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The Adequate Commoner
by Misfit Studios

The Adequate Commoner for the Pathfinder RPG presents a new perspective on the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! We offer the Gear Commoner or Mythic Commoner, as well as Commoner Jobs to better customize your character. There are

The Adequate Commoner
 
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Rooms & Encounters: Desecrated Temple

Rooms & Encounters: Desecrated Temple


You enter a vast hall, some 50 by 65 foot. The 20 foot high, vaulted ceiling is supported by 30 pillars, and riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain, painted on the pillars, a single letter still legible in places. Wooden benches are piled up against the walls, apparently...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Gormoth the Ever-Hungry

Rooms & Encounters: Gormoth the Ever-Hungry


Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from the outer walls in 10-foot intervals. Unfortunately, your examination of the room is cut quick by...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Midnight Theatre

Rooms & Encounters: Midnight Theatre


At the tunnel’s end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. Above its vast and varicolored keyboard, long pipes crawl in a twisted mass toward the...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Pillars of Salt

Rooms & Encounters: Pillars of Salt


As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive crystalline formations jut in threatening angles like frozen thorn bushes after a midwinter’s...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Shrine of the Sisterhood

Rooms & Encounters: Shrine of the Sisterhood


A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon’s brick walls give way to a tunnel hewn roughly through the rock. Though wide and high enough to stand upright, the tunnel seems perilous,...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Corrupted Nursery

Rooms & Encounters: The Corrupted Nursery


The door opens easily to the sound of a music box and the humming of a lullaby. The room appears to be a nursery, there is an elderly elf woman seated in a rocking chair in the north east corner. Two wooden dolls cavort about the room with toys in their hands. Another wooden doll tugs at the old woman’s skirt.   She stops her humming, “what is it Leigh?” “Momma...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crucifixion Chamber

Rooms & Encounters: The Crucifixion Chamber


The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room’s rune-scripted walls dissipating down the dark basalt steps.    The chamber itself is small and stark, with the exception of it its centerpiece, a raised...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crypt of the Plague-Bringers

Rooms & Encounters: The Crypt of the Plague-Bringers


The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with obsidian.   Discover the Crypt of the Plague-Bringers! The Dungeon...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Hall of Bedlam

Rooms & Encounters: The Hall of Bedlam


Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an illuminated torch is tightly wedged between an outstretched arm and torso. A tile mosaic of a man...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Living Tomb

Rooms & Encounters: The Living Tomb


The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you’re immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the room are covered in large mirrored panels set into a spidery framework of black lacquered...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Plunderers

Rooms & Encounters: The Plunderers


You enter a large T-shaped room. Large panels of plain gray granite form the walls floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked tongue slithers from an eerie smile. Hammered into the side of the statue, several iron spikes spaced...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Sinister Vault

Rooms & Encounters: The Sinister Vault


The great doors open smoothly outward to reveal a ten foot wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 ft. above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at the treasure and objects d?art strewn across the floor and around the four limestone pillars. There...   [click here for more]
0one Games  $1.85

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The Andwan Legacy (3.5)

The Andwan Legacy (3.5)


Welcome to the second edition of this short and sweet adventure. The Andwan Legacy was updated to the 3.5 rules; it boasts the new, easier stat block format found in Dungeon Magazine™ #124, and features three completely new battlemaps, two of which are two-pages battlemaps! ...   [click here for more]
0one Games  $6.00

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Trap Compendium

Trap Compendium


For the discerning Dungeon Master looking to build a more dangerous lair. This book contains 50 traps, ready for use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap creation system seen in the Total Party Kill Handbook to let you easily build exactly the trap you want for heroes from level 1 to level 20, the Trap Compendium adds...   [click here for more]
2CGaming, LLC  $11.95

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Buck Plugs #3 - Chimes of Doom

