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Cybergeneration: The 2nd Edition
by R. Talsorian Games Inc.

Join the revolution as the next generation of cyberpunks decide they don't just want to live in the Dark Future...

... they want to change it.

Teen angst, cyberpunk stylings, and strange powers combine in this unique and beloved RPG!

Cybergeneration: The 2nd Edition
 
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 Title    Publisher    Price  
101 Malevolent Magic Items

101 Malevolent Magic Items


Put the fear of Magic back into your players! Rite Publishing proudly presents 101 Malevolent Magical Items GMs can use to liven up their games. These cursed and malevolent items include armors, weapons, rings, staves, rods, wands, scrolls, potions and an assortment of other wondrously cursed objects. Also included are ten legendary items of dark power, suitable as the impetus of a...   [click here for more]
Rite Publishing  $5.99

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#30 Haunts for Ships and Shores (PFRPG)

#30 Haunts for Ships and Shores (PFRPG)


"These dead men tell a tale..." Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tales of reaving pirates, brutal slavers, plagues and pure mystery. The flotsam and jetsam of those lost and broken lives leaves its psychic imprint on the surrounding world, creating the terrible haunts found on empty ships and deserted piers. Do your Pathfinder...   [click here for more]
Rite Publishing  $2.96

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Spaceship Owner's Manual1 - Fuwalda

Spaceship Owner's Manual1 - Fuwalda


This product is the first edition, now available at a reduced price. This supplement is the technical specifications of a spaceship, and gives enough detail to allow players to really get to know the craft. It is a great starship to be put at the disposal of a small group of players for their own use, and if it is provided to the players, it will serve their characters well. The supplement includes...   [click here for more]
Starbright  $0.50

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101 Magical Armor and Shield Properties (PFRPG)

101 Magical Armor and Shield Properties (PFRPG)


Think you have enough magical defenses to choose from? Think again! 101 Magical Armor and Shield Properties gives you – yes, you guessed it – 101 Armor and Shield Properties, that will help you realize the vision you’ve had for your character. From the ability to have armor that attacks your foes or acts to save your life to properties that have unique defenses against...   [click here for more]
Rite Publishing  $5.99

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Pathfinder Expertenregeln (PDF) als Download kaufen

Pathfinder Expertenregeln (PDF) als Download kaufen


Bringe dein Spiel auf die nächste Ebene! Entdecke eine neue und unbekannte Tiefe des Rollenspiels mit den Pathfinder Expertenregeln. Verleihe deinen bestehenden Charakteren neue Kräfte mit erweiterten Regeln für alle 11 Klassen und alle 7 Völker des Pathfinder Grundregelwerkes oder erstelle einen völlig neuen mit einer der sechs neuen, auf 20 Stufen ausgerichteten Klassen....   [click here for more]
Ulisses Spiele  $22.85

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101 Hazards and Disasters (PFRPG)

101 Hazards and Disasters (PFRPG)


It Just Got Dangerous! 101 Hazards and Disasters gives you – yes, you guessed it – 101 New hazards and disasters, that will help make encounters in your game truly perilous. From treacherous sites touched by powerful deities, to new unstable mosses, molds, and fungi that can grow at frightening speeds; to forbidden crystals that drive men mad, to horrific disasters like...   [click here for more]
Rite Publishing  $5.99

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HELLAS: Wine Dark Void

HELLAS: Wine Dark Void


HELLAS: Wine Dark Void Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard...   [click here for more]
Khepera Publishing  $30.95 $15.00

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#30 Haunts for Kaidan (PFRPG)

#30 Haunts for Kaidan (PFRPG)


"The Haunts of Japanese Horror" Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an endless cycle of twisted reincarnation. The empire of Kaidan is, by definition, haunted. Included in...   [click here for more]
Rite Publishing  $3.96

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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[PFRPG] 15 Specific Weapons, Vol 4

[PFRPG] 15 Specific Weapons, Vol 4


15 SPECIFIC WEAPONS! ...VOLUME 4! - A Magical Weapons supplement From the Introduction... Magical weapons are a necessity of most roleplaying games, yet the core rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help...   [click here for more]
Headless Hydra Games  $0.99 $0.50

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Interface Zero Game Masters Screen

Interface Zero Game Masters Screen


Looking for a solid GM resource for your Interface Zero game? Well look no further! Gun Metal Games are proud to release the IZ game master screen! These inserts come with the following: Three full color panels featuring art from Interface Zero All the new hacking rules for Interface Zero Savage Worlds Deluxe combat rules, Cybertrauma and Biotrauma rules, Rules for movement Stealth rules Rules...   [click here for more]
Gun Metal Games  $5.98

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Legendary VI: Legendary Armor

Legendary VI: Legendary Armor


We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potention. Within this product you will find 15 legendary armors that will grow in power alongside your Pathfinder Roleplaying Game character. The time for disposable magic items is over. ...   [click here for more]
Purple Duck Games  $4.00

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Vault of Wonders: Gnomeslayer

