Title |
Publisher |
Price |
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.
In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice... [click here for more] |
High Rock Press |
$20.00
|
In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game!
Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one... [click here for more] |
Green Ronin Publishing |
$18.95
|
Chaos Effects: Battleworld is a superheroic adventure campaign released as the Superpowered by M&M supplement introducing a major story event that greatly enhances a character’s super-abilities, with sobering consequences.
A cosmic entity called Nuggle of the Monolith observes the superheroes of this dimension. Fascinated by the presence of superheroes on Earth and their potential, this entity... [click here for more] |
LPJ Design |
$4.99
|
Emerald City is truly going to the dogs! After a bizarre break-in and the discovery of a Silver Age hero hideout, the city is suddenly under siege as ordinary animals begin developing super powers and running amok! Can the heroes find the cause and put a safe conclusion to the Reign of Cats and Dogs?
The Reign of Cats and Dogs is a lighthearted adventure for a team of 4-6 heroes of... [click here for more] |
Green Ronin Publishing |
$5.99
|
From ignored eco-activist to feared mad scientist, Dr. Sersei will save the world, even if it means unleashing a plague that could wipe out half of humanity! The heroes have located her secret island base, and the clock is ticking before virus-laden missiles blast off to change the Earth forever. Are superpowers any match an army of mercenaries and mutants, or will the heroes meet their end on the... [click here for more] |
Green Ronin Publishing |
$5.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Being a superhero (and a supervillain) is hard work. Take a vacation on Isla Bermeja!
An island resort catering to those with unique powers, the need for privacy, and the highest standards.
Isla Bermeja is a gazetteer for an island of adventure and intrigue. Designed for Mutants and Masterminds 3rd Edition, it can be easily modified to suit other superheroic or modern systems.
Once... [click here for more] |
Owlette Publications LLC |
$4.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
A Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information... [click here for more] |
Green Ronin Publishing |
$16.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Super Mecha Roleplay is Go!
Japanese manga and anime have become hugely
popular in the English-speaking world and now they
are here for the Mutants & Masterminds roleplaying
game! Mecha & Manga takes M&M from its Silver Age roots into a
whole new style of comics, the realm of manga. Inside you'll find:
Characters! All the information you need to create characters... [click here for more] |
Green Ronin Publishing |
$16.95
|
A mad god searches for a dark ritual that will give him the means to destroy the universe.
A corrupt space-police organization enslaves civilized worlds to enrich itself.
An empire of sentient machines is exterminating any biological life in its path.
Pirates prey upon the space-ways with impunity.
Meanwhile, the forces of order and good are retreating, scattered and embattled. The universe... [click here for more] |
Fainting Goat Games |
$2.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
They Are More Than They Seem
Within the volume you will learn about the Machina, sentient robots lifeforms able to alter their shape to hide from their enemies. Their history is spelled out from their origins tied to the blood of the Alphas the Astral Forge had created to defeat the implacable hunger of Eradicus, though the creation of the city-sized starshi Colossi, the conquest of the Trinitons,... [click here for more] |
Rogue Genius Games |
$4.95
|
Not on MY Watch!
When the Earth’s Merlin, Nathanial Night, is out saving the multiverse, who guards the Sanctum? Bradford (PL 9) the minotaur in the maze, and Luster (PL 9) an empath and a healer, that’s who!
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered... [click here for more] |
Rogue Genius Games |
$2.95
|
The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The Mutants & Masterminds... [click here for more] |
Green Ronin Publishing |
$9.95
|
A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.... [click here for more] |
Green Ronin Publishing |
$14.95
|
Designed for fans of Super-Powered by M&M, this 38-page PDF, is a collection of forms for Game Masters can use, plan, create, track and develop their superhero campaigns. This PDF contains forms for basic and advanced campaign information, adventure planning, allowed archetypes, powers, and sourcebooks. There are many forms for heroes and villains information to be used over campaigns lasting... [click here for more] |
LPJ Design |
$4.99
|
Everyone needs money to survive. The majority of people work mundane jobs for most of their lives, existing paycheck to paycheck with the fading hope that someday they can retire and enjoy their final years. Some people inherit their fortune or enjoy the boost that privilege and status give them in life. Then there are those individuals who choose a life of crime as the way to earn a living. Whether... [click here for more] |
LPJ Design |
$2.29
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Criminal groups, cults, and cartels are nothing new. With the advent of super-powered beings (SPBs) throughout the world, the formation of super-powered criminal groups became inevitable. The trajectory of such groups typically follows the same path. First, the group makes their explosive, violent, and dramatic introduction. The destructiveness of their crime spree leads the group to gain media attention—and... [click here for more] |
LPJ Design |
$2.29
|
This Super-Powered by M&M supplement offers 28 new archetypes, 15 at PL 10 and 13 at PL 8, for different sorts of characters that might interest players and Gamemasters alike. Archetypes are also useful to Gamemasters looking for some quick villains or NPC heroes; take a few archetypes, give them catchy history and descriptions, and you’re ready to go! They also offer a look at how you can create... [click here for more] |
LPJ Design |
$1.09
|
Oh YEAH? Sez Who?!
