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The Dread House - Printable Floor Tiles for Haunted Houses

The Dread House - Printable Floor Tiles for Haunted Houses


Build The Dread House! or a Haunted House of YOUR Design! The Dread House is the epic Haunted House setting by Hammerdog Games. It is compatible with Pathfinder, 5th Edition, and Call of Cthulhu. This PDF contains 98 pages of floor tiles that can be printed to create EACH floor of the Dread House 1 level at a time! Tiles are best printed on white cardstock. Cost...   [click here for more]
Hammerdog Games  $15.00

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The Dread House - The Dread Wedding Lay (Music)

The Dread House - The Dread Wedding Lay (Music) (audio product)


Immerse Yourself in the Dread House! The Dread Wedding Lay” is a 16-minute piece of music composed by fantasy masters Erdenstern (who previously did The Grande Temple of Jing Suite). The lay is nothing short of a parallel telling of The Dread Wedding – told with notes and melodies instead of words and pictures. It is as beautiful as it is haunting, and it will make an excellent addition...   [click here for more]
Hammerdog Games  $2.00

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The Great Game

The Great Game


The Great Game Developed by John R Davis & Mike Galer (Dogs Dinner Games) Based on The Black Hack by David Black The Great Game adds in political intrigue as a motivating theme. Bribery, corruption, espionage, perjury, sabotage and terrorism are all thrown into the mix of your Jack Hack gaming The Jack Hack...   [click here for more]
John R Davis  $3.00

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The Hobo Handbook

The Hobo Handbook


Drifters. Hobos. Vagabonds. They are the part of society that people try to ignore and with enough distraction, casually forget. In the world of Contagion this truth is exacerbated by ancient beings, supernatural races and creatures from Hell. Trash filled back alleys that are the embodiments of urban decay have become secret battlefields. Abandoned industrial parks and the chain link fences that once...   [click here for more]
Aegis Studios  $1.99

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The Imperial Age: Engines

The Imperial Age: Engines


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Spiritualism

The Imperial Age: Spiritualism


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such...   [click here for more]
Adamant Entertainment  $4.00

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The Jack Hack

The Jack Hack


The Jack Hack A Role-Playing Game of Victorian Villains Developed by John R Davis (Dogs Dinner Games) Based on The Black Hack by David Black You were once quite worthy fellows. Something terrible happened and you hit rock bottom. Were it not for a mysterious benefactor you would have died. Maybe you would have been better off that way. Your life is...   [click here for more]
John R Davis  $3.50

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The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds of...   [click here for more]
Skirmisher Publishing  $4.99

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The Manor, Issue  #1

The Manor, Issue #1


The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ...   [click here for more]
GM Games  $2.50

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character" record...   [click here for more]
Fat Goblin Games  $2.95

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The Modern Path - Arcana of the Modern World [PFRPG]

The Modern Path - Arcana of the Modern World [PFRPG]


Follow the Modern Path to a walk on the magical side! Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to...   [click here for more]
Game Room Creations  $5.99

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The Noir Hack

The Noir Hack


Film noir (“black film”) is a genre of stylized crime films made primarily in Hollywood from the early 1940s to the late 1950s and known for dark and cynical worldviews, usually illustrated by innovative — and often disturbing — directing and lighting techniques. Films noir highlighted social post-war angst and insecurity and featured such tropes as corrupt authority, deeply...   [click here for more]
Michael Brown  $2.25

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The Rocker

The Rocker


What does your White Star game need? ROCK AND ROLL, BABY! A Rocker inspires a crowd to REVOLUTION with a Crimson Arachnid on bass and Doktor Hailstorm on drums, but can the group escape a dread Space Mummy in time to face a corrupt Void Rocker...   [click here for more]
Ivanhoe Unbound  $0.95

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The Roleplayer's Arcane Spellbook

The Roleplayer's Arcane Spellbook


Every Magic-user deserves a traveling Spellbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Arcane Spellbook provides a unique journal of comprehensive forms covering all the most important details. 20 spells pages each for 0-9th level spells Detailed cataloging sheets for spell components All your magic equipment, from...   [click here for more]
Fat Goblin Games  $2.95

