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Animal Companions
by PBE Games

Animal Companions is an OSR-friendly advancement system for mundane creatures, giving mounts and pets extra survivability and utility. It includes rules for acquiring and training companions and maintaining their loyalty, plus advancement and quirk tables for nine categories of creatures. The Beastmaster class offers an additional character option.

Animal Companions
 
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 Title    Publisher    Price  
Ship Book:Pukharra

Ship Book:Pukharra


Ship Book: Pukharra Fast Scout is a supplement to the Mongoose Traveller system which details a 100-ton scout ship. Designed to go fast, this is an ideal vessel for players and NPCs alike. Although this is designed for the 3rd Imperium setting, it could easily fit in any other. Features: Detailed description of the layour of the Pukharra Game stats for the ship and the Grandjagoo sealed air raft...   [click here for more]
Moon Toad Publishing  $3.80

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Ship Book: Chiron Class Hunter

Ship Book: Chiron Class Hunter


Ship Book: Chiron Class Hunter is a supplement to the Mongoose Traveller system which details a 100-ton hunter vessel. Originally conceived as a unique vessel for a bounty hunter, the class has made its mark in all sectors as a production model and in the navy. The Chiron class, with its capable computers, powerful engines and high tech equipment, makes a perfect player vessel for those with large...   [click here for more]
Gorgon Press  $9.99

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Ship Book:Lune Class Freelancer

Ship Book:Lune Class Freelancer


The Lune is a multirole ship designed with small groups in mind such as freelancers, agents and adventurers. With decent armour, weapons and engines, she can fulfil a number of roles. Contains: A description and guided tour of the vessel Details of 6 notable ships of the class 3 versions of the Lune with complete deckplans, specification and game sheets The Gillow Class launch with one variant...   [click here for more]
Moon Toad Publishing  $5.79

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Ship Book: Garuda Class MSV

Ship Book: Garuda Class MSV


Ship Book: Garuda Class MSV is a supplement to the Mongoose Traveller system which details a 200-ton modular ship. Designed to be customisable to almost any situation, the Garuda has caught the attention of many an agency and corporation and operates in numerous configurations across known space.. The Garuda class, with its large module bays and variable layout, makes an ideal ship for those looking...   [click here for more]
Gorgon Press  $9.99

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Ship Book:Type A Free Trader

Ship Book:Type A Free Trader


The Type A free trader is a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. This publication details probably the most common class of the Free Trader, the ubiquitous Beowulf class and two variants, the A-P and A-J2. It is neither a primer on the upkeep of the Beowulf Type A free trader nor a detailed tutorial on how to engage in trade...   [click here for more]
Moon Toad Publishing  $4.50 $2.50

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Ship Book:Type S Scout/Courier

Ship Book:Type S Scout/Courier


Standard Imperial classification for a small starship purposed specifically for use within the Imperial interstellar Scout Service or operated by detached scouts of said service. These ships are typically of one hundred displacement tonnes and capable of a two parsec jump. Source: A Guide for Interstellar Ships within the Third Imperium, Consolidated Press of Regina 1101. The Type...   [click here for more]
Moon Toad Publishing  $6.37 $3.22

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Gypsy Knights Games  $4.99

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Ship Files: RAX Type Protected Merchant

Ship Files: RAX Type Protected Merchant


The trade routes of known space can be dangerous, even with the presence of security forces and local law enforcement. The RAX is a well armoured and armed merchant, which affords more protection and security, which is especially important when carrying expensive cargo. Even more dangerous are the routes out on the frontier, fortunately this vessel is well equipped to look after itself if need be....   [click here for more]
Moon Toad Publishing  $3.99

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The Space Patrol

The Space Patrol


The SPACE PATROL Needs YOU! The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now! The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games....   [click here for more]
Stellagama Publishing  $11.99

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T2000 v2 American Combat Vehicle Handbook

T2000 v2 American Combat Vehicle Handbook


American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Outer Veil

Outer Veil


THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU. Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol. As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot...   [click here for more]
Spica Publishing  $14.99

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Rifts® Northern Gun One Advance Preview

Rifts® Northern Gun One Advance Preview


This is an advance preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book. Northern Gun™ One is scheduled for release by Palladium Books in January,...   [click here for more]
Palladium Books   FREE 

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#30 Portable Rooms (PFRPG)

#30 Portable Rooms (PFRPG)


