Title |
Publisher |
Price |
Causes of Blood
There is no way to sugarcoat it—people in the Sixth World spend an awful lot of time coming up with reasons to kill each other. When it comes to moral codes, people don’t think they’re better than others because they don’t kill and others do—they compare the reasons for killing, ranking them, trying to justify the oft-unjustifiable. You can talk to a hundred people and get... [click here for more] |
Catalyst Game Labs |
$6.95
|
Honor. Skill. And Exceptionally Sharp Blades
They are legends. They are dangerous. They are feared. They are to be avoided—unless you have one of them on your side. They are street samurai. That title covers a variety of skill sets, from the accuracy to nail a target from a thousand meters away to the stealth needed to sneak into a tightly guarded environment and cut someone’s throat before... [click here for more] |
Catalyst Game Labs |
$4.95
|
When the Lights Go Down
Money? Check. Political turmoil leading to scrambling for power? You bet. Megacorps jockeying for position while working to take their rivals down a notch? Of course! A festering hive of corruption set next to one of the most scenic bays ever colonized by humans? Absolutely! San Francisco has all of the ingredients needed to make a nice, festering stew for shadowrunners. With... [click here for more] |
Catalyst Game Labs |
$7.99
|
A Dream of Shadows
What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather... [click here for more] |
Catalyst Game Labs |
$7.99
|
IT’S GOING DOWN
In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering... [click here for more] |
Catalyst Game Labs |
$12.99
|
SCALPEL OF HATE
The Sixth World is many things, including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don’t like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.
The Aurora Warrens of Denver hold... [click here for more] |
Catalyst Game Labs |
$12.99
|
Update for Sixth World rules
Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Dragon Hunt for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Update for Sixth World rules
Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Celtic Double-Cross for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Devils in the White City
Casablanca-Rabat is a sprawl with millions of secrets and a willingness—an eagerness, even—to sell them. That means there is plenty of work for shadowrunners, but also a need for care, since revealing the wrong secret at the wrong time can lead to disaster. So get to know the city, get to know the culture, and learn how to play the game. Then take your running to the next... [click here for more] |
Catalyst Game Labs |
$7.99
|
NOTHING COMES EASY
Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio, says he has... [click here for more] |
Catalyst Game Labs |
$5.95
|
Montreal singer Caroline Néon needs protection. She found messages written in blood on cash collected at her shows. She may no longer be the street punk she used to be, but still trusts Shadowrunners to do a better job than the corpo security hired by her manager. Can the team protect her while finding and neutralizing the threat? ... [click here for more] |
Catalyst Game Labs |
$10.00
|
Blood Will Out!
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,... [click here for more] |
Catalyst Game Labs |
$6.99
|
Friend of the Desperate and the Hunted
The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll need one that... [click here for more] |
Catalyst Game Labs |
$11.95
|
The Edge of Now
Some people think that being state-of-the-art means being on the bleeding-edge of technology. That’s part of it, but only a small part. If you really want to be current, if you want to know what’s going on in the world and how it might affect you, you need to know about a lot more than new tech. You need to know about current events—like the speech Hestaby gave to the... [click here for more] |
Catalyst Game Labs |
$7.95
|
Things That Go Boom in the Night
The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do.
War is raging on the Aztlan-Amazonia border, and there are plenty of other places... [click here for more] |
Catalyst Game Labs |
$7.95
|
No Job Is Easy
No matter what Mr. Johnson says, shadowrunners are never hired to do anything easy. If the job were easy, Mr. Johnson would do it himself. Sharp shadowrunners learn to recognize when a job is going to present extra challenges. There are certain signs, such as: 1) Mr. Johnson is openly auditioning multiple teams, both to find the right people and to set the auditioning parties on edge.... [click here for more] |
Catalyst Game Labs |
$5.95
|
Dangers Below
One of the tricks of shadowrunning in the Sioux Nation is keeping your eye on the things you can’t see. It’s not just the spirits and the unseen magical beings of the world—though that’s part of it—but the dangers underground. The poisons seeping into the earth from abandoned mines, and the vast complex that has been built underground, out of sight of the rest of the population.... [click here for more] |
Catalyst Game Labs |
$7.99
|
This Is Not for You
Metrópole was not built with shadowrunners in mind. Or even metahumans, for that matter. In the Awakened country of Amazonia, the great dragon Hualpa reigns, critters walk the streets under full protection of the law, and the people struggle to figure out how they’re supposed to fit into this huge mess.
And huge it is. With many kilometers of coastline, thousands of tangled... [click here for more] |
Catalyst Game Labs |
$7.99
|
All the Rage
One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst.
Fight promoter Sid Gambetti has a lot of pressures piling... [click here for more] |
Catalyst Game Labs |
$5.95
|
Rewind and Reload
Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth World a legend.... [click here for more] |
Catalyst Game Labs |
$25.00
|
Update for Sixth World rules
One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original One Stage Before for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Eat 'Em Up, Spit 'Em Out!
They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out.
You’re not them. The world’s not giving you anything, so you’re going to take what you can... [click here for more] |
Catalyst Game Labs |
$19.99
|
Beware the Beasts
The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom.
Parazoology brings several... [click here for more] |
Catalyst Game Labs |
$7.95
|
Update for Sixth World rules
Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Elven Fire for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Update for Sixth World rules
Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Ivy & Chrome for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Step Up
Dear Applicant:
Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, for they believe that... [click here for more] |
Catalyst Game Labs |
$4.95
|
Grab Some Wheels and Ride
It's nice when you can spend the time and the money to pick the exact right vehicle to suit your needs, but time and money are two luxuries shadowrunners don't always have. Sometimes you need just two characteristics in a vehicle: It's cheap, and it moves.
