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Cybergeneration: The 2nd Edition
by R. Talsorian Games Inc.

Join the revolution as the next generation of cyberpunks decide they don't just want to live in the Dark Future...

... they want to change it.

Teen angst, cyberpunk stylings, and strange powers combine in this unique and beloved RPG!

Cybergeneration: The 2nd Edition
 
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[WOIN] Starship Recognition Manual

[WOIN] Starship Recognition Manual


USF INTELLIGENCE OFFICE CLASSIFIED DOCUMENT 7863.3D This manual contains classified specifications of over 70 USF and foreign spacecraft. Unauthorized possession of this manual is strictly prohibited under Directive 143.C. This manual describes a selection of the major space craft of the United Space Force (USF), Royal Spartan Armada, along with a range of Venetian, Borian, Ogron, and...   [click here for more]
EN Publishing  $14.99 $8.99

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Pathfinders Army Book

Pathfinders Army Book


The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads having easy access to specialists and advanced weaponry, the Pathfinders represent...   [click here for more]
Mongoose  $14.95 $8.97

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Vehicle Companion 3rd Edition

Vehicle Companion 3rd Edition


Vehicles have always formed an important part of the Heavy Gear universe. This 256-page sourcebook features more than 200 vehicles ranging from classic Gear chassis to striders, tanks, aircraft and specialty transports. The Vehicle Companion compiles the best known vehicle designs from the vast number of Heavy Gear manuals into a single convenient game reference. All vehicles have been revised and...   [click here for more]
Dream Pod 9  $29.95 $8.95

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Shadowrun: Datapuls SOTA 2080

Shadowrun: Datapuls SOTA 2080


NEUE WARE Viel Tradition existiert in der ADL. Zu alten Zeiten gab es Schwertkampf und Fechtschulen, die heute wieder erstarken und sich der Techniken von damals bedienen. Alte Magie wird wiederentdeckt und von Erwachten genutzt. Aber auch neue Fahrzeuge und Drohnen kommen immer wieder auf den Markt – und des Runners liebstes Spielzeug: Waffen. Datapuls SOTA 2080 ist ein...   [click here for more]
Pegasus Press  $8.77

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Guns! Guns! Guns! v1.1

Guns! Guns! Guns! v1.1


3G3 is technically sophisticated weapon design supplement for virtually any role-playing game. You can design weapons of any type at any Tech Level where they are possible (not just historically available), and then convert that design to the role-playing game you prefer most. 3G3 lets you design conventional firearms, lasers, particle beams, railguns or gauss weapons, melee weapons,...   [click here for more]
BTRC  $8.50

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Dead Reign® Sourcebook 3: Endless Dead™

Dead Reign® Sourcebook 3: Endless Dead™


Endless Dead™ Dead Reign® Sourcebook Three Endless Dead says it all. The zombie hordes grow in number and strangeness. Can humankind survive? Where is the military? What’s next for the survivors of the zombie apocalypse? New types of zombies, including the Walking Mass Grave. New O.C.C.s like the Wheelman and Zombie Hunter. The military,...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Bionics Sourcebook

Rifts® Bionics Sourcebook


Rifts® Bionics Sourcebook A guide to cybernetics and bionics in the world of Rifts® A compendium of bionic and cybernetic systems, with information about Partial and Full Conversion Cyborgs, Headhunters, City Rats, the Cyber-Doc and more. 220+ bionic components and features plus foreign bionics. 47 Commercial Cybernetic implants and 24 Black Market bionics. 7 different...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Dimension Book™ 3: Phase World® Sourcebook

Rifts® Dimension Book™ 3: Phase World® Sourcebook


Rifts® Dimension Book™ Three: Phase World® Sourcebook The exciting companion book to Phase World®, with more alien races, weapons, armor, spaceships and adventure. Plus more about the Kreeghor Empire, the Cosmic Forge, Naruni Enterprises, and Cosmo-Knights. More than a dozen new O.C.C.s and R.C.C.s, including Oni Ninja, T-Zee aliens, the Invisible Guardsmen and...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Dimension Book™ 8: Naruni™ Wave Two

