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The Fighter Folio (5E)
by Total Party Kill Games
UNCOVER THE SECRETS OF STEEL!

This book is an in-depth look at the fighter class. The Fighter Folio is your 80+ page guide to the class, disecting its abilities and taking an expanded look at all new fighter-specific options.

Everything you need to up your combat game!

The Fighter Folio (5E)
 
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5th Edition Team Deathmatch

5th Edition Team Deathmatch


A team-based, PvP competitive tabletop arena for the world's most popular roleplaying game. This game is an action RPG about strengthening the bonds you already have with the friends in your gaming group, or forming new bonds of friendship, in the face of shared adversity and the greatest challenge. Nothing beats the thrill of coming together to defeat a seemingly insurmountable foe. 5TDM doesn't...   [click here for more]
DDE Adventures  $21.02

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Crown of Charon (5E)

Crown of Charon (5E)


Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the world beyond. In exchange, he has collected an eternity’s worth of tolls, from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living. It is these treasures that you seek to claim....   [click here for more]
DDE Adventures  $22.50

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(5E) The Ravaged Wasteland of Crifoth

(5E) The Ravaged Wasteland of Crifoth


Crifoth. Once home to the most wondrous kingdom the world had ever known, blasted to nothing in just a fortnight. It is here that the fiends of Hell walk among us. It is here where all things die. WELCOME TO CRIFOTH Demon...   [click here for more]
Dice on Ice  $19.95

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The Ghoul Prince

The Ghoul Prince


Behold the gripping terror of the GHOUL PRINCE, bargain your very skeleton to the unsettling BONE LADY, and claim the powers of the mysterious DEMON IDOL. This adventure uses the awesome Dungeon Crawl Classics rules, is for 2nd level characters, and has been specifically written to be able to easily slot into any campaign world with a minimum of effort with its “Adventure Convertotron”...   [click here for more]
DIY RPG Productions  $9.99

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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure

Crypt of the Shadow Lord - a solitaire dungeon crawl adventure


Crypt of the Shadow Lord is written for one, first-level, lawful cleric. With little to no adjustment, the Basic Rules from other, similar Fantasy Role Playing Games may also be employed successfully. Although designed as a solitaire, this adventure also plays well as a duet (one player and one referee), and is intended as something of an introduction for both novice players and game referees....   [click here for more]
DPC-RPG  $9.99

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Whispers of Starfall

Whispers of Starfall


Starfall…” A term whispered by only the very few with the knowledge or wisdom to know the significance of that word. In the village of Hyran a team of adventurers begins to celebrate the holiday week of Brewfest, taking a chance to rest from their travels; but the life of an adventurer is rarely ever that simple, and trouble begins in Hyran even before the Lord...   [click here for more]
Dragon-Knight Publishing  $15.50

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The Gods Have Spoken (5E)

The Gods Have Spoken (5E)


Twenty-eight new fantasy gods arranged in three new Pantheons for your 5E game. Gods with passions, backstories, and agendas. So much more than a list of names and domains. The people who followed the Old Gods was conquered by the those that followed the Thirsty Gods, who in turn were displaced by those following the Bright Gods. Yet all three pantheons still have followers, and coexist in an uneasy...   [click here for more]
Dread Unicorn Games, LLC  $21.95

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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
Drop Dead Studios  $19.99

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The Illuminator's Handbook

The Illuminator's Handbook


The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types includign lens and nimbus talents, new feats and magic items, and more to make light a valuable addition to any magician’s arsenal. The Illuminator’s Handbook is book 6 in a...   [click here for more]
Drop Dead Studios  $19.99

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Worlds of Power

Worlds of Power


Drawn from the entries of the 2015 Spheres of Power Worldbuilding Contest, this 45 page PDF features three entire worlds for your campaigning pleasure! Along with setting info, story hooks, and adventuring guidelines, each world comes with its own set of custom mechanics that can easily be adapted to a variety of worlds, including new magic talents, alternate classes and class features, custom XP...   [click here for more]
Drop Dead Studios  $19.99

