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Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
by IDW Publishing

Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread.

When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the pair must join forces to survive the harsh desert.

Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb
 
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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $2.99 $0.99

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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Dungeon Grappling

Dungeon Grappling


Live to Grapple. Grapple to Live. Beowulf struggles with Grendel. Sinew parts, Grendel flees, dying. A dragon plunges from above. It’s grasping talons seize the adventurers, bearing them away. Mighty Ajax and Clever Odysseus struggle against each other, yet neither can throw the other, nor be thrown. A python lashes out, grasping its prey first by the mouth, then its coils. It struggles...   [click here for more]
Gaming Ballistic, LLC  $7.50

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Dungeons & Dragons: Cutter

Dungeons & Dragons: Cutter


Tierflin and Doum’weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid’hea—the Cutter! Their father, the Drow renegade Tos’un—a veteran of battles against the Kingdom of Many-Arrows—is forced to choose his heir… but what does the powerful sword have to say on the subject? Collects Dungeons & Dragons:...   [click here for more]
IDW Publishing  $24.99 $7.99

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Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb

Dungeons & Dragons: Dark Sun Vol. 1: Ianto's Tomb


The post-apocalyptic Dungeons & Dragons setting's first-ever comic! Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread. Welcome to Athas! When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the...   [click here for more]
IDW Publishing  $19.99 $5.99

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $2.00 $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Ghost of the Frost Giant King

Ghost of the Frost Giant King


On a continent where only the southernmost tip sees all four seasons and gods still freely roam among men, the giants are awakening from their long slumber in the mountains. As towns along the great Thòrsà River are destroyed, political relations between the two human nations, Jötunheim and Midgard, are more strained than ever. War is coming in the lands of men as autumn comes...   [click here for more]
Silver Empire Publishing  $6.99 $4.99

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  $6.00

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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be used...   [click here for more]
Bards and Sages  $2.99

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Non-Player Compendium

Non-Player Compendium


Creating NPCs Like Never Before From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists. Names (no images here, but two...   [click here for more]
Metal Weave Games  $12.99 $3.50

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Premise: 100 Fantasy Plot Ideas

Premise: 100 Fantasy Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $3.99

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Resnet's Spellbook

Resnet's Spellbook


Author: Quentin Hudspeth Page Count: 29 Use: Random treasure item with 75 new spells for your d20 campaign POD: Available for print on demand. Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and...   [click here for more]
Hudspeth Games  $7.50

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Revolvers & Wizardry: The Discordant West (EPUB)

Revolvers & Wizardry: The Discordant West (EPUB)


This new OSRIC expansion includes new creatures, new magic, and new optional OSRIC rules not appearing in any other Usherwood Publishing product. Click here to purchase the PDF version. Click here to purchase the MOBI version. This supplement introduces Weird West playing options for your OSRIC high-fantasy campaign. Bring your clerics, magic users,...   [click here for more]
Usherwood Publishing  $5.00

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $12.99 $7.99

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Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure


Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number


The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [click here for more]
Sine Nomine Publishing  $12.99

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99

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Ten MORE Market Stalls

Ten MORE Market Stalls


52 detailed pages! "So you are telling me you don’t like the haircut…well how about I give you a free shave to make up for it…let’s say ear to ear with my favorite razor!” Motteem Maarsten, Member of the Venerated Guild of Barbers and Surgeons “Ten MORE Market Stalls”...   [click here for more]
Friends of Eldoria  $1.00

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The Gambler: A Prestige Class

The Gambler: A Prestige Class


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $1.99 $0.99

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The Long Desert

The Long Desert


Sometimes you need an evocative little setting that you can drop into your campaign and adjust to your group. This is a mini-setting made up of several factions, desert-themed monsters, Dyson Logos maps, random desert encounters, and a Big Score everyone’s trying to get. It's highly flexible while also containing enough details to make it memorable for both players and DM. This release contains...   [click here for more]
Brent P. Newhall's Musaeum  $1.99

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VS1 - The Caves of Ortok - Labyrinth Lord Edition

VS1 - The Caves of Ortok - Labyrinth Lord Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Labyrinth Lord Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches...   [click here for more]
InfiniBadger Press  $3.99

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VS1 - The Caves of Ortok - OSRIC Edition

VS1 - The Caves of Ortok - OSRIC Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 OSRIC Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches have...   [click here for more]
InfiniBadger Press  $3.99

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VS1 - The Caves of Ortok - Swords & Wizardry Edition

VS1 - The Caves of Ortok - Swords & Wizardry Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Swords & Wizardry Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these...   [click here for more]
InfiniBadger Press  $3.99

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VS2 - Bearing A Grudge - Labyrinth Lord Edition

VS2 - Bearing A Grudge - Labyrinth Lord Edition


InfiniBadger Press Vignette Scenario VS2 Bearing A Grudge For 4-6 Adventurers of Levels 1-3 Labyrinth Lord Edition 34 pages (1 cover, 15 scenario, 1 pregens, 1 handout, 14 maps, 1 OGL) The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack the travelers and traders...   [click here for more]
InfiniBadger Press  $4.99

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VS2 - Bearing A Grudge - OSRIC Edition

VS2 - Bearing A Grudge - OSRIC Edition


InfiniBadger Press Vignette Scenario VS2 Bearing A Grudge For 4-6 Adventurers of Levels 1-3 OSRIC Edition 34 pages (1 cover, 1 inside cover, 14 scenario, 1 pregens, 1 handout, 14 maps, 1 OGL) The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack the travelers and...   [click here for more]
InfiniBadger Press  $4.99

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VS2 - Bearing A Grudge - Swords & Wizardry Edition

VS2 - Bearing A Grudge - Swords & Wizardry Edition


InfiniBadger Press Vignette Scenario VS2 Bearing A Grudge For 4-6 Adventurers of Levels 1-3 Swords & Wizardry Edition 34 pages (1 cover, 1 inside cover, 14 scenario, 1 pregens, 1 handout, 14 maps, 1 OGL) The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack...   [click here for more]
InfiniBadger Press  $4.99

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $0.99

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $3.99

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