Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Product TypeGenreLanguagesSpecial Collection
Non-Core Books   Remove Search Term
Modern   Remove Search Term
English   Remove Search Term
May D&D Sale   Remove Search Term
Advanced Search

 
 Hottest Titles in Your Current Selection
 
 Hottest Community Titles in Your Current Selection
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title ▼   Publisher    Price  
[Megalist] 108 Magical Schools & Other Places to Learn Magic

[Megalist] 108 Magical Schools & Other Places to Learn Magic


This is exactly what it says on the tin: a list of 108 magical schools and other places to learn magic. While they assume an urban fantasy kind of setting on Earth, they can be easily adapted for other universes. Inside, you'll find schools like... The Newton Program for Young Scholars: This school has no official name, but nonmagical people know it as an after-school program...   [click here for more]
WMB Saltworks  $1.95

Add to DriveThruRPG.com Order  
Zane's Guide to Pistols

Zane's Guide to Pistols


The definitive sourcebook for introducing modern and magical pistols to your Fifth Edition games! Whether you plan to run a modern-era game, a techno-fantasy campaign or just need to introduce a few alien relics from an advanced, forgotten civilisation, this book has you covered. Assembled by the eccentric but nevertheless brilliant dwarf explorer and gun aficionado Zane Ironheart, the Guide...   [click here for more]
One Dwarf Army  $1.99

Add to DriveThruRPG.com Order  
Zane's Guide to Machine Guns

Zane's Guide to Machine Guns


Mortars & Miniguns: Modern and Magical Guns for Fifth Edition Games Not enough dakka? Bring the joy of automatic fire to your Fifth Edition Games with the ultimate guide to machine guns. Simple rules for handling firearms in Fifth Edition, including ammo, malfunctions, burst fire and autofire. 5 basic machine gun models to get you started. Get a small and agile Submachine...   [click here for more]
One Dwarf Army  $1.99

Add to DriveThruRPG.com Order  
Zane's Guide to Explosives

Zane's Guide to Explosives


Mortars & Miniguns: Modern and Magical Guns for Fifth Edition Games Did you know that over 97% of Fifth Edition games do not have enough explosions? Zane's Guide to Explosives provides the perfect remedy. Inside you will find: Simple rules for grenades, rockets and launchers, along with a good selection of basic explosive weapons. 20 magical weapons, from uncommon explosives...   [click here for more]
One Dwarf Army  $1.39

Add to DriveThruRPG.com Order  
Yokai Races (5e)

Yokai Races (5e)


Player Character Races from Legendary Japan Yokai is a Japanese term that means a spirit or monster. It refers to a diverse number of supernatural creatures which could variously be described as ghosts, devils, ogres, and genies, and other monsters. The races in this book are either partly humanoid, or have characteristics in common with other humanoid creatures. They are somewhat otherworldly, but...   [click here for more]
Tripod Machine  $2.95

Add to DriveThruRPG.com Order  
Xcrawl: SellOut! A Player's Handbook

Xcrawl: SellOut! A Player's Handbook


"Babe! It’s me, Marty! Have I got a deal for you! No, no, nothing like that...it’s a book deal. Yeah, a real book. It’s loaded with stuff that you can’t live without! Like what? Let me tell ya babe, this is the real deal. It’s got tons of rules. The stuff that you need to make your game the best it can be. Like new rules for Fame that lets you become a legend of...   [click here for more]
Goodman Games  $12.50

Add to DriveThruRPG.com Order  
World on Fire

World on Fire


A world torn apart by fear, sewn together with lies...   Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. Einstein was only part right: World War III is not being...   [click here for more]
Crafty Games  $34.95 $14.95

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
White Lies - Operation Burning Presidents

White Lies - Operation Burning Presidents


BEGIN MESSAGE. OPERATIVE JOHN DIXON (CODENAME FOXTROT) HAS GONE MISSING. HE WAS ENGAGED ON A CRUCIAL MISSION TRACKING DOWN CONNECTIONS BETWEEN AN ORGANIZED CRIME FAMILY AND A TERRORIST ORGANIZATION ACTIVE ON U.S. SOIL KNOWN AS THE FREEDOM BRIGADE. YOU ARE TASKED WITH FINDING AND RECOVERING AGENT FOXTROT, AND CONTINUE HIS INVESTIGATION INTO THE FREEDOM BRIGADE. END MESSAGE. This...   [click here for more]
DwD Studios  $2.99

