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The Modern Path - Heroes of the Modern World 2.0 [PFRPG]
by Game Room Creations

Trying to find a path in a modern game setting? Try "The Modern Path - Heroes of the Modern World 2.0" (PFRPG)

The Modern Path - Heroes of the Modern World 2.0 [PFRPG]
 
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Infected: Trouble

Infected: Trouble


This is a mini-supplement for Infected, giving options to add "Troubles", which can be used as a standard character component or as additional scars. ...   [click here for more]
Amagi Games   FREE 

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Skinchangers: Open Beta Test

Skinchangers: Open Beta Test


In Skinchangers, you play an animal shapeshifter - Racoon, Crow, Owl, Bobcat, or Fox - created by the spirit of that animal type to root out the forces of desecration and fight the abominations that arise from it. The setting may remind players of Neverwhere, Werewolf: The Apocalypse, and a number of other urban fantasy settings (which were all absolutely in mind when creating it)....   [click here for more]
Amagi Games   FREE 

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Battlewagon Article #1: Rulers of the High Seas

Battlewagon Article #1: Rulers of the High Seas


Find out more about Battlewagon’s background! This is the first in a series of historical articles going back to the original edition of Battlewagon. Published originally in Nexus Magazine no. 1, Rulers of the High Seas discusses the historical background for the game. Focusing on the history of the dreadnoughts, this is a fascinating glimpse of history for anyone...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario

Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario


HISTORICAL NOTES: In 1944, McArthur returned to the Philippines. His return precipitated the greatest sea battle in history: the Battle of Leyte Gulf. The battle consisted of four separate but interrelated sea battles, one of which was the Battle off Samar. Published in May 1983, this scenario was written for the first edition of Battlewagon, but can be easily adapted for the second...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato

Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato


Historical Notes: On April 1, 1945, allied forces assaulted Okinawa. The assault was not unexpected by the Japanese, hence extensive defensive positions had been prepared on the island and plans for naval and air attacks on allied ships had been developed. On April 5,1945, the Yamato in company with a light cruiser and eight destroyers — the last functional naval units of...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen

Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen


Historical Notes: On December 31, 1942, a German force consisting of the pocket battleship Lutzow, the heavy cruiser Hipper, and two divisions of destroyers intercepted the British convoy JW51B. The convoy was defended by five destroyers and four corvettes. In addition, two light cruisers were 30 miles away and closing to join the convoy. The battle began as the HMS Obdurate,...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #5: Battlewagon Scenario - Surigao Straits

Battlewagon Article #5: Battlewagon Scenario - Surigao Straits


Historical Background: As part of Operation SHO-I, intended to disrupt the American landings at Leyte Gulf, the Japanese intended to send two groups through Surigao Straits. These ships were to link up with others off of the beaches and destroy the landing forces. The American planes spotted Admiral Nishimura's two battleships on October 23rd, and the Allies moved six old battleships under...   [click here for more]
Amarillo Design Bureau  $0.99

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Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios

Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios


The sixth historical scenario for Battlewagon has been released from the vaults of Nexus! Historical Background: Between August 1942 and the end of 1943, Japanese and Allied naval forces clashed in more than a dozen nighttime surface actions. These battles were generally the result of attempts to land, supply or evacuate troops in the Solomon Islands. Although Guadalcanal...   [click here for more]
Amarillo Design Bureau  $0.95

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Rescue City: An Amazing Tales setting

Rescue City: An Amazing Tales setting


Rescue City is a big, bustling place. Its got skyscrapers, stadiums, a dock, a fairground, a train-station, a concert hall, museums and an airport. Life is good in Rescue City, but it does have problems. Problems like fires, hurricanes and earthquakes. Problems like gangs of clever criminals and people getting sick. Fortunately Rescue City has plenty of heroes to protect its citizens. The kind of heroes...   [click here for more]
Amazing Tales  $1.99

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Conduits of the Age (13th Age Compatible)

Conduits of the Age (13th Age Compatible)


