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Deep Magic (Pathfinder RPG)
by Kobold Press
Spellcasters just got 98% more awesome!

This 376-page, full-color tome contains new spells, runes, glyphs, archetypes, bloodlines, mysteries, incantations and more. Discover 733 new magic spells for Pathfinder RPG, and new options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, and many more!

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Deep Magic (Pathfinder RPG)
 
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So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the...   [click here for more]
Raging Swan Press  $3.99

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So What's For Sale, Anyway? III

So What's For Sale, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Your PCs have emerged from a dungeon buried deep in the hills or mountains. Low on resources and needing somewhere to rest, they head toward the nearest dwarven hold. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the...   [click here for more]
Raging Swan Press  $3.99

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Duergar of the Obsidian Citadel

Duergar of the Obsidian Citadel


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett Deep below a smoke-wreathed volcano dwells a black-hearted clan of duergar. From the vastness of the lightless halls of their Obsidian Citadel, they forge malevolent armour, weapons and items for any with the gold and bravery to deal with them. Such is their boundless greed and hatred of the surface dwellers, though, that...   [click here for more]
Raging Swan Press  $3.99

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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting...   [click here for more]
Rogue Genius Games  $2.99

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Four Horsemen Present: Even More Horrifically Overpowered Feats

Four Horsemen Present: Even More Horrifically Overpowered Feats


Four Horsemen Present: Even More Horrifically Overpowered Feats MORE STUFF YOU DON'T NEED AND SHOULDN’T USE! Look folks, this is our FOURTH Horrifically Overpowered book. And we got this one written by the experienced and dignified Four Horsemen RPG writing guild. Why would you make us do that? Yes, it’s April Fools. Yes, it’s ten pages of feats that are MUCH...   [click here for more]
Rogue Genius Games  $1.95

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So What's The Human Called, Anyway? II

So What's The Human Called, Anyway? II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
Raging Swan Press  $1.99

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So What's That Shiny Thing Like, Anyway?

So What's That Shiny Thing Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green Deep in the dungeon, the PCs have finally bested the foul ogre after an epic struggle and with glee loot their fallen enemy’s chambers. With excitement in their eyes, they ask “So what treasure did the ogre have, anyway?” An answer such as “300 gp in gems, three pieces of jewellery worth 200 gp each and a large rug”...   [click here for more]
Raging Swan Press  $3.99

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So What's The Pirate Ship Like, Anyway?

So What's The Pirate Ship Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?” So What’s...   [click here for more]
Raging Swan Press  $1.99

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The Genius Guide to the Talented Bard

The Genius Guide to the Talented Bard


Master the Secrets of Lore and Language Bards are often disparaged as near-useless secondary characters, with jokes about how singing can’t help a party make Stealth checks, and the power of interpretive dance. But at their core, bards are character who know things that let them manipulate the world and everyone in it. Of course most bards get locked into a specific implementation of that idea,...   [click here for more]
Rogue Genius Games  $4.95

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So What's The Human Called, Anyway?

So What's The Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
Raging Swan Press  $1.99

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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
Rogue Genius Games  $1.99

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The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
Rogue Genius Games  $2.45

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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level...   [click here for more]
Raging Swan Press  $3.99

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GM's Miscellany: Places of Power II

GM's Miscellany: Places of Power II


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
Raging Swan Press  $11.99

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Paranormal Adventures

Paranormal Adventures


Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures...   [click here for more]
Rogue Genius Games  $15.00

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So What's For Sale, Anyway?

So What's For Sale, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Then, they ask "So what's for sale in this town, anyway?" At that point,...   [click here for more]
Raging Swan Press  $3.99

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#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to More Barbarian Talents

The Genius Guide to More Barbarian Talents


The idea of barbarian talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Barbarian, along with a large number of talents (many adapted from the abilities of barbarian archetypes). The new talents presented here can be used with that book, or added as new options for the traditional barbarian class. To use these talents with the core barbarian class,...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
Rogue Genius Games  $3.99

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Everyman Iconics: Kyr'shin

Everyman Iconics: Kyr'shin


Battle with style! An all-new product line by Everyman Gaming, LLC, Everyman Iconics takes one of the recurring characters illustrated throughout Everyman Gaming’s library of products and provides information about the character like never before, including a detailed backstory, a full 20-level character build, and stat blocks for GMs and players to use the Iconic at every level of play....   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Minmaxed Monsters