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Dungeon of the Selenian Conclave

Dungeon of the Selenian Conclave


Dungeon Adventures is a new series of Classic Fantasy Modules for Old School Role-Playing Games. Dungeon of the Selenian Conclave is an oldschool adventure module for the 1981 edition of the world’s most famous fantasy roleplaying game, meant for a party of 4-6 characters of levels 1st-2nd. Deep underground, an orc-infested dungeon is revealed to be an abandoned sorcerous...   [click here for more]
Dungeoneer Games & Simulations  $7.95

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Between Star & Void

Between Star & Void


Learn the secrets of both Star and Void Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations. Contains...   [click here for more]
DYS Games  $16.99

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Tools of the Worldshapers

Tools of the Worldshapers


Expand your campaign horizons! Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction. Contains rules for the following: Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters...   [click here for more]
DYS Games  $16.99

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Black Book of B'Nar (5e)

Black Book of B'Nar (5e)


A sourcebook for 5e including new monsters, new player races, a new player background, and new spells inspired by the works of H.P. Lovecraft. The monsters included are: Deep One Hraacknar Nightgaunt Pecki Rat-Thing Ro (Denizen of Eluade) Serpentfolk Star Spawn of Cthulhu Winged Horrors New Player Races include: Rat-Thing Ro (Denizen of Eluade) Serpentfolk New Player...   [click here for more]
Embers Design Studios  $19.95

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Black Book of B'Nar (Pathfinder)

Black Book of B'Nar (Pathfinder)


A sourcebook for the Pathfinder Roleplaying Game including new monsters, new player races, a new racial trait, and new spells inspired by the works of H.P. Lovecraft. The monsters included are: Deep One Hraacknar Nightgaunt Pecki Rat-Thing Ro (Denizen of Eluade) Serpentfolk Star Spawn of Cthulhu Winged Horrors New Player Races include: Rat-Thing Ro (Denizen of Eluade) Serpentfolk New...   [click here for more]
Embers Design Studios  $19.95

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Black Book of B'Nar (W.O.I.N.)

Black Book of B'Nar (W.O.I.N.)


A sourcebook for W.O.I.N. Roleplaying game including new monsters, new player races, a new origin, and new spells inspired by the works of H.P. Lovecraft. The monsters included are: Deep One Hraacknar Nightgaunt Pecki Rat-Thing Ro (Denizen of Eluade) Serpentfolk Star Spawn of Cthulhu Winged Horrors New Player Races include: Rat-Thing Ro (Denizen of Eluade) Serpentfolk New...   [click here for more]
Embers Design Studios  $19.95

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Sunken Temple (5e)

Sunken Temple (5e)


In the forbidden places of this world, where civilization has yet to penetrate, there dwell horrors of a primeval age. Scholars speak of these elder things - these morguul things - only hesitantly, for to drink too deeply of their lore is to stain one’s very soul. Sunken Temple is an adventure for the 5e Roleplaying Game, intended for five characters of 6th level. The adventure...   [click here for more]
Embers Design Studios  $29.95

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Sunken Temple (Pathfinder)

Sunken Temple (Pathfinder)


In the forbidden places of this world, where civilization has yet to penetrate, there dwell horrors of a primeval age. Scholars speak of these elder things - these morguul things - only hesitantly, for to drink too deeply of their lore is to stain one’s very soul. Sunken Temple is an adventure for the 5e Roleplaying Game, intended for five characters of 6th level. The adventure...   [click here for more]
Embers Design Studios  $29.95

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Sunken Temple (WOIN)

Sunken Temple (WOIN)


In the forbidden places of this world, where civilization has yet to penetrate, there dwell horrors of a primeval age. Scholars speak of these elder things - these morguul things - only hesitantly, for to drink too deeply of their lore is to stain one’s very soul. Sunken Temple is an adventure for the 5e Roleplaying Game, intended for five characters of grades 6-10. The adventure...   [click here for more]
Embers Design Studios  $29.95