When you and your buddies are facing down a grandiloquent caster and his spells, there’s nobody you’d like to have at your side more than a conduit. Able to draw spells into their body and blast ‘em right back out, these guys have plenty of potential.   Conduits possess a rare exceptional gift that is only shared by a few disparate creatures, the ability to...   [click here for more]
Amora Game  $2.00

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Dryden: Hero or Horror

Dryden: Hero or Horror


Dryden: Hero or Horror What are the Dryden? Fertility spirits of the dark forest primeval? Being born of a Pandora's womb of science? Base and lustful demons from beyond the known stars? You decide! The Dryden is an 'adults only' product for gamers who like their games without limits. Offering dozens of ways to use the Dryden in your game, this book contains rules for the never-before seen...   [click here for more]
Ancient Awakenings Publications  $0.99

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Oz Is Drowning!

Oz Is Drowning!


Every civilization is born, grows and declines, and one day it will perish. This setting, an alternate-1950s inspired by vintage movies and stories, lets our civilization crumble in slow motion under the pressure of the actions of ocean-dwelling aliens. The aliens are incomprehensible and invisible. They make no contact, they seek no communication, they are outside our understanding. All we know is...   [click here for more]
Anders Blixt  $1.00

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Afterlife: Wandering Souls Quickstart

Afterlife: Wandering Souls Quickstart


Afterlife: Wandering Souls is a strange fantasy game where you play a Wanderer – a traveler who passed from the world of the living into the world of the dead. With no memories of who you once were your goal is to discover truths about yourself – as hard as that may be. You journey the endless desert of the Tenebris and search for gateways to the next life to uncover these...   [click here for more]
Angry Hamster Publishing  Pay What You Want

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Fated Europe

Fated Europe


Explore Europe through the eyes of the Fated. Discover the ancient power of dragons and fend off the brutal hunters seeking to purge magic from the land. Fated Europe is a gaming supplement for the role play game WITCH: Fated Souls. It adds new history, NPCs, and magic to the game, all based in Europe. You’ll read what is happening in Europe right now, including taking...   [click here for more]
Angry Hamster Publishing  $2.99

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Fated North America

Fated North America


Endless opportunity and hunger await in North America. Transcend the boundaries between magic and technology, and combat ravenous monsters. Fated North America is a gaming supplement for WITCH: Fated Souls. Combat ancient monsters who stalk the land, and navigate the schism between North America’s Fated. Find a cure for the dreaded Shambles, repair the Emitters which...   [click here for more]
Angry Hamster Publishing  $2.99

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Mechs Into Plowshares

Mechs Into Plowshares


(Check out the podcast review here: https://www.a-ent.co/podcast/1) After several long years of war on the border, you have earned the right to buy your mech from the military. Use it to eke out a solitary life doing manual labor on your farm to pay back the loan before your machine is repossessed. All the while, the Enemy from across the border looms, threatening to strike at any moment. Follow...   [click here for more]
Anomalous Entertainment Co  $7.69

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-U- Settings: Epitomes

-U- Settings: Epitomes


A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories! In the universe, there are certain concepts that are eternal such as death, fire, hope, kindness, etc.. From the moment mankind put names to things, we began comparing them against each other. In these comparisons, we discovered that some things or people were the most powerful representative, or...   [click here for more]
AnSR Games  $1.99

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-U- Settings: Morris High

-U- Settings: Morris High


A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories! Nestled between affluent neighborhoods, shopping centers, and other suburban conveniences sits Zachary M. Morris High School. Here, the upper-middle class send their children to learn and prosper. This, however, is high school. It's not all that glorious. It is filled with judgmental views, popularity...   [click here for more]
AnSR Games  $1.99

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Angels - the Story of Greene's Store

Angels - the Story of Greene's Store


In a small town, the Fallen Angel Mitz has run things. A few years ago, the Heavenly Angel Roberta came to town to help the local store owners, the Greenes. Now, Mitz is making his move to get Roberta, the Greenes, and their small general store out of his town. Roberta needs help. Welcome to Greene's Store, a story to play with 1 to 5 friends using Angels – the Game of Divine...   [click here for more]
AnSR Games  $1.99

