This is a new and revised edition of the very first solitaire adventure for Tunnels & Trolls (and I believe, the first solo adventure for ANY role playing game). I wrote this before the Choose Your Own Adventure books existed. It is intended for a first level fighter (no magic). ... [click here for more]
The latest addition to our collection of solo adventures is actually 9 solo adventures and 3 GM adventures taken from the T&T Archives. These adventures were first printed in the pages of Sorcerer's Apprentice magazine and haven't been seen for over 30 years! This 88 page collection will take you on swashbuckling. mystical mayhem through the streets of Khazan the seaside docks of Gull and the frozen... [click here for more]
This is not a complete game, but a guide for Tunnels & Trolls either solo or with a group, with or without a Game Master, for when no one wants to referee.T&T COMBAT SIMPLIFIED - A NEW WAYI have come up with a way to handle melee rounds/turns by rolling a d6 for the delvers and a d6 for the monsters. You can determine the outcome of combat rounds by rolling two different-colored... [click here for more]
25 City-based establishments with over 75 fully-described non-player characters, and scenario suggestions for use with any role-playing system. This book won Flying Buffalo its very first Origins Award in 1982. Maps, portraits, descriptions; everything you need. This book established that you COULD have a GM book that is genuinely for ANY Fantasy Role Playing System, and not just thinly disguised for... [click here for more]
T&T Japan Mini Rules & Solo From the pages of T&T Adventures magazine in Japan, and translated into English with original Japanese illustrations. FRPG Manga, and a special set of T&T mini-rules written by Ken St Andre. The 16 page mini rules include details on rolling up a character, equipping them, 11 basic spells, pre-rolled characters and a Treasure Generator. The Solitaire... [click here for more]
While passing through the remote province of Myre, you find a pleasant inn to spend the night; a rarity in these parts. After a mug of cider and a half a roast fowl, you settle down for a relaxing evening.
Suddenly there is a pain-racked scream from just outside. You rush out of the Inn, only to find an older adventurer gasping for breath by the side of the road.
“The cultists!” He gasps, as... [click here for more]
TrollsZine 10 has arrived to mark ten years since it was first published and to wish the illustrious Trollgod, Ken St Andre, a swift recovery. The original team of Bill Pitcher and Dan Prentice have returned to bring you the best free Tunnels & Trolls magazine on the web. In this issue we have Ken St Andre expounding on his new deadly combat rules, solo adventures by Sid Orpin and James Fallows,... [click here for more]
This upgraded version of the Saving Fang solo has been adjusted for use with dT&T and has new art and additional GM material. We've also included the T&T Mini-Rules so you can play this without having the rulebook.
What its about: On your first visit to Khosht, you meet up with Cherry, the legendary swashbuckling she-devil. Her friend Fang has just been taken prisoner by ghouls outside... [click here for more]
From the pages of T&T Adventures magazine in Japan, this fun product is translated into English with original Japanese illustrations and maps. Solitaire adventures, Gamemaster scenarios, FRPG Manga, and a special set of T&T mini-rules written by Ken St Andre especially for this product, all are included to make this a perfect book to introduce RPG to beginners, or fans of Japanese RPG. ... [click here for more]
This 11th issue is dedicated to the original proprietor of Flying Buffalo and publisher of Tunnels and Trolls, Rick Loomis. He sadly passed in August 2019 after bringing games to us in 5 decades. Everyone involved has done their best to make this issue worthy of his work and memory. I am very pleased to introduce new writers and artists in this Trollszine – with Duncan Beach and Peter Panda appearing... [click here for more]
Note: This solo is for ANY level character of ANY kindred. Wanna adventure for your 21st level Were-Dragon? Here ya go!
Khazan, capital city of the Empire of Khazan is also sometimes known as the City of Death. It takes its name and reputation from its ruler Lerotra’hh the Death Empress of Khazan. Khazan was founded and built by a mighty wizard of the same name. It flourished under his benevolent... [click here for more]
With 22 businesses and services for seaport cities, mariners of every sort can find excitement and adventure. Establishments are complete with detailed maps, fully developed NPC personalities, and over 60 suggested scenarios. Includes scenarios written by Dave Arneson, Michael Stackpole, Bear Peters, and Charles de Lint. ... [click here for more]
18 businesses and establishments in the part of town where you’re most likely to be caught dead!
36 suggested scenarios, and over 60 fully-developed NPC personalities.
All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using. ... [click here for more]
This is a short mini-version of the new DELUXE Tunnels & Trolls rules (enough to play the solo adventures) plus a mini-GM adventure "The Chambers of Z'Tpozz The Mad Dwarf". This was the rules and adventure we gave away on Free RPG Day in 2013. Please ignore the section where it says "email us for the free copy of Buffalo Castle". That was just for Free RPG Day! ;) ... [click here for more]
Elven Lords Deluxe Edition
A Solitaire adventure for Tunnels & Trolls or Deluxe Tunnels & Trolls. (This Book includes a Mini-Version of the T&T Rules allowing you to play this adventure without the T&T rulebook)Note: this is the black and white version of this book. There is also a color version avaible on Drive-thru. Please check... [click here for more]
Lost in Nightmares of Terror...
