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Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun.
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice... [pulse aquí para ver más] |
Sine Nomine Publishing |
$9.99 $8.49
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Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating... [pulse aquí para ver más] |
Sine Nomine Publishing |
$9.99 $8.49
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 Use the ability to call forth and command forces in character development, worldbuilding, and adventures!
The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding.... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 Use centers of trade and culture in character development, worldbuilding, and adventures!
A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 Use strange beings and alien creatures in character development, worldbuilding, and adventures!
People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Develop Settings, Character Backgrounds, and Adventures
Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting... [pulse aquí para ver más] |
Dancing Lights Press |
$8.90
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Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [pulse aquí para ver más] |
Evil Hat Productions, LLC |
Paga lo que quieras
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 Use perilous peaks in character development, worldbuilding, and adventures!
Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 Use arcane deception in character development, worldbuilding, and adventures!
Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 Use Underground Realms in Character Development, Adventure Design, and Worldbuilding
The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 Use the highest order of good beings in character development, worldbuilding, and adventures!
Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse.... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Design dynamic settings that support telling great stories!
Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can:
Create a clear premise for your... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
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Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding
Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [pulse aquí para ver más] |
Sine Nomine Publishing |
$12.99
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Use Magical Insight in Character Development, Adventure Design, and Worldbuilding
Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [pulse aquí para ver más] |
Sine Nomine Publishing |
$12.99 $6.99
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 Use Protective Magic in Character Development, Adventure Design, and Worldbuilding
Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [pulse aquí para ver más] |
Sine Nomine Publishing |
$9.99
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Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [pulse aquí para ver más] |
Sine Nomine Publishing |
$12.99 $7.99
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In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [pulse aquí para ver más] |
Sine Nomine Publishing |
$4.99
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The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to... [pulse aquí para ver más] |
Engine Publishing |
$24.95 $11.95
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Use time-tested story structures to create better adventures!
All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps you leverage... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
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Create memorable characters with great story potential!
At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
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Heaven's fury lashes the city of Yizhao. Its governor is helpless to discover the crime that has so enraged the celestial Pattern. The grandees of the city maneuver against each other and plot their own purposes in the face of the city's woe, suspicion and avarice driving their private schemes.The city's very existence is at stake as an ancient law and a present wickedness clash in the skies above.... [pulse aquí para ver más] |
Sine Nomine Publishing |
$4.99 $4.24
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Add more thrills and dramatic tension to your mystery adventures!
Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery doesn’t... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
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How can you put more action and excitement in your traveling adventure stories?
Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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How can you add more emotional resonance to your quest adventure story?
Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Have you ever wanted higher stakes and deeper meaning in your escape adventures?
Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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How can you add more dark danger and wicked fun to your temptation adventures?
Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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How can you add more retribution and gratification to your revenge adventures?
Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Have you ever wanted more danger and excitement in your pursuit adventure stories?
Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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How can you add more conflict and suspense to your competitive adventures?
Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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Have you ever wanted more suspense and peril in your rescue adventures?
Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
|
 More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
|
The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness... [pulse aquí para ver más] |
Pendelhaven |
$19.98
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How can you add more heroic struggle and vicarious thrills to your underdog adventures?
Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become... [pulse aquí para ver más] |
Dancing Lights Press |
$2.00
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 More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
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Stories at the intersection of fantasy, science fiction, and horror!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00
|
 More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [pulse aquí para ver más] |
Dancing Lights Press |
$10.00 $5.00
|
Add more terror and suspense to your horror adventures!
Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which horror genre elements you wish... [pulse aquí para ver más] |
Dancing Lights Press |
$7.50
|
The Unchained don't take anything for granted.
They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories... [pulse aquí para ver más] |
Onyx Path Publishing |
$4.99
|
 How can you add more wonder and enchantment to your fantasy adventures?
Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which fantasy... [pulse aquí para ver más] |
Dancing Lights Press |
$7.50
|
How can you add more excitement and bold vision to your science fiction adventures?
Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which science... [pulse aquí para ver más] |
Dancing Lights Press |
$7.50
|
Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the... [pulse aquí para ver más] |
Tab Creations |
$14.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [pulse aquí para ver más] |
Magpie Games |
$2.99
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [pulse aquí para ver más] |
Magpie Games |
$2.99
|
MAN DIES THREE TIMES IN ONE NIGHT!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart.
Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd... [pulse aquí para ver más] |
Chaosium |
$59.95
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists, including our own Marissa Kelly, Tom Miskey, and Juan Ochoa. There's some... [pulse aquí para ver más] |
Magpie Games |
$2.99
|
TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM!
Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own!
Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world... [pulse aquí para ver más] |
Evil Hat Productions, LLC |
$20.00 $10.00
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