Rifts® Dimension Book™ 8: Naruni™ Wave Two


Rifts® Dimension Book™ Eight: Naruni™ Wave Two The Naruni are back! They have returned to Rifts Earth and are offering a new array of weapons, armor and vehicles, not to mention looking to give the Coalition States some payback for ousting them from the planet. 32 new Naruni weapons and explosives. 11 new suits of body armor and armor accessory packs. 25...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Shemarrian Nation™ Sourcebook

Rifts® Shemarrian Nation™ Sourcebook


Rifts® Shemarrian Nation™ Shemarrian warrior women are known throughout North America as some of the deadliest fighters on the continent – eight foot tall aliens from another dimension who include advanced weaponry, bionics, and monstrous war steeds in their arsenal. Are they heroes or barbarous conquerors? The fact is, most people know very little about them, and what is...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Sourcebook Four: Coalition Navy™

Rifts® Sourcebook Four: Coalition Navy™


Rifts® Coalition Navy™ A companion to Rifts® Coalition War Campaign & Lone Star™ The rise and development of the CS Navy that polices and protects the waterways of the old American Empire. The Sea SAMAS, Trident power armor and SCUBA body armor. Warships, submarines, aircraft and weaponry. Monsters of the deep, found in the Great Lakes. The...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Sourcebook Three: Mindwerks™

Rifts® Sourcebook Three: Mindwerks™


Rifts® Sourcebook Three: Mindwerks™ A sourcebook for Triax & The NGR™ Nearly a dozen new O.C.C.s and R.C.C.s, including the Mindwerks™ cyborg, Psynetic Crazy, Psi-Bloodhound, Lycanomorph and others. New M.O.M. implants and powers. New robots, power armor, and weapons. The New German Republic™ outlined and mapped. The mysterious Mindwerks™,...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Sourcebook Two: The Mechanoids®

Rifts® Sourcebook Two: The Mechanoids®


Rifts® Sourcebook Two: The Mechanoids® Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world! The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure. The prophesies of the Seven Dangers. 20+ Mechanoids and their...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® World Book 29: Madhaven™

Rifts® World Book 29: Madhaven™


Rifts® World Book 29: Madhaven The ruins of Manhattan – better known as Madhaven – are a place of madness, ghosts and monsters. For some the ruins offer the promise of ancient secrets, power or treasure. For the mutants who inhabit the shattered landscape, it is truly a haven. For the Knights of the White Rose it is a hiding place. For many others, however,...   [click here for more]
Palladium Books  $16.95 $8.49

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The Rifter® #80

The Rifter® #80


The Rifter® Number Eighty This Rifter® is all about new ideas, pushing the envelope, trying new things and alternative methods, rules and approaches to create epic adventure! Role-playing games (and The Rifter®) are all about expressions of your imagination. Of making ideas, characters and stories come to life. RPGs are flexible. Malleable. Alive and changing....   [click here for more]
Palladium Books  $14.99 $8.49

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Sometimes Little Wondrous Things

Sometimes Little Wondrous Things


SPLINTER is a tabletop roleplaying game where you delve the infinite levels of a randomly generated dungeon. As the shape-shifting Avatar of an immortal Bloodline, you have the power to Tune, using your Harmonic Disciplines to alter the fabric of reality through will alone. Now, delve even deeper into the Splinter and find even more amazing artifacts with Sometimes Little Wondrous Things. Within lies...   [click here for more]
End Transmission Games  $20.00 $8.40

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Eurosource Plus

Eurosource Plus


SLICK. POLISHED. DEADLY. AND IT'S BACK... RETURN ... to that land across the ocean; a place so smooth, so polished that rough-shod grunge-happy American cyberpunks find themselves skating on thin ice, sliding out of control to a fate which, though unknown, is far from uncertain. RETURN ... to Europe. Eurosource Plus is the guide to style-concious CYBERPUNK Europe, 2010-2020. Drawing on the depth...   [click here for more]
R. Talsorian Games Inc.  $16.00 $8.00

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Master Plan: Starships One

Master Plan: Starships One


The Master Plan series is a collection of quality, printable floorplans for use in Fantasy & Scifi Gaming. Starships One contains: Four full Starship deck plans rendered in detail. Including Engine rooms, bridges, quarters, etc... 2 Smaller vessels. With over 100 pages of starship deck plans this volume of Master Plan is a must for anyone planning an space faring...   [click here for more]
UKG Publishing  $8.00