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Yrisa's Nightmare (5e)

Yrisa's Nightmare (5e)


Highhouse Yroden has been cursed. Apparitions stalk the streets, gnolls lurk in the wilds, and a dragon has taken interest in the village. Yet, the curse runs deeper. Nightmares plague townsfolks’ dreams and madness grips their waking minds. To make matters worse, just when she’s needed most, their wise woman has left. Yrisa’s Nightmare is an adventure for the 5e Roleplaying...   [click here for more]
Embers Design Studios  $20.00

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Yrisa's Nightmare (Pathfinder)

Yrisa's Nightmare (Pathfinder)


Highhouse Yroden has been cursed. Apparitions stalk the streets, gnolls lurk in the wilds, and a dragon has taken interest in the village. Yet, the curse runs deeper. Nightmares plague townsfolks’ dreams and madness grips their waking minds. To make matters worse, just when she’s needed most, their wise woman has left. Yrisa’s Nightmare is an adventure for the 5e Roleplaying...   [click here for more]
Embers Design Studios  $20.00

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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $19.99

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War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar

War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $19.99

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War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99

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War of the Burning Sky 5E #4: The Mad King's Banquet

War of the Burning Sky 5E #4: The Mad King's Banquet


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $12.99

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War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds

War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
EN Publishing  $12.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $15.99

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $19.99 $18.00

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $19.99 $17.00

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $64.99

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $69.99 $64.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG). Darkness falls across the world,...   [click here for more]
EN Publishing  $44.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $44.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $44.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $44.99

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The Book of the Tarrasque

The Book of the Tarrasque


Are You Ready For The World Ender? The Tarrasque, the unkillable challenge. Do you have what it takes to fight the monster? Do you have what it takes to run the tarrasque? How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it? With The Book of the Tarrasque, you have all...   [click here for more]
Encoded Designs  $24.95

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Pixel Loot - Curious Effects

Pixel Loot - Curious Effects


Pixel Loot - Curious Effects features 30 unique cards, each with a different effect that can be applied to any item. As a dungeon master, you can use Curious Effects on pretty much anything your players find in a dungeon or chest. The effects range from magical to mundane, from magical properties to annoying odors. Some effects are readily apparent, and you can hand the player...   [click here for more]
Endymion Games  $8.24

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Pixel Loot - Trade Goods 1

Pixel Loot - Trade Goods 1


Pixel Loot is a series of treasure card decks for use in any fantasy-themed table-top role-playing game. Each card represents a different item, with a name, picture, flavor text, and game stats (cost and weight, compatible with 3.5, 4e, 5e, and Pathfinder). There are a variety of unique items in each deck (20 in this set), intended for DMs to randomly draw when creating loot for their campaigns, or...   [click here for more]
Endymion Games  $5.99 $5.44

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $36.00

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $30.00

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Advanced Adventures #25: The Heart of Empire

Advanced Adventures #25: The Heart of Empire


Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently...   [click here for more]
Expeditious Retreat Press  $12.00

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Advanced Adventures #26: The Witch Mounds

Advanced Adventures #26: The Witch Mounds


The Witch Mounds is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-6. Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old Maerling...   [click here for more]
Expeditious Retreat Press  $12.00

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Advanced Adventures #27: Bitteroot Briar

Advanced Adventures #27: Bitteroot Briar


Bitteroot Briar is an OSRIC(tm) module designed for 4-8 adventures of levels 2-4. The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? Local...   [click here for more]
Expeditious Retreat Press  $12.00

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Advanced Adventures #28: Redtooth Ridge

Advanced Adventures #28: Redtooth Ridge


Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce...   [click here for more]
Expeditious Retreat Press  $12.00

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Advanced Adventures #29: The Doom of Red Rauthim

Advanced Adventures #29: The Doom of Red Rauthim


The Doom of Red Rauthim is an OSRIC(tm) module designed for 4-8 adventurers of levels 7-9. Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked creatures...   [click here for more]
Expeditious Retreat Press  $12.00

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