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Eclipse Phase Second Edition
by Posthuman Studios LLC

Print on Demand + PDF: The Roleplaying Game of Transhuman Survival's Second Edition
Join Firewall to protect transhumanity from X-Risks • run Gatecrashing Ops to explore new wonders • do Space Crime
Supported with full-length adventures, single-scene nano ops, and

Eclipse Phase Second Edition
 
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Adventure Chronicle #3

Adventure Chronicle #3


Issue #3 of Adventure Chronicle magazine by AAW Games Adventure Chronicle is a quarterly magazine that features interviews, reviews, and content compatible with 5th Edition and the Pathfinder Roleplaying Game. Issue #3 features additional Starfinder Roleplaing Game content, a host of Halloween-themed articles for both sci-fi and fantasy genres, three adventures,...   [click here for more]
AAW Games  $12.99

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Alone Against the Flames

Alone Against the Flames


An Introductory Solitaire Adventure for Call of Cthulhu This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends,...   [click here for more]
Chaosium  $12.95 $10.99

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Ambrosia - A gathering of souls

Ambrosia - A gathering of souls


A gathering of souls” consists of a set of quick-start rules and an introductory scenario for Ambrosia that is meant to be played by a game-master and three to four players using pre-generated characters. Only the quick-start rules included in this book are required to run this scenario. The noble houses Baligant and Tauernier have been bitter rivals for centuries. When a child of Tauernier...   [click here for more]
Red Eyed Rabbit  $17.70

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APOCTHULHU Quickstart Rules [softcover]

APOCTHULHU Quickstart Rules [softcover]


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. IMPORTANT NOTE: this...   [click here for more]
Cthulhu Reborn  $17.95

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Cult of Diana: The Amazon Witch for Basic Era Games

Cult of Diana: The Amazon Witch for Basic Era Games


Diana, Queen of the Hunt! “Let us be Diana's foresters, minions of the moon”  - William Shakespeare Artemis and Diana, Forever Young. Forever Wild. Time out of mind the symbol of Diana meant freedom. And in freedom there is Power. This book introduces the Amazon Witch Tradition. Witches from the ancient time of myths and legends.  - The witch class and two...   [click here for more]
The Other Side Publishing  $5.00 $3.49

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Eclipse Phase: A Time of Eclipse ePub & Print

Eclipse Phase: A Time of Eclipse ePub & Print


A Time of Eclipse is a free download, and the print versions are on sale for only $14.99/$9.99 — a full introduction to the Eclipse Phase setting! A Time of Eclipse is an ePub/Mobi file and print book containing roughly the first 111 pages of the Eclipse Phase first edition core rulebook: essentially, all of the setting material from the core!...   [click here for more]
Posthuman Studios LLC  $9.99

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Eclipse Phase: All Sample Characters (first edition)

Eclipse Phase: All Sample Characters (first edition)


Grab all the sample characters from the first edition of the award-winning Eclipse Phase roleplaying game in a 60-page 8x10" PDF file, and available on 30 printed cardstock tiles! (Print on Demand option coming November 2017!) ...   [click here for more]
Posthuman Studios LLC  $24.99

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Eclipse Phase: Modifier Cards (first edition)

Eclipse Phase: Modifier Cards (first edition)


Speed up Eclipse Phase first edition games with quick-reference cards for aptitude and situational modifiers! Contains 53 modifier cards, including: Color-coded aptitude cards, for use with the Morphless Character Sheet, to easily track aptitude modifiers when resleeving without needing to recalculate skills. Mesh modifiers for Covert, Hidden, Spotted, and Locked status. Morph...   [click here for more]
Posthuman Studios LLC  $10.99

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Eclipse Phase: Morph Recognition Cards (first edition)

Eclipse Phase: Morph Recognition Cards (first edition)


Morph Recognition Cards: Includes every Eclipse Phase first edition morph—the most essential gear for every character! Contains material previously published in: Eclipse Phase, Sunward: The Inner System, Gatecrashing, Panopticon, Rimward: The Outer System, and Transhuman.   ...   [click here for more]
Posthuman Studios LLC  $19.99

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Equinox Quickstart Set

Equinox Quickstart Set


In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle. The Sol system became...   [click here for more]
Vagrant Workshop  $3.40

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Experiment 0

Experiment 0


If you've ever said to yourself, I wish my d&d game had more dirty needles, DNA swapping and grotesque (highly illegal) surgery, then this is the module for you! Experiment 0 will place your 3rd level player characters in a dungeon with an insane scientist who is bent on combining monsters to make a disgusting...   [click here for more]
Left Hand Publishing  Pay What You Want

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Gothic Icons

Gothic Icons


This was Onyx Path Publishing's April Fool's joke for 2015. However, so many people liked it that we're keeping it available for future customers. Enjoy! Inspired by the success of the Dark Eras Kickstarter, Onyx Path Publishing has decided to overhaul every classic and new World of Darkness game in their catalog to transport the entire line back to the nineteenth century, during...   [click here for more]
Onyx Path Publishing  $7.99

