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Cybergeneration: The 2nd Edition
by R. Talsorian Games Inc.

Join the revolution as the next generation of cyberpunks decide they don't just want to live in the Dark Future...

... they want to change it.

Teen angst, cyberpunk stylings, and strange powers combine in this unique and beloved RPG!

Cybergeneration: The 2nd Edition
 
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 Title    Publisher    Price  
Chaositech

Chaositech


Ptolus Tie-In, was originally priced at $9.00 By Monte Cook 112-page sourcebook for all levels Free preview Table of Contents Art gallery Free web enhancement: "Surgeon in the Shadows" Other links for this book: http://www.montecook.com/archive_mpress.html#Chaos Law and Order—Beware... Chaos seethes with the primal forces of the universe. The strong can harness its...   [click here for more]
Malhavoc Press  $19.99 $6.00

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Investigator Weapons, volume 1

Investigator Weapons, volume 1


Investigator Weapons for Call of Cthulhu in the Classic era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents. Investigator Weapons covers handguns, rifles, shotguns, submachine guns, machine guns, flamethrowers, melee weapons, explosives, and special ammunition; and gathers together all...   [click here for more]
Sixtystone Press  $24.99 $14.99

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The Apocalypse Tech Report

The Apocalypse Tech Report


The Apocalypse Tech Report provides additional equipment and new forms of technology - including cybernetics and nanotechnology - for the many worlds of Mutant FutureTM. Included in this supplement are 60 technological artifacts from the pre-apocalypse era - including tools, weapons, gadgets, and armor - along with 10 new robots. The cybernetics section introduces guidelines for creating cyborg...   [click here for more]
Classic Diversions  $10.00 $5.00

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Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.

Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.


Being a collection of 50 Seafaring Magical Items and Clockpunk Gadgets for your Dungeon World Pirates! and Clockpunk Campaign. ...   [click here for more]
Street Rat Games   FREE 

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available...   [click here for more]
Sixtystone Press  $34.99 $14.99

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Umerican Survival Guide, Chase cover (DCC)

Umerican Survival Guide, Chase cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind...   [click here for more]
Shield of Faith Studios  $9.99

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Umerican Survival Guide, Delve cover (DCC)

Umerican Survival Guide, Delve cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind...   [click here for more]
Shield of Faith Studios  $9.99

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Hc Svnt Dracones Sound and Silence

Hc Svnt Dracones Sound and Silence


HC SVNT DRACONES: Sound and Silence is a comprehensive lore compendium for the HC SVNT DRACONES roleplaying universe. Contained within the first half of this book are descriptions of locations, corp practices, technology, culture, and history, that will help augment and support your HSD plots. Diagrams and portraits will allow you to get a feel for uniforms and aesthetic, and job descriptions can...   [click here for more]
Weapons Grade Funk  $13.99

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Blackhand's Street Weapons 2020

Blackhand's Street Weapons 2020


BANG! You're dead. Unless you stay hip with what's out there on the street being pointed at you, the next donor at the body banks is likely to be you. In this, the definitive guide to street weaponry, noted Solo Morgan Blackhand has compiled statistics and information on every knife, pistol, submachine gun, bullet, grenade, and piece of personal artillery available in 2020. Prices, damage capability,...   [click here for more]
R. Talsorian Games Inc.  $12.00 $6.00

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Jadetech: Red Jade

Jadetech: Red Jade


Jadetech: Red Jade is the second in a six-part supplement series for the Jadepunk: Tales From Kausao City roleplaying game. In this digital supplement, you will find everything you need to outfit your Jianghu hero with Jadetech devices that utilize red jade. You will also learn the history of red jade, how it is refined, and how it is used in daily life throughout the world. Filled with plot...   [click here for more]
Reroll Productions  $2.99

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Crawling Under A Broken Moon fanzine issue #3 (DCC)

Crawling Under A Broken Moon fanzine issue #3 (DCC)


Welcome to the third issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games. In this issue you will discover the following: Rules and tables for generating post apocalyptic 0-level characters The Mall Maul: A post apocalyptic 0-level funnel adventure set in the ruins of an abandoned mall ...   [click here for more]
Shield of Faith Studios  $0.99

