The First Ever Game of Hobomancer
Every game starts out as an idea. And before that idea is ready to be turned into a book and published, it has to be tested. That’s why the Hex Games staff gathered together in Nashville back in May 2010, during the Great Tennessee Flood, and played the first ever game of Hobomancer (2013 ENnie Silver Award winner Best Electronic Product). Fortunately... [click here for more]
We spent 2011 painstakingly researching the cultures and wars that shaped the knight and samurai in order to give you an hour of solid entertainment. It would take us longer to list all of the topics we cover in the episode than the actual running time. (I’m not sure how that’s mathematically possible, but it’s true.) We even manage to squeeze in some Roman history, if Spartacus:... [click here for more]
“The gods give two sorrows for every blessing.” -Achilles
Here’s your blessing. Apologies for the future sorrows. In this latest installment of the Pantheon Pandemonium, we discuss the Greek gods and how to use themes from Greek mythology in your game. We also discuss the worst birthday gift you could possibly give your husband or wife. Hint: It’s worse than giving him or... [click here for more]
Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game?
[Three sentences before.] In this episode, we discuss narrative techniques from movies and novels that you can use to make your games more fun. We look at in media res, flashbacks, flash forwards, flash sideways, epistolary novels, and reverse chronology. We also offer advice for new gamemasters, including which games are... [click here for more]