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He Who Laughs Last

He Who Laughs Last


He Who Laughs Last is a horror mystery RPG scenario set in modern day Los Angeles. The investigators are drawn into the mystery when their friend, who works as an assistant to a popular comedian, apparently commits suicide under suspicious circumstances. However, the police are unwilling to look into the mystery and multiple clue paths quickly lead the investigators into a deep and evil mystery...   [click here for more]
Weird 8  $12.00 $7.50

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HHSOLO 1 - The Hounds of Halthrag Keep

HHSOLO 1 - The Hounds of Halthrag Keep


Long ago, as children, we flipped furiously through curious little tomes in which fate was delineated for us, Choosing Our Own Adventures, Fighting Furiously, little Wolf Pups All Alone under the covers, scribbling and erasing and picking entries Die, start over, repeat. Keep your finger on the page so you can get back to the fork, you cheating cheater? Of course you did it! We all did it. Now...   [click here for more]
The Hapless Henchman  $6.99

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I Love the Corps: Mission Dossier

I Love the Corps: Mission Dossier


Scenario Book for I LOVE THE CORPS, the role-playing game of Military Action, Science-Fiction and Horror. Marines in the UCMC may have to go to a variety of colonies (both planetary and space-bound) to do their duty.   Though your average marine has to deal with your regular, anti-Dominion Rebel, I Love the Corps characters are far from average, and have...   [click here for more]
Psychic Cactus Games  $24.99

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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
Necromancers of the Northwest  $8.99

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Mind's Eye Theatre: Blood & Betrayal

Mind's Eye Theatre: Blood & Betrayal


One Night, Many Stories. Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade. It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A....   [click here for more]
By Night Studios  $24.99

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Outbreak!  (2nd Ed.)

Outbreak! (2nd Ed.)


Zombie Apocalypse Lucky survivors of the first day of the zombie apocalypse flee the city. As nightfall approaches, can they find some way to survive until dawn? Drawing heavily on the entire canon of zombie films, it has a cinematographic style including a high casualty rate. But as everyone knows, the dead always return as zombies… Outbreak! is designed to be run in a single session...   [click here for more]
6d6 Fireball  $8.99

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Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts

Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts


Second Edition is here with a brand-new set of GM Screen inserts! This set of horizontal screen inserts contains foreboding artwork and a set of reference materials for running scenarios, combat and tables with common weapons. Sheets can be exchanged with scenario-specific sheets provided with new supplements so the screen is always useful and always relevant! Used with the 1st Edition GM customizable...   [click here for more]
Hunters Entertainment  Pay What You Want

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Paragon: LUCID: Dreamscape Reality

Paragon: LUCID: Dreamscape Reality


Opening one’s eyes after falling asleep can mean different things to different people. For most, it means awakening to reality. For a few rare individuals, it could mean awakening to a dream; a lucid experience limited only by imagination, but still belonging to the world we know as reality. But when a dream is reality, how does one tell the difference? Stepping from a dream into the Dreaming...   [click here for more]
Tremorworks  $24.99

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Quantum Flux (2nd Ed.)

Quantum Flux (2nd Ed.)


Sci-Fi Horror It is the year 2270 and the Terran Stella Navy (TSN) salvage ship Oculas is assigned to recover the TSN Leopold, a ship thought lost nearly twenty years ago. The briefing is simple: Find the ship, discover what happened, recover the A.I. Core and either bring the ship home or scuttle it What could possibly go wrong? (Other than a drive malfunction, killer aliens and a deranged...   [click here for more]
6d6 Fireball  $8.99

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Refractions of Glasston

Refractions of Glasston


A 1920s horror scenario tempered in northern Indiana. Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should...   [click here for more]
Chaosium  $6.22

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Rolling Thunder

Rolling Thunder


A brand new magazine, by the fans, for the fans, of Cakebread & Walton's role-playing games. Issue #1 contains all new material for Abney Park's Airship Pirates, Pirates & Dragons, Dark Streets, OneDice WW1, and OneDice Universal. What's more, it's FREE! ...   [click here for more]
Cakebread & Walton  $5.00

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Rolling Thunder fanzine #3

Rolling Thunder fanzine #3


All new, fan-written material (with a seasonal flavour) for Cakebread & Walton’s role-playing games, including: An adventure for OneDice Spies: Martinis and Masterminds A double bill of cringeworthy classic OneDice B- Movies A Christmas caper for the forthcoming OneDice Ghost Hunters 1970s moral dilemmas in a OneDice Spies: Cold War adventure Supernatural adventure in Sydney for...   [click here for more]
Cakebread & Walton  $5.20

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Rotten Core Roleplaying Game

Rotten Core Roleplaying Game


*Soon available in English too! Questo Setting Pack richiede il manuale base di Musha Shugyo RPG o quantomeno la Quickstart Guide. Rotten Core è un Gioco di Ruolo sporco, ruvido e folle, in cui i Personaggi sono individui marci che si muovono in un mondo marcio, diventando ancora più marci. Ciò che li spinge è la...   [click here for more]
Acchiappasogni  $17.81

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Shadows Over Sol: Quick-Start (Revised)