Buck Plugs #3 - Chimes of Doom


What's that clanging sound? What's that terrible, aweful, oppressive music? It's the music of the Chimes of Doom! Buck Plugs #3 - Chimes of Doom contains statistics and information for a new magic item (the Chimes of Doom themselves), statistics for a new PC/NPC for your campaign, and a new feat. All for ONE DOLLAR! You can't beat that! Buck Plugs #3 - Chimes of Doom is a #Play4Wyatt / #WyattNPC...   [click here for more]
4 Devils Studio  $1.00

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Skills, Feats & Equipment (Labyrinth Lord)

Skills, Feats & Equipment (Labyrinth Lord)


Skills, Feats & Equipment is a supplement of character creation and advancement rules for Labyrinth Lord (original or advanced) or B/X. Enhance your characters with feats, backgrounds, subclasses, and new equipment. *64 feats. Command a retinue, ride a monstrous mount, create a language, control the undead, brew herbal remedies,...   [click here for more]
A. Hagen  $3.00

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The Trove of Magic Items (Labyrinth Lord)

The Trove of Magic Items (Labyrinth Lord)


Open The Trove of Magic Items and discover 100 new magic items for Labyrinth Lord. The Trove features unpredictable, balanced, and fun to use magic items in an neatly organized format. Its massive array of random tables includes all the items from the Labyrinth Lord core rules and the Advanced Edition Companion. New Items Include: 14...   [click here for more]
A. Hagen  $3.00

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Adventure Chronicle #1

Adventure Chronicle #1


Issue #1 of Adventure Chronicle magazine by AAW Games The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Contents for issue #1: Publisher's Corner by Jonathan G. Nelson Adventure (5E): A Shoggoth Among the Sheep by...   [click here for more]
AAW Games  $5.99 $1.99

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Adventure Chronicle #2

Adventure Chronicle #2


Issue #2 of Adventure Chronicle magazine by AAW Games The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Publisher's Corner By Jonathan G. Nelson Catching Up With Wolfgang Interview with the Kobold-in-Chief Seaborne Stories By Stephen...   [click here for more]
AAW Games  $1.99

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A Cookbook of the Realms: Volume 1

A Cookbook of the Realms: Volume 1


This incredible REAL cookbook and game supplement includes: 41 pages of lore, recipes, game mechanics, locations, and plot hooks from the campaign worlds of Absolute Tabletop 14 real recipes for delicious delicacies from Svirburgers to spire lime pie Actual game mechanics for 21 mythical meals, ingredients, and tools of the trade 18 fun and original restaurant ideas, ready for...   [click here for more]
Absolute Tabletop  $5.95

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Deepvault: Machinations of the Ancients

Deepvault: Machinations of the Ancients


This groundbreaking supplement includes: 39 pages of lore, inspiration, and official details on the Dragongrin campaign setting 3 legendary new monsters (including a powerful “anti-dragon”!) Invaluable information on three of the distinct locations within the world of Dragongrin New unique, playable races, ready to dive into the ‘Vault! 18 adventure-spurring...   [click here for more]
Absolute Tabletop  $5.95

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The Copper Jackals: Soldiers Without Compromise (5E)

The Copper Jackals: Soldiers Without Compromise (5E)


A complete, robust, 5E compatible ruleset for high-octane, paramilitary fantasy action. Evil reigns in the realm of Dragongrin. The Dismembered Lord extends his reach, heroes die beneath his steel, and the free lands kneel before his shadow. But the dark forces do not march unopposed – there are those who do the impossible in Dragongrin. They are called heroes, traitors, champions, and murderers...   [click here for more]
Absolute Tabletop  $11.95

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40 Alchemical Items

40 Alchemical Items


What good is alchemy? Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)? Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting...   [click here for more]
Adamant Entertainment  $3.00

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Corsair: The Definitive D20 Guide to Ships

