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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $15.00

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Book of Armies

Book of Armies


War is universal and eternal. Knights stand between deadly enemies and the good people, offering their lives to protect king and land. Here are thousands of men gathered to kill your knight… or die trying. Here are the enemies for the never-ending scenario of battle. Included herein are all the Arthurian Armies, Period by Period, to use for every battle in the Great Pendragon Campaign! Also detailed...   [click here for more]
Chaosium  $20.00

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Dreams of the First Age - Lands of Creation

Dreams of the First Age - Lands of Creation


Given the Mandate of Heaven to rule Creation following the Primordial War, the Exalted fashioned a Realm of unsurpassed power and glory from the world's war-ravaged remains. Though the seeds of its downfall were planted in the hearts of all the Exalted by the Great Curse, the Old Realm would stand for millennia, and its rulers would shape the future of the Exalted world. At last, the secrets of that...   [click here for more]
White Wolf  $24.99

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Glories of the Most High

Glories of the Most High


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Glories of the Most High: Luna MSRP: $4.19 BUNDLE PRICE: $5.99 The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but...   [click here for more]
White Wolf  $19.99

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Mythic Game Master Emulator

Mythic Game Master Emulator


Looking for Second Edition Mythic Game Master Emulator? You can find it here. Mythic Game Master Emulator Create dynamic, solo role-playing adventures without preparation. For use as a supplement with other systems. NOTE: This book provides the Game Master Emulation rules found in Mythic, which contains emulation rules and a full, universal role...   [click here for more]
Word Mill Games  $10.95

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this Great Eclipse...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the invaders...   [click here for more]
EN Publishing  $20.00

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $24.99

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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $22.99

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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
EN Publishing  $22.99

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat...   [click here for more]
EN Publishing  $20.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $18.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to make...   [click here for more]
EN Publishing  $13.49

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $19.99 $18.99

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ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
EN Publishing  $22.00

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $21.00

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing  $7.99

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing  $15.69

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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing  $16.69

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Zeitgeist Starter Set [Pathfinder] [BUNDLE]

Zeitgeist Starter Set [Pathfinder] [BUNDLE]


THIS STARTER SET CONTAINS THREE FULL-COLOR SOFTCOVER BOOKS WHICH WILL BE SHIPPED TO YOU SEPARATELY.  THIS IS A BUNDLE PRODUCT.  THIS IS NOT A DIGITAL PRODUCT. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest...   [click here for more]
EN Publishing  $35.97 $32.98

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[PFRPG] The Book of Arcane Magic

[PFRPG] The Book of Arcane Magic


As featured on:   Atomic Array!       ARCANE POSSIBILITIES ABOUND Arcane spellcasters are an indispensible factor in fantasy gaming. You always want at least one in your party, and you always cringe when you find out the enemy has one on their side. Be they bards, sorcerers, or wizards, you'd be hard pressed to play a good game without them. And let's face...   [click here for more]
Purple Duck Games  $15.95

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