Title |
Publisher |
Price |
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$13.00
|
Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules... [click here for more] |
Wizards of the Coast |
$16.99
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Rules for large-scale miniatures battles based on the game Dungeons & Dragons.
Product History
"Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976.
Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in same format as "Supplement... [click here for more] |
Wizards of the Coast |
$8.50
|
Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set... [click here for more] |
Green Ronin Publishing |
$32.95
|
The Karmic Grimoire offers both storytellers and players plenty of pre-generated spells and magical items to help launch games immediately. All spells can be customized and advanced using the basic Karma rules. Easily edit spells to allow for player specializations and disciplines. Explore advanced rules for alchemy, as well as consumer-grade magic items.
Contents:... [click here for more] |
Bards and Sages |
$8.99
|
It's already too late to run…
The Zombie Apocalypse is upon us! The End is HERE!
In this book, you’ll find ways to introduce zombies into any game, set any time and anywhere. A multitude of zombification theories are presented for use or inspiration, as well as campaign ideas to fight against them. The core of the book centers around creating the undead machines, and using 13 separate qualities,... [click here for more] |
Silver Gryphon Games |
$20.00
|
We updated Sunward and added print on demand options in October 2018!
Sunward details the inner part of the solar system:
Can you take the heat? Find out on Mercury, the Vulcanoids, or dive into the sun's corona with the Solarians
A new star is rising on Venus, join in the intrigue as the Morningstar Constellation maneuvers for influence.
Return to the cradle of transhumanity and... [click here for more] |
Posthuman Studios |
$39.99
|
EXPAND YOUR WORLD.
Northern Empires is the first in a series of world resources for Arrowflight Second Editon.
Venture from the empire of Corvel in the West to the arid steppes of Akrindor, from the Elegant Eastern kingdom of Bachra to the icy mountain stronghold of Tolak, from the walled nation of beast-men called Harkilon to the maritime power of Kharhoun.
Ancient cultures. Exotic... [click here for more] |
Deep7 |
$18.00
|
It's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG!
Welcome to Argyle & Crew’s Little Book of Big Ideas! Here you will find eleven scenarios for you and your players to enjoy. Some are geared towards younger children facing new situations such as airports and traveling on a plane. Others are geared towards children who could use... [click here for more] |
Troll in the Corner |
$8.99
|
ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games.
For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world?
Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting... [click here for more] |
EN Publishing |
$8.74
|
When a tunnel collapses in the Dul'Urich Underkingdom, Prince Dwalin is sent to find a fabled pass in the north. Several days later his bloodguard returns beaten and malnourished claiming the prince and his band became dull of wit and disappeared sometime in the night. The news bodes heavily on the underking's heart and he entrusts his herald the task of finding his son.
Enter the characters. ... [click here for more] |
DwD Studios |
$7.98
|
Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook.... [click here for more] |
Rogue Genius Games |
$12.99
|
Before Uthorion, before Ardinay, there was Pixaud...
Pixaud's Practical Grimoire was the life's work of Pixaud, Second Dean of the Academy of the Four Towers. Inside the Grimoire are:
• Over 150 new spell descriptions
• Revised versions of popular spells from the Aysle Sourcebook and the Torg Rulebook;
• An index to the spells... [click here for more] |
Ulisses Spiele |
$9.76
|
Welcome to the Land of Dreams
From a squalid New York drug den to the spectral ruins of Sarkomand . . .
From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .
From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .
All the wonders of dream await—and all the terrors of nightmare, too.
The Sense of the Sleight-of-Hand Man is a full-length Call... [click here for more] |
Arc Dream Publishing |
$30.00
|
History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme. ... [click here for more] |
Dias Ex Machina Games |
$23.99
|
"Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation."
- Revd. Cotton Mather, 1689
Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen Colonies. They... [click here for more] |
Rogue Games, Inc |
$19.99
|
Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer.
The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed!
Emer III Contains:
Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.
The Lost City of Zæn, including ancient... [click here for more] |
Iron Crown Enterprises |
$29.99
|
Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.
What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way... [click here for more] |
Hydra Cooperative |
$12.00
|
TEKUMEL®: The Tekumel Sourcebook provides a wide-ranging survey of the World of Tekumel, specifically the Five Empires and surrounding lands as of 2358 A.S. - history, geography, customs, architecture, religion, magic, languages and much, much more! An invaluable resource for players and gamemasters of Tekumel!
