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The Six Paths

The Six Paths


The Six Paths is a sourcebook on gender among the Heortlings. Contents include: Descriptions of the six main Heortling genders The cults of Heler, Nandan and Vinga Six example characters exploring the gender identities. Note: This sourcebook is PWYW, as an alternative, please consider donating whatever amount you would have paid for this to your local LGBT+ charity. The author's...   [click here for more]
Chaosium  Pay What You Want

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Early Family History

Early Family History


A crowdsourced attempt at creating family history tables for campaigns set earlier than the default setting in the current edition of RuneQuest. These tables help you create your adventurer's family background assuming your campaign is set in 1615, instead of 1625. The second chapter contains tables for generating even earlier family history. The following years and events are covered: Early...   [click here for more]
Chaosium  Pay What You Want

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High Rock Hill

High Rock Hill


This 1-2 evening-length adventure takes place near Clearwine and is best set after the Battle of Queens. Adventurers attend a Clearwine harvest festival where one event leads to another and they find themselves investigating a conspiracy, hoping to prevent a death and a tribal feud. Includes notes from playtesting (updated Jan 22) ...   [click here for more]
Chaosium  Pay What You Want

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Thennla

Thennla


Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here...   [click here for more]
Design Mechanism  Pay What You Want

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Six Seasons in Sartar 13G/HQG Conversion Guide

Six Seasons in Sartar 13G/HQG Conversion Guide


The Six Seasons in Sartar 13G/HQG Conversion Notes is your guide to bringing the bestselling Six Seasons in Sartar to your 13th Age Glorantha and HeroQuest Glorantha gaming tables.  With rules and guidelines on character creation and converting NPCs you can easily enjoy Six Seasons in Sartar with whatever game system you prefer.  But there is...   [click here for more]
Chaosium  Pay What You Want

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Guidelines: Wealth, Status, and Society

Guidelines: Wealth, Status, and Society


This game aid is meant to transform the tracking of character wealth from an accounting exercise that can feel rather divorced from the rest of the game, to an integrated piece of the narrative that many prefer to be the backbone of a campaign.  Using this system, the Games Master and players alike might more naturally identify opportunities for further adventures and character development. In addition...   [click here for more]
Old Bones Publishing  Pay What You Want

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Sariniya's Curse

Sariniya's Curse


Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action. In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales of...   [click here for more]
Design Mechanism  Pay What You Want

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Guidelines: Setting Up Tasks

Guidelines: Setting Up Tasks


This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges...   [click here for more]
Old Bones Publishing  Pay What You Want

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Individuals:  Denizens of Gittrah Gom

Individuals: Denizens of Gittrah Gom


This game aid presents 12 characters who could be used in the upcoming Old Bones scenario Savage Swords in the City of Plagues, as either protagonists or antagonists.  Naturally they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting.  In accord with the genre, none of these individuals knows magic, and most...   [click here for more]
Old Bones Publishing  Pay What You Want

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Interludes:  Stalked on the Mountainside

Interludes: Stalked on the Mountainside


This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do offer a beginning,...   [click here for more]
Old Bones Publishing  Pay What You Want

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Guidelines: Skill Points by Age

Guidelines: Skill Points by Age


This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a...   [click here for more]
Old Bones Publishing  Pay What You Want

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The Blood Path

The Blood Path


The Blood Path Of all the enemies player characters love to engage in roleplaying games, no more popular enemy exists than orcs. A default enemy, an excuse to have the characters make use of their combat moves, orcs are a staple monster in many tabletop fantasy roleplaying games. Modern MMORPGs such as World of Warcraft have begun to challenge this attitude, making orcs over as the honourable...   [click here for more]
Abbott & Greene  Pay What You Want

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Interludes:  Homecoming

Interludes: Homecoming


This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so.  Because it is meant to be tied so intimately to the particular...   [click here for more]
Old Bones Publishing  Pay What You Want

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Peoples and Paths:  The Travelers

Peoples and Paths: The Travelers


This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s Treasure....   [click here for more]
Old Bones Publishing  Pay What You Want

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Individuals:  Denizens of Tozer

Individuals: Denizens of Tozer


This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,...   [click here for more]
Old Bones Publishing  Pay What You Want

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  The Book of Random Tables: Festivals & Fairs