Add to DriveThruRPG.com Order  
Welcome to Mortiston, USA! An All-American Zombie Apocalypse

Welcome to Mortiston, USA! An All-American Zombie Apocalypse


THE END IS HERE, AND THE ZOMBIES ARE JUST THE START... "Welcome to Mortiston, USA" is a zombie apocalypse setting for multiple licensed RPG’s, including Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, Rotworld and OGL Modern. You already have zombies, so "Welcome to Mortiston, USA" focuses on the survivors...   [click here for more]
Scrying Eye Games  $7.99

Add to DriveThruRPG.com Order  
Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $10.00

Add to DriveThruRPG.com Order  
Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds

Wasteland Wares: Fifth Edition Equipment For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. A compendium of riches and rust. Wasteland Wares is an inventory of Post-Apocalyptic equipment and rules supporting their use. campaign worlds and pre-published settings. You could also use much of the content in other kinds of futuristic setting. Wasteland...   [click here for more]
Spilled Ale Studios  $6.99

Add to DriveThruRPG.com Order  
Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds

Wasteland Wanderers: Fifth Edition Classes For Post-Apocalyptic Worlds


This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game. Bring a touch of class to a savage world. Wasteland Wanderers presents six all-new and modified classes designed to suit Post-Apocalyptic campaign worlds and pre-published settings. You could also find homes for these classes and their archetypes in modern,...   [click here for more]
Spilled Ale Studios  $3.99

Add to DriveThruRPG.com Order  
War Stories: The Call

War Stories: The Call


War Stories: The Call is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

Add to DriveThruRPG.com Order  
War Stories: The Arrangement

War Stories: The Arrangement


War Stories: The Arrangement is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

Add to DriveThruRPG.com Order  
War Stories: Prophetic Dreams

War Stories: Prophetic Dreams


War Stories: Prophetic Dreams is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural...   [click here for more]
Aegis Studios  $1.00

Add to DriveThruRPG.com Order  
War Stories: Fog of War

War Stories: Fog of War


War Stories: Fog of War is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions...   [click here for more]
Aegis Studios  $1.00

Add to DriveThruRPG.com Order  
War Stories: Faith vs. Faithlessness

War Stories: Faith vs. Faithlessness


War Stories: Faith vs Faithlessness is a transmedia setting enhancement for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural...   [click here for more]
Aegis Studios  $1.00

Add to DriveThruRPG.com Order  
War Machines of the 21st Century: Volume 1: Robots

War Machines of the 21st Century: Volume 1: Robots


Need a few robots for your OGL science fiction games? Well look no further! War Machines of the 21st Century Volume 1: Robots, produced by Reality Deviant Publications provides you with 9 new robots ready for use in your futuristic campaigns! Whether you are running a campaign set on a future war-torn planet earth or fighting inter-galactic conflicts in some distant galaxy, these...   [click here for more]
Gun Metal Games  $3.32

Add to DriveThruRPG.com Order  
War Is Hell

War Is Hell


War Is Hell is a system expansion for Contagion Second Edition www.drivethrurpg.com/product/117625/Contagion-Second-Edition The world of Contagion is a dark and terrifying place. On the surface, it looks much like the world you and I live in. Just beneath that surface, in the shadows, rages an ancient conflict between supernatural factions who all seek dominion over...   [click here for more]
Aegis Studios  $1.95

Add to DriveThruRPG.com Order  
Victorian Age Feats 2

Victorian Age Feats 2


This supplement is a feat add-on to fans of the fans of Victorian Age genre D20 games. The Victorian Age Feats supplement has feats that are perfect to be used in classic Victorian Age Feats based d20 Modern game including such new feats as Blacksmith's Eye, Botanist, Cultured, Expert Hypnotist, Investigator and Photographic Memory. This 14 page PDF is just the sort of thing needed for GMs to add depth...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Victorian Age Feats