Vault of Wonders: Gnomeslayer


A curious blade, forged by Kobolds to slay their Gnomish foes, but imbued with an intellect that conflicts with its intended purpose. This is a moderately powerful intelligent magical item, complete with background, game statistics, roleplaying notes, and adventure hooks; presented as a complimentary supplement to "Vault of Wonders: Intelligent Items" (coming soon)....   [click here for more]
Zaboom! Press   FREE 

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Elves With Shotguns (w/ HQ Image Bundle)

Elves With Shotguns (w/ HQ Image Bundle)


There is no "right" way to introduce firearms into a fantasy setting. Everyone runs a different game. There are so many things to keep in mind. Will this destabilize the campaign? What will happen to bows, swords, and shields? How fast can flintlocks get reloaded? Do I really want revolvers? Where did this technology come from? This book answers those questions and more. Even if you're...   [click here for more]
Randomology Games  $8.00 $5.00

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#30 Staves (PFRPG)

#30 Staves (PFRPG)


Never leave an old man his "walking stick", NEVER! Why stick to the same old staves of yesterday, when you can pick up the latest in adventuring tools? #30 Staves provides a wide array of options, from the awe inspiring staff of the planetripper to the mysterious staff of portents to the fearsome staff of the fleshwarper. These staves permit characters to summon...   [click here for more]
Rite Publishing  $2.95

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Gasmask Gazetteer #3, Peterborough Station

Gasmask Gazetteer #3, Peterborough Station


The third instalment of the Gasmask Gazetteer investigates the curious goings-on at a rail depot and railway hotel north of London and introduces the hotel proprietor and his staff. This waypoint contains little of interest to most guests, and yet a chosen few may never take their leave once the hotel’s owner takes an interest in them. A hotel with more doors than rooms will serve...   [click here for more]
New Dark Age  $2.99

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Outbreak: Undead - GM's Companion

Outbreak: Undead - GM's Companion


Guide your players in their goals to outlive and outlast the end of days! The element of chance and surprise is now possible for both Gamemasters and Players, as a scenario’s objectives can now be generated at random, while still allowing tremendous narrative and storytelling flexibility! This guide assists Gamemasters in setting up Scenario Point constructed campaigns, which give players...   [click here for more]
Hunters Entertainment  $9.99 $2.99

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Treasures of NeoExodus: Protectorate Twilight Bow (PFRPG)

Treasures of NeoExodus: Protectorate Twilight Bow (PFRPG)


Not every weapon is created with the individual in mind. In the modern world of Exodus many weapons are built with the intent of mass production to fuel the march of war. Thus it was with the Protectorate Twilight Bow. A weapon built with massive battles with Dominion forces in mind, its overwhelming cost and difficulty in manufacture made it a laughable example of bad military spending. The Treasures...   [click here for more]
LPJ Design  $1.39

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Treasures of NeoExodus: Helm of the Communal Mind (PFRPG)

Treasures of NeoExodus: Helm of the Communal Mind (PFRPG)


In 489 BU the Nexus Gateway in Qijom spontaneously opened and a battle from another world spilled over into Exodus. The warriors on one side wore unique helms, completely devoid of visors or eye slits, they provided magical senses to their wearers while shielding them from the primary attack of their quarry: a medusa. These helms were eventually copied and built by the Wyrdcasters of the Dominion....   [click here for more]
LPJ Design  $1.39

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Midgard: Player's Guide to the Crossroads

Midgard: Player's Guide to the Crossroads


Shadow Magic and Clockwork Kings This 36-page collection of materials provides players with an overview of the central region of the Midgard Campaign Setting, with a wide range of new powers and options for any Pathfinder RPG campaign, including: 3 New PC races: the Kobolds, the Ghoulish Darakhul, and Gearforged The Shadowsworn Class:...   [click here for more]
Kobold Press  $9.99 $4.99

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Midgard: Player's Guide to the Dragon Empire

Midgard: Player's Guide to the Dragon Empire


Scales, claws, and elemental dragon magic! From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars! The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and...   [click here for more]
Kobold Press  $9.99 $4.99

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Rifts® Northern Gun One Advance Preview

Rifts® Northern Gun One Advance Preview


This is an advance preview of Rifts® World Book 33: Northern Gun™ One. This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book. Northern Gun™ One is scheduled for release by Palladium Books in January,...   [click here for more]
Palladium Books   FREE 

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Aurora's Whole Realms Catalogue (2e)

Aurora's Whole Realms Catalogue (2e)


At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from wines...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Ultimate Warriors Catalogue

Ultimate Warriors Catalogue


When your adventurer returns from his latest quest, or is just about to set out, what is it he really needs? Armour and Weapons, that’s what. If you don’t have the best war gear, you will never succeed in the adventuring game. But where do you find the best Weapons and Armour? Brile Fire-eyes’ Adventurers Emporium, that’s where. This here is our current full colour...   [click here for more]
Arion Games  $6.00 $3.60