Shadows Over Sol: Quick-Start (Revised)


Jump right into a sci-fi horror future! Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other...   [click here for more]
Tab Creations  $3.99

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The GameMaster's Apprentice: Universal Instruction Cards

The GameMaster's Apprentice: Universal Instruction Cards


Quick-Reference Cards for the GMA Decks! Note: If you wish to purchase the Print on Demand Instruction Cards to keep with your deck, be sure to combine your order of this product with the deck itself, or order two or more copies of the Instruction Cards! This mini-set is only six cards, and DriveThru will not print orders that small individually. The GameMaster's Apprentice decks...   [click here for more]
Larcenous Designs, LLC  $0.54

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The Twelve Days of Onyx Condition Cards

The Twelve Days of Onyx Condition Cards


Ho! Ho! Ho! We had so much fun creating the Overly Specific Condition Cards and a special Condition Card for Halloween, we decided we wanted to try something new. These Twelve Days of Onyx Condition Cards are holiday themed Conditions selected from contest entries submitted by members of our creative and awesome community. It was really, really difficult to choose our 12 favorites...   [click here for more]
Onyx Path Publishing  $1.99

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[WOIN] Death on Ascalaon

[WOIN] Death on Ascalaon


"Space is the greatest thing, as it contains all things." This free 25-page adventure for the WOIN roleplaying game system is a hard sci-fi adventure suitable for a party of grade 5 characters. SENT TO INVESTIGATE A TRAGIC accident on a distant space station, the PCs soon become embroiled in a saboteur's plot and illegal human experiments using ancient alien DNA. Can they stop the saboteur...   [click here for more]
EN Publishing  $5.00

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[WOIN] The Haunting of Calrow Ruins

[WOIN] The Haunting of Calrow Ruins


"You can hear them at night when the mist creeps in off the lakeshore, jibber-jabbering like madmen trying to form words. For years they’ve haunted me, but still I can’t fathom what it means, as if some half-formed mind yearns for the power to speak for itself…" This free 14-page adventure for the WOIN roleplaying game system is a fantasy/horror adventure suitable for...   [click here for more]
EN Publishing  $3.80

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Ninth World Assassins

Ninth World Assassins


Legacy Product This product was created in the early publishig days and may no be of the quality many have expected us to produce. In so we offer all legacy products for $1 Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin....   [click here for more]
Metal Weave Games  $16.00 $11.85

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Ice Kingdoms: Into the Mournwood

Ice Kingdoms: Into the Mournwood


Written by industry legend James Ward. The Hagwood has long been avoided by rational men, even thanes dare not walk the woods. Only the desperate, the insane, and the dark souls of Pohjola travel the paths of the forest by choice. But destiny calls the brave and the fool. The greedy and the heroic. Can you face the dangers of the haunted wood? Will you save the lost travellers? How far...   [click here for more]
Mad Martian Games  $6.08

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Alchemy Spell Cards

Alchemy Spell Cards


Alchemy was born from a belief that it is possible to transmute one material into another, turning base metals into gold for example. Alchemical methods require an understanding of the fundamental properties of materials so one can employ magic to manipulate those properties. This deck of 11 cards includes: Acidic Glob Identify Substance Brew Potion Brew Remedy Brew Superior Glue Acid...   [click here for more]
Schwalb Entertainment  $1.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $1.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $1.99

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $1.99

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $1.99

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $1.99

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
Schwalb Entertainment  $1.99

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $1.99

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Death Spell Cards

Death Spell Cards


A dark tradition of magic, Death exists to end life and speed souls to the Underworld. Certain Death spells protect against death or have nonlethal effects, but most are ways to kill, from infecting creatures with rotting disease to blasts of poisonous mist. This deck of 11 cards includes: Killing Touch Protection from Death Injure Life Drain Stasis Decay Poisonous Breath Feast...   [click here for more]
Schwalb Entertainment  $1.99

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Demonology Spell Cards

Demonology Spell Cards


Of all the dark traditions, Demonology spells hasten the end of all things by letting loose the horrors of the Void. With spells designed to apprehend demonic power and release demons to run amok, the tradition appeals only to destructive nihilists and lunatics. Its study invariably leads to annihilation. This deck of 11 cards includes: Claws of Darkness Demonic Guidance Compel Demon Favor...   [click here for more]
Schwalb Entertainment  $1.99

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $1.99

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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes: Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth...   [click here for more]
Schwalb Entertainment  $1.99

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DLC Path & Incantation Spell Cards

DLC Path & Incantation Spell Cards


Drawn from the pages of Demon Lord’s Companion, the spells include spells from a variety of traditions that are normally recorded on scrolls, tablets, or within ancient tomes. With them, this deck also includes spells unique to the paths revealed in this book. This deck of 13 cards includes: Corpse Sight (Necromancy) Ley Line (Nature) Animal Spy (Primal) Destructive Rune (Rune)...   [click here for more]
Schwalb Entertainment  $2.49

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes: Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone...   [click here for more]
Schwalb Entertainment  $1.99

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $1.99

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $1.99

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $1.99

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