ&A, and more! ...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #8/2

Autoduel Quarterly #8/2


Autoduel Quarterly Issue 8/2 was published in the summer of 1990. It featured "Duelin' in the USA," a set of eight mini-scenarios set in different parts of the U.S.; "Angel of Mercy," Car Wars fiction by Laura Tripoli; and a look at the rules changes that the Second Edition of the Car Wars Compendium would be bringing...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #8/3

Autoduel Quarterly #8/3


Autoduel Quarterly Issue 8/3 was published in the fall of 1990. It featured Aeroduel, the latest Car Wars supplement from Steve Jackson Games, and included mini-scenarios, Designer's Notes, and the full-length scenario "Aerowarriors" for the new aircraft expansion set. The issue also included articles on safely traversing the lands...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #8/4

Autoduel Quarterly #8/4


Autoduel Quarterly Issue 8/4 was published in the winter of 1990. It featured a full-length scenario for the new Car Wars Tanks supplement, plus Designer's Notes by Craig Sheeley. Other articles included Monster Trucks in Car Wars, a look at mercenaries in the autoduelling world, and "The Bounty Hunter," Car Wars...   [click here for more]
Steve Jackson Games  $2.99

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Car Wars Expansion Set 7 - Off-Road Duelling

Car Wars Expansion Set 7 - Off-Road Duelling


Get Off the Roads! See the great outdoors -- as only a Car Wars duellist can! Take your armed and armored cross-country vehicle off the highways and fight it out at the scenic Ozark Off-Road Autoduel Arena. You need: Fast Reflexes -- to dodge trees and boulders Good Handling -- to jump the river (twice!) and pass the hazardous whoop-de-doos Firepower...   [click here for more]
Steve Jackson Games  $2.99

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Car Wars Expansion Set 8 - Chopper Challenge

Car Wars Expansion Set 8 - Chopper Challenge


You have a tricked-out helicopter, ready for action. Now, how much mayhem can you cause with it? Fire up the rotors and find out! Car Wars Expansion Set 8 – Chopper Challenge includes: 19 full-color counters – helicopters, "grasshoppers," pedestrians, and wrecks. Two color 21" × 32" wilderness maps. Five scenarios to get...   [click here for more]
Steve Jackson Games  $2.99

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Claw Claw Bite - Issue 19

Claw Claw Bite - Issue 19


Claw Claw Bite magazine proudly presents issue 19, 74 pages of content for your Traveller, Starfinder, or other sci-fi RPG. Gritty space opera with fast starfighters, towering mechs, blazing plasma-swords, bizarre psionic powers, strange aliens, and a new campaign seed complete with a fully-detailed subsector known as The Skein Reach. ...   [click here for more]
Unicorn Rampant Publishing  Pay What You Want

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