Four Horsemen Present: Minmaxed Monsters


Four Horsemen Present: Minmaxed Monsters Sometimes the Bad Guys Need Optimization Too! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Look, we’re not suggestion a GM should have an adversarial relationship with the players. The GM has all the power, and can simply make a monster immune to all attacks and able to kill anything at...   [click here for more]
Rogue Genius Games  $3.95

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#1 With a Bullet Point: 6 Powers for the Legendary   Weapons of Mythic Characters

#1 With a Bullet Point: 6 Powers for the Legendary Weapons of Mythic Characters


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch


Which witch is which? Witches are a longstanding part of fantasy stories, dating back to well before the first roleplaying games. The trick for players and GM alike is to figure out how to use the witch class to make everything from hags that lure children with candy houses to the good and bad witches of the cardinal directions. Archetypes can help, but each only allows a witch to fit into one narrow...   [click here for more]
Rogue Genius Games  $4.95

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Four Horsemen Present: Venerable Character Options

Four Horsemen Present: Venerable Character Options


Four Horsemen Present: Venerable Character Options With age comes Wisdom. And Intelligence. But Constitution goes out the door… Many of the iconic heroes of fantasy literature are extremely elderly, from the long-bearded wizard to the aging vampire-hunter and the wizened wise-woman. Being at the extremes of age brings many physical limitations, but it’s also worth remembering an elderly...   [click here for more]
Rogue Genius Games  $3.95

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So What's For Sale, Anyway? II

So What's For Sale, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask "So what's for sale in this town, anyway?" At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply...   [click here for more]
Raging Swan Press  $3.99

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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented Barbarian


Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian,...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to More Witch Talents

The Genius Guide to More Witch Talents


The concept of witch talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Witch, along with a large number of talents (many adapted from the abilities of witch archetypes). The new talents presented here can be used with that book, or added as new options for the traditional witch class. With the extra options, a witch can create a curse bag, cremate corpses...   [click here for more]
Rogue Genius Games  $2.95

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TRIBES Anthology I

TRIBES Anthology I


For the first time, TRIBES Anthology I gathers together details of five of the most popular tribes from the first ten instalments of the line! TRIBES Anthology I presents: Bleached Skull Gnolls: Feral denizens of the deep woods and their terrible allies, the bloodspawn treants. Hobgoblins of the Mailed Fist: The skilled, disciplined mercenaries of the Mailed Fist and their elder bat mounts make...   [click here for more]
Raging Swan Press  $10.99

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Cultists of Havra Zhoul

Cultists of Havra Zhoul


The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the...   [click here for more]
Raging Swan Press  $4.99

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Four Horsemen Present: Mythic Path: Transcendentalist

Four Horsemen Present: Mythic Path: Transcendentalist


FOUR HORSEMEN PRESENT: MYTHIC PATH TRANSCENDENTALIST In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new mythic path, for those occult heroes seeking to unlock the secrets of psychic energy. The transcendentalist's power comes seemingly without effort, possibly transcending the limitations of the flesh. As a conduit to the realms of unseen mysticism, you draw upon...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Mature Character Options

Four Horsemen Present: Mature Character Options


Four Horsemen Present: Mature Character Options It’s not the years. It’s the mileage! Sometimes, characters who complain they’re getting too old for this stuff are the most interesting heroes! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen Present: Mature Character Options takes the middling out of middle-age. In this volume are mature themes, from...   [click here for more]
Rogue Genius Games  $3.95

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Infinite Space: Forbidden Weapons & Experimental Arms (SFRPG)

Infinite Space: Forbidden Weapons & Experimental Arms (SFRPG)


Adventurers have access to a vast arsenal of laser rifles, plasma blasters, shock weapons, and countless other weapons. Even with such impressive variety, however, there are times when characters need something special, exotic, or downright terrifying to overcome their foes. Thanks to the mingling of magic with advanced technology, the arms dealers of the galaxy offer a number of new weapons for sale...   [click here for more]
LPJ Design  $1.49

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#1 With a Bullet Point: 6 Feats for Summon Monster & Summon Nature's Ally Spells

#1 With a Bullet Point: 6 Feats for Summon Monster & Summon Nature's Ally Spells


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $8.99

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Bugbears of the Frozen Tears

Bugbears of the Frozen Tears


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett The mangled cliff tops of the White Cliffs shelter a terrible menace for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. Sadists, these bugbears stalk the passes on their bloated ice toad steeds seeking those foolish enough to venture out after dark. Chasing their prey,...   [click here for more]
Raging Swan Press  $3.99