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Master Plan: Starships Two

Master Plan: Starships Two


The Master Plan series is a collection of quality, printable floorplans for use in Scifi Gaming. Starships Two contains: Four full Starship deck plans rendered in detail.Including:- A derelict freighter. The Retribution Class Carrier. Seven decks, 60m long, sporting 3 flight decks, a huge ion cannon and 12 turrets. The Guardian Class Minelayer. This specialty...   [click here for more]
UKG Publishing  $8.00

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Stellar Adventures Weapons and Armour Catalogue

Stellar Adventures Weapons and Armour Catalogue


This catalogue for Stellar Adventures showcases the finest weapons, armour, clothing and equipment in the Galaxy. Fully illustrated and with sales commentaries from our experienced staff, this book is a must have for any spacefarer! # 46 Energy Weapons # 44 Projectile Weapons # 18 Melee Weapons # 22 Items of Equipment # 42 Armours and Clothing Requires the Stellar...   [click here for more]
Arion Games  $8.00

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Aberrant Codex: Aberrant Allies 5E

Aberrant Codex: Aberrant Allies 5E


Regardless of where you are in life, it’s always easier with a friend at your side. In most cases, this friend is well known and easy to get used to. However, in the case of those who find themselves an aberrant ally, nothing can be normal again. Strange and wholly unknowable creatures at your behest, taking an aberrant ally will give you an edge against any foe! In this book you’ll...   [click here for more]
Cobalt Sages Creations  $7.99

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Asset Deck

Asset Deck


Sometimes characters are inspired even when their players aren’t Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight. And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure. The 100-card...   [click here for more]
Monte Cook Games  $7.99

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Corporia: Once and Future

Corporia: Once and Future


Expand your play with this collection of three Corporia supplements never before available in print: New Hires, Agents of Change, and Familiar Spirits! + Explore 11 mix-and-match character options and archetypes with the Drone, Elite, Fringer, Juvie, Moppet, Outcast, Rev, Risen, Spook, Squire, and Sym. + Load up with an expanded equipment selection of 12 special...   [click here for more]
Brabblemark Press  $7.99

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Era: The Consortium - The Fifth Race

Era: The Consortium - The Fifth Race


The Fifth Race is the first story expansion for Era: The Consortium, and brings the continuation of the epic story begun in the Core Rulebook. This expansion brings the next 4 years of Consortium history, from 447 to 450 CE, to life. With that comes a new playable alien race, the Pliangrathilon, and a huge amount of new equipment! With this expansion, any player can begin at level 1 as a Pliangrathilon,...   [click here for more]
Shades of Vengeance  $7.99

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99

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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Mecha

GURPS Classic: Mecha


From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find: An easy-to-follow, step-by-step guide to building mecha. Advanced rules with a plethora of options...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ultra-Tech 2

GURPS Classic: Ultra-Tech 2


Hard-Core Hardware GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Disasters: Meltdown and Fallout

GURPS Disasters: Meltdown and Fallout


Atomic Power, Epic Danger! Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover: The most common...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 2: Traders, Liners, and Transports

GURPS Spaceships 2: Traders, Liners, and Transports


Taking Care of Business . . . Intrepid space traders struggling to make a fortune - or just a living - by carrying freight and passengers between the stars are a staple of science fiction. GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 3: Warships and Space Pirates

GURPS Spaceships 3: Warships and Space Pirates


Arm Missiles! Fire Lasers! The battle klaxons have sounded! GURPS Spaceships 3: Warships and Space Pirates provides ships and game mechanics for exciting space combat between medium and large vessels. It includes an overview of space navy and pirate operations; it also features GURPS Spaceships statistics for dozens of sample warships, from patrol...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 4: Fighters, Carriers, and Mecha

GURPS Spaceships 4: Fighters, Carriers, and Mecha


Red Five, He's On My Tail! One person, one ship -- and even odds on returning home. GURPS Spaceships 4: Fighters, Carriers, and Mecha provides the ships and game mechanics needed for space-fighter and carrier action. It offers GURPS Spaceships statistics and descriptions for dozens of combat spaceships for the near-future and beyond, from tiny-but-agile...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 5: Exploration and Colony Spacecraft