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The Roleplayer's Divine Prayerbook

The Roleplayer's Divine Prayerbook


Every Cleric deserves a traveling Prayerbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Divine Prayerbook provides a unique journal of comprehensive forms covering all the most important details. prayer pages each for 0-9th level spells Detailed forms for tracking deities & demigods Design and note important churches/temples,...   [click here for more]
Fat Goblin Games  $2.95

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The Wild Outdoors

The Wild Outdoors


THE WILD OUTDOORS The definitive guide to the outdoors for OGL characters. Covering all aspects of terrain types, environments, atmospheres and other conditions allowing you to have characters adventure in almost any environment imaginable. Download includes the following files: The Wild Outdoors 36 pages The Wild Outdoors (Black & White) 36 pages ...   [click here for more]
Applied Vectors  $7.20

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THRILLING TALES - Pulp Villains: THUGEE

THRILLING TALES - Pulp Villains: THUGEE


They strangle unsuspecting travelers on dark country roads. They glide though New York's glittering streets clinging to shadows, carrying fear and death in their yellow scarves. They are brutal thugs masking their villainy behind a facade of ancient mysticism. They are the Thugee, a cult of murders whose history and myth stretch back thousands of years. By the end of the 19th century the terrible...   [click here for more]
Adamant Entertainment  $6.50

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Urban Magica (D20 Modern)

Urban Magica (D20 Modern)


Magic is very powerful effect in a modern setting. Nothing can be more influential to a game. But can you imagine what a world would be like if the foulest, devious and violent individuals could cast magic spells? If you couldn’t then this PDF is for you. Here is a listing of the spells in this PDF: Bad Word, Bloody Mess, Bulletproof Vest, Fistful of Steel, Herron, Jawbreaker, Pass the Buck,...   [click here for more]
LPJ Design  $1.99

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Urban Magica 2 (D20 Modern)

Urban Magica 2 (D20 Modern)


This PDF is the continuation of the first Urban Magica. This spell book add even more new spells for you to use in your local neighbohood games.Player’s may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate product covers all new...   [click here for more]
LPJ Design  $1.99

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Urban Magica 3 (D20 Modern)

Urban Magica 3 (D20 Modern)


This PDF is the continuation of the two Urban Magica series. This spell book add even more new spells for you to use in your local neighbohood games that are sure to excite your gaming. Players may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate...   [click here for more]
LPJ Design  $1.99

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Urban Magica Spell Cards

Urban Magica Spell Cards


The expediency, convenience and handiness of spell cards have been proven time and time again in the world of D20 fantasy and now you can enjoy that same satisfaction in the D20 Modern setting. This props was created for both PC and NPC spellcasters alike making a collection of useable spells as easy as 1-2-3 with all the important information right there for you to use. This deck contains all of...   [click here for more]
LPJ Design  $4.99

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Urban Operatives (D20 Modern)

Urban Operatives (D20 Modern)


Some of the greatest wars and battles don’t always take place in foreign soils, many of them take place in the back alleyways and side streets in the urban jungle. Some time you need some one who is as skilled on the areas of covert operations, as well as the concrete jungle. This sourcebook includes all new and interesting advanced classes as: Bounty Hound: Nobody would ever mistake you...   [click here for more]
LPJ Design  $1.99

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Verbal Diplomacy (D20 Modern)

Verbal Diplomacy (D20 Modern)


Any game that features the politics and deal making is going to need this supplement. This product is a great addition to Debatable Actions. Presented here in this sourcebook are everything you need to expand any and all negotiations and political deal set in a modern d20 / OGL setting. This sourcebook includes: New Uses for Skills like Appraise, Gather Information, Knowledge...   [click here for more]
LPJ Design  $1.99