Without warning, the evil creatures came from their shadowy land and kidnapped your little sister. Now she is imprisoned in a dream-world of hideous monsters and terrifying dangers, helpless and vulnerable to the sinister wills of her captors. Her only hope rests with you. To save your sister, you must undergo the mystical “Dream-walking” ritual and face the most... [click here for more]
This is a solitaire adventure for Tunnels & Trolls. It is our biggest solo yet - 350 paragraphs.
Something is stealing the magic of Trollworld, and Lerotra'hh, Empress of Khazan has chosen you to track down the cause and save the realms. But are you up to the challenge? Agent of Death can be played as one long 64 page novel-length adventure, or it can be played as three separate short-story... [click here for more]
Sxelba! One of the most powerful, most dred of ancient demons, the name conjures nightmares even in the brave. Three centuries ago Sxelba annihilated the proud race of the Salkti people. But before the last few perished, the Salkti created an amulet to banish Sxelba and his horde of foul worshpers. For centuries, the world had been free of this eveil demon - until now!
Sxelba, the destroyer of the... [click here for more]
13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ... [click here for more]
The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron. Meet strange denizens and dangerous foes in this massive solitaire adventure for Deluxe Tunnels & Trolls. Can you uncover the secret that is lurking in the shadows, as you fight for survival in in the streets and buildings of Gull? This longer Deluxe edition of City of Terrors has been updated by Ken St. Andre... [click here for more]
Wearing only a scaly lizard-skin loincloth, you easily slide through a crevice leading to the legendary subterranean caverns of the goblins. With a final grunt, you wade through icy water and cross the slimy rocks that block your way into the caves. An ignominious death or fabulous wealth, enslavement or power beyond your imagination, what will you find when you adventure into Goblin Lake?... [click here for more]
Out of the north swept the hordes of Lerotra'hh, the Death Goddess of Khazan. Lead by veterans of the Khazan-Ranger wars, the Khazani troops overwhelmed the token resistance in the south until they came to the keep of the wizard Marionarsis, a butcher and necromancer. They call his deadly castle Overkill.
Your character is one of the Khazani Death Host, and is asked to perform a secret mission of... [click here for more]
16 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 70 completely developed non-player personalities to interact with your players' characters in City adventures. ... [click here for more]
25 fully described adventure settings, and over 70 non-player personalities, for use with ANY role playing system. Citybook VII is one of the Catalyst (tm) series of game books for use with any role playing game. Each book provides "A catalyst for your imagination". ... [click here for more]
3 Solo adventures in one 80 Page Book! Out of print for many years and now available on Drive-thrurpg!
When the Cat's Away - In your first adventure you are an apprentice to Servald the Wizard, who has left you alone in his sanctuary, while he is on business. For the first time, you have a chance to really explore the place. What mischief can you get into before he... [click here for more]
19 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 50 completely developed non-player personalities to interact with your players' characters in City adventures. ... [click here for more]
The Journey to rejoin your commander, Duc Gastar d'Alcene, was uneventful, even idyllic. Your thoughts were all of the glory to be won in the Duc's service, and you hardly noticed the dismal road to Lac Lamarran. Neither the eerie countryside nor the unfriendly villages could break your sense of of security - you weren't prepared for the ambush.
Taken by surprise, robbed of any chance to fight, you... [click here for more]
You have been summoned to Grimtooth the Troll’s office in his massive castle. The big blue troll sits regally on his throne of hewn cobalt. Standing at his right hand is his little sister Grimtina. “Grunt,” growls the troll, I’ve got a special job for you. Grimtina has been called to visit our goddess mother in her temple beyond the Forest of Doom. On the way, she has to pick up some magical... [click here for more]
Written by the late, great Larry Ditillio - who wrote on the Bablyon5 TV show and was one of the creative forces behind He-Man and the Masters of the Universe!
Journey to the fabled land of Zind, to the enchanted isle of the mighty warrior-wizard Darksmoke, an ancient and subtle master of arcane arts and fell toxins. The inhabitants of the Nameless Village shudder to hear Darksmoke's name, even... [click here for more]
This book is a connoisseur's catalog of condemnable calamities, ghastly glamours, distinctive disasters, and an astonishing array of annoying misdirections and miserable misfortunes. . . IN OTHER WORDS, THE TROLL IS BACK! The 102 traps within this book have been presented without game mechanics of any kind; the nature, cause and effect of each trap has been thoroughly described so that any... [click here for more]
Prove that you have what it takes to be an agent of the Death Goddess by taking the Wizard's Test that will challenge your wit and prowess in some very sticky situations indeed.