"It's a nice use of space." Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals. Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library;...   [click here for more]
Rite Publishing  $3.95

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Ships & Shield Walls

Ships & Shield Walls


This supplement and rules expansion for Mythras brings you game rules for using sea-going vessels of all sizes in your campaigns, plus a set of semi-abstract mechanics for staging large battles where Mythras characters can take a key part – either as commanders, or warriors in the shield wall. Designed to be simple, fast and playable, Ships & Shield Walls...   [click here for more]
Design Mechanism  $7.95 $3.95

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Ship Book:Panga Class Merchant

Ship Book:Panga Class Merchant


This book details the Panga Class Merchant, one of the many thousands of merchant vessels plying the space lanes across known space. It is a small vessel, but with the ability to fit various pods, so it can carry more and be adapted to different roles. Contains: A description and guided tour of the vessel Details of 3 notable ships of the class 3 versions of the Panga with complete deckplans,...   [click here for more]
Moon Toad Publishing  $6.34

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Planetary Transmission Issue #1

Planetary Transmission Issue #1


The premier issue of the fanzine dedicated to bringing more old school (and a little new school) goodness to White Star: White Box Science Fiction Rolelpaying. Featuring a new class and star fighter by the creator of White*Star, James Spahn. Also featuring the artwork of Juan Ochoa, Matt Jackson, and a special print, fold, and play paper mini selection from David Okum. Also in...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Drongo (Planet of Peril)

Drongo (Planet of Peril)


Drongo, on the edge of Shade Space, is a terrifying world that offers unlimited opportunity for the brave few and lingering painful death for all but the strongest. Any who would tarry here must fear the possibility of being summoned before the Bone Throne of the mad Tyrant and called to account for their presence in his demesne. A campaign setting for OSR SciFi games. This version is specifically...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Ship Book:A2L Far Trader

Ship Book:A2L Far Trader


The A2 Far Trader; a common classification for a myriad of similar specification vessels in use throughout the vast Third Imperium. Perhaps the most recognisable far trader design, the Empress Marava and the Jayhawk class provide the basis for a bigger and more capable class of far trader, the A2L and the A3L.This publication provides details for these new far trader designs. Contains: A Description...   [click here for more]
Moon Toad Publishing  $5.79 $3.22

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Gypsy Knights Games  $4.99

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[WOIN] Starship Recognition Manual

[WOIN] Starship Recognition Manual


USF INTELLIGENCE OFFICE CLASSIFIED DOCUMENT 7863.3D This manual contains classified specifications of over 70 USF and foreign spacecraft. Unauthorized possession of this manual is strictly prohibited under Directive 143.C. This manual describes a selection of the major space craft of the United Space Force (USF), Royal Spartan Armada, along with a range of Venetian, Borian, Ogron, and...   [click here for more]
EN Publishing  $14.99 $8.99

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Uranium Fever

Uranium Fever


Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. The company miner,...   [click here for more]
Stellagama Publishing  $5.99

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Chromebook 3/4

Chromebook 3/4


The cyber-style catalogs for the cyber-suave; don't go shopping without one! Weapons, cyberware, vehicles, fashions, food, gadgets, cyberpets, even where to shop! From full-body replacement to mini-jets, the Chromebooks are equally useful to high-rise Corps and Fixers on the Street. These books tell you what to do with those hard-earned Eurobucks once you''ve finished that Cyberpunk adventure....   [click here for more]
R. Talsorian Games Inc.  $25.00 $12.50

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Uresia: Caravel

Uresia: Caravel


She set sail in 1351, an accursed ship. Her crew never survived, but the vessel did. Her current captain might be a rogue nobleman who caused an island to vanish. Her crew includes a Magic Maid, a Red Metal Golem, a tale-telling Satyr, a giant Bandit Slime, a hold full of clever rats, and an Aracor tending the ghosts who haunt the sails. There's a kitten aboard, on the verge...   [click here for more]
Cumberland Games & Diversions  $7.95

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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T2000 v2 Soviet Combat Vehicle Handbook

T2000 v2 Soviet Combat Vehicle Handbook


Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yugoslav...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Cyclops Combat Walker

Cyclops Combat Walker


Combat Walkers are the precursors to modern battledress, and for a while, exist alongside the smaller suits as heavy fire support. This micro-supplement for Traveller, written by the author of 2300AD and Traveller Supplement 5-6: Vehicle Handbook, examines a special-purpose combat walker called the Cyclops. The Cyclops is designed for littoral (shallow-water) environments, and serves as heavy fire...   [click here for more]
Northern Edge Publishing  $4.95 $2.95