GURPS Spaceships 5: Exploration and Colony Spacecraft


Explore Uncharted Stars! With these vessels of metal and plastic and a crew of hearty souls, ancient dreams of roaming the cosmos can be made real! GURPS Spaceships 5: Exploration and Colony Spacecraft is a toolkit that gives GMs the ships and game mechanics needed for campaigns focusing on deep-space exploration. It includes GURPS Spaceships statistics...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 6: Mining and Industrial Spacecraft

GURPS Spaceships 6: Mining and Industrial Spacecraft


There's Gold in Them Thar Moons! GURPS Spaceships 6: Mining and Industrial Spacecraft equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . to the TL12^ Leviathan-class constructor, for those times when...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 7: Divergent and Paranormal Tech

GURPS Spaceships 7: Divergent and Paranormal Tech


Ether and Magic and Psi . . . Oh My! GURPS Spaceships 7: Divergent and Paranormal Tech introduces dozens of new options for spacefaring vessels, allowing them to go where no traditional technology has gone before! Now shipwrights can add tachyon sails, digestive systems, magical power plants, armor made of wood or orichalcum, plus other strange and wonderful innovations....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Spaceships 8: Transhuman Spacecraft

GURPS Spaceships 8: Transhuman Spacecraft


The Future Is Sooner Than You Think If you're planning an interplanetary trip to a transhuman tomorrow, there's no time like the present! GURPS Spaceships 8: Transhuman Spacecraft updates the vessels and spacefaring information from the Transhuman Space setting to the GURP S Spaceships system. It includes dozens of new...   [click here for more]
Steve Jackson Games  $7.99

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Hard Shell

Hard Shell


Battle dresses: Powerful suits of armour that! With their strong servomotors, thick armour plates and powerful sensors, they transform their wearers into almost invulnerable super soldiers. The Imperial military doesn't like to see this kind of equipment fall into non-military hands - black market prices are exorbitant. When the player characters learn that some battle dresses have been dusting...   [click here for more]
Pyromancer Publishing  $7.99

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NPC Deck

NPC Deck


Breathe life into an infinite variety of NPCs—for any campaign! Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly...   [click here for more]
Monte Cook Games  $7.99

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Numenera Artifact Deck

Numenera Artifact Deck


One Hundred New Artifacts in a Convenient Deck In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine....   [click here for more]
Monte Cook Games  $7.99

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The Astral Splendour

The Astral Splendour


The Astral Splendour - a beautiful new starship laden with passengers - begins her maiden voyage across the Outer Veil, but all is not as it seems… The player characters are passengers or crew members on the Astral Splendour, a luxury liner built by United Starlift. The ship is the first of the type and is on her maiden voyage, having just completed shakedown cruises and certifications....   [click here for more]
Spica Publishing  $7.99

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The Bridges we Burn - a Numenera Adventure

The Bridges we Burn - a Numenera Adventure


The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory? This campaign consists of 5 linked scenarios that can be also played separately....   [click here for more]
Janek Sielicki  $9.99 $7.99

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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Transhuman Space Classic: Spacecraft of the Solar System

Transhuman Space Classic: Spacecraft of the Solar System


Need a Lift? Spacecraft of the Solar System describes the interplanetary and orbital craft of Transhuman Space, from the mighty Angel-class Space Dominance Vehicles of the USAF to the swift Sunlance couriers used by Solar Express. Here you'll find: An overview of the space forces of China, the European Union, and the United...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Bio-Tech 2100

Transhuman Space: Bio-Tech 2100


Make New Friends In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable...   [click here for more]
Steve Jackson Games  $7.99

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Treasures of the Ancients (GWA1)

Treasures of the Ancients (GWA1)


The Ancients are a race of mysterious humans that once revelled in the glories of technology. Suddenly, inexplicably, they were wiped out. Their tools, their vehicles, their weapons, and other devices of interest can be found in the ruins of their former cities, buried in radioactive slag, or submerged under rerouted rivers and lakes. Treasures of the Ancients, a supplement for the Gamma...   [click here for more]
Wizards of the Coast  $7.99

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