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Villains III

Villains III


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Julian Neale and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains III presents ten low-level malign foes to challenge and bedevil your PCs. Each villain benefits from an extensive write-up including...   [click here for more]
Raging Swan Press  $3.99

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Veranthea Codex: Lost Legends of Urethiel

Veranthea Codex: Lost Legends of Urethiel


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial! Inside...   [click here for more]
Rogue Genius Games  $5.95

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Four Horsemen Present: Hybrid Class: Shifu

Four Horsemen Present: Hybrid Class: Shifu


Four Horsemen Present: Hybrid Class - Shifu Hadoken! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to combine the monk's discipline and unarmed mastery, with the kineticist's power over the elements. The shifu has dozens of elemental strikes, infusions, and ki disciplines she can learn to make her unarmed attacks much more than just...   [click here for more]
Rogue Genius Games  $4.95

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Ultimate Relationships

Ultimate Relationships


Build amazing relationships between your heroes and NPCs! ...   [click here for more]
Legendary Games  $1.99

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#1 With a Bullet Point: 9 Alchemical Bomb Discoveries

#1 With a Bullet Point: 9 Alchemical Bomb Discoveries


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Everyman Unchained: Unchained Cunning

Everyman Unchained: Unchained Cunning


Assassinate your enemies, spy on friend and foe alike, or sneak a bit of poison into an unsuspecting person's meal with Everyman Unchained: Unchained Cunning by Everyman Gaming, LLC. Designed for players looking to further unchain their skillful assassins and rakish rogues, Everyman Unchained: Unchained Cunning continues Everyman Gaming, LLC's best-selling line of class and option updates for use with...   [click here for more]
Rogue Genius Games  $3.99

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Trail of the Apprentice: The Bandit's Cave (Pathfinder)

Trail of the Apprentice: The Bandit's Cave (Pathfinder)


A Marvelous Treasure Gone Missing! The people of Corbin Village are hardy folk, familiar with the dangers of the region. But when a band of orcs raids the village, Sheriff McBride realizes she has more troubles than she can handle and calls on a group of heroes to bring the orcs to justice. To complicate matters, the orcs have stolen an item of great historical value from the local...   [click here for more]
Legendary Games  $9.99

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Aasimar: Heirs of Glory

Aasimar: Heirs of Glory


Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes....   [click here for more]
Raging Swan Press  $4.99

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Orcs of the Eternal Zenith

Orcs of the Eternal Zenith


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by David Posener The golden hush of midday bakes the rocky slopes of Marred Peak, scorching the hands of the orcish penitents sweltering before their shining prophet, Granalak Searshriek. The orcs, inspired by a visiting, ill-advised missionary, turned to worship the violent, burning aspect of the sun. Guided by divine insight, Searshriek...   [click here for more]
Raging Swan Press  $3.99

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character"...   [click here for more]
Fat Goblin Games  $4.44

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Four Horsemen Present: Base Class Engineer

Four Horsemen Present: Base Class Engineer


FOUR HORSEMEN PRESENT: BASE CLASS: ENGINEER In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new base class, tailored to take golem creation to a whole new level. PREVIEW! Crafting and using constructs is a difficult proposition. Constructs are expensive, difficult to repair, and require a certain mastery of spellcasting. The engineer scoffs at such excuses, turning...   [click here for more]
Rogue Genius Games  $3.95

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Kai's Scoundrels

Kai's Scoundrels


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Ben Kent Each cast out from their own societies, Kai's Scoundrels have become a tightly-knit band of smugglers without peer, famed for the transport of illicit wares. The Scoundrels comprise: "Killer" Kai (N female human magus 7/rogue 1) is the driven young human woman who leads the Scoundrels while dreaming of revenge against...   [click here for more]
Raging Swan Press  $3.99

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Veranthea Codex: Into the Veil

Veranthea Codex: Into the Veil


Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG. While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows...   [click here for more]
Rogue Genius Games  $5.95

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Wondrous Treasures

Wondrous Treasures


A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Creighton Broadhurst Some magic items are easy to add to your character. Adjusting your character's attacks to take into account his new +1 longsword or increasing his armour class after buying +2 scale mail is a doddle. However, working out exactly what other magic items, like the infamous rod of wonder, do is harder. Wondrous Treasures banishes...   [click here for more]
Raging Swan Press  $4.99

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