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Guns! Guns! Guns! v1.1

Guns! Guns! Guns! v1.1


3G3 is technically sophisticated weapon design supplement for virtually any role-playing game. You can design weapons of any type at any Tech Level where they are possible (not just historically available), and then convert that design to the role-playing game you prefer most. 3G3 lets you design conventional firearms, lasers, particle beams, railguns or gauss weapons, melee weapons,...   [click here for more]
BTRC  $8.50

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Outer Veil

Outer Veil


THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU. Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol. As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot...   [click here for more]
Spica Publishing  $14.99

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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
Catalyst Game Labs  $11.95

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Crawling Under A Broken Moon fanzine issue #7 (DCC)

Crawling Under A Broken Moon fanzine issue #7 (DCC)


Welcome to the 7th issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games. In this issue you will discover the following: New Class: the Cyborg New Train, Plane, and Mecha vehicle rules An interesting place to die: The Citadel of Scrap Another interesting place to die: The Rail Wastes New...   [click here for more]
Shield of Faith Studios  $0.99

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Planetary Transmission Issue #1

Planetary Transmission Issue #1


The premier issue of the fanzine dedicated to bringing more old school (and a little new school) goodness to White Star: White Box Science Fiction Rolelpaying. Featuring a new class and star fighter by the creator of White*Star, James Spahn. Also featuring the artwork of Juan Ochoa, Matt Jackson, and a special print, fold, and play paper mini selection from David Okum. Also in...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Drongo (Planet of Peril)

Drongo (Planet of Peril)


Drongo, on the edge of Shade Space, is a terrifying world that offers unlimited opportunity for the brave few and lingering painful death for all but the strongest. Any who would tarry here must fear the possibility of being summoned before the Bone Throne of the mad Tyrant and called to account for their presence in his demesne. A campaign setting for OSR SciFi games. This version is specifically...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Hc Svnt Dracones Core:Extended

Hc Svnt Dracones Core:Extended


HC SVNT DRACONES: Core Extended brings your HSD game up to the next level. Contained within this book are over two dozen new playable character options, new surgeries, new focus abilities and implants, additional playable races beyond Vectors, and lore detail to help players and Guides alike get a better grip on their world. All these features can slot into existing HSD games to provide greater depth...   [click here for more]
Weapons Grade Funk  $13.99

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Rifts® Sourcebook Three: Mindwerks™

Rifts® Sourcebook Three: Mindwerks™


Rifts® Sourcebook Three: Mindwerks™ A sourcebook for Triax & The NGR™ Nearly a dozen new O.C.C.s and R.C.C.s, including the Mindwerks™ cyborg, Psynetic Crazy, Psi-Bloodhound, Lycanomorph and others. New M.O.M. implants and powers. New robots, power armor, and weapons. The New German Republic™ outlined and mapped. The mysterious Mindwerks™,...   [click here for more]
Palladium Books  $16.95 $8.49

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Uranium Fever

Uranium Fever


Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. The company miner,...   [click here for more]
Stellagama Publishing  $5.99

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Deadlands Classic: The Agency

Deadlands Classic: The Agency


The Special Services Agency is the shadowy arm of the Union government dedicated to opposing an unseen foe. Most folks think it has to do with those upstart Confederates…but they're wrong. Sometimes dead wrong, in fact. Outside the walls of the Castle, nobody's really sure what they're up to. If you listen to some cowpokes, even some of those inside the walls don't know the real truth. But one...   [click here for more]
Pinnacle Entertainment  $20.00 $4.99

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Cybergeneration: The 2nd Edition

Cybergeneration: The 2nd Edition


MY PARENTS BECAME CYBERPUNKS AND ALL THEY LEFT ME WAS THIS DARK FUTURE... 2027.The Incorporated States of America rules the land of the fast-gun techno-hero with a cybered fist. And a terrifying new plague sweeps the wasteland that streetkid America has inherited from the Edgerunners of 2020. Now, with amazing powers beyond mere cybertech -- abilities that defy known science, a handful of angry juvegangers...   [click here for more]
R. Talsorian Games Inc.  $22.00 $11.00