Corsair: The Definitive D20 Guide to Ships


Sail Ho! Everything you need to add historically-accurate sailing vessels to your D20 campaigns, CORSAIR compiles the OGL seafaring and naval combat rules from the Origins Award-nominated Skull & Bones from Green Ronin, with the advanced supplemental rules from the first two issues of Adamant Entertainment's Buccaneers &...   [click here for more]
Adamant Entertainment  $7.95

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One Million Magic Items

One Million Magic Items


The Unholy Banded Mail of Mind Shielding... The Mithril Longbow of Piercing.... The Empyrean Halberd of Resurrection... ....And 999,997 More. Magic Items -- the stuff of legends. The focus of adventure. The source of wonder and power.....A bit hard to pull off, when your players have memorized every magic item in the book. One Million Magic Items gives harried...   [click here for more]
Adamant Entertainment  $3.00

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Temporary Enchantment

Temporary Enchantment


Problem: Your party is going into the Forgotten Crypt of Tej Hael. You have already encountered minions of this corrupt fallen priest. Your fighters were not very effective against the wraiths. Old Solution: Head to town and buy a weapon with the ghost touch ability. Problem with the old solution: Magic items become almost disposable, and interchangeable, with a party...   [click here for more]
Adamant Entertainment  $1.99

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The Imperial Age: Engines

The Imperial Age: Engines


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era...   [click here for more]
Adamant Entertainment  $9.95

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Choe Pho: Armory

Choe Pho: Armory


Choe Pho: Armory is an equipment expansion designed for use with the Choe Pho: A New World of Fantasy Role-Playing Game In this booklet, you will find OVER 40 variant weapons with rules and descriptions detailing the common weapons used by adventurers and antagonists in the world of Choe Pho: A New World of Fantasy ...   [click here for more]
Aegis Studios  $1.00

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ARMR Studios Compendium - 2015

ARMR Studios Compendium - 2015


You wanted more and ARMR heeded the call! The ARMR Studios 2015 Compendium includes all the base classes, class options, and monsters released by ARMR Studios during the year 2015. But what’s more, now each class includes additional options in the form of feats and racial favored class options. We even threw in a slew of new magic items and even a new race! The technomagically enhanced...   [click here for more]
ARMR Studios  $3.14

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The Book of Weapons: The Bloody Blades of Ares

The Book of Weapons: The Bloody Blades of Ares


A Bloody Blade of Ares is a much sought after weapon of legendary power. Tales tell of the many bearers of the swords over the eons, known as the Sons of Ares, being changed through use of the bloody blades. They are known as paragons of violence and prowess in battle. There are no known records of any Son of Ares being slain while he was in possession of one the swords. The blades are also said...   [click here for more]
Art of War Games  $1.00 $0.50

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The Book of Weapons: The Twin Blades and Manicae of the Dioscuri

The Book of Weapons: The Twin Blades and Manicae of the Dioscuri


The Twin Swords and the Manicae of the Dioscuri are a legendary combination of weapons and armor. It is not enough to just possess one of the swords or a manicae sleeve. They work best when two swords and two manicae are combined by a warrior who can wield a weapon in both hands. What made these weapons and sleeves truely special is when they are wielded by two such warriors. What made them legendary...   [click here for more]
Art of War Games  $1.00 $0.50

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The Book of Weapons:The Axe of Kardak

The Book of Weapons:The Axe of Kardak


The bear, distracted by his meal, did not notice Kardak until he had crept within a few dozen feet of the beast. Kardak's elk skin snow boots crunched along the ice and the enormous bear turned to face the half-starved barbarian. Kardak took off his thick gloves and hefted his un-blooded axe. The Great Ice Bear stood up and bellowed out a roar that shook the mountains in the distance. For the first...   [click here for more]
Art of War Games  $1.00 $0.50

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The Book of Weapons:The Demon's Fang and the Armor of Nyx