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Complete Warrior (3.5)

Complete Warrior (3.5)


Forge your name in battle! The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment....   [click here for more]
Wizards of the Coast  $26.95 $13.50

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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PHBR2 Complete Thief's Handbook (2e)

PHBR2 Complete Thief's Handbook (2e)


Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game. Product History ...   [click here for more]
Wizards of the Coast  $9.99

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The Corpseshaper's Toolbox [PFRPG]

The Corpseshaper's Toolbox [PFRPG]


While most necromancers simply let their magic do all the work, a special few roll up their sleeves, dive on in, and optimize the gross anatomies of their latest victims before animating them. The Corpseshaper's Toolbox introduces twelve tools used in this trade, as well as the corpseshaper feat, a prerequisite for the use and construction of the aforementioned tools. A balance has been struck...   [click here for more]
Interjection Games  $1.27 $1.25

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Midgard: Player's Guide to the Seven Cities

Midgard: Player's Guide to the Seven Cities


Fall In, Soldier! Plunder and Glory Await! In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and...   [click here for more]
Kobold Press  $9.99 $4.99

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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DMGR3 Arms and Equipment Guide (2e)

DMGR3 Arms and Equipment Guide (2e)


At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Monster Focus: Ghouls

Monster Focus: Ghouls


Feast on the Living! Hunger is a ghoul’s constant companion. The desire to consume rotting flesh dominates their thoughts, leading them to strike out at the living to acquire the carrion that they so desire. Unlike other lesser undead, ghouls possess a terrible cunning that they use to plan out their next meal. Monster Focus: Ghouls is here to give the busy GM everything...   [click here for more]
Minotaur Games  $1.99

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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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PHBR10 The Complete Book of Humanoids (2e)

PHBR10 The Complete Book of Humanoids (2e)


Look out, adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters - from mischevious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre - and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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The Red Dragon Inn: Guide to Inns and Taverns

The Red Dragon Inn: Guide to Inns and Taverns


The Adventure is Over, But the Party is Just Getting Started! Heroes spend days on end slogging through dirt and muck while risking their lives battling nasty creatures. A stay at a clean and (relatively) safe inn or tavern can be a much-needed reprieve from their daily grind. Inns and taverns are common fixtures in roleplaying games, but often a stop at the inn...   [click here for more]
SlugFest Games  $14.99

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PHBR15 Complete Ninja's Handbook (2e)

PHBR15 Complete Ninja's Handbook (2e)


Superhuman feats of skill and daring are the stock in trade of the fearless warriors known as ninja. This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and description of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Trapsmith (Pathfinder RPG)

Trapsmith (Pathfinder RPG)


You Hear a Little "Click" Sound... The great tradition of traps in roleplaying games continues — because traps create that freak-out moment when things really, really go wrong! Traps make your game better and they add a sting of surprise to any encounter. The Trapsmith sourcebook provides you with original, easy-to-run traps for many Challenge Ratings, and each trap...   [click here for more]
Kobold Press  $19.99 $9.99

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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin   FREE 

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Wondrous Creations 7: Monstrous

Wondrous Creations 7: Monstrous


Wondrous Creations 7: Monstrous Most of the core magic items are designed for use by humanoids, the PC races in particular. While this is great for the players, it leaves monstrous creatures with the capacity for taking levels in spell casting classes, and therefore Item Creation feats, with much less choice. Sure, the old favourites are still available, and a ring of protection or...   [click here for more]
gannet games  $1.00

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Treasures of NeoExodus: Rampager’s Irons (PFRPG)

Treasures of NeoExodus: Rampager’s Irons (PFRPG)


Stories of weapons with mysterious powers abound in Exodus, but one of the most popular tales of these weapons speaks of the Rampager’s Irons, the guns cursed by the insidious betrayal of a young Arman Protectorate officer and his brother’s revenge. Driven by the guilt of the surviving brother, these cursed guns roam Exodus seeking revenge against those who wronged them long ago. The...   [click here for more]
LPJ Design  $1.29

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The Victory System Equipment Manual

The Victory System Equipment Manual


What Do You Want To Build? No matter the Era, no matter the type of Equipment, here are the rules for it. Here are the rules for Fabrication & Construction, for Modifying, and for Repairing & Maintaining all kinds of Equipment in every Era of play. Weapons, Armors, Shields, Miscellaneous Items, Clothing, Vehicles, even Buildings; here are the rules for working with them. Modify existing...   [click here for more]
Dakkar Unlimited  $9.95

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The Fantasy Poisoner's Handbook (Codex the First)

The Fantasy Poisoner's Handbook (Codex the First)


I was angry with my foe; I told it not, my wrath did grow What does it means to be a poisoner? It has its roots in anger, long-standing grudges, hatred concealed behind a smile and a friendly word, and an absolute lack of forgiveness or charity. Deception and guile are its trademarks. It is, at its heart, a cowardly act, finding...   [click here for more]
Poisoned Shadows Gaming Collective  $0.99

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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