This is a reprint of the original Gamescience edition of the Tekumel Sourcebook, published... [click here for more] |
The Tekumel Foundation |
$19.95
|
Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.
It includes:
Details on Firewall’s history, organization, and ongoing operations.
Firewall’s notable people, locations, and internal factions.
Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.
New traits, gear, and 16 sample characters
Firewall is... [click here for more] |
Posthuman Studios |
$34.99
|
Adventurers wanted!
Need a burglar to sneak into the dragon's lair?
Perhaps a noble knight to save a lost kingdom?
Or maybe a brutal and battle-ready half-ogre?
The Class Compendium for offers over fifty alternate character classes for labyrinth lord and other old-school fantasy role-playing games.
With these new options you'll be ready to face whatever dangers that... [click here for more] |
Gallant Knight Games |
$24.98
|
Fearsome and formidable foes lurk within.
Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures... [click here for more] |
Wizards of the Coast |
$24.99
|
Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes.
What you will find inside:
Background and hooks for... [click here for more] |
Hydra Cooperative |
$12.00
|
A new 114-page supplement from Ranger Games Publishing, the Player’s Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character... [click here for more] |
Ranger Games |
$16.99
|
This is a combination of the first two of the three Core Rulebooks - the D10 System and Core Rules and the Gear Book. The only difference is in the Title Page, Table of Contents (showing the combined pages of both books, consecutively numbered), Index (covering both Books) and the first Chapter Header illustration for the Logistics... [click here for more] |
Phalanx Games Design |
$49.99
|
People are the life of every city. How do you quickly populate a fantasy game city with interesting characters? Shards of the City answers that question! With 25 full encounters and events (including plot hooks to draw the adventurers in for future interaction), and another 50 colorful descriptions, there are more than enough people here to enliven a world for a long time.
Shards of the... [click here for more] |
Tabletop Adventures, LLC |
$19.95 $17.25
|
Expand your play with this collection of three Corporia supplements never before available in print: New Hires, Agents of Change, and Familiar Spirits!
+ Explore 11 mix-and-match character options and archetypes with the Drone, Elite, Fringer, Juvie, Moppet, Outcast, Rev, Risen, Spook, Squire, and Sym.
+ Load up with an expanded equipment selection of 12 special... [click here for more] |
Brabblemark Press |
$19.99
|
A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.
Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon... [click here for more] |
Gun Metal Games |
$24.99 $18.27
|
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes... [click here for more] |
Hydra Cooperative |
$16.00
|
"Let's be bad guys!"
The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions... [click here for more] |
Independence Games |
$12.99
|
Sometimes all a person needs is a helping hand.
The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee.
These can be useful not... [click here for more] |
Independence Games |
$12.99
|
Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path.
We're here to help you!
21 Plots Go Forth is the fourth in our highly successful Plots series. The book... [click here for more] |
Independence Games |
$12.99
|
X-Risks details the dangers facing transhumanity:
Over 60 creature and machine descriptions, classified by challenge level.
Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.
Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.
New exsurgent virus strains, psi sleights, and xenofungi.
Traps for high-tech dungeon crawls.
X-Risks is... [click here for more] |
Posthuman Studios |
$34.99
|
Live to Grapple. Grapple to Live.
Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying.
A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away.
Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown.
A python lashes out, grasping its prey first by the mouth, then its coils. It struggles weakly, then... [click here for more] |
Gaming Ballistic, LLC |
$18.99
|
After enjoying many long decades of peace, the small port town of Sestone has found itself at the heart of a mystery that threatens the entire region – if not the very fabric of the mortal plane. In hopes of learning more about the growing danger, the adventurers are tasked to seek out a secretive druid circle. But the heroes are not the only ones looking for the druids.
Whispers from the Void is... [click here for more] |
LoreSmyth |
$11.50
|
Have a shot of adventure!
Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path.
We're here to help you!
A Fifth of 21 Plots is the fifth in our puntastically named and... [click here for more] |
Independence Games |
$12.99
|
Current Summary
23 Races 14 Classes 67 Archetypes 49 Feats, Convergence, Spells, Class Options, Items, Equipment and more
Description
Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want. Haven’t found it yet? We’ll add it! The Book of Many Things is a repository of options for the Pathfinder Roleplaying Game.... [click here for more] |
Samurai Sheepdog |
$44.99
|
Centered on a flying circus, this mega-adventure and mini-setting can also be run in any game world, with RPG rules of your choice.