The Book of Weapons:The Demon's Fang and the Armor of Nyx


The Demon's Fang of the Hunters of Twilight is a cherished heirloom of that most foul and despicible order. They have used the Fang to assassinate countless individuals who oppose their cause. What cause that is exactly? No one can definitively state since everyone outside of the Hunters who have learned that secret have died with the Fang in their back. The most imfamous and feared of the Hunters...   [click here for more]
Art of War Games  $1.00 $0.50

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The Library of Asan: Hundreds of Books, Tomes and Manuscripts

The Library of Asan: Hundreds of Books, Tomes and Manuscripts


The Library of Asan was founded by Areoz, the 6th King of Asan. He sent adventurers out into the world to gather tomes of all types. Kings of Asan today still sen out parties of adventurers to gather tomes and offers substantial rewards to others for tomes that are brought to the library. The Kingdom of Asan now has the largest library in the known world and scholars come from around the globe to...   [click here for more]
Art of War Games  $3.00 $2.00

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100 Bits of Miscellaneous Tat to Find (5E)

100 Bits of Miscellaneous Tat to Find (5E)


Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Encounters in a Fey Forest (5E)

100 Encounters in a Fey Forest (5E)


Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Pieces of Flotsam and Jetsam To Find On A Beach (5E)

100 Pieces of Flotsam and Jetsam To Find On A Beach (5E)


Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Random Encounters for on the Road or in the Wilderness (5E)

100 Random Encounters for on the Road or in the Wilderness (5E)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
Azukail Games  $1.99 $1.49

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A Baker’s Dozen of Rumours (And The Truth Behind Them)(5E)

A Baker’s Dozen of Rumours (And The Truth Behind Them)(5E)


Characters will often ask around for rumours and information. Sometimes this information will be relevant to the matter at hand, sometimes it will not. This is a collection of thirteen different detailed rumours that characters could discover. If the characters just listen to the rumour, that will be all, but each also comes with a description of the truth behind the rumour. Characters can find out...   [click here for more]
Azukail Games  $2.49 $1.99

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Elemental Gemstones

Elemental Gemstones


Gemstones have long played an important role in the magical arts. Magic users believe each gem is imbued with its own distinct energies, and that it is possible to tap into those energies for personal gain and insight. Unfortunately, most roleplaying systems have simplified gemstones to the point of uselessness, serving little purpose in gameplay other than as a variable description for a piece of...   [click here for more]
Bards and Sages  $2.99

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Mythos: Blessed Ladies of Law

Mythos: Blessed Ladies of Law


In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product...   [click here for more]
Bards and Sages  $0.99

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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature. This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting. Alenadra Thousand Eyes: Known as The Weaver, Alenadra understands the intricate relationships of all living creatures. To mortals, her movements seem chaotic and capricious. But her followers know that she sees patterns...   [click here for more]
Bards and Sages  $0.99

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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: ...   [click here for more]
Bards and Sages  $0.99

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Mythos: Gods of Wealth and Greed

Mythos: Gods of Wealth and Greed


In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms. The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good. Bizen, God of Bankers, slowly transforms the commerce of major cities. Kariharra, Goddess of Gems, hordes her wealth and her...   [click here for more]
Bards and Sages  $0.99

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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash...   [click here for more]
Bards and Sages  $0.99

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The Keep of Lord Mmorpgus

The Keep of Lord Mmorpgus


How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some...   [click here for more]
Bards and Sages  $0.99

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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen...   [click here for more]
Bards and Sages  $2.99

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Arms & Armor v3.5

Arms & Armor v3.5


by Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor...   [click here for more]
Bastion Press  $9.99

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Pale Designs: A Poisoner's Handbook

Pale Designs: A Poisoner's Handbook


Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts. Pale...   [click here for more]
Bastion Press  $9.99

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Spells & Magic v3.0

Spells & Magic v3.0


Spells & Magic by Sam Witt, with Lee Hammock and Joe Crow Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their...   [click here for more]
Bastion Press  $9.99

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