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The New Epoch - Equipment Codex

The New Epoch - Equipment Codex


A revolution of clockworks, steamworks, combustion and phlogiston. Stoke your furnace, fill your boilers and wind your clocks. The New Epoch heralds the arrival of wondrous industrial age gear that will kick start your game. Weapons: Hundreds of never-seen-before weapons Armor: Fifty suits of armor and shields Gear: Tools, Kits, Gadgets, Stims, Toxins Style:...   [click here for more]
Flightless Terror Games  $19.95 $9.95

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Speed Rally — Green Flag Edition

Speed Rally — Green Flag Edition


RULES FOR RACING — ANY CAR. ANY WHERE. Welcome to SPEED RALLY, the sport of fantastic auto racing, where almost anything goes! Race any car, anywhere! Outlandish vehicles outfitted with buzz saws and booster jacks careen around ramp-happy tracks and roar across dangerous terrain in cross-country rallies! Speed Rally is a fast and easy set of miniature rules designed...   [click here for more]
Glory Games, Inc.  $20.00 $5.55

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Spaceship Owner's Manual1 - Fuwalda

Spaceship Owner's Manual1 - Fuwalda


This product is the first edition, now available at a reduced price. This supplement is the technical specifications of a spaceship, and gives enough detail to allow players to really get to know the craft. It is a great starship to be put at the disposal of a small group of players for their own use, and if it is provided to the players, it will serve their characters well. The supplement includes...   [click here for more]
Starbright  $0.50

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Rifts® Northern Gun One Sneak Preview

Rifts® Northern Gun One Sneak Preview


This is a sneak preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, contents and credits, an intro to the nation of Ishpeming/Northern Gun, standard features of Northern Gun robot vehicles, complete stats and descriptions of the original Multibot and the new Megabot, Experience Tables, and the Quick Find Index from the book. Northern Gun™...   [click here for more]
Palladium Books   FREE 

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Rifts® Northern Gun Two Sneak Preview

Rifts® Northern Gun Two Sneak Preview


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, Megaverse Insider name listing, an intro to Northern Gun's tech-based culture, the Ishpeming Robodome and the Robot Gladiator Games, the Robo-Gladiator O.C.C., notable Robo-Gladiators, Northern Gun clientele, some NG body armor including Hovercycle "Ride" Armor, a list of new...   [click here for more]
Palladium Books   FREE 

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Rifts® Northern Gun Two Sneak Preview #2

Rifts® Northern Gun Two Sneak Preview #2


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, credits, Megaverse Insider name listing, Contents, a brief intro, a list of new Northern Gun power armor, the description and stats of the NG-X30 Aurora Blazer and the NG-X44 Demon Slayer power armors, and the NG-BAD202 Badger military strike vehicle. At the time of this listing,...   [click here for more]
Palladium Books   FREE 

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Torg: Kanawa Land Vehicles

Torg: Kanawa Land Vehicles


You know the situation: the High Lords have the world by the throat, and only you and your band of Storm Knights have any chance of stopping their plans. You're up to the challenge, armed and ready for the fight – but you can't win the Possibility Wars unless you get to the battles....   [click here for more]
Ulisses Spiele  $6.99

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Mutants & Masterminds Atlas of Earth-Prime: Northern Europe

Mutants & Masterminds Atlas of Earth-Prime: Northern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Type R Subsidised Merchant Operators Manual

Type R Subsidised Merchant Operators Manual


Lifeblood of the interstellar economy, the 400-ton Subsidized Merchant works the trade routes hauling everything from live cattle to processed diamonds – in bulk. Few other cargo ships have the Type R’s versatility and capacity. It boasts a 200 ton roll-on/roll-off cargo deck, a streamlined hull allowing to touchdown exactly where that cargo is needed and a 20-ton launch for fast passenger...   [click here for more]
Moon Toad Publishing  $12.87 $6.43

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Planetary Transmission Issue #2

Planetary Transmission Issue #2


We're back with issue two of Planetary Transmission to help inspire white-box Referees and players alike! Planetary Transmission is a fanzine dedicated to bringing more old school (mixed with a little new school) goodness to the White Star RPG™ What you get in issue two: ZERO GRAVITY Combat and Movement By: Frank Turfler NEW THREATS By Mark Hunt (featuring...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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