Adventure: This tabletop role-playing game adventure also is a self-contained mini-setting. Because the action takes place on a flying circus, Dreams of Aerie is easy to adapt to any game world. Drawing on Barnum & Bailey and Cirque... [click here for more] |
Calidar Publishing |
$21.99
|
The Spire. A towering edifice a mile high and nearly a third wide at its base. This conical spike pierces the fertile soil of a small valley, standing before a narrow pass that cuts through the Perilous Mountains. From a distance the Spire is as black as night, but upon close inspection it is made of dark volcanic glass, seamless. Openings lead inside, to dark levels that rise... [click here for more] |
theskyfullofdust |
$20.97
|
The blood moon rises above the haunted lands of Krevborna! Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now a land of Gothic ruins preyed upon by fiends, ravening beasts, and the unquiet dead. Shadows triumphantly lengthen across Krevborna; the great powers of darkness work to usher in the dread dominion of an everlasting empire of... [click here for more] |
Dolorous Exhumation Press |
$15.00
|
INDEX CARD RPG WORLDS is here!
The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment and dungeons!
THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west.
ALFHEIM: 16 complete kingdoms with maps,... [click here for more] |
RUNEHAMMER GAMES |
$19.50
|
Record your character's grim & perilous tale using the ZWEIHANDER Grim & Perilous RPG: Character Folio. Begin your journey by using a permanent marker to write your character's name on the front cover of the folio. Within this 24-page softcover book, you will find an updated character sheet, using a Mad Libs-styled approach to quickly record their background. It includes ample space and breadth... [click here for more] |
ZWEIHANDER Games |
$19.99
|
print on demand now available!!
Table of Contents
Skills
4
New Classes
10
Equestrian Show Rider
11
Equestrian Rider
12
Monster Hunter
13
Party Animal
14
The Performer
15
Phantasmagon
16
ROTC Cadet
17... [click here for more] |
Bloat Games |
$10.00
|
Current Summary
43 Races 8 Classes 42 Archetypes, Feats, Spells, Class Options, Magic Items, Equipment, Magical Locations, and more!
Description
It’s dangerous to go alone, so join us as we explore the races and classes of several different settings through the lens of the Pathfinder Roleplaying Game.
Haven’t found it yet? We’ll add it!
The Book of Many Things Volume 2 is the latest repository... [click here for more] |
Samurai Sheepdog |
$44.99
|
"The attention to detail and the professionalism of the writing and design is very impressive..." 6/6 from the Wild Die: http://www.wilddie.com/index.php/2018/11/29/game-review-tar-pits-of-the-bone-toilers-by-malrex/
A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants... [click here for more] |
The Merciless Merchants |
$12.00
|
Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is... [click here for more] |
Hydra Cooperative |
$18.00
|
Discover Umberwell, a fantasy metropolis of stunning strangeness and decadent splendor. Explore a city of urban dungeons, encounter marvelous artifice, and hear the prayers offered to the six goddesses of the City of Exiles. Tour the city’s island sprawl, its underground warrens, its undersea domes, and the rusting towers that lead to its skyward reaches. Mingle... [click here for more] |
Dolorous Exhumation Press |
$15.00
|
The Players’ Guide to Dunromin – nearly 300 pages of quality FRPG City Guide:
Dunromin is the capital of the Land of the Young and (probably) the greatest city on the World of Barnaynia. About its labyrinthine streets loiter innumerable citizens all looking to make a fast coin or two from naïve adventurers passing through. ... [click here for more] |
Dunromin University Press |
$24.95
|
Sometimes the Pit sends something back!
Once again, we have traversed the wild and dangerous Fighting Fantasy world of Titan to bring you the most up-to-date reports of the monsters and creatures that inhabit this adventurous death-world. Within the pages of this book are details of hundreds of monsters drawn exclusively from the full range of Fighting Fantasy gamebooks,... [click here for more] |
Arion Games |
$27.00
|
You have found yourselves in Blume Tavern, the smell of fresh baked bread and ginger beer fills the warm room. Outside all manner of creature shuffle through the bustling streets of Behem that wind in and around the massive skull of the the largest giant to ever live. The giants may be gone, but Behem stands alone in the province that was once theirs. Throughout the night you hear murmurs of the... [click here for more] |
Right After then Design LLC |
$10.49
|