The Wizard's Test is a revised version of a 2011 solo with a different and more deadly rules set for combat. It has been optimized for Deluxe Tunnels and Trolls, and it's really an adventure for low level human characters.... [click here for more]
TrollsZine 9 comes home to Flying Buffalo's Drive thru page! Standing on the shoulders of giants gives me an awesome view! Within these pages are the greats of Tunnels & Trolls, from Ken St.A Andre, the Trollgod himself, to the peerless AR Holmes, to Mad Roy Cram and beyond, to places not even the Enterprise has been too! In this issue find details on the Peacock continent, Alchemists in T&T,... [click here for more]
13 Adventuring locations out in the trackless wilderness! (For any RPG) What lurks in the great outdoors? Now's your chance to find out - If you're brave enough...
Wilderness Enounters takes you and your players out of the city and back into the woods, the wilds, the deserts and far from the madding crowd. Includes a Lamia's Lair, The Tomb of the Vashkari, A Troll... [click here for more]
This gorgeously illustrated grimoire features the native magic of Elves, Dwarves, Fairies, Hobbs, Uruks and Goblins expanding upon the selection offered in other Tunnels and Trolls rulebooks and deepening the background lore of Trollworld for all players of Tunnels and Trolls or Monsters! Monsters! 40% of these spells are also in Deluxe Tunnels and Trolls. This book is a different approach to Trollworld... [click here for more]
This gorgeous, full-color, 91 page campaign book takes you to the hidden Continent of Arabor where you will discover an entirely new realm of creatures, kindreds, and cultures you can use with Tunnels & Trolls. This continent-sized setting was created by John Briquelet who has been developing and running adventures in Arabor since the mid 1980s. A true labor of love... [click here for more]
Vvvarrr's Qiip is a village of nonhuman apemen that lies on the slopes of Vvvarrr's mountain far to the northeast in the Kharghish range, and it is the story of an adventurer--you--who dares to seek out the dragon, Vvvarrr, in a quest for immortality. Explore one of the remotest corners of the world. Meet an immortal dragon who has been on the planet longer than known history. Learn some of the... [click here for more]
Prove that you have what it takes to be an agent of the Death Goddess by taking the Wizard's Test that will challenge your wit and prowess in some very sticky situations indeed.
The Wizard's Test is a revised version of a 2011 solo with a different and more deadly rules set for combat. It has been optimized for Monsters! Monsters! 2d edition, and it's really an adventure for low level nonhuman characters.... [click here for more]
A collection of 26 unusual items with 38 interlocked personalities in 57 suggested scenarios for any role playing game system. Treasure Vault is one in the Catalyst series of booklets, a line of game master aids for any role playing system. Each book provides "A Catalyst to Your Imagination". ... [click here for more]
Start your game off right with improved Traps Lite, the funniest addition to our line of Traps books. Eighty pages of "kinder, gentler" traps, each presented without game mechanics. The nature, cause, and effect of each trap has been described so that any game master can use the various traps in whatever role-playing system they wish. And of course the traps each have a skull rating to denote how... [click here for more]
Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve Crompton. That's right, due to popular demand, Grimtooth has opened his Traps Bazaar! It's a showplace for those small, hard-to-find traps that Gamemasters just love to use on greedy adventurers. Grimtooth and his minions have choosen the best items they could salvage from the untold members of now dead trespassers... [click here for more]
A complete compendium of better mouse-traps, delver mishaps, adventurer mish-mash, and a sarcastic smorgasbord of stealthy strikers, cryptic confusers and character crushers. This is the original book from 1989, digitally redone by the artist, Steve Crompton. Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve. Includes new art. Shown without specifc game mechanics... [click here for more]
On your first visit to Khosht, you meet up with Cherry, the legendary swashbuckling she-devil. Her friend Fang has just been taken prisoner by ghouls outside of town. Will you aid Cherry and Slather the Troll rescue Fang from a fate worse than death? There's also plenty of treasure and power to be found on this mission, assuming you can survive the Pits of Morgul!
This solitaire adventure was specially... [click here for more]
Dwarven Wizards are rare, but when you find one, these are the spells he's very likely to know. Dwarven magic is just a little HARDER than human magic.
Hi, this is Ken St. Andre speaking to you, the gamer. First, I created Tunnels & Trolls so I could have a fantasy world to play in. Then Trollworld grew up around the game. Games are incredibly restrictive--they hardly ever... [click here for more]
Murder at the Ruptured Troll was the first actual short story that Ken wrote about what life was like for people living on Trollworld. Set in Khosht, the first town created to act as a headquarters for dungeon delvers and other adventurers, Murder sets the scene in a humorous way for a world where many kinds of humanoid creatures intermingle freely. The protagonists of this tale are human, but the... [click here for more]
Khara Khang just loves to set up lethal tests for those who would serve the Death Goddess. Can you find your way through the maze and defeat the denizens who live there, and will you be ready for the final threat? ... [click here for more]
Gremlin magic is all about naughty thrills and supernatural spite. It can grow warts on your tongue, rot your dinner, and give your favorite milch-goat bad ideas.
Gremlin magic isn't evil, but it is bad. Very bad! ... [click here for more]
Do you know how to fight? Or could a goblin girl with a trident take you down? Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls. ... [click here for more]