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Angels ...from Heaven

Angels ...from Heaven


12 Angels from Heaven. That's what's in this book, Angels ...from Heaven, a supplement for Angels - the Game of Stories. We have fighters, healers, lovers, crazies, and inquisitors in this book. Each one is a fully fleshed out character with a history, their personal motivations and, of course, game statistics so that you can play them as Main Characters or Supporting...   [click here for more]
AnSR Games  $2.99

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Gen-Cell System (™) Quickstart Victorian Complete [BUNDLE]

Gen-Cell System (™) Quickstart Victorian Complete [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions. The rules are simple and...   [click here for more]
Antagonist Games, Inc.  $4.00 $1.00

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Gen-Cell System (™) Quickstart Victorian Starter [BUNDLE]

Gen-Cell System (™) Quickstart Victorian Starter [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions....   [click here for more]
Antagonist Games, Inc.  $2.00 $0.00

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Gen-Cell System Vampire Quickstart Starter [BUNDLE]

Gen-Cell System Vampire Quickstart Starter [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions. The rules are simple and...   [click here for more]
Antagonist Games, Inc.  $2.00 $1.00

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Temporal Probability Agency Core

Temporal Probability Agency Core


ENnie Award Nominated for Best Electronic Product! Get in a fight with mall security. The fate of the world depends on it. Temporal Probability Agency takes place in an alternate present day. Since the year 2000, the TPA has been protecting humanity. They've prevented 9/11, wars around the world, and the global financial crisis. Now it's your turn. Agents are selected from the world's population...   [click here for more]
Apathy Games  $4.99

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After Zombies Apex Predator

After Zombies Apex Predator


After Zombies: Apex Predator A host of the deadliest predators. A gauntlet of fiendish traps. A fearsome weapon of a bygone age. Can your survivors enter Apex Ordnance, find a prototype weapon and emerge unscathed? Apex Predator was written by Darrin Drader (d20 Apocalypse) with art by Jon Gibbons (USHER Dossiers). ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies GM Pack [BUNDLE]

After Zombies GM Pack [BUNDLE]


This special bundle product contains the following titles. After Zombies Apex Predator Regular price: $1.00 Bundle price: $0.50 Format: Watermarked PDF After Zombies: Apex Predator A host of the deadliest predators. A gauntlet of fiendish traps. A fearsome weapon of a bygone age. Can your survivors enter Apex Ordnance, find a prototype weapon and emerge...   [click here for more]
Apocalyptic Games  $11.47 $5.74

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After Zombies Mod Kit 1: Robo-pocalypse

After Zombies Mod Kit 1: Robo-pocalypse


NOTE: This product requires the base game AZ: After Zombies to play Welcome to Mod Kit #1 for AZ: After Zombies! Using the material found in this book, plus that found in AZ, you will be able to run a robo-pocalypse, or for a real horror show, add murderous robots to your already existing zombie apocalypse. Mod Kit #1 contains a brief set-up for one robo-pocalypse, along with discussions...   [click here for more]
Apocalyptic Games  $2.99

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After Zombies Ship of Nightmares

After Zombies Ship of Nightmares


After Zombies: Ship of Nightmares Explore a derelict freighter which might hold the key to saving humanity. Leave Solace Valley to seek a freighter stranded on the banks of the Potomac. The reward is great but the dangers, as well as the motives of your mysterious benefactor remain unknown. Will the Valkyrie take your group to heaven or stright to hell? ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies Siege at West Lake Middle School

After Zombies Siege at West Lake Middle School


A radio. You’re not sure why you turn it on, but you’ve turned it on a time or two over the last few days, hoping to hear something other than static and the occasional automated emergency broadcast. Suddenly, you hear something strong. Something close. Little girl: “H- hello? Is anyone there? Is this thing even on?” Little boy: “I told you it’s on already!...   [click here for more]
Apocalyptic Games  Pay What You Want