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Victorian Age Feats

Victorian Age Feats


This supplement is perfect addition to fans of the fans of Victorian Age genre D20 games. The Victorian Age Feats supplement has over 80 feats that are perfect to be used in classic Victorian Age Feats based d20 Modern game including such new feats as Acupuncture, Helpful Poltergeist, Medical Miracle, Reincarnate and Veteran Exorcist. This 14 page PDF is just the sort of thing needed for GMs to add...   [click here for more]
LPJ Design  $1.99

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Victorian Age Feats 2

Victorian Age Feats 2


This supplement is a feat add-on to fans of the fans of Victorian Age genre D20 games. The Victorian Age Feats supplement has feats that are perfect to be used in classic Victorian Age Feats based d20 Modern game including such new feats as Blacksmith's Eye, Botanist, Cultured, Expert Hypnotist, Investigator and Photographic Memory. This 14 page PDF is just the sort of thing needed for GMs to add depth...   [click here for more]
LPJ Design  $1.99

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War Is Hell

War Is Hell


War Is Hell is a system expansion for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions who all seek dominion over...   [click here for more]
Aegis Studios  $1.95

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War Machines of the 21st Century: Volume 1: Robots

War Machines of the 21st Century: Volume 1: Robots


Need a few robots for your OGL science fiction games? Well look no further! War Machines of the 21st Century Volume 1: Robots, produced by Reality Deviant Publications provides you with 9 new robots ready for use in your futuristic campaigns! Whether you are running a campaign set on a future war-torn planet earth or fighting inter-galactic conflicts in some distant galaxy, these...   [click here for more]
Gun Metal Games  $3.32

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War Stories: Faith vs. Faithlessness

War Stories: Faith vs. Faithlessness


War Stories: Faith vs Faithlessness is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural...   [click here for more]
Aegis Studios  $1.00

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War Stories: Fog of War

War Stories: Fog of War


War Stories: Fog of War is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

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War Stories: Prophetic Dreams

War Stories: Prophetic Dreams


War Stories: Prophetic Dreams is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural...   [click here for more]
Aegis Studios  $1.00

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War Stories: The Arrangement

War Stories: The Arrangement


War Stories: The Arrangement is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

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War Stories: The Call

War Stories: The Call


War Stories: The Call is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

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Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds

Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. Bring a touch of class to a savage world. Wasteland Wanderers presents six all-new and modified classes designed to suit Post-Apocalyptic campaign worlds and pre-published settings. You could also find homes for these classes and their archetypes in modern,...   [click here for more]
Spilled Ale Studios  $3.99

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Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds

Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. A compendium of riches and rust. Wasteland Wares is an inventory of Post-Apocalyptic equipment and rules supporting their use. campaign worlds and pre-published settings. You could also use much of the content in other kinds of futuristic setting. Wasteland...   [click here for more]
Spilled Ale Studios  $6.99

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $10.00

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Welcome to Mortiston, USA! An All-American Zombie Apocalypse

Welcome to Mortiston, USA! An All-American Zombie Apocalypse


THE END IS HERE, AND THE ZOMBIES ARE JUST THE START... "Welcome to Mortiston, USA" is a zombie apocalypse setting for multiple licensed RPG’s, including Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, Rotworld and OGL Modern. You already have zombies, so "Welcome to Mortiston, USA" focuses on the survivors...   [click here for more]
Scrying Eye Games  $7.99

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White Lies - Operation Burning Presidents

White Lies - Operation Burning Presidents


BEGIN MESSAGE. OPERATIVE JOHN DIXON (CODENAME FOXTROT) HAS GONE MISSING. HE WAS ENGAGED ON A CRUCIAL MISSION TRACKING DOWN CONNECTIONS BETWEEN AN ORGANIZED CRIME FAMILY AND A TERRORIST ORGANIZATION ACTIVE ON U.S. SOIL KNOWN AS THE FREEDOM BRIGADE. YOU ARE TASKED WITH FINDING AND RECOVERING AGENT FOXTROT, AND CONTINUE HIS INVESTIGATION INTO THE FREEDOM BRIGADE. END MESSAGE. This...   [click here for more]
DwD Studios  $2.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

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