Victorian Age Feats


This supplement is perfect addition to fans of the fans of Victorian Age genre D20 games. The Victorian Age Feats supplement has over 80 feats that are perfect to be used in classic Victorian Age Feats based d20 Modern game including such new feats as Acupuncture, Helpful Poltergeist, Medical Miracle, Reincarnate and Veteran Exorcist. This 14 page PDF is just the sort of thing needed for GMs to add...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Verbal Diplomacy (D20 Modern)

Verbal Diplomacy (D20 Modern)


Any game that features the politics and deal making is going to need this supplement. This product is a great addition to Debatable Actions. Presented here in this sourcebook are everything you need to expand any and all negotiations and political deal set in a modern d20 / OGL setting. This sourcebook includes: New Uses for Skills like Appraise, Gather Information, Knowledge...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Urban Operatives (D20 Modern)

Urban Operatives (D20 Modern)


Some of the greatest wars and battles don’t always take place in foreign soils, many of them take place in the back alleyways and side streets in the urban jungle. Some time you need some one who is as skilled on the areas of covert operations, as well as the concrete jungle. This sourcebook includes all new and interesting advanced classes as: Bounty Hound: Nobody would ever mistake you...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Urban Magica Spell Cards

Urban Magica Spell Cards


The expediency, convenience and handiness of spell cards have been proven time and time again in the world of D20 fantasy and now you can enjoy that same satisfaction in the D20 Modern setting. This props was created for both PC and NPC spellcasters alike making a collection of useable spells as easy as 1-2-3 with all the important information right there for you to use. This deck contains all of...   [click here for more]
LPJ Design  $4.99

Add to DriveThruRPG.com Order  
Urban Magica 3 (D20 Modern)

Urban Magica 3 (D20 Modern)


This PDF is the continuation of the two Urban Magica series. This spell book add even more new spells for you to use in your local neighbohood games that are sure to excite your gaming. Players may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Urban Magica 2 (D20 Modern)

Urban Magica 2 (D20 Modern)


This PDF is the continuation of the first Urban Magica. This spell book add even more new spells for you to use in your local neighbohood games.Player’s may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate product covers all new...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
Urban Magica (D20 Modern)

Urban Magica (D20 Modern)


Magic is very powerful effect in a modern setting. Nothing can be more influential to a game. But can you imagine what a world would be like if the foulest, devious and violent individuals could cast magic spells? If you couldn’t then this PDF is for you. Here is a listing of the spells in this PDF: Bad Word, Bloody Mess, Bulletproof Vest, Fistful of Steel, Herron, Jawbreaker, Pass the Buck,...   [click here for more]
LPJ Design  $1.99

Add to DriveThruRPG.com Order  
THRILLING TALES - Pulp Villains: THUGEE

THRILLING TALES - Pulp Villains: THUGEE


They strangle unsuspecting travelers on dark country roads. They glide though New York's glittering streets clinging to shadows, carrying fear and death in their yellow scarves. They are brutal thugs masking their villainy behind a facade of ancient mysticism. They are the Thugee, a cult of murders whose history and myth stretch back thousands of years. By the end of the 19th century the terrible...   [click here for more]
Adamant Entertainment  $6.50

Add to DriveThruRPG.com Order  
The Wild Outdoors

The Wild Outdoors


THE WILD OUTDOORS The definitive guide to the outdoors for OGL characters. Covering all aspects of terrain types, environments, atmospheres and other conditions allowing you to have characters adventure in almost any environment imaginable. Download includes the following files: The Wild Outdoors 36 pages The Wild Outdoors (Black & White) 36 pages ...   [click here for more]
Applied Vectors  $7.20

Add to DriveThruRPG.com Order  
The Roleplayer's Divine Prayerbook

The Roleplayer's Divine Prayerbook


Every Cleric deserves a traveling Prayerbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Divine Prayerbook provides a unique journal of comprehensive forms covering all the most important details. prayer pages each for 0-9th level spells Detailed forms for tracking deities & demigods Design and note important churches/temples,...   [click here for more]
Fat Goblin Games  $2.95

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 364 items) Result Pages:  1  2  3  4  5  6  7  8  [Next >>] 
Select Page Number