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After Zombies: Adventure Locale 3 Ellis Island - APG0010

After Zombies: Adventure Locale 3 Ellis Island - APG0010


An After Zombies adventure for Experienced Survivors (Level 5 and up) “Things were going ok until that damn rain. Wild dogs I can handle. Hell, I was born handling wild dogs. Then those weird quiet zeds came out of the fog. We were surrounded. That was an interesting day to say the least.” Hello and welcome to Adventure Locale #3: Ellis Island! In the latest adventure...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 1

After Zombies: Leaving Solace, Part 1


An After Zombies adventure for Experienced Survivors (Level 4 and up) Wexler doesn’t look like most people. Especially not these days. His hair is entirely silver and he wears it in a distinct “high and tight”. Most people no longer bother with personal grooming these days, but between his hair and his crisp, clean-shaven face, Wexler definitely stands out. “Some...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 2

After Zombies: Leaving Solace, Part 2


An After Zombies adventure for Experienced Survivors (Level 4 and up) Journey north in a desperate attempt to give Solace Valley a fighting chance for survival. Like the first adventure in this series, it is assumed that the survivors are experienced (4th to 5th level) and well-equipped. If that isn’t the case, run other adventures to bring them up to the requirements of...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Solace Police Department

After Zombies: Solace Police Department


Welcome back! This is Adventure Locale #2: Solace Police Department. Each locale features a fully detailed sandbox location. Why the PCs are there is between them and the Game Master. Perhaps the PCs just saw the location and decided it would be worth investigating. Given the location we’ve picked this time that’s an especially likely outcome, as the area seems not to have been looted previously...   [click here for more]
Apocalyptic Games  $1.50

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After Zombies: White Star Trailer Park

After Zombies: White Star Trailer Park


Welcome to White Star Trailer Park, Adventure Locale #1. Each locale will feature a fully detailed sandbox location. The Game Master can then decide where to place it and why the PCs need to go there. The White Star Trailer park has seen better days. It was once a quiet little campground where the 50’s middle class could pack up their family into a trailer or RV and get away from it all. By...   [click here for more]
Apocalyptic Games  $1.00 $0.50

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AZ: After Zombies Supplement 1

AZ: After Zombies Supplement 1


Welcome to the first Rules Supplement for AZ: After Zombies! This supplement adds a wealth of new options to almost every area of the game. There are new Backgrounds, Skills, Perks, Equipment, Vehicles, Combat Options, Monsters, Factions and more! Of special interest to survivors will be the new rules for training animals. Find an animal companion such as a dog or a horse and turn them into a trusted...   [click here for more]
Apocalyptic Games  $2.99

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CORPS Rules Expansion

CORPS Rules Expansion


CORPS Rules Expansion The long awaited sourcebook for the CORPS games system, which is available here This book includes: New Ads & Disads New Combat rules and useful game aids rules for the effects of the environment, inc radiation poisoning New Paranormal powers Expanded Fear Ratings An extensive Cybernetic section Templates for Vampires and Werewolves The long awaited CORPS Bestiary Power...   [click here for more]
Applied Vectors  $15.00

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The Wild Outdoors

The Wild Outdoors


THE WILD OUTDOORS The definitive guide to the outdoors for OGL characters. Covering all aspects of terrain types, environments, atmospheres and other conditions allowing you to have characters adventure in almost any environment imaginable. Download includes the following files: The Wild Outdoors 36 pages The Wild Outdoors (Black & White) 36 pages ...   [click here for more]
Applied Vectors  $7.20

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
Arc Dream Publishing  $3.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Ex Oblivione

Delta Green: Ex Oblivione


The Past Is Bloody Teeth…Which Still Hunger Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 3

Delta Green: Future/Perfect, Part 3


"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game. Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 4

Delta Green: Future/Perfect, Part 4


"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Handler's Screen

Delta Green: Handler's Screen


The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes: Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide) Full-size interior with four panels of tables and information (8.5" high by 44" wide) Panel 1 exterior...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have a mission....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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