Used Car Lotprovides an assortment of vehicles for Shadowrun so that runners can have plenty of options,... [click here for more] |
Catalyst Game Labs |
$7.95
|
News of the Sixth World
At the end of 2061, a gigantic dragon nobody had ever heard of appeared in the skies of Denver, and promptly began laying waste all around him. Then, suddenly, he was in charge of the place.
This is the news conference telling the world about the change of ... administration.
Originally written for the Year of the Comet event sourcebook for Shadowrun 3rd Edition,... [click here for more] |
Catalyst Game Labs |
$1.00
|
Update for Sixth World rules
Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Native American Nations, vol 1. for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Been There. Run That.
For Players: Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist! For Gamemasters: Provides expanded contact rules and introduces Enemies—the evil side of contacts. Plus campaign and... [click here for more] |
Catalyst Game Labs |
$8.00
|
Tír Tairngire Wants You!
Tír Tairngire has changed. The predominantly elven nation has an ork at its head, and the residents have become more welcoming to outsiders, in the sense that they don’t always immediately threaten to shoot them when they come in sight.
There is enough wealth and power in Tír Tairngire to make even the slightest crack in the nation’s façade tempting.... [click here for more] |
Catalyst Game Labs |
$5.95
|
The Price of Power
Value is not a secret. When something is worth a lot of money, or conveys a lot of power, or both, people of the Sixth World know. They make it their business to know. That means that when you’re tracking down something with a lot of value, be cautious. You won’t be the only one after it.
In Lethal Forces, Mr. Johnson comes along spinning tales about secret research... [click here for more] |
Catalyst Game Labs |
$5.95
|
Welcome to the virtual matrixscape of the Holostreets chummer, and my crew's first upload to it!
Meet your new Mr. Johnson, a mysterious wheelchair bound man with acidic green cyber eyes wrapped in bandages and enigma. He's got a few simple jobs for you, swap out some commlinks and a few pieces of high end cyberware. Easy work for good nuyen chummer, what could go wrong? Just don't look too deeply... [click here for more] |
Catalyst Game Labs |
$20.00
|
Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft on jobs ranging from search and destroy to troop transport.
EXIT VECTOR for SHADOWRUN introduces fun,... [click here for more] |
Catalyst Game Labs |
$15.00
|
They’re Not Old—They’re Classic We’d all like access to bleeding-edge, state-of-the-art tech, but we can’t always have it. Sometimes your nuyen’s gotta be spent somewhere else, or sometimes you haven’t got any nuyen to spend. And sometimes those old designs that everyone’s written off show up and kick your ass, proving it’s too soon for them to be forgotten. This Old... [click here for more] |
Catalyst Game Labs |
$6.95
|
Update for Sixth World rules
Total Eclipse is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Total Eclipse for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Feel More. Do Less.
The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans will ever feel.... [click here for more] |
Catalyst Game Labs |
$4.95
|
Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners.... [click here for more] |
Catalyst Game Labs |
$18.00
|
Update for Sixth World rules
Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Imago for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Unusual Suspects
Ten people. Ten very different people. A pirate who has made himself into one of the most wanted men in the world. A datathief whose skill is only matched by his flair and panache. Two corporate giants whose personalities—and actual physical makeup—couldn’t be more different. A troll whose name has a history much older than herself. And other individuals with... [click here for more] |
Catalyst Game Labs |
$7.95
|
Running Into Danger
Illegally entering the Sioux Nation is hard. So is crossing the Sioux National Police. Doing both? That will earn you a good payday or a bullet in the head. But that’s the job that’s been offered. And what shadowrunner worth their mettle can resist the chance to make some powerful friends and even more powerful enemies?
Mika, a shadowrunner active on JackPoint, is hiring, and... [click here for more] |
Catalyst Game Labs |
$5.95
|
Update for Sixth World rules
Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules!
Requires the original Native American Nations, vol 2. for story elements ... [click here for more] |
Catalyst Game Labs |
$2.00
|
Prepare to Fire
If you’re a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast.
Shadowrun Gear Cards, Series 1provide quick reference to 54 different pieces of gear,... [click here for more] |
Catalyst Game Labs |
$5.99
|
Gardens of Shadows
It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested in it?... [click here for more] |
Catalyst Game Labs |
$7.99
|
THE CENTERS OF POWER
There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks.
Corporate Guide helps runners learn what... [click here for more] |
Catalyst Game Labs |
$18.00
|
The Hunt is On
Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we’re not talking about a psychotherapist. She needs shadowrunners, and if they’re willing to take on the job, they’ll encounter fierce gangers, wild critters, and... [click here for more] |
Catalyst Game Labs |
$8.99
|
A Half-Step from Chaos
If there’s anything shadowrunners have learned over and over again, it’s that the veneer of civilization coating much of the world is extremely thin (in the Barrens, of course, it’s non-existent). There are so many tensions in the Sixth World that altering the delicate balances just a hair or two can bring chaos and conflict to areas that had previously managed to scrape... [click here for more] |
Catalyst Game Labs |
$5.95
|
Dominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development.
This setting is a crucial part of the New York City Shadowrun Missions campaign. This... [click here for more] |
Catalyst Game Labs |
$3.95
|
Chaos Rising
The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting... [click here for more] |
Catalyst Game Labs |
$12.99
|
Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge?... [click here for more] |
Catalyst Game Labs |
$3.95
|