In Chi-town, it’s every villain for themselves. Unless you belong to a gang like this one. And even then, well …
These two run the gang:
Alraune – Plant-controlling eco-terrorist
Prankster – Insane, gadget-using assassin
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated... [click here for more] |
Rogue Genius Games |
$2.95
|
The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional... [click here for more] |
Green Ronin Publishing |
$16.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Super-powered criminal groups like the Syndicate face many challenges and accept countless risks in pursuing their illegal careers. While such groups enjoy the special abilities and talents their powers provide, those same powers demand that law enforcement agencies take them seriously. A group of bank robbers or kidnappers, no matter how skilled or successful, doesn’t pose a sufficient threat... [click here for more] |
LPJ Design |
$2.29
|
Psychologists, journalists, intelligence bureaus, and law enforcement agencies around the world have studied the terrorist criminal group known as the Syndicate. These organizations have sought to understand the Syndicate’s motives, strategies, tactics, and weaknesses. These investigations inevitably lead to the same big question: how do so many dangerous, deranged, and cruel individuals work together... [click here for more] |
LPJ Design |
$2.29
|
In a galaxy in upheaval, heroes are found in unlikely places. That’s certainly the case for the crew of the Marauder, who have become known—and wanted—in the Stellar Imperium and the Grue Unity for their involvement in recent events. Some within the Republic Alliance call the Star Raiders heroes; others dismiss them as pirates, mercenaries, or renegades. In truth, they are all of those... [click here for more] |
Green Ronin Publishing |
$4.95
|
The Red Menace!
With the fall of the Soviet Union, the Motherland has seen many of its superhuman creations turn to greed and crime. The Russian Mafia has a number of superhuman leaders and enforcers within its ranks.
Alkonost (PL 8) – a winged bird-woman with sound-based kinetics
Gatecrasher (PL 7) – teleporting thief
Koschei the Deathless (PL 10) – immortal feared to be a demon
Leviathan (PL... [click here for more] |
Rogue Genius Games |
$4.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
SCIENCE!
Since the late 1960s, ATOM has been the primary supplier of advanced weapons and technology to various criminal and terrorist organizations across the world. It has proven impossible to eradicate the organization, as they are scattered far across the world and hide within so many tech-based companies and research facilities.
Super Powered Legends. Because sometimes you a need a character... [click here for more] |
Rogue Genius Games |
$2.95
|
Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,... [click here for more] |
Green Ronin Publishing |
$3.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
The rise of superhuman powers and abilities brought with it a concomitant rise in crimes committed by super-powered individuals. These criminals, rogues, and terrorists demonstrated their potential for inflicting destruction and death on a level never experienced. This led to state and national governments around the world forming their own powered groups to combat the rise of super-criminals. Corporations... [click here for more] |
LPJ Design |
$2.29
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Although no one holds an exact count, approximately 0.001% of the world’s population possesses some form of special power or ability. This places the number of super-powered beings (SPBs) at over 7,000 worldwide. These individuals range in power levels from minor to literally earth-shaking, with most people falling somewhere in the lower half of the scale. While some people acquired special powers... [click here for more] |
LPJ Design |
$4.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Danger Zones: School
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
“Invisigrrl...? Invisigrrl? Can one of you please respectfully determine if Ms Invisigrrl's desk is occupied this morning?”... [click here for more] |
Green Ronin Publishing |
$2.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
"Buckle up, gentlebeings! This ride's about to get bumpy!"
The smell of cotton candy and screams of delight can’t keep evil at bay, and the hall of horrors... [click here for more] |
Green Ronin Publishing |
$2.99
|
10% of our proceeds from every sale goes to benefit the Daily Bread Food Bank.
Misfits & Menaces DOOM 3e is back in this updated version of our popular supernatural supervillain secret society sourcebook.
DOOM delivers supernatural horror and unrepentant evil to your game. Founded when several ancient dark, mystic secret societies merged, DOOM... [click here for more] |
Misfit Studios |
$11.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Later 'Gator!
Dr. Jaye Anjali transformed herself into a reptilian monster by accident. But now, as the Saurian (PL 11), she wants the rest of the world to join her!!
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered by M&M! ... [click here for more] |
Rogue Genius Games |
$1.95 $0.98
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Whole Lotta Shakin' Going On!
It is a beautiful summer day in New York City. And then there’s an earthquake! Buildings are on fire, bridges are crumbling to pieces, people are panicking, and criminals are taking advantage. But where are the heroes? The capes and costumes familiar with these sorts of rescue efforts are nowhere in sight.
That means it's time for you to step up! You may be new in town,... [click here for more] |
Rogue Genius Games |
$6.95
|