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Chromebook 3/4

Chromebook 3/4


The cyber-style catalogs for the cyber-suave; don't go shopping without one! Weapons, cyberware, vehicles, fashions, food, gadgets, cyberpets, even where to shop! From full-body replacement to mini-jets, the Chromebooks are equally useful to high-rise Corps and Fixers on the Street. These books tell you what to do with those hard-earned Eurobucks once you''ve finished that Cyberpunk adventure....   [click here for more]
R. Talsorian Games Inc.  $25.00 $12.50

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Crawling Under A Broken Moon fanzine issue #1 (DCC)

Crawling Under A Broken Moon fanzine issue #1 (DCC)


Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled between the Earth and the Moon. Its passage caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still survived. Centuries later, the planet is reborn… a strange new place of alien wonder and death: a world ruled by savagery, cruel sorcery,...   [click here for more]
Shield of Faith Studios  $0.99

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Technical Manual 1st Edition

Technical Manual 1st Edition


Soldat Beringer winced as the heat from the melted circuits penetrated his insulated gloves. The cooling shroud of the Long Fang Nada's surviving field gun had been damaged and excess heat had powered into the weapon's articulation circuitry when it had last fired. "Hurry up. They're almost here!" Beringer knew Soldat Hennan tracked the approaching Jaguars on her sensors. He gritted...   [click here for more]
Dream Pod 9  $19.95 $5.99

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Shadowrun: Matrix

Shadowrun: Matrix


Matrix Can You Hack It? Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artificial intelligences and otaku characters....   [click here for more]
Catalyst Game Labs  $20.00 $9.60

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BattleTech: Field Manual: Mercenaries Revised

BattleTech: Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone...   [click here for more]
Catalyst Game Labs  $24.99 $11.20

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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at. The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world in a fictionalized...   [click here for more]
Catalyst Game Labs  $15.00 $6.40

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Shadowrun: State of the Art: 2064

Shadowrun: State of the Art: 2064


"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the...   [click here for more]
Catalyst Game Labs  $24.99 $12.80

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Shadowrun: Man & Machine

Shadowrun: Man & Machine


Man... or Monster? Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than man....   [click here for more]
Catalyst Game Labs  $24.99 $15.20

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Mobile Infantry Field Manual

Mobile Infantry Field Manual


Mobile Infantry Field Manual Starship Troopers Roleplaying Game Welcome, Trooper. By making the choice to put the safety of the body politic above that of your own, you have demonstrated the qualities necessary to becoming a citizen of the Federation. After your term of service, you will be granted many privileges due to a citizen and be permitted to wield political authority, shaping...   [click here for more]
Mongoose  $29.95 $17.97

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Cyclops Combat Walker

Cyclops Combat Walker


Combat Walkers are the precursors to modern battledress, and for a while, exist alongside the smaller suits as heavy fire support. This micro-supplement for Traveller, written by the author of 2300AD and Traveller Supplement 5-6: Vehicle Handbook, examines a special-purpose combat walker called the Cyclops. The Cyclops is designed for littoral (shallow-water) environments, and serves as heavy fire...   [click here for more]
Northern Edge Publishing  $4.95 $2.95

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Spaceship Owner's Manual1 - Fuwalda

Spaceship Owner's Manual1 - Fuwalda


This product is the first edition, now available at a reduced price. This supplement is the technical specifications of a spaceship, and gives enough detail to allow players to really get to know the craft. It is a great starship to be put at the disposal of a small group of players for their own use, and if it is provided to the players, it will serve their characters well. The supplement includes...   [click here for more]
Starbright  $0.50

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Elves With Shotguns (w/ HQ Image Bundle)

Elves With Shotguns (w/ HQ Image Bundle)


There is no "right" way to introduce firearms into a fantasy setting. Everyone runs a different game. There are so many things to keep in mind. Will this destabilize the campaign? What will happen to bows, swords, and shields? How fast can flintlocks get reloaded? Do I really want revolvers? Where did this technology come from? This book answers those questions and more. Even if you're...   [click here for more]
Randomology Games  $8.00 $5.00

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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