A brass band plays as hundreds of onlookers crowd the railway platform, eager to catch a glimpse of the Duchess Elisabeth as she departs on her maiden journey along the new Paris-München-Vienna Express Line. This train, the most advanced in the world, will allow travel from one end to the other in a mere two days instead of the normal three! Operated by an advanced Babbage Engine and... [click here for more]
Castle Falkenstein: Comme Il Faut
All Things Right and Proper
Life in the Steam Age is a confusing web of restrictions, rules, mores, & manners.
But fret not, Dear Reader. In Comme Il Faut, Our latest publication for Castle Falkenstein, R. Talsorian Games gives Players and Hosts alike a Guide to living the Stylish... [click here for more]
Explore the Wild Side of Castle Falkenstein!
From the darkest jungles of Africa to the rooftops of London, animals are everywhere in the world of Castle Falkenstein. Curious Creatures offers a glimpse into the less civilized side of the Great Game, drawing into the light the marvelous, the monstrous, and the mythic for your edification and delight. Brought to you... [click here for more]
Murder in the City of Lights!
When a prominent leader in the Faerie labor movement is struck down by an assassin’s Cold Iron bullet, it falls to the Dramatic Characters to find the culprit! Who could have possibly committed such a dastardly crime?
Was it the owner of the margarine factory? The underground anarchists? The frustrated head of police?
The investigators must work quickly... [click here for more]
Lords and Lands is the perfect expansion for the Witcher Tabletop Roleplaying Game to help Gamemasters and players bring the Dark and Dangerous world of the Witcher to life!
Lords and Lands includes:
A four panel Shield packed with the tables and information Gamemasters need to run the game.
Statistics and information on a number of common “Everyman” NPCs to help... [click here for more]
Castle Falkenstein: Six-Guns & Sorcery
Wild, Wild, West!
America, 1876. Tom Olam has finally returned to the land of his birth, and finds it very . . . Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home to the Indian Twenty... [click here for more]
Castle Falkenstein: Book of Sigils
The Banned Book
The infamous Book of Sigils, penned by rogue sorcerer Anthony Savile, reveals the secrets of the world's Magickal Orders to you, the reader. Anthony Savile paid the ultimate price for writing this book. What price are you willing to pay to read it?
The following Secrets are contained within:
Thirty new Sorcerous Orders.
Thirty-six... [click here for more]
Castle Falkenstein: The Lost Notebooks of Leonardo da Vinci
Principia de Mancipium Potentia Magica Universalis
People will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.
What are they? They're the tomes everyone in New Europe wants to get their hands on. Based on the writings of Aristotle, written... [click here for more]
Castle Falkenstein: The Memoirs of Auberon of Faerie
Creatures of Passion and Power . . .
Helpful Brownies, playful Pixies, sensuous Niaads, and even frightening Bogeys and Haunts. These are the Faerie - a beautiful, magical and occasionally terrifying part of the sorcerous near-earth of Castle Falkenstein. Now Auberon, High Lord of the Seelie Court, reveals the long-hidden... [click here for more]